Merge branch 'master' of github.com:MegaGlest/megaglest-source

This commit is contained in:
titiger 2013-12-30 16:20:03 +01:00
commit 329805ac30
23 changed files with 3221 additions and 1226 deletions

3
.gitattributes vendored
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@ -27,3 +27,6 @@
*.xcf -text -diff
*.blend -text -diff
*.blend1 -text -diff
.gitattributes export-ignore
.gitignore export-ignore
.gitmodules export-ignore

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@ -15,6 +15,7 @@ CURRENTDIR="$(dirname $(readlink -f $0))"
#RELEASEDIR="$CURRENTDIR/release/$RELEASENAME-$VERSION/megaglest-$VERSION"
RELEASEDIR="$CURRENTDIR/release/$RELEASENAME-$VERSION"
PROJDIR="$CURRENTDIR/../../"
REPODIR="$CURRENTDIR/../../"
echo "Creating data package in $RELEASEDIR"
@ -38,25 +39,56 @@ echo "copying data ..."
#svn export --force "$CURRENTDIR/../../data/glest_game/glestkeys.ini" "$RELEASEDIR/glestkeys.ini"
mkdir -p "$RELEASEDIR/data/"
svn export --force "$CURRENTDIR/../../data/glest_game/data" "$RELEASEDIR/data/"
cd "$RELEASEDIR/data/"
#svn export --force "$CURRENTDIR/../../data/glest_game/data" "$RELEASEDIR/data/"
git archive --remote ${REPODIR}/data/glest_game/ HEAD:data | tar x
cd "$RELEASEDIR"
mkdir -p "$RELEASEDIR/docs/"
svn export --force "$CURRENTDIR/../../data/glest_game/docs" "$RELEASEDIR/docs/"
svn export --force "$CURRENTDIR/../../docs/CHANGELOG.txt" "$RELEASEDIR/docs/CHANGELOG.txt"
svn export --force "$CURRENTDIR/../../docs/README.txt" "$RELEASEDIR/docs/README.txt"
cd "$RELEASEDIR/docs/"
#svn export --force "$CURRENTDIR/../../data/glest_game/docs" "$RELEASEDIR/docs/"
#svn export --force "$CURRENTDIR/../../docs/CHANGELOG.txt" "$RELEASEDIR/docs/CHANGELOG.txt"
#svn export --force "$CURRENTDIR/../../docs/README.txt" "$RELEASEDIR/docs/README.txt"
git archive --remote ${REPODIR}/data/glest_game/ HEAD:docs | tar x
git archive --remote ${REPODIR} HEAD:docs/ CHANGELOG.txt | tar x
git archive --remote ${REPODIR} HEAD:docs/ README.txt | tar x
cd "$RELEASEDIR"
mkdir -p "$RELEASEDIR/maps/"
svn export --force "$CURRENTDIR/../../data/glest_game/maps" "$RELEASEDIR/maps/"
cd "$RELEASEDIR/maps/"
#svn export --force "$CURRENTDIR/../../data/glest_game/maps" "$RELEASEDIR/maps/"
git archive --remote ${REPODIR}/data/glest_game/ HEAD:maps | tar x
cd "$RELEASEDIR"
mkdir -p "$RELEASEDIR/scenarios/"
svn export --force "$CURRENTDIR/../../data/glest_game/scenarios" "$RELEASEDIR/scenarios/"
cd "$RELEASEDIR/scenarios/"
#svn export --force "$CURRENTDIR/../../data/glest_game/scenarios" "$RELEASEDIR/scenarios/"
git archive --remote ${REPODIR}/data/glest_game/ HEAD:scenarios | tar x
cd "$RELEASEDIR"
mkdir -p "$RELEASEDIR/techs/"
svn export --force "$CURRENTDIR/../../data/glest_game/techs" "$RELEASEDIR/techs/"
cd "$RELEASEDIR/techs/"
#svn export --force "$CURRENTDIR/../../data/glest_game/techs" "$RELEASEDIR/techs/"
git archive --remote ${REPODIR}/data/glest_game/ HEAD:techs | tar x
cd "$RELEASEDIR"
mkdir -p "$RELEASEDIR/tilesets/"
svn export --force "$CURRENTDIR/../../data/glest_game/tilesets" "$RELEASEDIR/tilesets/"
cd "$RELEASEDIR/tilesets/"
#svn export --force "$CURRENTDIR/../../data/glest_game/tilesets" "$RELEASEDIR/tilesets/"
git archive --remote ${REPODIR}/data/glest_game/ HEAD:tilesets | tar x
cd "$RELEASEDIR"
mkdir -p "$RELEASEDIR/tutorials/"
svn export --force "$CURRENTDIR/../../data/glest_game/tutorials" "$RELEASEDIR/tutorials/"
cd "$RELEASEDIR/tutorials/"
#svn export --force "$CURRENTDIR/../../data/glest_game/tutorials" "$RELEASEDIR/tutorials/"
git archive --remote ${REPODIR}/data/glest_game/ HEAD:tutorials | tar x
# special export for flag images
cd "$RELEASEDIR"
mkdir -p "$RELEASEDIR/data/core/misc_textures/flags/"
svn export --force "$CURRENTDIR/../../source/masterserver/flags" "$RELEASEDIR/data/core/misc_textures/flags/"
cd "$RELEASEDIR/data/core/misc_textures/flags/"
# svn export --force "$CURRENTDIR/../../source/masterserver/flags" "$RELEASEDIR/data/core/misc_textures/flags/"
git archive --remote ${REPODIR}/source/masterserver/ HEAD:flags | tar x
#svn export --force "$CURRENTDIR/../../data/glest_game/CMakeLists.txt" "$RELEASEDIR/CMakeLists.txt"
@ -65,6 +97,7 @@ svn export --force "$CURRENTDIR/../../source/masterserver/flags" "$RELEASEDIR/da
#rm -rf "$RELEASEDIR/data/core/fonts"
# END
cd "$CURRENTDIR"
echo "creating data archive: $PACKAGE"
[[ -f "$release/$PACKAGE" ]] && rm "release/$PACKAGE"
#tar cJf "release/$PACKAGE" -C "$CURRENTDIR/release/" "$RELEASENAME-$VERSION"

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@ -14,6 +14,7 @@ PACKAGE="$RELEASENAME-$VERSION.tar.xz"
CURRENTDIR="$(dirname $(readlink -f $0))"
RELEASEDIR="$CURRENTDIR/release/$RELEASENAME-$VERSION/megaglest-$VERSION"
SOURCEDIR="$CURRENTDIR/../../source/"
REPODIR="$CURRENTDIR/../../../git-data-source/"
echo "Creating data package in $RELEASEDIR"
@ -22,17 +23,22 @@ mkdir -p "$RELEASEDIR"
project_parent_dir="$(basename $(readlink -f -- "$(dirname -- "$0")/../../") )"
# echo "$project_parent_dir"
if [[ $project_parent_dir == trunk* ]] ;
if [[ $project_parent_dir == git* ]] ;
then
echo 'this is the trunk!'
echo 'This is the master branch'
else
echo '*NOTE: This script currently only works on the trunk, aborting!'
echo '*NOTE: This script currently only works on the master HEAD, aborting!'
exit
fi
# copy data
svn export --force "$CURRENTDIR/../../../trunk-data-source" "$RELEASEDIR/data-source/"
# copy data
mkdir -p "$RELEASEDIR/data-source"
cd "$RELEASEDIR/data-source"
#svn export --force "$CURRENTDIR/../../../git-data-source" "$RELEASEDIR/data-source/"
git archive --remote ${REPODIR}/megaglest-data-source/ HEAD: | tar x
cd "$CURRENTDIR"
echo "creating $PACKAGE"
[[ -f "$release/$PACKAGE" ]] && rm "release/$PACKAGE"
#tar cJf "release/$PACKAGE" -C "$CURRENTDIR/release/" "$RELEASENAME-$VERSION"

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@ -14,6 +14,7 @@ PACKAGE="$RELEASENAME-$VERSION.tar.xz"
CURRENTDIR="$(dirname $(readlink -f $0))"
RELEASEDIR="$CURRENTDIR/release/$RELEASENAME-$VERSION/megaglest-$VERSION"
SOURCEDIR="$CURRENTDIR/../../source/"
REPODIR="$CURRENTDIR/../../"
echo "Creating data package in $RELEASEDIR"
@ -21,43 +22,105 @@ echo "Creating data package in $RELEASEDIR"
mkdir -p "$RELEASEDIR"
# copy data
svn export --force "$CURRENTDIR/../../mk/linux/megaglest.bmp" "$RELEASEDIR/megaglest.bmp"
svn export --force "$CURRENTDIR/../../mk/linux/megaglest.desktop" "$RELEASEDIR/megaglest.desktop"
svn export --force "$CURRENTDIR/../../mk/linux/megaglest.png" "$RELEASEDIR/megaglest.png"
svn export --force "$CURRENTDIR/../../mk/linux/megaglest.xpm" "$RELEASEDIR/megaglest.xpm"
svn export --force "$CURRENTDIR/../../mk/linux/glest.ico" "$RELEASEDIR/glest.ico"
svn export --force "$CURRENTDIR/../../mk/linux/configuration.xml" "$RELEASEDIR/configuration.xml"
svn export --force "$CURRENTDIR/../../data/glest_game/megaglest.ico" "$RELEASEDIR/megaglest.ico"
svn export --force "$CURRENTDIR/../../data/glest_game/g3dviewer.ico" "$RELEASEDIR/g3dviewer.ico"
svn export --force "$CURRENTDIR/../../data/glest_game/editor.ico" "$RELEASEDIR/editor.ico"
svn export --force "$CURRENTDIR/../../data/glest_game/servers.ini" "$RELEASEDIR/servers.ini"
svn export --force "$CURRENTDIR/../../data/glest_game/glest.ini" "$RELEASEDIR/glest_windows.ini"
svn export --force "$CURRENTDIR/../../mk/linux/glest.ini" "$RELEASEDIR/glest_linux.ini"
svn export --force "$CURRENTDIR/../../data/glest_game/glestkeys.ini" "$RELEASEDIR/glestkeys.ini"
echo "Exporting image and ini files ..."
cd "$RELEASEDIR"
# svn export --force "$CURRENTDIR/../../mk/linux/megaglest.bmp" "$RELEASEDIR/megaglest.bmp"
# svn export --force "$CURRENTDIR/../../mk/linux/megaglest.desktop" "$RELEASEDIR/megaglest.desktop"
# svn export --force "$CURRENTDIR/../../mk/linux/megaglest.png" "$RELEASEDIR/megaglest.png"
# svn export --force "$CURRENTDIR/../../mk/linux/megaglest.xpm" "$RELEASEDIR/megaglest.xpm"
# svn export --force "$CURRENTDIR/../../mk/linux/glest.ico" "$RELEASEDIR/glest.ico"
# svn export --force "$CURRENTDIR/../../mk/linux/configuration.xml" "$RELEASEDIR/configuration.xml"
# svn export --force "$CURRENTDIR/../../data/glest_game/megaglest.ico" "$RELEASEDIR/megaglest.ico"
# svn export --force "$CURRENTDIR/../../data/glest_game/g3dviewer.ico" "$RELEASEDIR/g3dviewer.ico"
# svn export --force "$CURRENTDIR/../../data/glest_game/editor.ico" "$RELEASEDIR/editor.ico"
# svn export --force "$CURRENTDIR/../../data/glest_game/servers.ini" "$RELEASEDIR/servers.ini"
# svn export --force "$CURRENTDIR/../../data/glest_game/glest.ini" "$RELEASEDIR/glest_windows.ini"
# svn export --force "$CURRENTDIR/../../mk/linux/glest.ini" "$RELEASEDIR/glest_linux.ini"
# svn export --force "$CURRENTDIR/../../data/glest_game/glestkeys.ini" "$RELEASEDIR/glestkeys.ini"
git archive --remote ${REPODIR}/data/glest_game/ HEAD: CMakeLists.txt | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ megaglest.bmp | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ megaglest.desktop | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ megaglest.png | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ megaglest.xpm | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ glest.ico | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ glest.ini | tar x
mv glest.ini glest_linux.ini
git archive --remote ${REPODIR}/data/glest_game/ HEAD: megaglest.ico | tar x
git archive --remote ${REPODIR}/data/glest_game/ HEAD: g3dviewer.ico | tar x
git archive --remote ${REPODIR}/data/glest_game/ HEAD: editor.ico | tar x
git archive --remote ${REPODIR}/data/glest_game/ HEAD: servers.ini | tar x
git archive --remote ${REPODIR}/data/glest_game/ HEAD: glest.ini | tar x
git archive --remote ${REPODIR}/data/glest_game/ HEAD: glestkeys.ini | tar x
mv glest.ini glest_windows.ini
echo "Exporting game data files ..."
cd "$RELEASEDIR"
mkdir -p "$RELEASEDIR/data/"
svn export --force "$CURRENTDIR/../../data/glest_game/data" "$RELEASEDIR/data/"
cd "$RELEASEDIR/data/"
# svn export --force "$CURRENTDIR/../../data/glest_game/data" "$RELEASEDIR/data/"
git archive --remote ${REPODIR}/data/glest_game/ HEAD:data | tar x
echo "Exporting doc files ..."
cd "$RELEASEDIR"
mkdir -p "$RELEASEDIR/docs/"
svn export --force "$CURRENTDIR/../../data/glest_game/docs" "$RELEASEDIR/docs/"
svn export --force "$CURRENTDIR/../../docs/CHANGELOG.txt" "$RELEASEDIR/docs/CHANGELOG.txt"
svn export --force "$CURRENTDIR/../../docs/README.txt" "$RELEASEDIR/docs/README.txt"
cd "$RELEASEDIR/docs/"
#svn export --force "$CURRENTDIR/../../data/glest_game/docs" "$RELEASEDIR/docs/"
git archive --remote ${REPODIR}/data/glest_game/ HEAD:docs | tar x
cd "$RELEASEDIR/docs/"
#svn export --force "$CURRENTDIR/../../docs/CHANGELOG.txt" "$RELEASEDIR/docs/CHANGELOG.txt"
git archive --remote ${REPODIR} HEAD:docs/ CHANGELOG.txt | tar x
cd "$RELEASEDIR/docs/"
#svn export --force "$CURRENTDIR/../../docs/README.txt" "$RELEASEDIR/docs/README.txt"
git archive --remote ${REPODIR} HEAD:docs/ README.txt | tar x
echo "Exporting map files ..."
cd "$RELEASEDIR"
mkdir -p "$RELEASEDIR/maps/"
svn export --force "$CURRENTDIR/../../data/glest_game/maps" "$RELEASEDIR/maps/"
cd "$RELEASEDIR/maps/"
#svn export --force "$CURRENTDIR/../../data/glest_game/maps" "$RELEASEDIR/maps/"
git archive --remote ${REPODIR}/data/glest_game/ HEAD:maps | tar x
echo "Exporting scenario files ..."
cd "$RELEASEDIR"
mkdir -p "$RELEASEDIR/scenarios/"
svn export --force "$CURRENTDIR/../../data/glest_game/scenarios" "$RELEASEDIR/scenarios/"
cd "$RELEASEDIR/scenarios/"
#svn export --force "$CURRENTDIR/../../data/glest_game/scenarios" "$RELEASEDIR/scenarios/"
git archive --remote ${REPODIR}/data/glest_game/ HEAD:scenarios | tar x
echo "Exporting tech files ..."
cd "$RELEASEDIR"
mkdir -p "$RELEASEDIR/techs/"
svn export --force "$CURRENTDIR/../../data/glest_game/techs" "$RELEASEDIR/techs/"
cd "$RELEASEDIR/techs/"
#svn export --force "$CURRENTDIR/../../data/glest_game/techs" "$RELEASEDIR/techs/"
git archive --remote ${REPODIR}/data/glest_game/ HEAD:techs | tar x
echo "Exporting tileset files ..."
cd "$RELEASEDIR"
mkdir -p "$RELEASEDIR/tilesets/"
svn export --force "$CURRENTDIR/../../data/glest_game/tilesets" "$RELEASEDIR/tilesets/"
cd "$RELEASEDIR/tilesets/"
#svn export --force "$CURRENTDIR/../../data/glest_game/tilesets" "$RELEASEDIR/tilesets/"
git archive --remote ${REPODIR}/data/glest_game/ HEAD:tilesets | tar x
echo "Exporting tutorial files ..."
cd "$RELEASEDIR"
mkdir -p "$RELEASEDIR/tutorials/"
svn export --force "$CURRENTDIR/../../data/glest_game/tutorials" "$RELEASEDIR/tutorials/"
cd "$RELEASEDIR/tutorials/"
# svn export --force "$CURRENTDIR/../../data/glest_game/tutorials" "$RELEASEDIR/tutorials/"
git archive --remote ${REPODIR}/data/glest_game/ HEAD:tutorials | tar x
# special export for flag images
# mkdir -p "$RELEASEDIR/data/core/misc_textures/flags/"
# svn export --force "$CURRENTDIR/../../source/masterserver/flags" "$RELEASEDIR/data/core/misc_textures/flags/"
svn export --force "$CURRENTDIR/../../data/glest_game/CMakeLists.txt" "$RELEASEDIR/CMakeLists.txt"
# cd "$RELEASEDIR"
#svn export --force "$CURRENTDIR/../../data/glest_game/CMakeLists.txt" "$RELEASEDIR/CMakeLists.txt"
# git archive --remote ${REPODIR}/data/glest_game/ HEAD: CMakeLists.txt | tar x
echo "Removing non required files ..."
cd "$CURRENTDIR"
# START
# remove embedded data
rm -rf "$RELEASEDIR/data/core/fonts"

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@ -11,6 +11,7 @@ PACKAGE="$RELEASENAME-$VERSION.tar.xz"
CURRENTDIR="$(dirname $(readlink -f $0))"
RELEASEDIR="$CURRENTDIR/release/$RELEASENAME-$VERSION/megaglest-$VERSION"
SOURCEDIR="$CURRENTDIR/../../source/"
REPODIR="$CURRENTDIR/../../"
echo "Creating source package in $RELEASEDIR"
@ -19,13 +20,21 @@ mkdir -p "$RELEASEDIR"
mkdir -p "$RELEASEDIR/source/shared_lib/sources/libircclient/"
mkdir -p "$RELEASEDIR/source/shared_lib/include/libircclient/"
svn export --force "$SOURCEDIR/shared_lib/sources/libircclient" "$RELEASEDIR/source/shared_lib/sources/libircclient"
svn export --force "$SOURCEDIR/shared_lib/include/libircclient" "$RELEASEDIR/source/shared_lib/include/libircclient"
cd "$RELEASEDIR/source/shared_lib/sources/libircclient/"
#svn export --force "$SOURCEDIR/shared_lib/sources/libircclient" "$RELEASEDIR/source/shared_lib/sources/libircclient"
git archive --remote ${REPODIR} HEAD:source/shared_lib/sources/libircclient | tar x
cd "$RELEASEDIR/source/shared_lib/include/libircclient/"
#svn export --force "$SOURCEDIR/shared_lib/include/libircclient" "$RELEASEDIR/source/shared_lib/include/libircclient"
git archive --remote ${REPODIR} HEAD:source/shared_lib/include/libircclient | tar x
mkdir -p "$RELEASEDIR/source/shared_lib/sources/platform/miniupnpc/"
mkdir -p "$RELEASEDIR/source/shared_lib/include/platform/miniupnpc/"
svn export --force "$SOURCEDIR/shared_lib/sources/platform/miniupnpc" "$RELEASEDIR/source/shared_lib/sources/platform/miniupnpc"
svn export --force "$SOURCEDIR/shared_lib/include/platform/miniupnpc" "$RELEASEDIR/source/shared_lib/include/platform/miniupnpc"
cd "$RELEASEDIR/source/shared_lib/sources/platform/miniupnpc/"
#svn export --force "$SOURCEDIR/shared_lib/sources/platform/miniupnpc" "$RELEASEDIR/source/shared_lib/sources/platform/miniupnpc"
git archive --remote ${REPODIR} HEAD:source/shared_lib/sources/platform/miniupnpc | tar x
cd "$RELEASEDIR/source/shared_lib/include/platform/miniupnpc/"
#svn export --force "$SOURCEDIR/shared_lib/include/platform/miniupnpc" "$RELEASEDIR/source/shared_lib/include/platform/miniupnpc"
git archive --remote ${REPODIR} HEAD:source/shared_lib/include/platform/miniupnpc | tar x
#mkdir -p "$RELEASEDIR/source/shared_lib/sources/streflop/"
#mkdir -p "$RELEASEDIR/source/shared_lib/include/streflop/"
@ -33,11 +42,16 @@ svn export --force "$SOURCEDIR/shared_lib/include/platform/miniupnpc" "$RELEASED
#svn export --force "$SOURCEDIR/shared_lib/include/streflop" "$RELEASEDIR/source/shared_lib/include/streflop"
mkdir -p "$RELEASEDIR/source/masterserver/flags/"
svn export --force "$SOURCEDIR/masterserver/flags" "$RELEASEDIR/source/masterserver/flags"
cd "$RELEASEDIR/source/masterserver/flags/"
#svn export --force "$SOURCEDIR/masterserver/flags" "$RELEASEDIR/source/masterserver/flags"
git archive --remote ${REPODIR} HEAD:source/masterserver/flags | tar x
mkdir -p "$RELEASEDIR/data/core/fonts/"
svn export --force "$SOURCEDIR/../data/glest_game/data/core/fonts" "$RELEASEDIR/data/core/fonts"
cd "$RELEASEDIR/data/core/fonts/"
#svn export --force "$SOURCEDIR/../data/glest_game/data/core/fonts" "$RELEASEDIR/data/core/fonts"
git archive --remote ${REPODIR}/data/glest_game/ HEAD:data/core/fonts | tar x
cd "$CURRENTDIR"
echo "Creating $PACKAGE"
[[ -f "$release/$PACKAGE" ]] && rm "release/$PACKAGE"
tar cJf "release/$PACKAGE" -C "$CURRENTDIR/release/$RELEASENAME-$VERSION" "megaglest-$VERSION"

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@ -10,49 +10,90 @@ PACKAGE="$RELEASENAME-$VERSION.tar.xz"
CURRENTDIR="$(dirname $(readlink -f $0))"
RELEASEDIR="$CURRENTDIR/release/$RELEASENAME-$VERSION/megaglest-$VERSION"
SOURCEDIR="$CURRENTDIR/../../source/"
REPODIR="$CURRENTDIR/../../"
echo "Creating source package in $RELEASEDIR"
echo "Creating source package in: ${RELEASEDIR} git REPO is in: ${REPODIR}"
# exit 1
[[ -d "$RELEASEDIR" ]] && rm -rf "$RELEASEDIR"
mkdir -p "$RELEASEDIR"
svn export --force "$SOURCEDIR" "$RELEASEDIR/source"
echo "Exporting source ..."
# svn export --force "$SOURCEDIR" "$RELEASEDIR/source"
cd "$RELEASEDIR"
mkdir source
cd source
git archive --remote ${REPODIR} HEAD:source | tar x
cd "$RELEASEDIR"
mkdir -p "$RELEASEDIR/mk/cmake/"
svn export --force "$CURRENTDIR/../cmake/" "$RELEASEDIR/mk/cmake/"
mkdir -p "$RELEASEDIR/mk/macosx/"
svn export --force "$CURRENTDIR/../macosx/" "$RELEASEDIR/mk/macosx/"
mkdir -p "$RELEASEDIR/mk/windoze/"
svn export --force "$CURRENTDIR/../windoze/" "$RELEASEDIR/mk/windoze/"
echo "Exporting mk ..."
# mkdir -p "$RELEASEDIR/mk/cmake/"
# svn export --force "$CURRENTDIR/../cmake/" "$RELEASEDIR/mk/cmake/"
# mkdir -p "$RELEASEDIR/mk/macosx/"
# svn export --force "$CURRENTDIR/../macosx/" "$RELEASEDIR/mk/macosx/"
# mkdir -p "$RELEASEDIR/mk/windoze/"
# svn export --force "$CURRENTDIR/../windoze/" "$RELEASEDIR/mk/windoze/"
mkdir -p mk
cd mk
git archive --remote ${REPODIR} HEAD:mk | tar x
cd "$RELEASEDIR"
svn export --force "$CURRENTDIR/../../docs" $RELEASEDIR
echo "Exporting docs ..."
# svn export --force "$CURRENTDIR/../../docs" $RELEASEDIR
mkdir docs
cd docs
git archive --remote ${REPODIR} HEAD:docs | tar x
cd "$RELEASEDIR"
svn export --force "$CURRENTDIR/glest.ini" $RELEASEDIR/glest.ini
svn export --force "$CURRENTDIR/glestkeys.ini" $RELEASEDIR/glestkeys.ini
svn export --force "$CURRENTDIR/servers.ini" $RELEASEDIR/servers.ini
svn export --force "$CURRENTDIR/glest.ico" $RELEASEDIR/glest.ico
svn export --force "$CURRENTDIR/megaglest.bmp" $RELEASEDIR/megaglest.bmp
svn export --force "$CURRENTDIR/megaglest.png" $RELEASEDIR/megaglest.png
svn export --force "$CURRENTDIR/megaglest.xpm" $RELEASEDIR/megaglest.xpm
svn export --force "$CURRENTDIR/megaglest.desktop" $RELEASEDIR/megaglest.desktop
svn export --force "$CURRENTDIR/megaglest_editor.desktop" $RELEASEDIR/megaglest_editor.desktop
svn export --force "$CURRENTDIR/megaglest_g3dviewer.desktop" $RELEASEDIR/megaglest_g3dviewer.desktop
echo "Exporting files in mk/linux ..."
# svn export --force "$CURRENTDIR/glest.ini" $RELEASEDIR/glest.ini
# svn export --force "$CURRENTDIR/glestkeys.ini" $RELEASEDIR/glestkeys.ini
# svn export --force "$CURRENTDIR/servers.ini" $RELEASEDIR/servers.ini
# svn export --force "$CURRENTDIR/glest.ico" $RELEASEDIR/glest.ico
# svn export --force "$CURRENTDIR/megaglest.bmp" $RELEASEDIR/megaglest.bmp
# svn export --force "$CURRENTDIR/megaglest.png" $RELEASEDIR/megaglest.png
# svn export --force "$CURRENTDIR/megaglest.xpm" $RELEASEDIR/megaglest.xpm
# svn export --force "$CURRENTDIR/megaglest.desktop" $RELEASEDIR/megaglest.desktop
# svn export --force "$CURRENTDIR/megaglest_editor.desktop" $RELEASEDIR/megaglest_editor.desktop
# svn export --force "$CURRENTDIR/megaglest_g3dviewer.desktop" $RELEASEDIR/megaglest_g3dviewer.desktop
git archive --remote ${REPODIR} HEAD:mk/linux/ glest.ini | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ glestkeys.ini | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ servers.ini | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ glest.ico | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ megaglest.bmp | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ megaglest.png | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ megaglest.xpm | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ megaglest.desktop | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ megaglest_editor.desktop | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ megaglest_g3dviewer.desktop | tar x
# The mnpages are auto generated by the build process so no need to ship with source
# svn export --force "$CURRENTDIR/megaglest.6" $RELEASEDIR/megaglest.6
# svn export --force "$CURRENTDIR/megaglest_editor.6" $RELEASEDIR/megaglest_editor.6
# svn export --force "$CURRENTDIR/megaglest_g3dviewer.6" $RELEASEDIR/megaglest_g3dviewer.6
svn export --force "$CURRENTDIR/../../data/glest_game/megaglest.ico" $RELEASEDIR/megaglest.ico
svn export --force "$CURRENTDIR/../../data/glest_game/g3dviewer.ico" $RELEASEDIR/g3dviewer.ico
svn export --force "$CURRENTDIR/../../data/glest_game/editor.ico" $RELEASEDIR/editor.ico
svn export --force "$CURRENTDIR/start_megaglest" $RELEASEDIR/start_megaglest
svn export --force "$CURRENTDIR/start_megaglest_g3dviewer" $RELEASEDIR/start_megaglest_g3dviewer
svn export --force "$CURRENTDIR/start_megaglest_mapeditor" $RELEASEDIR/start_megaglest_mapeditor
svn export --force "$CURRENTDIR/setupBuildDeps.sh" $RELEASEDIR/setupBuildDeps.sh
svn export --force "$CURRENTDIR/../../CMakeLists.txt" $RELEASEDIR/CMakeLists.txt
echo "Exporting files in data/glest_game ..."
# svn export --force "$CURRENTDIR/../../data/glest_game/megaglest.ico" $RELEASEDIR/megaglest.ico
# svn export --force "$CURRENTDIR/../../data/glest_game/g3dviewer.ico" $RELEASEDIR/g3dviewer.ico
# svn export --force "$CURRENTDIR/../../data/glest_game/editor.ico" $RELEASEDIR/editor.ico
# svn export --force "$CURRENTDIR/start_megaglest" $RELEASEDIR/start_megaglest
# svn export --force "$CURRENTDIR/start_megaglest_g3dviewer" $RELEASEDIR/start_megaglest_g3dviewer
# svn export --force "$CURRENTDIR/start_megaglest_mapeditor" $RELEASEDIR/start_megaglest_mapeditor
# svn export --force "$CURRENTDIR/setupBuildDeps.sh" $RELEASEDIR/setupBuildDeps.sh
# svn export --force "$CURRENTDIR/../../CMakeLists.txt" $RELEASEDIR/CMakeLists.txt
git archive --remote ${REPODIR}/data/glest_game/ HEAD: megaglest.ico | tar x
git archive --remote ${REPODIR}/data/glest_game/ HEAD: g3dviewer.ico | tar x
git archive --remote ${REPODIR}/data/glest_game/ HEAD: editor.ico | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ start_megaglest | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ start_megaglest_g3dviewer | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ start_megaglest_mapeditor | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ setupBuildDeps.sh | tar x
git archive --remote ${REPODIR} HEAD: CMakeLists.txt | tar x
# exit 1
# START
echo "Removing non required files ..."
# remove embedded library code as that will be packaged in a seperate archive
rm -rf "$RELEASEDIR/source/shared_lib/sources/libircclient/"
rm -rf "$RELEASEDIR/source/shared_lib/include/libircclient/"
@ -63,6 +104,7 @@ rm -rf "$RELEASEDIR/source/shared_lib/include/platform/miniupnpc/"
rm -rf "$RELEASEDIR/source/masterserver/flags/"
# END
cd ${CURRENTDIR}
echo "Creating $PACKAGE"
[[ -f "$release/$PACKAGE" ]] && rm "release/$PACKAGE"
tar cJf "release/$PACKAGE" -C "$CURRENTDIR/release/$RELEASENAME-$VERSION" "megaglest-$VERSION"

View File

@ -4,9 +4,9 @@
# Written by Mark Vejvoda <mark_vejvoda@hotmail.com>
# Copyright (c) 2011 Mark Vejvoda under GNU GPL v3.0+
OLD_MG_VERSION=3.7.1
OLD_MG_VERSION_BINARY=3.7.1
MG_VERSION=3.9.0
OLD_MG_VERSION=3.9.0
OLD_MG_VERSION_BINARY=3.9.0
MG_VERSION=3.9.1-dev
if [ "$1" = "--oldversion" ]; then
echo "$OLD_MG_VERSION"

File diff suppressed because it is too large Load Diff

View File

@ -230,6 +230,7 @@ public:
void init(World* world, GameCamera *gameCamera,const XmlNode *rootNode);
//message box functions
void addMessageToQueue(ScriptManagerMessage msg);
bool getMessageBoxEnabled() const {return !messageQueue.empty();}
GraphicMessageBox* getMessageBox() {return &messageBox;}
string getDisplayText() const {return displayText;}

View File

@ -748,6 +748,10 @@ vector<string> Config::getPathListForType(PathType type, string scenarioDir) {
}
}
if(scenarioDir != "") {
if(EndsWith(scenarioDir, ".xml") == true) {
scenarioDir = extractDirectoryPathFromFile(scenarioDir);
}
//string scenarioLocation = data_path + scenarioDir;
string scenarioLocation = scenarioDir;
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Scenario path [%s]\n",scenarioLocation.c_str());

File diff suppressed because it is too large Load Diff

View File

@ -43,6 +43,8 @@ class GameSettings;
class CoreData {
private:
std::map<int,bool> itemLoadAttempted;
StrSound introMusic;
StrSound menuMusic;
StaticSound clickSoundA;
@ -131,8 +133,9 @@ public:
tsyst_onServerInstalledTexture,
tsyst_statusReadyTexture,
tsyst_statusNotReadyTexture,
tsyst_statusBRBTexture
tsyst_statusBRBTexture,
tsyst_COUNT
//std::vector<Texture2D *> miscTextureList;
};
@ -145,46 +148,49 @@ public:
void cleanup();
void loadFonts();
// Textures
Texture2D *getTextureBySystemId(TextureSystemType type) const;
Texture2D *getBackgroundTexture() const {return backgroundTexture;}
Texture2D *getFireTexture() const {return fireTexture;}
Texture2D *getTeamColorTexture() const {return teamColorTexture;}
Texture2D *getSnowTexture() const {return snowTexture;}
Texture2D *getLogoTexture() const {return logoTexture;}
Texture2D *getWaterSplashTexture() const {return waterSplashTexture;}
Texture2D *getCustomTexture() const {return customTexture;}
Texture2D *getButtonSmallTexture() const {return buttonSmallTexture;}
Texture2D *getButtonBigTexture() const {return buttonBigTexture;}
Texture2D *getHorizontalLineTexture() const {return horizontalLineTexture;}
Texture2D *getVerticalLineTexture() const {return verticalLineTexture;}
Texture2D *getCheckBoxTexture() const {return checkBoxTexture;}
Texture2D *getCheckedCheckBoxTexture() const {return checkedCheckBoxTexture;}
Texture2D *getNotOnServerTexture() const {return notOnServerTexture;}
Texture2D *getOnServerDifferentTexture() const {return onServerDifferentTexture;}
Texture2D *getOnServerTexture() const {return onServerTexture;}
Texture2D *getOnServerInstalledTexture() const {return onServerInstalledTexture;}
Texture2D *getStatusReadyTexture() const {return statusReadyTexture;}
Texture2D *getStatusNotReadyTexture() const {return statusNotReadyTexture;}
Texture2D *getStatusBRBTexture() const {return statusBRBTexture;}
Texture2D *getBackgroundTexture();
Texture2D *getFireTexture();
Texture2D *getTeamColorTexture();
Texture2D *getSnowTexture();
Texture2D *getLogoTexture();
Texture2D *getWaterSplashTexture();
Texture2D *getCustomTexture();
Texture2D *getButtonSmallTexture();
Texture2D *getButtonBigTexture();
Texture2D *getHorizontalLineTexture();
Texture2D *getVerticalLineTexture();
Texture2D *getCheckBoxTexture();
Texture2D *getCheckedCheckBoxTexture();
Texture2D *getNotOnServerTexture();
Texture2D *getOnServerDifferentTexture();
Texture2D *getOnServerTexture();
Texture2D *getOnServerInstalledTexture();
Texture2D *getStatusReadyTexture();
Texture2D *getStatusNotReadyTexture();
Texture2D *getStatusBRBTexture();
Texture2D *getGameWinnerTexture();
Texture2D *getGameWinnerTexture() const {return gameWinnerTexture;}
size_t getLogoTextureExtraCount();
Texture2D *getLogoTextureExtra(int idx);
size_t getLogoTextureExtraCount() const {return logoTextureList.size();}
Texture2D *getLogoTextureExtra(int idx) const {return logoTextureList[idx];}
std::vector<Texture2D *> & getMiscTextureList();
std::vector<Texture2D *> & getMiscTextureList() { return miscTextureList; }
// Sounds and Music
StrSound *getIntroMusic();
StrSound *getMenuMusic();
StrSound *getIntroMusic() {return &introMusic;}
StrSound *getMenuMusic() {return &menuMusic;}
StaticSound *getClickSoundA() {return &clickSoundA;}
StaticSound *getClickSoundB() {return &clickSoundB;}
StaticSound *getClickSoundC() {return &clickSoundC;}
StaticSound *getAttentionSound() {return &attentionSound;}
StaticSound *getHighlightSound() {return &highlightSound;}
StaticSound *getMarkerSound() {return &markerSound;}
StaticSound *getWaterSound() {return waterSounds.getRandSound();}
StaticSound *getClickSoundA();
StaticSound *getClickSoundB();
StaticSound *getClickSoundC();
StaticSound *getAttentionSound();
StaticSound *getHighlightSound();
StaticSound *getMarkerSound();
StaticSound *getWaterSound();
// Fonts
Font2D *getDisplayFont() const {return displayFont;}
Font2D *getDisplayFontSmall() const {return displayFontSmall;}
Font2D *getMenuFontNormal() const {return menuFontNormal;}
@ -199,27 +205,29 @@ public:
Font3D *getMenuFontVeryBig3D() const {return menuFontVeryBig3D;}
Font3D *getConsoleFont3D() const {return consoleFont3D;}
string getMainMenuVideoFilename() const { return mainMenuVideoFilename; }
// Helper functions
string getMainMenuVideoFilename() const { return mainMenuVideoFilename; }
bool hasMainMenuVideoFilename() const;
string getMainMenuVideoFilenameFallback() const { return mainMenuVideoFilenameFallback; }
string getMainMenuVideoFilenameFallback() const { return mainMenuVideoFilenameFallback; }
bool hasMainMenuVideoFilenameFallback() const;
string getIntroVideoFilename() const { return introVideoFilename; }
string getIntroVideoFilename() const { return introVideoFilename; }
bool hasIntroVideoFilename() const;
string getIntroVideoFilenameFallback() const { return introVideoFilenameFallback; }
string getIntroVideoFilenameFallback() const { return introVideoFilenameFallback; }
bool hasIntroVideoFilenameFallback() const;
string getBattleEndVideoFilename(bool won) const { return won == true ? battleEndWinVideoFilename : battleEndLoseVideoFilename; }
string getBattleEndVideoFilename(bool won) const { return won == true ? battleEndWinVideoFilename : battleEndLoseVideoFilename; }
bool hasBattleEndVideoFilename(bool won) const;
string getBattleEndVideoFilenameFallback(bool won) const { return won == true ? battleEndWinVideoFilenameFallback : battleEndLoseVideoFilenameFallback; }
string getBattleEndVideoFilenameFallback(bool won) const { return won == true ? battleEndWinVideoFilenameFallback : battleEndLoseVideoFilenameFallback; }
bool hasBattleEndVideoFilenameFallback(bool won) const;
string getBattleEndMusicFilename(bool won) const { return won == true ? battleEndWinMusicFilename : battleEndLoseMusicFilename; }
string getBattleEndMusicFilename(bool won) const { return won == true ? battleEndWinMusicFilename : battleEndLoseMusicFilename; }
void saveGameSettingsToFile(std::string fileName, GameSettings *gameSettings,int advancedIndex=0);
bool loadGameSettingsFromFile(std::string fileName, GameSettings *gameSettings);
private:
CoreData();
int computeFontSize(int size);
@ -230,6 +238,18 @@ private:
void loadIntroMedia(string data_path);
void loadMainMenuMedia(string data_path);
void loadBattleEndMedia(string data_path);
string getDataPath();
void loadTextureIfRequired(Texture2D **tex,string data_path,
string uniqueFilePath, int texSystemId, bool setMipMap,
bool setAlpha, bool loadUniqueFilePath,
bool compressionDisabled = false);
void loadLogoTextureExtraIfRequired();
void loadMiscTextureListIfRequired();
void loadWaterSoundsIfRequired();
void loadMusicIfRequired();
};
}} //end namespace

View File

@ -5509,7 +5509,7 @@ void Renderer::renderWaterEffects(){
const World *world= game->getWorld();
const WaterEffects *we= world->getWaterEffects();
const Map *map= world->getMap();
const CoreData &coreData= CoreData::getInstance();
CoreData &coreData= CoreData::getInstance();
float height= map->getWaterLevel()+0.001f;
assertGl();

View File

@ -834,7 +834,7 @@ void Program::init(WindowGl *window, bool initSound, bool toggleFullScreen){
// END
if(initOk == false) {
string sError = "Sound System could not be initialzed!";
string sError = "Sound System could not be initialized!";
this->showMessage(sError.c_str());
}

View File

@ -200,7 +200,7 @@ string MenuStateAbout::loadAdditionalCredits(){
std::cout << buffer << std::endl;
file.close();
#if defined(WIN32) && !defined(__MINGW32__)
fclose(fp);
if(fp) fclose(fp);
#endif
}
return result;

View File

@ -379,6 +379,8 @@ void MenuStateScenario::launchGame() {
GameSettings gameSettings;
loadGameSettings(&scenarioInfo, &gameSettings);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] gameSettings.getScenarioDir() [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,gameSettings.getScenarioDir().c_str());
const vector<string> pathTechList = Config::getInstance().getPathListForType(ptTechs,gameSettings.getScenarioDir());
if(TechTree::exists(gameSettings.getTech(), pathTechList) == false) {
char szBuf[8096]="";

View File

@ -171,14 +171,14 @@ static inline T* readFromFileReaders(vector<FileReader<T> const *>* readers, con
if (ret != NULL) {
file.close();
#if defined(WIN32) && !defined(__MINGW32__)
fclose(fp);
if(fp) fclose(fp);
#endif
return ret;
}
}
file.close();
#if defined(WIN32) && !defined(__MINGW32__)
fclose(fp);
if(fp) fclose(fp);
#endif
return NULL;
@ -223,14 +223,14 @@ static inline T* readFromFileReaders(vector<FileReader<T> const *>* readers, con
if (ret != NULL) {
file.close();
#if defined(WIN32) && !defined(__MINGW32__)
fclose(fp);
if(fp) fclose(fp);
#endif
return ret;
}
}
file.close();
#if defined(WIN32) && !defined(__MINGW32__)
fclose(fp);
if(fp) fclose(fp);
#endif
return NULL;
}
@ -368,7 +368,7 @@ T* FileReader<T>::read(const string& filepath) const {
T* ret = read(file,filepath);
file.close();
#if defined(WIN32) && !defined(__MINGW32__)
fclose(fp);
if(fp) fclose(fp);
#endif
return ret;
@ -393,7 +393,7 @@ T* FileReader<T>::read(const string& filepath, T* object) const {
T* ret = read(file,filepath,object);
file.close();
#if defined(WIN32) && !defined(__MINGW32__)
fclose(fp);
if(fp) fclose(fp);
#endif
return ret;

View File

@ -763,6 +763,7 @@ void Texture2DGl::init(Filter filter, int maxAnisotropy) {
assertGl();
if(inited == false) {
assertGl();
//params
GLint wrap= toWrapModeGl(wrapMode);
GLint glFormat= toFormatGl(format, pixmap.getComponents());
@ -772,6 +773,7 @@ void Texture2DGl::init(Filter filter, int maxAnisotropy) {
glCompressionFormat = glInternalFormat;
}
assertGl();
//pixel init var
const uint8* pixels= pixmapInit? pixmap.getPixels(): NULL;
@ -793,7 +795,7 @@ void Texture2DGl::init(Filter filter, int maxAnisotropy) {
}
if(mipmap) {
GLuint glFilter= filter==fTrilinear? GL_LINEAR_MIPMAP_LINEAR: GL_LINEAR_MIPMAP_NEAREST;
GLuint glFilter= (filter == fTrilinear ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR_MIPMAP_NEAREST);
//build mipmaps
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, glFilter);

View File

@ -883,7 +883,7 @@ void MapPreview::loadFromFile(const string &path) {
}
}
fclose(f1);
if(f1) fclose(f1);
fileLoaded = true;
mapFileLoaded = path;
@ -964,7 +964,7 @@ void MapPreview::saveToFile(const string &path) {
}
}
fclose(f1);
if(f1) fclose(f1);
hasChanged = false;
}

View File

@ -97,7 +97,7 @@ bool FileCRCPreCacheThread::canShutdown(bool deleteSelfIfShutdownDelayed) {
void FileCRCPreCacheThread::execute() {
{
RunningStatusSafeWrapper runningStatus(this);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(getQuitStatus() == true) {
deleteSelfIfRequired();
@ -126,20 +126,20 @@ void FileCRCPreCacheThread::execute() {
techPaths.erase(iterFindMegaPack);
techPaths.insert(techPaths.begin(),megapackTechtreeName);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] Found megapack techtree and placing it at the TOP of the list\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] Found megapack techtree and placing it at the TOP of the list\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
unsigned int techsPerWorker = ((unsigned int)techPaths.size() / (unsigned int)MAX_FileCRCPreCacheThread_WORKER_THREADS);
if(techPaths.size() % MAX_FileCRCPreCacheThread_WORKER_THREADS != 0) {
techsPerWorker++;
}
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] techsPerWorker = %u, MAX_FileCRCPreCacheThread_WORKER_THREADS = %d, techPaths.size() = %d\n",__FILE__,__FUNCTION__,__LINE__,techsPerWorker,MAX_FileCRCPreCacheThread_WORKER_THREADS,(int)techPaths.size());
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] techsPerWorker = %u, MAX_FileCRCPreCacheThread_WORKER_THREADS = %d, techPaths.size() = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,techsPerWorker,MAX_FileCRCPreCacheThread_WORKER_THREADS,(int)techPaths.size());
try {
unsigned int consumedWorkers = 0;
for(unsigned int workerIdx = 0; workerIdx < (unsigned int)MAX_FileCRCPreCacheThread_WORKER_THREADS; ++workerIdx) {
if(getQuitStatus() == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
break;
}
@ -154,10 +154,10 @@ void FileCRCPreCacheThread::execute() {
string techName = techPaths[idx];
workerTechList.push_back(techName);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] Spawning CRC thread for Tech [%s] [%d of %d]\n",__FILE__,__FUNCTION__,__LINE__,techName.c_str(),idx+1,(int)techPaths.size());
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] Spawning CRC thread for Tech [%s] [%d of %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,techName.c_str(),idx+1,(int)techPaths.size());
}
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] workerIdx = %u, currentWorkerMax = %u, endConsumerIndex = %u\n",__FILE__,__FUNCTION__,__LINE__,workerIdx,currentWorkerMax,endConsumerIndex);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] workerIdx = %u, currentWorkerMax = %u, endConsumerIndex = %u\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,workerIdx,currentWorkerMax,endConsumerIndex);
// Pause before launching this worker thread
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("About to process CRC for factions waiting...\n");
@ -168,7 +168,7 @@ void FileCRCPreCacheThread::execute() {
sleep(25);
}
if(getQuitStatus() == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
break;
}
@ -190,7 +190,7 @@ void FileCRCPreCacheThread::execute() {
consumedWorkers += currentWorkerMax;
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] Spawning CRC thread, preCacheWorkerThreadList.size() = %d\n",__FILE__,__FUNCTION__,__LINE__,(int)preCacheWorkerThreadList.size());
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] Spawning CRC thread, preCacheWorkerThreadList.size() = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,(int)preCacheWorkerThreadList.size());
if(consumedWorkers >= techPaths.size()) {
break;
@ -198,16 +198,16 @@ void FileCRCPreCacheThread::execute() {
}
}
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
}
catch(...) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] UNKNOWN Error\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] unknown error\n",__FILE__,__FUNCTION__,__LINE__);
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] UNKNOWN Error\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] unknown error\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
sleep(0);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] Waiting for Spawned CRC threads to complete, preCacheWorkerThreadList.size() = %d\n",__FILE__,__FUNCTION__,__LINE__,(int)preCacheWorkerThreadList.size());
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] Waiting for Spawned CRC threads to complete, preCacheWorkerThreadList.size() = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,(int)preCacheWorkerThreadList.size());
try {
bool hasRunningWorkerThread = true;
@ -254,12 +254,12 @@ void FileCRCPreCacheThread::execute() {
}
}
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
}
catch(...) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] UNKNOWN Error\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] unknown error\n",__FILE__,__FUNCTION__,__LINE__);
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] UNKNOWN Error\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] unknown error\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("********************** CRC Controller thread took %.2f seconds END **********************\n",difftime(time(NULL),elapsedTime));
@ -275,8 +275,8 @@ void FileCRCPreCacheThread::execute() {
break;
}
//if(SystemFlags::VERBOSE_MODE_ENABLED) printf("--------------------- CRC worker thread START for tech [%s] ---------------------------\n",techName.c_str());
//if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] caching CRC value for Tech [%s]\n",__FILE__,__FUNCTION__,__LINE__,techName.c_str());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] caching CRC value for Tech [%s]\n",__FILE__,__FUNCTION__,__LINE__,techName.c_str());
//if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] caching CRC value for Tech [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,techName.c_str());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] caching CRC value for Tech [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,techName.c_str());
time_t elapsedTime = time(NULL);
// Clear existing CRC to force a CRC refresh
@ -308,8 +308,8 @@ void FileCRCPreCacheThread::execute() {
uint32 techCRC = getFolderTreeContentsCheckSumRecursively(techDataPaths, string("/") + techName + string("/*"), ".xml", NULL, true);
//if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] cached CRC value for Tech [%s] is [%d] took %.3f seconds.\n",__FILE__,__FUNCTION__,__LINE__,techName.c_str(),techCRC,difftime(time(NULL),elapsedTime));
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] cached CRC value for Tech [%s] is [%u] took %.3f seconds.\n",__FILE__,__FUNCTION__,__LINE__,techName.c_str(),techCRC,difftime(time(NULL),elapsedTime));
//if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] cached CRC value for Tech [%s] is [%d] took %.3f seconds.\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,techName.c_str(),techCRC,difftime(time(NULL),elapsedTime));
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] cached CRC value for Tech [%s] is [%u] took %.3f seconds.\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,techName.c_str(),techCRC,difftime(time(NULL),elapsedTime));
vector<string> results;
for(unsigned int idx = 0; idx < techDataPaths.size(); idx++) {
@ -348,8 +348,8 @@ void FileCRCPreCacheThread::execute() {
}
}
//if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] cached CRC value for Tech [%s] is [%d] took %.3f seconds.\n",__FILE__,__FUNCTION__,__LINE__,techName.c_str(),techCRC,difftime(time(NULL),elapsedTime));
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] cached CRC value for Tech [%s] is [%d] took %.3f seconds.\n",__FILE__,__FUNCTION__,__LINE__,techName.c_str(),techCRC,difftime(time(NULL),elapsedTime));
//if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] cached CRC value for Tech [%s] is [%d] took %.3f seconds.\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,techName.c_str(),techCRC,difftime(time(NULL),elapsedTime));
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] cached CRC value for Tech [%s] is [%d] took %.3f seconds.\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,techName.c_str(),techCRC,difftime(time(NULL),elapsedTime));
}
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("--------------------- CRC worker thread END for tech [%s] ---------------------------\n",techName.c_str());
@ -360,26 +360,26 @@ void FileCRCPreCacheThread::execute() {
}
}
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
}
catch(...) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] UNKNOWN Error\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] unknown error\n",__FILE__,__FUNCTION__,__LINE__);
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] UNKNOWN Error\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] unknown error\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
}
}
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
}
catch(...) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] UNKNOWN Error\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] unknown error\n",__FILE__,__FUNCTION__,__LINE__);
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] UNKNOWN Error\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] unknown error\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] FILE CRC PreCache thread is exiting...\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] FILE CRC PreCache thread is exiting...\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] FILE CRC PreCache thread is exiting...\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] FILE CRC PreCache thread is exiting...\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
deleteSelfIfRequired();
}
@ -441,8 +441,8 @@ SimpleTaskThread::~SimpleTaskThread() {
}
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] uniqueID [%s]\n",__FILE__,__FUNCTION__,__LINE__,this->getUniqueID().c_str());
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] uniqueID [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,this->getUniqueID().c_str());
throw megaglest_runtime_error(ex.what());
//abort();
@ -515,20 +515,20 @@ void SimpleTaskThread::setSimpleTaskInterfaceValid(bool value) {
}
void SimpleTaskThread::execute() {
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
void *ptr_cpy = this->ptr;
bool mustDeleteSelf = false;
{
{
RunningStatusSafeWrapper runningStatus(this);
try {
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(getQuitStatus() == true) {
return;
}
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] uniqueID [%s]\n",__FILE__,__FUNCTION__,__LINE__,this->getUniqueID().c_str());
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] uniqueID [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,this->getUniqueID().c_str());
unsigned int idx = 0;
for(;this->simpleTaskInterface != NULL;) {
@ -548,15 +548,15 @@ void SimpleTaskThread::execute() {
}
if(getQuitStatus() == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] uniqueID [%s]\n",__FILE__,__FUNCTION__,__LINE__,this->getUniqueID().c_str());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] uniqueID [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,this->getUniqueID().c_str());
break;
}
else if(runTask == true) {
if(getQuitStatus() == false) {
ExecutingTaskSafeWrapper safeExecutingTaskMutex(this);
//if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
this->simpleTaskInterface->simpleTask(this,this->userdata);
//if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(getQuitStatus() == true) {
break;
@ -576,23 +576,23 @@ void SimpleTaskThread::execute() {
}
}
if(getQuitStatus() == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] uniqueID [%s]\n",__FILE__,__FUNCTION__,__LINE__,this->getUniqueID().c_str());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] uniqueID [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,this->getUniqueID().c_str());
break;
}
sleep(this->millisecsBetweenExecutions);
}
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] uniqueID [%s] END\n",__FILE__,__FUNCTION__,__LINE__,this->getUniqueID().c_str());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] uniqueID [%s] END\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,this->getUniqueID().c_str());
mustDeleteSelf = getDeleteSelfOnExecutionDone();
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] uniqueID [%s]\n",__FILE__,__FUNCTION__,__LINE__,this->getUniqueID().c_str());
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] uniqueID [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,this->getUniqueID().c_str());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] uniqueID [%s] END\n",__FILE__,__FUNCTION__,__LINE__,this->getUniqueID().c_str());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] uniqueID [%s] END\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,this->getUniqueID().c_str());
mustDeleteSelf = getDeleteSelfOnExecutionDone();
throw megaglest_runtime_error(ex.what());
@ -600,11 +600,11 @@ void SimpleTaskThread::execute() {
}
}
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(mustDeleteSelf == true) {
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(isThreadDeleted(ptr_cpy) == false) {
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
this->setDeleteAfterExecute(true);
}
return;
@ -644,7 +644,7 @@ LogFileThread::~LogFileThread() {
delete mutexLogList;
mutexLogList = NULL;
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("#1 In [%s::%s Line: %d] LogFile thread is deleting\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("#1 In [%s::%s Line: %d] LogFile thread is deleting\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
void LogFileThread::addLogEntry(SystemFlags::DebugType type, string logEntry) {
@ -677,15 +677,15 @@ void LogFileThread::execute() {
bool mustDeleteSelf = false;
{
RunningStatusSafeWrapper runningStatus(this);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(getQuitStatus() == true) {
deleteSelfIfRequired();
return;
}
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"LogFile thread is running\n");
try {
@ -701,24 +701,24 @@ void LogFileThread::execute() {
}
// Ensure remaining entryies are logged to disk on shutdown
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
saveToDisk(true,false);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
catch(const exception &ex) {
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
}
catch(...) {
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] UNKNOWN Error\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] UNKNOWN Error\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] LogFile thread is starting to exit\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] LogFile thread is starting to exit\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
mustDeleteSelf = getDeleteSelfOnExecutionDone();
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] LogFile thread is exiting, mustDeleteSelf = %d\n",__FILE__,__FUNCTION__,__LINE__,mustDeleteSelf);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] LogFile thread is exiting, mustDeleteSelf = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,mustDeleteSelf);
}
if(mustDeleteSelf == true) {
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] LogFile thread is deleting self\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] LogFile thread is deleting self\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(isThreadDeleted(ptr_cpy) == false) {
this->setDeleteAfterExecute(true);
}

View File

@ -455,9 +455,10 @@ void SoundPlayerOpenAL::end() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSound).enabled) SystemFlags::OutputDebug(SystemFlags::debugSound,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
alcMakeContextCurrent( NULL );
SoundPlayerOpenAL::checkAlcError(string(__FILE__) + string(" ") + string(__FUNCTION__) + string(" ") + intToStr(__LINE__));
if(context != 0) {
alcMakeContextCurrent( NULL );
SoundPlayerOpenAL::checkAlcError(string(__FILE__) + string(" ") + string(__FUNCTION__) + string(" ") + intToStr(__LINE__));
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSound).enabled) SystemFlags::OutputDebug(SystemFlags::debugSound,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(context != 0) {

View File

@ -63,7 +63,7 @@ void AllocRegistry::dump(const char *path) {
fprintf(f, "Total allocations: %d, " MG_SIZE_T_SPECIFIER " bytes\n", allocCount, allocBytes);
fprintf(f, "Not monitored allocations: %d, " MG_SIZE_T_SPECIFIER " bytes\n", nonMonitoredCount, nonMonitoredBytes);
fclose(f);
if(f) fclose(f);
printf("Memory leak dump summary at: %s\n",szBuf2);
printf("Total leaks: %d, " MG_SIZE_T_SPECIFIER " bytes\n", leakCount, leakBytes);

View File

@ -376,7 +376,7 @@ void Properties::save(const string &path){
fileStream.close();
#if defined(WIN32) && !defined(__MINGW32__)
fclose(fp);
if(fp) fclose(fp);
#endif
}