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Rampoina
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MegaGlest
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8d4f5a9f40
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Mark Vejvoda
8d4f5a9f40
i know its crazy, but attempt performance gains by avoiding use of int64 as much as possible.
2013-11-03 07:18:27 +00:00
..
g3d_viewer
- attempt to see if this makes stability better
2013-10-02 20:22:10 +00:00
glest_game
updated for vc++ 2012 x64 compile
2013-11-03 01:51:20 +00:00
glest_map_editor
- added game statistics gathering and saving on masterserver.
2013-10-31 00:57:36 +00:00
masterserver
- fixed bug where we used wrong var name to save quit time to db
2013-11-02 23:38:19 +00:00
shared_lib
i know its crazy, but attempt performance gains by avoiding use of int64 as much as possible.
2013-11-03 07:18:27 +00:00
tests
attempt for big cleanup of out of synch issues, please test!
2013-09-23 17:16:34 +00:00
tools
a bunch more code cleanup from cppcheck
2013-05-26 06:03:32 +00:00