Commit Graph

4087 Commits

Author SHA1 Message Date
Mark Vejvoda
94684c66a4 - code cleanup based on additional gcc warnings 2013-11-19 06:56:09 +00:00
Mark Vejvoda
66761ba760 - code cleanup based on additional gcc warnings 2013-11-19 06:42:32 +00:00
Mark Vejvoda
39b41cdfea - code cleanup based on additional gcc warnings 2013-11-19 06:29:30 +00:00
Mark Vejvoda
4a4c7fbfde - code cleanup based on additional gcc warnings 2013-11-19 06:24:22 +00:00
Mark Vejvoda
9268aaf279 - a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
2013-11-19 06:14:06 +00:00
Mark Vejvoda
642a26bdb5 - bugfix for cmake builds handling of help2man for empty executable paths 2013-11-18 23:10:38 +00:00
Mark Vejvoda
e28097e0d7 - bugfix for cmake builds handling of help2man for empty executable paths 2013-11-18 22:37:12 +00:00
Mark Vejvoda
fe6886d273 - bugfix for cmake builds handling of help2man for empty executable paths 2013-11-18 22:05:16 +00:00
Mark Vejvoda
b74271348c - bugfix for map editor hanging on some windows installations 2013-11-17 22:42:51 +00:00
Mark Vejvoda
145b90d341 - updating version to 3.9.0 for release
- increase installer size on linux for more accurate progrerss bar
2013-11-17 18:27:41 +00:00
Mark Vejvoda
be7639aca4 - added a few more unit tests for version checks 2013-11-17 18:13:54 +00:00
Titus Tscharntke
d2cb21d818 version is set to 3.9-dev until versioning system is discussed 2013-11-17 10:41:09 +00:00
Mark Vejvoda
4478b8d1df - fixed compiler warnings in linux 32 gcc 2013-11-17 09:03:57 +00:00
Mark Vejvoda
ff9faf7a4a - fixed warnings in 32 bit linux gcc 2013-11-17 09:01:32 +00:00
Mark Vejvoda
d0ac27353a - fixed compiler warnings in linux 32 gcc 2013-11-17 08:44:47 +00:00
Mark Vejvoda
9a03528ee8 - bugfix for g3d viewer screenshot automation 2013-11-17 08:19:17 +00:00
Mark Vejvoda
a6fff895b3 - bugfix for g3d viewer to work in wxwidgets 2.9.4 2013-11-17 08:06:06 +00:00
Mark Vejvoda
c825acd69f - bugfix for g3d viewer to work in wxwidgets 2.9.4 2013-11-17 08:01:45 +00:00
Mark Vejvoda
ac59cf5ab8 - bugfix for g3d viewer to work in wxwidgets 2.9.4 2013-11-17 07:37:13 +00:00
Tom Reynolds
5de5fba834 - New translations
- convert_faction_xml2html: Correct location of default INI file
2013-11-17 00:36:01 +00:00
Mark Vejvoda
e89210cf6c - updating version # to v3.9 in preparation for release 2013-11-16 21:50:54 +00:00
Mark Vejvoda
b2f3748168 - updates related to debian package standards 2013-11-16 20:27:51 +00:00
Mark Vejvoda
303746df80 - updated cmake scripts to fix build problems on debian 2013-11-16 19:18:09 +00:00
Mark Vejvoda
1dd1b8febb some minor bugfixes (proper variable init, added validation error message) 2013-11-16 18:36:54 +00:00
Mark Vejvoda
aa1efb5d3a added a check for missing data in menu 2013-11-16 10:02:32 +00:00
Mark Vejvoda
77fba5a65e bugfix for clients that have no data, no need to crash 2013-11-16 03:33:13 +00:00
Mark Vejvoda
09818dfdc1 - added a warning code comment to avoid this in the future 2013-11-16 02:12:26 +00:00
Mark Vejvoda
4c4bcd40a3 see if this helps stuttering 2013-11-16 00:28:55 +00:00
Mark Vejvoda
c9a6078689 revert network code back 2013-11-15 20:04:12 +00:00
Mark Vejvoda
98bc4b190e attempt to see how this affects network games for tomreyn 2013-11-15 19:21:14 +00:00
Mark Vejvoda
ea88a4c990 roll back last change 2013-11-15 18:58:28 +00:00
Mark Vejvoda
119a8cce4a attempt to see how this affects network games for tomreyn 2013-11-15 18:41:21 +00:00
Mark Vejvoda
35714002e9 bugfix for vc++ compile 2013-11-15 15:58:23 +00:00
Mark Vejvoda
9080ade759 small cleanup from cppcheck 2013-11-14 23:24:17 +00:00
Mark Vejvoda
445e39ab2d updated compressor to skip non mode game data by default unless additional parameter specified 2013-11-14 23:18:28 +00:00
Mark Vejvoda
e3245eb7f4 disable rescursive ftp file download for techtrees and tilesets 2013-11-14 22:57:56 +00:00
Mark Vejvoda
429db5ff66 fixed rtl mixed support mode so that words are properly placed in the sentence 2013-11-14 22:19:40 +00:00
Mark Vejvoda
f0737ac682 fixed rtl mixed support mode so that words are properly placed in the sentence 2013-11-14 22:17:30 +00:00
Mark Vejvoda
9350b16c4a cleanup from cppcheck 1.62 2013-11-14 16:42:22 +00:00
Mark Vejvoda
b3a9ad5411 fixed some vc++ compiler warnings 2013-11-14 13:56:05 +00:00
Mark Vejvoda
cc21dbbc5c cpp check warnings cleanup 2013-11-14 13:22:55 +00:00
Mark Vejvoda
3671bd0617 - removed debug code 2013-11-14 13:17:58 +00:00
Mark Vejvoda
d48d63b1fa a bit more refactoring for command line parameters 2013-11-14 12:54:05 +00:00
Mark Vejvoda
53eca42a11 - Disable performance warnings by default. To enable, either press ' in a game top toggle on/off or add this key: PerformanceWarningEnabled=true
- refactor data compress into its own function
2013-11-14 12:38:03 +00:00
Mark Vejvoda
a300621415 - added a new commandline command to create data archives for network xfer for techtrees and tilesets:
megaglest --create-data-archives=all
2013-11-14 06:59:29 +00:00
Mark Vejvoda
5db18c76f4 bugfix for load games when xml is bad 2013-11-14 04:13:40 +00:00
Mark Vejvoda
85799eddc2 more user friendly handling of loading corrupt saved game files 2013-11-14 03:33:15 +00:00
Mark Vejvoda
ccd6e19683 bug fix for font handling of newlines and added unit test 2013-11-14 00:23:01 +00:00
Mark Vejvoda
0bc9ed082f attempt bugfix for bad screenshots on saved games 2013-11-13 23:37:12 +00:00
Mark Vejvoda
1067e89915 move text lower as it interferes with progress bar 2013-11-13 23:34:23 +00:00
Mark Vejvoda
5249ecc45d some code cleanup for xml parsing and loading saved games 2013-11-13 22:28:05 +00:00
Mark Vejvoda
b7267c9176 some memory leak cleanup 2013-11-13 21:26:08 +00:00
Mark Vejvoda
4e1c9be664 some memory leak cleanup 2013-11-13 21:22:56 +00:00
Mark Vejvoda
2d8f0f7430 clear cache lookups when appropriate 2013-11-13 19:00:33 +00:00
Mark Vejvoda
94b8a346f2 bugfix to properly show render performance 2013-11-13 18:16:59 +00:00
Mark Vejvoda
5e7e440c5d attempt to see if this improves performance 2013-11-13 18:05:47 +00:00
Mark Vejvoda
0a0e3f408a - added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true 2013-11-13 07:56:19 +00:00
Mark Vejvoda
0557a1195e - added console output for socket errors (lets see if we get this on windows when they slow down)
- fixed missing reload ui items in menu
2013-11-12 15:01:37 +00:00
Mark Vejvoda
41083f9f32 small cpp check cleanup 2013-11-12 02:30:26 +00:00
Mark Vejvoda
7f5d35ef0f - do not validate null fire particle 2013-11-12 01:00:03 +00:00
Mark Vejvoda
feedde5f61 - streamlining fog of war unit cache 2013-11-11 22:11:13 +00:00
Mark Vejvoda
6705a346ef attempt to squeeze a bit more performance 2013-11-11 19:33:25 +00:00
Mark Vejvoda
07ac33ec99 bugfix for performance enhancement 2013-11-11 18:34:51 +00:00
Mark Vejvoda
c98a09b905 attempt to squeeze a bit more performance 2013-11-11 18:09:00 +00:00
Mark Vejvoda
9625bd77a4 - attempt ot get fine details of performance bottlenecks
- attempt to improve performance a bit
2013-11-11 08:28:15 +00:00
Mark Vejvoda
f1abe148ea - bugfix for background crc thread shutdown
- more performance monitoring and better output of only warnings
2013-11-11 04:46:49 +00:00
Mark Vejvoda
8a7f686e33 updated to warn on console when performance is showing poor 2013-11-11 04:08:10 +00:00
Mark Vejvoda
d2494605e9 made performance info viewable by toggle key 2013-11-11 03:34:42 +00:00
Mark Vejvoda
ed94e9578c added performance info for various game sections using: ShowInGamePerformance=true 2013-11-11 01:42:27 +00:00
Mark Vejvoda
d32de80491 bugfix for precache crc thread unpause on game end 2013-11-10 21:55:22 +00:00
Mark Vejvoda
e712f307c3 attempt to see if removing this mutex is stable and improves performance 2013-11-10 19:49:02 +00:00
Mark Vejvoda
8ea6235495 ensure pre cache crc thread does not interfere with running game 2013-11-10 19:47:04 +00:00
Mark Vejvoda
2d4cf315f6 attempt to fix performance issue with pathfinder and mutexes 2013-11-10 07:25:52 +00:00
Mark Vejvoda
597feb452f fix warnings from vc++ 2013-11-10 05:27:59 +00:00
Mark Vejvoda
ebaa8ced1a - ensure mutexes are properly protecting shared data in pathfinder 2013-11-10 05:23:59 +00:00
Mark Vejvoda
c6368b221e - added optional display of a frame count to help debug 2013-11-10 04:42:24 +00:00
Mark Vejvoda
b9e3f57894 - attempt to rollback change that causes game differences on different platforms 2013-11-10 04:26:57 +00:00
Mark Vejvoda
856e6fd88e when using team switch, AI player will now always answers YES if he already lost the game 2013-11-10 04:26:20 +00:00
Mark Vejvoda
fd2cc5f66b updating pathfinder mutexes to ensure safety of shared access to precache buffers 2013-11-09 21:22:51 +00:00
Mark Vejvoda
273abcde75 try to see if this improves pathfidner performance 2013-11-09 20:44:37 +00:00
Mark Vejvoda
ba3e5a6030 added ip address for socket write errors 2013-11-09 19:32:13 +00:00
Mark Vejvoda
54338461dc add timer for socket write errors to avoid performance penalty when writing to console 2013-11-09 19:30:36 +00:00
Mark Vejvoda
bb2e2d0f64 removed more unused code for last path cache which was already removed 2013-11-09 19:14:53 +00:00
Mark Vejvoda
8d69cc02fd update cmake script for mac and miniupnpc 2013-11-09 18:33:19 +00:00
Mark Vejvoda
d55af0355b added mac define for darwin compiling miniupnpc 2013-11-09 18:10:41 +00:00
Mark Vejvoda
095351c1a0 removed unused code 2013-11-09 16:51:00 +00:00
Mark Vejvoda
23cab07fe8 code cleanup from cpp check 2013-11-09 03:16:41 +00:00
Mark Vejvoda
f6e5a6a3a0 code cleanup from cpp check (And removed commented and useless code) 2013-11-09 01:26:29 +00:00
Titus Tscharntke
907a95ff8b add "(.7z)"-String to error messages to give people at least an idea why tileset/techtree download is blocked 2013-11-09 01:14:32 +00:00
Mark Vejvoda
450f4eb0fb - bugfix masterserver showing multiple hosts when host opens and closes mutlipel times without starting
- stats shows no decimal places now for player score
2013-11-09 01:08:56 +00:00
Mark Vejvoda
2c452d3587 attempt to use per faction mutexes for safer pathfinding 2013-11-08 22:41:17 +00:00
Mark Vejvoda
e8a94eacfc tracking for nig's issue 2013-11-08 19:00:47 +00:00
Mark Vejvoda
0f5f4c0792 bugfix for nig's issue 2013-11-08 17:01:32 +00:00
Mark Vejvoda
22b230a5b3 bugfix for nig's issue 2013-11-08 16:26:36 +00:00
Mark Vejvoda
96d2723646 tracking down nigs bug 2013-11-08 15:30:53 +00:00
Tom Reynolds
ddbb69b6fb Masterserver:
· Add LICENSE file
· Add copyright header where missing
· Improve README file
2013-11-08 12:41:11 +00:00
Mark Vejvoda
e75a88b42c updated status textures and alinged the texture position in menus as they were off by 2 pixels 2013-11-08 02:50:59 +00:00
Mark Vejvoda
342aba5caa - set curl connection timeout to 60 minutes
- set curl ftp response timeout to 2 minutes
2013-11-08 02:32:11 +00:00
Mark Vejvoda
2baab89bab more cpp check fixes 2013-11-08 01:03:24 +00:00
Mark Vejvoda
382cb120ee bugfix to init all variables for client connection 2013-11-08 00:48:05 +00:00
Mark Vejvoda
3796b035cd remove font macro since it always made cppcheck report bad things about the code 2013-11-07 20:41:05 +00:00
Mark Vejvoda
6fe733468d some cpp check cleanup 2013-11-07 20:07:03 +00:00
Mark Vejvoda
95b7172260 vc++ warnings fixes 2013-11-07 19:00:47 +00:00
Mark Vejvoda
9b097fd911 decouple masterserver from network host game settings into two seperate threads 2013-11-07 18:39:08 +00:00
Mark Vejvoda
b7a7d3bc4a ensure load saved games checks if new attribute exists 2013-11-07 05:20:02 +00:00
Mark Vejvoda
4a70fd09e2 added lua method to be able to allow or disallow speed change toggle
void disableSpeedChange();
	void enableSpeedChange();
	bool getSpeedChangeEnabled();
2013-11-07 05:18:21 +00:00
Mark Vejvoda
f7002a36ef attempt to fix menu disconnect timeout issues 2013-11-07 03:33:04 +00:00
Mark Vejvoda
73bf27d76e attempt to fix menu disconnect timeout issues 2013-11-07 02:30:23 +00:00
Mark Vejvoda
f0546df518 added more debug tracking info if win64 crashes 2013-11-07 01:55:02 +00:00
Tom Reynolds
712e1129a7 · Make search engine robots not index the masterserver 2013-11-07 01:29:06 +00:00
Mark Vejvoda
3f611a1d17 refactor core data code to move features into smaller chunks 2013-11-06 07:52:05 +00:00
Mark Vejvoda
493981e8b3 - reverted win64 to sse2
- added some debug info for win64 testing
2013-11-06 02:14:49 +00:00
Mark Vejvoda
eb6466889f do not crash and exit game when core data textures are not found 2013-11-06 02:02:00 +00:00
Mark Vejvoda
70421d1b3d added a check for data and user data paths being the same 2013-11-06 00:31:36 +00:00
Titus Tscharntke
e689ac8bff "Observer" and "Random" moved to main lang file instead of techtree based translation 2013-11-05 23:35:11 +00:00
Titus Tscharntke
7224f134c7 hotkey support for scenario list boxes 2013-11-05 21:25:51 +00:00
Mark Vejvoda
dbb2409d76 remove usless output from error message 2013-11-05 21:13:26 +00:00
Mark Vejvoda
5ab99d2469 cppcheck cleanup 2013-11-05 20:59:28 +00:00
Mark Vejvoda
282feba074 bugfix for holding control to set all slots to same control type 2013-11-05 19:40:27 +00:00
Mark Vejvoda
345907fc18 attempt to make win64 faster by using avx (as opposed to sse2) 2013-11-05 06:31:48 +00:00
Mark Vejvoda
f4cbced3f4 more vc++ warning fixes as well as disable an unused font renderer in windows 2013-11-04 20:16:52 +00:00
Mark Vejvoda
b190968e6b - bugfix for save / restore game (spelling mistake)
- vc++ warning fixes
2013-11-04 19:16:28 +00:00
Mark Vejvoda
c6b42e4bf6 bugfixes in win64 for exception handling 2013-11-04 17:42:48 +00:00
Mark Vejvoda
1134ad399d - added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis 2013-11-04 07:21:04 +00:00
Titus Tscharntke
7c4c7a142b code cleanup ( too many formatStrings() ...) 2013-11-03 21:55:50 +00:00
Titus Tscharntke
d3d8623a2d default values for faction names and techtrees should be "formatted" to avoid confusion in menus 2013-11-03 21:38:39 +00:00
Mark Vejvoda
9a3463330c *Stupid* vc++ compiler never ceases to amaze me how pathetic it is. 2013-11-03 07:55:20 +00:00
Mark Vejvoda
8d4f5a9f40 i know its crazy, but attempt performance gains by avoiding use of int64 as much as possible. 2013-11-03 07:18:27 +00:00
Mark Vejvoda
f461504541 some cleanup related to bugs filed on sourceforge from the Debian games team. 2013-11-03 04:10:20 +00:00
Mark Vejvoda
8b5e681ae5 updated for vc++ 2012 x64 compile 2013-11-03 01:51:20 +00:00
Mark Vejvoda
b20d0cc0e4 - fixed bug where we used wrong var name to save quit time to db 2013-11-02 23:38:19 +00:00
Mark Vejvoda
3fb957a13e more vc++ compiler warning cleanup 2013-11-02 22:58:00 +00:00
Mark Vejvoda
f74198129b cleanup the resource multiplier code to be consistent in the menus 2013-11-02 22:30:16 +00:00
Mark Vejvoda
122c945c67 cleanup game statscolumns a bit 2013-11-02 21:53:08 +00:00
Mark Vejvoda
6f5d641476 comment out http request output 2013-11-02 19:07:00 +00:00
Mark Vejvoda
9798668789 - added player platform to game stats 2013-11-02 19:05:59 +00:00
Mark Vejvoda
eb085907d0 fixed the build 2013-11-02 11:22:32 +00:00
Mark Vejvoda
1d3859ff32 - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
Mark Vejvoda
a061289c1c added null check in case typedef foudn a bug 2013-11-01 21:47:14 +00:00
Mark Vejvoda
e3a8ee6d2f add playerid to game stats so we canprovide historical stats for unique players 2013-11-01 21:31:55 +00:00
Mark Vejvoda
a716e692c7 bugfixes for resource multiplier 2013-11-01 19:48:04 +00:00
Mark Vejvoda
123b034854 updated to delete completed games less than 5 minutes duration 2013-11-01 17:53:26 +00:00
Mark Vejvoda
4fb06abb4d - added game stats purge function 2013-11-01 17:25:37 +00:00
Mark Vejvoda
ef6d2da2f2 - added game stats purge function 2013-11-01 17:23:17 +00:00
Mark Vejvoda
ff17d04a6a added game duration to main server page 2013-11-01 15:42:19 +00:00
Mark Vejvoda
d24da2f7b5 updated masterserver stats so we DO NOT update slot counts after game is won 2013-11-01 14:38:28 +00:00
Mark Vejvoda
2612774078 a few small performance improvements based on perf tool 2013-11-01 06:42:57 +00:00
Mark Vejvoda
e7fb242716 small code cleanup from cppcheck 2013-11-01 05:43:01 +00:00
Mark Vejvoda
9ef8076429 bugfix to ensure we set headless mode at game start so it can be saved on masterserver 2013-11-01 05:31:15 +00:00
Mark Vejvoda
b05c6c1136 - handle it more gracefully when user has no techtrees 2013-11-01 05:25:55 +00:00
Mark Vejvoda
9128efcfbb bugfix for wrong resource mutliplier in menu 2013-11-01 00:23:43 +00:00
Mark Vejvoda
1fd4f6540a changed default from last 8 hours toi last 48 hours of games 2013-11-01 00:04:27 +00:00
Mark Vejvoda
ed4444a6da check if this fixes techtree name bug 2013-10-31 20:12:49 +00:00
Mark Vejvoda
5c71ebcf0e check if this fixes techtree name bug 2013-10-31 19:45:03 +00:00
Mark Vejvoda
e008754581 check if this fixes techtree name bug 2013-10-31 18:32:26 +00:00
Mark Vejvoda
5d5c2855b6 fixed json desktop notifications 2013-10-31 15:43:43 +00:00
Mark Vejvoda
b71ec8447e see if this helps titi with tech names 2013-10-31 14:09:27 +00:00
Mark Vejvoda
a88d84fd6d added aynch fetch for game stats 2013-10-31 09:49:23 +00:00
Mark Vejvoda
53f0334d61 - added some coloring for game stats and order latest games to the top 2013-10-31 05:11:16 +00:00
Mark Vejvoda
77b9cbfb1d updated to set game stats before exit game check 2013-10-31 04:43:25 +00:00
Mark Vejvoda
152bbd9bb0 bugfixes for game stats 2013-10-31 04:25:08 +00:00
Mark Vejvoda
2f197aa8aa bugfixes for game stats 2013-10-31 04:00:26 +00:00
Mark Vejvoda
42bd6b6bd3 updated game stats 2013-10-31 03:46:08 +00:00
Mark Vejvoda
afa2cc520a - added game statistics for completed games 2013-10-31 03:34:28 +00:00
Mark Vejvoda
dfb11de241 - Web and JSon scripts now show finsihed games that are no older than 8 hours 2013-10-31 01:35:47 +00:00
Mark Vejvoda
7ad30f92bf - added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
2013-10-31 00:57:36 +00:00
Titus Tscharntke
c0a2265f7e ensure that upcase/downcase does not cause unneeded translation beeing displayed in faction listboxes 2013-10-29 21:41:45 +00:00
Mark Vejvoda
af135e6ad5 code cleanup 2013-10-29 21:35:04 +00:00
Mark Vejvoda
7011d49868 popup language menu now shows native and english version of language name 2013-10-29 21:32:19 +00:00
Mark Vejvoda
c04a73017c allow language toggle to switch faction names in menus 2013-10-29 21:13:44 +00:00
Mark Vejvoda
958872cacf bugfix for translations for techtree 2013-10-29 20:24:23 +00:00
Titus Tscharntke
dea351095c no more crashes for hotkey based selections in listboxes without translation. 2013-10-29 19:11:36 +00:00
Mark Vejvoda
0c00b49995 more lang class code cleanup and better caching of techtree strings 2013-10-29 17:28:29 +00:00
Mark Vejvoda
d2ba7b163b a little refactoring of function names in language class 2013-10-29 06:13:38 +00:00
Mark Vejvoda
dda2f99e01 changed network CRC settings to FALSE by default and do NO network CRC checking unless explicity enabled:
For Verbose logging: EnableNetworkGameSynchChecks
For Default Logging: EnableNetworkGameSynchMonitor
2013-10-29 01:56:57 +00:00
Mark Vejvoda
c66db8ce49 fix windows build 2013-10-28 21:08:49 +00:00
Mark Vejvoda
957fe2d09b cleanup of show message code for headless mode 2013-10-28 18:58:15 +00:00
Mark Vejvoda
8bbcdfbdb3 attempt to have mg shutdown cleanly when opengl version is too low 2013-10-28 18:27:51 +00:00
Mark Vejvoda
cc4f4aaa37 - attempt to improve performance when crc logging is disabled 2013-10-28 04:57:55 +00:00
Titus Tscharntke
35b8251bef changed version number to avoid beta1 people joining svn test games 2013-10-27 16:17:20 +00:00
Titus Tscharntke
0b2d58f03b new icons for network player state
labels can have a texture now
no more player coloring accroding to network state
2013-10-27 16:13:27 +00:00
Mark Vejvoda
539df3a854 -- attempt to fix another oos issue detected 2013-10-26 07:02:32 +00:00
Titus Tscharntke
7f97d94983 connect menu should work too now. Lets hope all works ;-) 2013-10-25 22:09:19 +00:00
Titus Tscharntke
cc480e6bbd more menu changes ( still work in progress ) 2013-10-25 19:35:10 +00:00
Mark Vejvoda
ad0fb1d6f7 cleaned up code based on feedback from cppcheck 2013-10-25 05:45:54 +00:00
Titus Tscharntke
524c0ef2d9 new arranged custom menu to get space for translated and untranslated faction names.
( this is work in progress and will be continued the next days.
2013-10-24 00:02:08 +00:00
Titus Tscharntke
c4b6bee52b new scenario menu layout
displays folder and translated names of scenarios.
2013-10-23 23:20:13 +00:00
Titus Tscharntke
49451e1184 listboxes are rendered with dark background.
listboxes can be "leftControlled"
2013-10-23 23:11:18 +00:00
Titus Tscharntke
ea92fce58d little bugfix for last checkin 2013-10-23 20:33:00 +00:00
Titus Tscharntke
5c419a2713 Extended console is rendered with dark background 2013-10-23 20:23:21 +00:00
Mark Vejvoda
d2f2b26739 bugfix for slow crc issue detected, was not clearing a buffer, but network crc should play fine now. 2013-10-21 06:30:25 +00:00
Mark Vejvoda
a17068165f try to see if this makes disabled network crc checking more performance freindly 2013-10-20 20:06:19 +00:00
Mark Vejvoda
a4a32fc4fe - added more crc checking info to track oos 2013-10-19 21:12:08 +00:00
Mark Vejvoda
4bc1e1b5bc fixed crc file loading on windows 2013-10-19 07:48:03 +00:00
Mark Vejvoda
5f97f0cb57 - updated arm based network protocol to include new network crc in game values 2013-10-19 03:11:25 +00:00
Mark Vejvoda
5f8ccd5115 tracking down oos 2013-10-18 18:16:09 +00:00
Mark Vejvoda
9224a7e242 - attempt to fix crc file bug 2013-10-18 15:47:17 +00:00
Mark Vejvoda
23552eb1a7 - bugfix for particles CRC calculation for oos 2013-10-18 04:55:29 +00:00
Mark Vejvoda
5f3568ddd1 - add cache key and filename to cache files for info purposes 2013-10-18 03:49:45 +00:00
Mark Vejvoda
83055456d2 - added more crc capture data to track down oos 2013-10-17 06:36:28 +00:00
Mark Vejvoda
23963e537d - do not print out crc log info if disabled 2013-10-17 03:30:18 +00:00
Mark Vejvoda
a830fa168a - bugfix for cliffs 2013-10-17 03:11:39 +00:00
Mark Vejvoda
fb276d1dd7 - added more crc logging to detect oos location 2013-10-17 02:49:25 +00:00
Mark Vejvoda
37a53c114a - attempt to detect oos by adding more crc and log info 2013-10-14 02:35:42 +00:00
Tom Reynolds
769c1ced91 Master server:
· modified svn properties for *.js
· Add ABOUT text to README file
2013-10-13 02:27:56 +00:00
Tom Reynolds
95caf75847 Master server:
* more white labeling
* installation instructions added
* updated database scheme
* javascript refresh on HTML server list (thanks Omega!)
* desktop notifications on HTML server list (thanks Omega!)
2013-10-13 01:44:27 +00:00
Tom Reynolds
c12f5ded3f minimal bugfix for masterserver code 2013-10-12 23:55:32 +00:00
Mark Vejvoda
e31192db9f - added support for morph command type to use:
<replace-storage value="true" />
2013-10-11 02:15:49 +00:00
Mark Vejvoda
8e2da49b84 - added another item to crc check to try to track out of synch 2013-10-10 04:06:49 +00:00
Mark Vejvoda
42912e0b74 - applied patch to allow tilesets to not force random object placement 2013-10-08 04:36:21 +00:00
Mark Vejvoda
c1305bdd1b - add more crc log info for oos 2013-10-06 06:59:15 +00:00
Mark Vejvoda
ebcbaafc0d re-enable some hitpoint tracking for crc checks 2013-10-03 20:04:55 +00:00
Mark Vejvoda
ada8810666 added support for properly named attack-strength tag (and keep support for old name) 2013-10-03 14:51:26 +00:00
Mark Vejvoda
f45987d59a fix windows build 2013-10-03 14:04:15 +00:00
Mark Vejvoda
53a557d8d1 - fixed mod center image previews in cases where userdata folder was non default
- removed commented out old code
2013-10-03 05:44:50 +00:00
Mark Vejvoda
312c2db483 fixed windows build 2013-10-03 00:45:51 +00:00
Mark Vejvoda
9e60723296 revert most doubles back to float and truncate at 6 decimals 2013-10-03 00:17:51 +00:00
Titus Tscharntke
0eeb526e27 it should show the y coordinates too ;-) 2013-10-02 23:48:16 +00:00
Titus Tscharntke
b38e7cb054 and one more "int" which should be "float" ( at the moment ) 2013-10-02 22:31:04 +00:00
Titus Tscharntke
d2f0591bfa patch from titi_son showing the map coordinates in the map editor 2013-10-02 22:26:06 +00:00
Titus Tscharntke
a83eb9baba size and sizeNoEnergy were int instead of float. Thats why there were no more particles anymore in some cases. 2013-10-02 22:19:17 +00:00
Mark Vejvoda
dc503d6340 - attempt to see if this makes stability better 2013-10-02 20:22:10 +00:00
Mark Vejvoda
ee6eadb0d8 print warning if techtree is missing factions 2013-09-30 22:12:35 +00:00
Mark Vejvoda
de8b083329 - attempt to fix additional oos issues 2013-09-30 17:38:26 +00:00
Mark Vejvoda
dc944b2a79 - attempt to fix additional oos issues 2013-09-28 16:54:32 +00:00
Mark Vejvoda
8b8267400a - attempt to fix additional oos issues 2013-09-28 16:53:20 +00:00
Mark Vejvoda
939e88ce38 - attempt to fix additional oos issues 2013-09-28 07:10:25 +00:00
Mark Vejvoda
111523f60b - corrected game shutdown to do quit logic only once 2013-09-28 06:40:26 +00:00
Mark Vejvoda
9967df316c - attempt to fix additional oos issues 2013-09-28 05:06:04 +00:00
Mark Vejvoda
91b7803270 - attempt to fix additional oos issues 2013-09-28 03:10:37 +00:00
Mark Vejvoda
4a8f88e864 - attempt to fix additional oos issues 2013-09-27 16:15:36 +00:00
Mark Vejvoda
6b59cb0bcc - attempt to fix additional oos issues 2013-09-27 04:45:53 +00:00
Mark Vejvoda
63ed244de2 - attempt to fix additional oos issues 2013-09-27 00:14:54 +00:00
Mark Vejvoda
a73cf8470b attempt to fix attack particle calculation for oos issue 2013-09-26 19:36:24 +00:00
Mark Vejvoda
37c2ace11a - rollback last commit 2013-09-26 16:37:32 +00:00
Mark Vejvoda
7349a1f126 - attempt to convert use of more floats to double 2013-09-25 15:40:19 +00:00
Mark Vejvoda
525e0da652 - change a bunch of floats to double and remove path from particle texture 2013-09-25 00:17:11 +00:00
Mark Vejvoda
11471243ea - implement ability to toggle off verbose and normal network crc mode via ini entries:
EnableNetworkGameSynchChecks
EnableNetworkGameSynchMonitor
2013-09-24 19:35:35 +00:00
Mark Vejvoda
c9b3284aeb bugfix for particle cleanup 2013-09-24 04:29:53 +00:00
Mark Vejvoda
875eb95790 bugfix for particle cleanup 2013-09-24 03:44:15 +00:00
Mark Vejvoda
f66a0834c9 try to cleanup possible memory issue 2013-09-23 22:25:38 +00:00
Mark Vejvoda
3a6544a257 attempt for big cleanup of out of synch issues, please test! 2013-09-23 17:16:34 +00:00
Titus Tscharntke
440ec7dd7e shadow intensity with better performance 2013-09-22 13:55:20 +00:00
Titus Tscharntke
416ccaae4b Shadow intensity can be set in video options.
Tilesets can set their own default shadow intensity with <shadow-intensity value="0.3"/>.
ShadowAlpha is beeing removed form ini files
2013-09-22 00:51:47 +00:00
Mark Vejvoda
836e61d5d6 loggging fixes for language specific info (use english always) 2013-09-21 20:50:58 +00:00
Mark Vejvoda
792ab1b7bc attempt to fix oos related to random number generation 2013-09-21 19:18:06 +00:00
Mark Vejvoda
1633a80b69 - additional cleanup of crc logging (remove highlight value)
- add a bit more info to crc related to upgrades
2013-09-21 06:06:48 +00:00
Mark Vejvoda
fd1e5f893a try to use double instead of float for timed unit particles 2013-09-21 00:32:17 +00:00
Mark Vejvoda
123a329baf separate problematic code to see where the segfault happens 2013-09-21 00:11:34 +00:00
Mark Vejvoda
30913d9ae1 - see if this regular game crc checking every 20th frame is ok for performance 2013-09-21 00:02:36 +00:00