Master server:
* more white labeling * installation instructions added * updated database scheme * javascript refresh on HTML server list (thanks Omega!) * desktop notifications on HTML server list (thanks Omega!)
This commit is contained in:
parent
c12f5ded3f
commit
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@ -0,0 +1,21 @@
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To install:
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1. Setup a MYSQL database server
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2. CREATE DATABASE 'megaglest-master' ENGINE=InnoDB;
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CREATE USER 'megaglest-master'@'localhost' IDENTIFIED BY 'secret password';
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GRANT ALL ON 'megaglest-master.*' TO 'megaglest-master';
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3. Connect the new user to the new database;
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Execute the SQL statments in install/scheme_mysql.sql
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4. Copy all files (you can omit INSTALL and install/) to your webserver and
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edit config.php to reflect the MySQL connection parameters and game title;
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also replace the images in images/ by some which match your game title.
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To test and use this server with your MegaGlest engine based game, configure
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the "MasterserverURL" property in glest.ini.
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To add mods to the game mod menu, edit the database contents using your
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favorite MySQL editor or develop a web based frontend to do so. In the latter
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case, please let us know about it and try to use a compatible license.
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@ -1,8 +1,4 @@
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<?php
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// Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke and Tom Reynolds
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// The Megaglest Team, under GNU GPL v3.0
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// ==============================================================
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// This script can be invoked directly by a cron job on a regular basis:
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// /path/to/php -f /path/to/script.php
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@ -9,8 +9,8 @@
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define( 'PRODUCT_URL', 'http://megaglest.org' );
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define( 'MYSQL_HOST', '127.0.0.1' );
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define( 'MYSQL_DATABASE', 'glest' );
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define( 'MYSQL_USER', 'root' );
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define( 'MYSQL_DATABASE', 'megaglest_master' );
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define( 'MYSQL_USER', 'not_root' );
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define( 'MYSQL_PASSWORD', 'your_pwd' );
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// Allow using persistent MYSQL database server connections
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@ -1,8 +1,4 @@
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<?php
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// Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke and Tom Reynolds
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// The Megaglest Team, under GNU GPL v3.0
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// ==============================================================
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if ( !defined('INCLUSION_PERMITTED') || ( defined('INCLUSION_PERMITTED') && INCLUSION_PERMITTED !== true ) ) { die( 'This file must not be invoked directly.' ); }
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# This function cleans out special characters
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Binary file not shown.
After Width: | Height: | Size: 6.9 KiB |
Before Width: | Height: | Size: 9.2 KiB After Width: | Height: | Size: 9.2 KiB |
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--
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-- Table structure and sample data for the MegaGlest master server
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--
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-- SQL should be compatible to MySQL 5.0
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--
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-- Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke and Tom Reynolds
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-- The Megaglest Team, under GNU GPL v3.0
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-- ==============================================================
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--
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-- Table structure for table `glestmaps`
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--
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SET SQL_MODE="NO_AUTO_VALUE_ON_ZERO";
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CREATE TABLE IF NOT EXISTS `glestserver` (
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`lasttime` timestamp NOT NULL default CURRENT_TIMESTAMP,
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`glestVersion` varchar(30) collate utf8_unicode_ci NOT NULL,
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`platform` varchar(30) collate utf8_unicode_ci NOT NULL,
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`binaryCompileDate` varchar(30) collate utf8_unicode_ci NOT NULL,
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`serverTitle` varchar(100) collate utf8_unicode_ci NOT NULL,
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`ip` varchar(15) collate utf8_unicode_ci NOT NULL,
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`tech` varchar(100) collate utf8_unicode_ci NOT NULL,
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`map` varchar(100) collate utf8_unicode_ci NOT NULL,
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`tileset` varchar(100) collate utf8_unicode_ci NOT NULL,
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`activeSlots` int(11) NOT NULL,
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`networkSlots` int(11) NOT NULL,
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`connectedClients` int(11) NOT NULL,
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`externalServerPort` int(11) NOT NULL,
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`country` varchar(2) collate utf8_unicode_ci NOT NULL,
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`status` int(11) NOT NULL default 0, -- valid statuses: 0 waiting for players, 1 = game full pending start, 2 game in progress, 3 game over
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KEY `lasttime` (`lasttime`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci;
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INSERT INTO `glestserver` (`lasttime`, `glestVersion`, `platform`, `binaryCompileDate`, `serverTitle`, `ip`, `tech`, `map`, `tileset`, `activeSlots`, `networkSlots`, `connectedClients` ,`externalServerPort`, `country`) VALUES
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('2010-05-12 01:41:43', '', '', '', '', '', '', '', '', 0, 0, 0, 0, 'DE');
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CREATE TABLE IF NOT EXISTS `glestmaps` (
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DROP TABLE IF EXISTS `glestmaps`;
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CREATE TABLE `glestmaps` (
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`updatetime` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP,
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`glestversion` varchar(30) COLLATE utf8_unicode_ci NOT NULL,
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`mapname` varchar(100) COLLATE utf8_unicode_ci NOT NULL,
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`disabled` int(11) NOT NULL DEFAULT '0',
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`crcnew` varchar(100) COLLATE utf8_unicode_ci NOT NULL,
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PRIMARY KEY (`mapname`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci;
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) ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci;
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CREATE TABLE IF NOT EXISTS `glesttilesets` (
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--
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-- Table structure for table `glestscenarios`
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--
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DROP TABLE IF EXISTS `glestscenarios`;
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CREATE TABLE `glestscenarios` (
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`updatetime` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP,
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`glestversion` varchar(30) COLLATE utf8_unicode_ci NOT NULL,
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`tilesetname` varchar(100) COLLATE utf8_unicode_ci NOT NULL,
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`scenarioname` varchar(100) COLLATE utf8_unicode_ci NOT NULL,
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`crc` varchar(100) COLLATE utf8_unicode_ci NOT NULL,
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`description` varchar(255) COLLATE utf8_unicode_ci DEFAULT NULL,
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`url` varchar(1024) COLLATE utf8_unicode_ci NOT NULL,
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`imageUrl` varchar(1024) COLLATE utf8_unicode_ci DEFAULT NULL,
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`disabled` int(11) NOT NULL DEFAULT '0',
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`crcnew` varchar(100) COLLATE utf8_unicode_ci DEFAULT NULL,
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PRIMARY KEY (`tilesetname`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci;
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PRIMARY KEY (`scenarioname`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci;
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CREATE TABLE IF NOT EXISTS `glesttechs` (
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--
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-- Table structure for table `glestserver`
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--
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DROP TABLE IF EXISTS `glestserver`;
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CREATE TABLE `glestserver` (
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`lasttime` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP,
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`glestVersion` varchar(30) COLLATE utf8_unicode_ci NOT NULL,
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`platform` varchar(30) COLLATE utf8_unicode_ci NOT NULL,
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`binaryCompileDate` varchar(30) COLLATE utf8_unicode_ci NOT NULL,
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`serverTitle` varchar(100) COLLATE utf8_unicode_ci NOT NULL,
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`ip` varchar(15) COLLATE utf8_unicode_ci NOT NULL,
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`tech` varchar(100) COLLATE utf8_unicode_ci NOT NULL,
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`map` varchar(100) COLLATE utf8_unicode_ci NOT NULL,
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`tileset` varchar(100) COLLATE utf8_unicode_ci NOT NULL,
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`activeSlots` int(11) NOT NULL,
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`networkSlots` int(11) NOT NULL,
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`connectedClients` int(11) NOT NULL,
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`externalServerPort` int(11) NOT NULL,
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`country` varchar(2) COLLATE utf8_unicode_ci NOT NULL,
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`status` int(11) NOT NULL DEFAULT '0',
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KEY `lasttime` (`lasttime`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci;
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--
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-- Table structure for table `glesttechs`
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--
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DROP TABLE IF EXISTS `glesttechs`;
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CREATE TABLE `glesttechs` (
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`updatetime` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP,
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`glestversion` varchar(30) COLLATE utf8_unicode_ci NOT NULL,
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`techname` varchar(100) COLLATE utf8_unicode_ci NOT NULL,
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`disabled` int(11) NOT NULL DEFAULT '0',
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`crcnew` varchar(100) COLLATE utf8_unicode_ci DEFAULT NULL,
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PRIMARY KEY (`techname`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci;
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) ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci;
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--
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-- Table structure for table `glesttilesets`
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--
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CREATE TABLE IF NOT EXISTS `glestscenarios` (
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DROP TABLE IF EXISTS `glesttilesets`;
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CREATE TABLE `glesttilesets` (
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`updatetime` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP,
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`glestversion` varchar(30) COLLATE utf8_unicode_ci NOT NULL,
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`scenarioname` varchar(100) COLLATE utf8_unicode_ci NOT NULL,
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`tilesetname` varchar(100) COLLATE utf8_unicode_ci NOT NULL,
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`crc` varchar(100) COLLATE utf8_unicode_ci NOT NULL,
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`description` varchar(255) COLLATE utf8_unicode_ci DEFAULT NULL,
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`url` varchar(1024) COLLATE utf8_unicode_ci NOT NULL,
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`imageUrl` varchar(1024) COLLATE utf8_unicode_ci DEFAULT NULL,
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`disabled` int(11) NOT NULL DEFAULT '0',
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`crcnew` varchar(100) COLLATE utf8_unicode_ci DEFAULT NULL,
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PRIMARY KEY (`scenarioname`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci;
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PRIMARY KEY (`tilesetname`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci;
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--
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-- Table structure for table `recent_servers`
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--
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DROP TABLE IF EXISTS `recent_servers`;
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CREATE TABLE `recent_servers` (
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`id` int(11) NOT NULL AUTO_INCREMENT,
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`server` varchar(25) COLLATE utf8_unicode_ci NOT NULL,
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`name` varchar(100) COLLATE utf8_unicode_ci NOT NULL,
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`players` varchar(10) COLLATE utf8_unicode_ci NOT NULL,
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PRIMARY KEY (`id`)
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) ENGINE=InnoDB AUTO_INCREMENT=550 DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci;
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// Copyright (C) 2013 Mike Hoffert ("Omega")
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// Licensed under GNU GPL v3.0
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// ==============================================================
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var DEFAULT_REFRESH_TIME = 20000;
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// Get query arguments
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var get_data = {};
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var args = location.search.substr(1).split(/&/);
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var version = '';
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// Break up URL to find the get queries
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for (var i = 0; i < args.length; i++)
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{
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var tmp = args[i].split(/=/);
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if(tmp[0] != "")
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{
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get_data[decodeURIComponent(tmp[0])] = decodeURIComponent(tmp.slice(1).join("").replace("+", " "));
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}
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}
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// Check if there's a version query
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if(get_data['version'])
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{
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version = get_data['version'];
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}
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var serverList = {};
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var firstLoop = true;
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// Modify the document body
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var domUl = document.getElementsByTagName("ul");
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var domBody = document.getElementsByTagName("body");
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var wrapperDiv = document.createElement("div");
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wrapperDiv.innerHTML = "The parameters used by the masterserver API will display when you move your mouse pointer over any of the table headings.<br /><br />"
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+ "<input id=\"enableNotifications\" type=\"checkbox\" /> <label for=\"enableNotifications\">Check here to enable auto-refreshing of the table and desktop notifications</label><br />"
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+ "<label for=\"refreshTimeId\">Refresh time (in seconds):</label> <input id=\"refreshTimeId\" type=\"number\" width=\"3\" min=\"10\" max=\"999\" /> <label for=\"refreshTimeId\">(minimum 10)</label>";
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wrapperDiv.style.paddingLeft = "30px";
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domBody[0].insertBefore(wrapperDiv, domUl[0]);
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domUl[0].parentNode.removeChild(domUl[0]);
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// Request permission for issuing desktop notifications when the checkbox is ticked
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var notifications = document.getElementById("enableNotifications");
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notifications.onclick = function()
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{
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if(notifications.checked)
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{
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Notification.requestPermission();
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}
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}
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// Helper function for escpaing special characters
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function escapeHtml(text) {
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return text.replace(/&/g, "&").replace(/</g, "<").replace(/>/g, ">").replace(/"/g, """).replace(/'/g, "'");
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}
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// Check the JSON data for changes at intervals and update table
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function timedRequest()
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{
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// Break out if the checkbox isn't ticked
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if(!notifications.checked)
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{
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return;
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}
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// Get JSON of server list
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var request = new XMLHttpRequest();
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request.open('GET', 'showServersJson.php', true);
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request.send();
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// Function calls as soon as we receive the right data from the site
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request.onreadystatechange = function()
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{
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if (request.readyState == 4 && request.status == 200)
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{
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// Parse the JSON data for safety
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var jsonText = JSON.parse(request.responseText);
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var newServerList = {};
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// Repopulate table content
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var table = "<tr>\n"
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+ " <th title=\"glestVersion\">Version</th>\n"
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+ " <th title=\"status\">Status</th>\n"
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+ " <th title=\"country\">Country</th>\n"
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+ " <th title=\"serverTitle\">Title</th>\n"
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+ " <th title=\"tech\">Techtree</th>\n"
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+ " <th title=\"connectedClients\">Network players</th>\n"
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+ " <th title=\"networkSlots\">Network slots</th>\n"
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+ " <th title=\"activeSlots\">Total slots</th>\n"
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+ " <th title=\"map\">Map</th>\n"
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+ " <th title=\"tileset\">Tileset</th>\n"
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+ " <th title=\"ip\">IPv4 address</th>\n"
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+ " <th title=\"externalServerPort\">Game protocol port</th>\n"
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+ " <th title=\"platform\">Platform</th>\n"
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+ " <th title=\"binaryCompileDate\">Build date</th>\n"
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+ "</tr>\n";
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// Loop through all json objects
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for(var i = 0; i < jsonText.length; i++)
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{
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// Check if version filter is active
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if(version == '' || jsonText[i].glestVersion == version)
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{
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////// DYNAMIC TABLE SECTION
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table += "<tr>";
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/// Version
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table += "<td><a href=\"?version=" + escapeHtml(jsonText[i].glestVersion) + "\" rel=\"nofollow\">" + escapeHtml(jsonText[i].glestVersion) + "</a></td>";
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/// Status
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var statusCode = jsonText[i].status;
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// Change text if the server is full
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if((statusCode == 0) && (jsonText[i].networkSlots <= jsonText[i].connectedClients))
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{
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statusCode = 1;
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}
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var statusTitle, statusClass;
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// Note that the json value is stored as a string, not a number
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switch(statusCode)
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{
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case "0":
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statusTitle = 'waiting for players';
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statusClass = 'waiting_for_players';
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break;
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case "1":
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statusTitle = 'game full, pending start';
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statusClass = 'game_full_pending_start';
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break;
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case "2":
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statusTitle = 'in progress';
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statusClass = 'in_progress';
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break;
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case "3":
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statusTitle = 'finished';
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statusClass = 'finished';
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break;
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default:
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statusTitle = 'unknown';
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statusClass = 'unknown';
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}
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table += "<td title=\"" + jsonText[i].status + "\" class=\"" + statusClass + "\">" + escapeHtml(statusTitle) + "</td>";
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/// Country
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if(jsonText[i].country !== "")
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{
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var flagFile = "flags/" + jsonText[i].country.toLowerCase() + ".png";
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table += "<td><img src=\"" + flagFile + "\" title=\"" + jsonText[i].country + "\" alt=\"" + jsonText[i].country + "\" /></td>";
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}
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else
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{
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table += "<td>Unknown</td>";
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}
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/// Server title
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table += "<td>" + escapeHtml(jsonText[i].serverTitle) + "</td>";
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/// Tech
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table += "<td>" + escapeHtml(jsonText[i].tech) + "</td>";
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/// Connected clients
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table += "<td>" + escapeHtml(jsonText[i].connectedClients) + "</td>";
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/// Network slots
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table += "<td>" + escapeHtml(jsonText[i].networkSlots) + "</td>";
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/// Active slots
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table += "<td>" + escapeHtml(jsonText[i].activeSlots) + "</td>";
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/// Map
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table += "<td>" + escapeHtml(jsonText[i].map) + "</td>";
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/// Tileset
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table += "<td>" + escapeHtml(jsonText[i].tileset) + "</td>";
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/// IP
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table += "<td>" + escapeHtml(jsonText[i].ip) + "</td>";
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/// Port
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table += "<td>" + escapeHtml(jsonText[i].externalServerPort) + "</td>";
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/// Platform
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table += "<td>" + escapeHtml(jsonText[i].platform) + "</td>";
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/// Binary compilation date
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table += "<td>" + escapeHtml(jsonText[i].binaryCompileDate) + "</td>";
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table += "</tr>";
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////// DESKTOP NOTIFICATIONS SECTION
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// Store data in an array keyed by the concatenation of the IP and port
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var identifier = jsonText[i].ip + jsonText[i].externalServerPort;
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newServerList[identifier] = { 'ip': jsonText[i].ip, 'port': jsonText[i].externalServerPort, 'title': jsonText[i].serverTitle, 'free': (jsonText[i].networkSlots - jsonText[i].connectedClients), 'version': jsonText[i].glestVersion };
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// Only check for changes if NOT the first time
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if(!firstLoop)
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{
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// Check if new server doesn't exist in old list
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if((newServerList[identifier].free > 0) && !serverList[identifier] && statusCode == 0)
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{
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// Create notification
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var notification = new Notification("Open server", {
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iconUrl: 'images/game_icon.png',
|
||||
body: 'Server "' + newServerList[identifier].title + '" has ' + newServerList[identifier].free + ' free slots available. Click to join now.',
|
||||
});
|
||||
|
||||
notification.onclick = function() { window.location.assign('http://play.mg/?version=' + newServerList[identifier].version + '&mgg_host=' + newServerList[identifier].ip + '&mgg_port=' + newServerList[identifier].port); };
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
firstLoop = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Replace old list with new one
|
||||
serverList = newServerList;
|
||||
|
||||
// Write to actual table when done only, otherwise the browser trips as it tries to fix the partial table formatting
|
||||
var tableDOM = document.getElementsByTagName("tbody");
|
||||
tableDOM[0].innerHTML = table;
|
||||
|
||||
// Catch empty case
|
||||
if(jsonText.length == 0)
|
||||
{
|
||||
serverList = { };
|
||||
}
|
||||
}
|
||||
// Empty server list
|
||||
else if(request.readyState == 4 && request.status == 0)
|
||||
{
|
||||
serverList = { };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Default time in miliseconds between updates
|
||||
var refreshTime = DEFAULT_REFRESH_TIME;
|
||||
|
||||
// Check if there's an HTTP refresh query. If so, we need to overwrite it
|
||||
if(get_data['refresh'])
|
||||
{
|
||||
// Get the base URL without any GET parameters (because we have to remove the
|
||||
// old refresh variable)
|
||||
var redirectLocation = location.href.split("?")[0] + "?";
|
||||
|
||||
// If a version variable was specified, add that back in
|
||||
if(get_data['version'])
|
||||
{
|
||||
redirectLocation += "version=" + get_data['version'] + "&";
|
||||
}
|
||||
|
||||
// Finally the new refresh variable just for JS use
|
||||
redirectLocation += "jsrefresh=" + get_data['refresh'];
|
||||
|
||||
window.location.replace(redirectLocation);
|
||||
}
|
||||
|
||||
// Check if there's a js refresh query
|
||||
if(get_data['jsrefresh'])
|
||||
{
|
||||
// In seconds, so multiply by 1000 for miliseconds
|
||||
refreshTime = parseInt(get_data['jsrefresh']) * 1000;
|
||||
}
|
||||
|
||||
// Initialize value in text field
|
||||
var refreshTimeBox = document.getElementById("refreshTimeId");
|
||||
refreshTimeBox.value = refreshTime / 1000;
|
||||
|
||||
|
||||
// Initiate interval
|
||||
timedRequest();
|
||||
var interval = setInterval(timedRequest, refreshTime);
|
||||
|
||||
|
||||
// Catch changes to the refresh time box
|
||||
refreshTimeBox.onchange = function()
|
||||
{
|
||||
// Validate if the input is a number
|
||||
if(!isNaN(parseFloat(refreshTimeBox.value)) && isFinite(refreshTimeBox.value))
|
||||
{
|
||||
if(refreshTimeBox.value < 10)
|
||||
{
|
||||
refreshTime = 10000;
|
||||
refreshTimeBox.value = 10;
|
||||
}
|
||||
else if(refreshTimeBox.value > 999)
|
||||
{
|
||||
refreshTime = 999000;
|
||||
refreshTimeBox.value = 999;
|
||||
}
|
||||
else
|
||||
{
|
||||
refreshTime = refreshTimeBox.value * 1000;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
refreshTime = DEFAULT_REFRESH_TIME;
|
||||
refreshTimeBox.value = 20;
|
||||
}
|
||||
|
||||
// Reset the interval
|
||||
clearInterval(interval);
|
||||
interval = setInterval(timedRequest, refreshTime);
|
||||
}
|
|
@ -0,0 +1,486 @@
|
|||
/*
|
||||
json2.js
|
||||
2013-05-26
|
||||
|
||||
Public Domain.
|
||||
|
||||
NO WARRANTY EXPRESSED OR IMPLIED. USE AT YOUR OWN RISK.
|
||||
|
||||
See http://www.JSON.org/js.html
|
||||
|
||||
|
||||
This code should be minified before deployment.
|
||||
See http://javascript.crockford.com/jsmin.html
|
||||
|
||||
USE YOUR OWN COPY. IT IS EXTREMELY UNWISE TO LOAD CODE FROM SERVERS YOU DO
|
||||
NOT CONTROL.
|
||||
|
||||
|
||||
This file creates a global JSON object containing two methods: stringify
|
||||
and parse.
|
||||
|
||||
JSON.stringify(value, replacer, space)
|
||||
value any JavaScript value, usually an object or array.
|
||||
|
||||
replacer an optional parameter that determines how object
|
||||
values are stringified for objects. It can be a
|
||||
function or an array of strings.
|
||||
|
||||
space an optional parameter that specifies the indentation
|
||||
of nested structures. If it is omitted, the text will
|
||||
be packed without extra whitespace. If it is a number,
|
||||
it will specify the number of spaces to indent at each
|
||||
level. If it is a string (such as '\t' or ' '),
|
||||
it contains the characters used to indent at each level.
|
||||
|
||||
This method produces a JSON text from a JavaScript value.
|
||||
|
||||
When an object value is found, if the object contains a toJSON
|
||||
method, its toJSON method will be called and the result will be
|
||||
stringified. A toJSON method does not serialize: it returns the
|
||||
value represented by the name/value pair that should be serialized,
|
||||
or undefined if nothing should be serialized. The toJSON method
|
||||
will be passed the key associated with the value, and this will be
|
||||
bound to the value
|
||||
|
||||
For example, this would serialize Dates as ISO strings.
|
||||
|
||||
Date.prototype.toJSON = function (key) {
|
||||
function f(n) {
|
||||
// Format integers to have at least two digits.
|
||||
return n < 10 ? '0' + n : n;
|
||||
}
|
||||
|
||||
return this.getUTCFullYear() + '-' +
|
||||
f(this.getUTCMonth() + 1) + '-' +
|
||||
f(this.getUTCDate()) + 'T' +
|
||||
f(this.getUTCHours()) + ':' +
|
||||
f(this.getUTCMinutes()) + ':' +
|
||||
f(this.getUTCSeconds()) + 'Z';
|
||||
};
|
||||
|
||||
You can provide an optional replacer method. It will be passed the
|
||||
key and value of each member, with this bound to the containing
|
||||
object. The value that is returned from your method will be
|
||||
serialized. If your method returns undefined, then the member will
|
||||
be excluded from the serialization.
|
||||
|
||||
If the replacer parameter is an array of strings, then it will be
|
||||
used to select the members to be serialized. It filters the results
|
||||
such that only members with keys listed in the replacer array are
|
||||
stringified.
|
||||
|
||||
Values that do not have JSON representations, such as undefined or
|
||||
functions, will not be serialized. Such values in objects will be
|
||||
dropped; in arrays they will be replaced with null. You can use
|
||||
a replacer function to replace those with JSON values.
|
||||
JSON.stringify(undefined) returns undefined.
|
||||
|
||||
The optional space parameter produces a stringification of the
|
||||
value that is filled with line breaks and indentation to make it
|
||||
easier to read.
|
||||
|
||||
If the space parameter is a non-empty string, then that string will
|
||||
be used for indentation. If the space parameter is a number, then
|
||||
the indentation will be that many spaces.
|
||||
|
||||
Example:
|
||||
|
||||
text = JSON.stringify(['e', {pluribus: 'unum'}]);
|
||||
// text is '["e",{"pluribus":"unum"}]'
|
||||
|
||||
|
||||
text = JSON.stringify(['e', {pluribus: 'unum'}], null, '\t');
|
||||
// text is '[\n\t"e",\n\t{\n\t\t"pluribus": "unum"\n\t}\n]'
|
||||
|
||||
text = JSON.stringify([new Date()], function (key, value) {
|
||||
return this[key] instanceof Date ?
|
||||
'Date(' + this[key] + ')' : value;
|
||||
});
|
||||
// text is '["Date(---current time---)"]'
|
||||
|
||||
|
||||
JSON.parse(text, reviver)
|
||||
This method parses a JSON text to produce an object or array.
|
||||
It can throw a SyntaxError exception.
|
||||
|
||||
The optional reviver parameter is a function that can filter and
|
||||
transform the results. It receives each of the keys and values,
|
||||
and its return value is used instead of the original value.
|
||||
If it returns what it received, then the structure is not modified.
|
||||
If it returns undefined then the member is deleted.
|
||||
|
||||
Example:
|
||||
|
||||
// Parse the text. Values that look like ISO date strings will
|
||||
// be converted to Date objects.
|
||||
|
||||
myData = JSON.parse(text, function (key, value) {
|
||||
var a;
|
||||
if (typeof value === 'string') {
|
||||
a =
|
||||
/^(\d{4})-(\d{2})-(\d{2})T(\d{2}):(\d{2}):(\d{2}(?:\.\d*)?)Z$/.exec(value);
|
||||
if (a) {
|
||||
return new Date(Date.UTC(+a[1], +a[2] - 1, +a[3], +a[4],
|
||||
+a[5], +a[6]));
|
||||
}
|
||||
}
|
||||
return value;
|
||||
});
|
||||
|
||||
myData = JSON.parse('["Date(09/09/2001)"]', function (key, value) {
|
||||
var d;
|
||||
if (typeof value === 'string' &&
|
||||
value.slice(0, 5) === 'Date(' &&
|
||||
value.slice(-1) === ')') {
|
||||
d = new Date(value.slice(5, -1));
|
||||
if (d) {
|
||||
return d;
|
||||
}
|
||||
}
|
||||
return value;
|
||||
});
|
||||
|
||||
|
||||
This is a reference implementation. You are free to copy, modify, or
|
||||
redistribute.
|
||||
*/
|
||||
|
||||
/*jslint evil: true, regexp: true */
|
||||
|
||||
/*members "", "\b", "\t", "\n", "\f", "\r", "\"", JSON, "\\", apply,
|
||||
call, charCodeAt, getUTCDate, getUTCFullYear, getUTCHours,
|
||||
getUTCMinutes, getUTCMonth, getUTCSeconds, hasOwnProperty, join,
|
||||
lastIndex, length, parse, prototype, push, replace, slice, stringify,
|
||||
test, toJSON, toString, valueOf
|
||||
*/
|
||||
|
||||
|
||||
// Create a JSON object only if one does not already exist. We create the
|
||||
// methods in a closure to avoid creating global variables.
|
||||
|
||||
if (typeof JSON !== 'object') {
|
||||
JSON = {};
|
||||
}
|
||||
|
||||
(function () {
|
||||
'use strict';
|
||||
|
||||
function f(n) {
|
||||
// Format integers to have at least two digits.
|
||||
return n < 10 ? '0' + n : n;
|
||||
}
|
||||
|
||||
if (typeof Date.prototype.toJSON !== 'function') {
|
||||
|
||||
Date.prototype.toJSON = function () {
|
||||
|
||||
return isFinite(this.valueOf())
|
||||
? this.getUTCFullYear() + '-' +
|
||||
f(this.getUTCMonth() + 1) + '-' +
|
||||
f(this.getUTCDate()) + 'T' +
|
||||
f(this.getUTCHours()) + ':' +
|
||||
f(this.getUTCMinutes()) + ':' +
|
||||
f(this.getUTCSeconds()) + 'Z'
|
||||
: null;
|
||||
};
|
||||
|
||||
String.prototype.toJSON =
|
||||
Number.prototype.toJSON =
|
||||
Boolean.prototype.toJSON = function () {
|
||||
return this.valueOf();
|
||||
};
|
||||
}
|
||||
|
||||
var cx = /[\u0000\u00ad\u0600-\u0604\u070f\u17b4\u17b5\u200c-\u200f\u2028-\u202f\u2060-\u206f\ufeff\ufff0-\uffff]/g,
|
||||
escapable = /[\\\"\x00-\x1f\x7f-\x9f\u00ad\u0600-\u0604\u070f\u17b4\u17b5\u200c-\u200f\u2028-\u202f\u2060-\u206f\ufeff\ufff0-\uffff]/g,
|
||||
gap,
|
||||
indent,
|
||||
meta = { // table of character substitutions
|
||||
'\b': '\\b',
|
||||
'\t': '\\t',
|
||||
'\n': '\\n',
|
||||
'\f': '\\f',
|
||||
'\r': '\\r',
|
||||
'"' : '\\"',
|
||||
'\\': '\\\\'
|
||||
},
|
||||
rep;
|
||||
|
||||
|
||||
function quote(string) {
|
||||
|
||||
// If the string contains no control characters, no quote characters, and no
|
||||
// backslash characters, then we can safely slap some quotes around it.
|
||||
// Otherwise we must also replace the offending characters with safe escape
|
||||
// sequences.
|
||||
|
||||
escapable.lastIndex = 0;
|
||||
return escapable.test(string) ? '"' + string.replace(escapable, function (a) {
|
||||
var c = meta[a];
|
||||
return typeof c === 'string'
|
||||
? c
|
||||
: '\\u' + ('0000' + a.charCodeAt(0).toString(16)).slice(-4);
|
||||
}) + '"' : '"' + string + '"';
|
||||
}
|
||||
|
||||
|
||||
function str(key, holder) {
|
||||
|
||||
// Produce a string from holder[key].
|
||||
|
||||
var i, // The loop counter.
|
||||
k, // The member key.
|
||||
v, // The member value.
|
||||
length,
|
||||
mind = gap,
|
||||
partial,
|
||||
value = holder[key];
|
||||
|
||||
// If the value has a toJSON method, call it to obtain a replacement value.
|
||||
|
||||
if (value && typeof value === 'object' &&
|
||||
typeof value.toJSON === 'function') {
|
||||
value = value.toJSON(key);
|
||||
}
|
||||
|
||||
// If we were called with a replacer function, then call the replacer to
|
||||
// obtain a replacement value.
|
||||
|
||||
if (typeof rep === 'function') {
|
||||
value = rep.call(holder, key, value);
|
||||
}
|
||||
|
||||
// What happens next depends on the value's type.
|
||||
|
||||
switch (typeof value) {
|
||||
case 'string':
|
||||
return quote(value);
|
||||
|
||||
case 'number':
|
||||
|
||||
// JSON numbers must be finite. Encode non-finite numbers as null.
|
||||
|
||||
return isFinite(value) ? String(value) : 'null';
|
||||
|
||||
case 'boolean':
|
||||
case 'null':
|
||||
|
||||
// If the value is a boolean or null, convert it to a string. Note:
|
||||
// typeof null does not produce 'null'. The case is included here in
|
||||
// the remote chance that this gets fixed someday.
|
||||
|
||||
return String(value);
|
||||
|
||||
// If the type is 'object', we might be dealing with an object or an array or
|
||||
// null.
|
||||
|
||||
case 'object':
|
||||
|
||||
// Due to a specification blunder in ECMAScript, typeof null is 'object',
|
||||
// so watch out for that case.
|
||||
|
||||
if (!value) {
|
||||
return 'null';
|
||||
}
|
||||
|
||||
// Make an array to hold the partial results of stringifying this object value.
|
||||
|
||||
gap += indent;
|
||||
partial = [];
|
||||
|
||||
// Is the value an array?
|
||||
|
||||
if (Object.prototype.toString.apply(value) === '[object Array]') {
|
||||
|
||||
// The value is an array. Stringify every element. Use null as a placeholder
|
||||
// for non-JSON values.
|
||||
|
||||
length = value.length;
|
||||
for (i = 0; i < length; i += 1) {
|
||||
partial[i] = str(i, value) || 'null';
|
||||
}
|
||||
|
||||
// Join all of the elements together, separated with commas, and wrap them in
|
||||
// brackets.
|
||||
|
||||
v = partial.length === 0
|
||||
? '[]'
|
||||
: gap
|
||||
? '[\n' + gap + partial.join(',\n' + gap) + '\n' + mind + ']'
|
||||
: '[' + partial.join(',') + ']';
|
||||
gap = mind;
|
||||
return v;
|
||||
}
|
||||
|
||||
// If the replacer is an array, use it to select the members to be stringified.
|
||||
|
||||
if (rep && typeof rep === 'object') {
|
||||
length = rep.length;
|
||||
for (i = 0; i < length; i += 1) {
|
||||
if (typeof rep[i] === 'string') {
|
||||
k = rep[i];
|
||||
v = str(k, value);
|
||||
if (v) {
|
||||
partial.push(quote(k) + (gap ? ': ' : ':') + v);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
||||
// Otherwise, iterate through all of the keys in the object.
|
||||
|
||||
for (k in value) {
|
||||
if (Object.prototype.hasOwnProperty.call(value, k)) {
|
||||
v = str(k, value);
|
||||
if (v) {
|
||||
partial.push(quote(k) + (gap ? ': ' : ':') + v);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Join all of the member texts together, separated with commas,
|
||||
// and wrap them in braces.
|
||||
|
||||
v = partial.length === 0
|
||||
? '{}'
|
||||
: gap
|
||||
? '{\n' + gap + partial.join(',\n' + gap) + '\n' + mind + '}'
|
||||
: '{' + partial.join(',') + '}';
|
||||
gap = mind;
|
||||
return v;
|
||||
}
|
||||
}
|
||||
|
||||
// If the JSON object does not yet have a stringify method, give it one.
|
||||
|
||||
if (typeof JSON.stringify !== 'function') {
|
||||
JSON.stringify = function (value, replacer, space) {
|
||||
|
||||
// The stringify method takes a value and an optional replacer, and an optional
|
||||
// space parameter, and returns a JSON text. The replacer can be a function
|
||||
// that can replace values, or an array of strings that will select the keys.
|
||||
// A default replacer method can be provided. Use of the space parameter can
|
||||
// produce text that is more easily readable.
|
||||
|
||||
var i;
|
||||
gap = '';
|
||||
indent = '';
|
||||
|
||||
// If the space parameter is a number, make an indent string containing that
|
||||
// many spaces.
|
||||
|
||||
if (typeof space === 'number') {
|
||||
for (i = 0; i < space; i += 1) {
|
||||
indent += ' ';
|
||||
}
|
||||
|
||||
// If the space parameter is a string, it will be used as the indent string.
|
||||
|
||||
} else if (typeof space === 'string') {
|
||||
indent = space;
|
||||
}
|
||||
|
||||
// If there is a replacer, it must be a function or an array.
|
||||
// Otherwise, throw an error.
|
||||
|
||||
rep = replacer;
|
||||
if (replacer && typeof replacer !== 'function' &&
|
||||
(typeof replacer !== 'object' ||
|
||||
typeof replacer.length !== 'number')) {
|
||||
throw new Error('JSON.stringify');
|
||||
}
|
||||
|
||||
// Make a fake root object containing our value under the key of ''.
|
||||
// Return the result of stringifying the value.
|
||||
|
||||
return str('', {'': value});
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
// If the JSON object does not yet have a parse method, give it one.
|
||||
|
||||
if (typeof JSON.parse !== 'function') {
|
||||
JSON.parse = function (text, reviver) {
|
||||
|
||||
// The parse method takes a text and an optional reviver function, and returns
|
||||
// a JavaScript value if the text is a valid JSON text.
|
||||
|
||||
var j;
|
||||
|
||||
function walk(holder, key) {
|
||||
|
||||
// The walk method is used to recursively walk the resulting structure so
|
||||
// that modifications can be made.
|
||||
|
||||
var k, v, value = holder[key];
|
||||
if (value && typeof value === 'object') {
|
||||
for (k in value) {
|
||||
if (Object.prototype.hasOwnProperty.call(value, k)) {
|
||||
v = walk(value, k);
|
||||
if (v !== undefined) {
|
||||
value[k] = v;
|
||||
} else {
|
||||
delete value[k];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return reviver.call(holder, key, value);
|
||||
}
|
||||
|
||||
|
||||
// Parsing happens in four stages. In the first stage, we replace certain
|
||||
// Unicode characters with escape sequences. JavaScript handles many characters
|
||||
// incorrectly, either silently deleting them, or treating them as line endings.
|
||||
|
||||
text = String(text);
|
||||
cx.lastIndex = 0;
|
||||
if (cx.test(text)) {
|
||||
text = text.replace(cx, function (a) {
|
||||
return '\\u' +
|
||||
('0000' + a.charCodeAt(0).toString(16)).slice(-4);
|
||||
});
|
||||
}
|
||||
|
||||
// In the second stage, we run the text against regular expressions that look
|
||||
// for non-JSON patterns. We are especially concerned with '()' and 'new'
|
||||
// because they can cause invocation, and '=' because it can cause mutation.
|
||||
// But just to be safe, we want to reject all unexpected forms.
|
||||
|
||||
// We split the second stage into 4 regexp operations in order to work around
|
||||
// crippling inefficiencies in IE's and Safari's regexp engines. First we
|
||||
// replace the JSON backslash pairs with '@' (a non-JSON character). Second, we
|
||||
// replace all simple value tokens with ']' characters. Third, we delete all
|
||||
// open brackets that follow a colon or comma or that begin the text. Finally,
|
||||
// we look to see that the remaining characters are only whitespace or ']' or
|
||||
// ',' or ':' or '{' or '}'. If that is so, then the text is safe for eval.
|
||||
|
||||
if (/^[\],:{}\s]*$/
|
||||
.test(text.replace(/\\(?:["\\\/bfnrt]|u[0-9a-fA-F]{4})/g, '@')
|
||||
.replace(/"[^"\\\n\r]*"|true|false|null|-?\d+(?:\.\d*)?(?:[eE][+\-]?\d+)?/g, ']')
|
||||
.replace(/(?:^|:|,)(?:\s*\[)+/g, ''))) {
|
||||
|
||||
// In the third stage we use the eval function to compile the text into a
|
||||
// JavaScript structure. The '{' operator is subject to a syntactic ambiguity
|
||||
// in JavaScript: it can begin a block or an object literal. We wrap the text
|
||||
// in parens to eliminate the ambiguity.
|
||||
|
||||
j = eval('(' + text + ')');
|
||||
|
||||
// In the optional fourth stage, we recursively walk the new structure, passing
|
||||
// each name/value pair to a reviver function for possible transformation.
|
||||
|
||||
return typeof reviver === 'function'
|
||||
? walk({'': j}, '')
|
||||
: j;
|
||||
}
|
||||
|
||||
// If the text is not JSON parseable, then a SyntaxError is thrown.
|
||||
|
||||
throw new SyntaxError('JSON.parse');
|
||||
};
|
||||
}
|
||||
}());
|
|
@ -1,8 +1,4 @@
|
|||
<?php
|
||||
// Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke and Tom Reynolds
|
||||
// The Megaglest Team, under GNU GPL v3.0
|
||||
// ==============================================================
|
||||
|
||||
define( 'INCLUSION_PERMITTED', true );
|
||||
require_once( 'config.php' );
|
||||
require_once( 'functions.php' );
|
||||
|
|
|
@ -58,7 +58,7 @@
|
|||
echo ' <meta charset="UTF-8" />' . PHP_EOL;
|
||||
echo ' <title>' . htmlspecialchars( PRODUCT_NAME ) . ' gameservers</title>' . PHP_EOL;
|
||||
echo ' <link rel="stylesheet" type="text/css" href="style/screen.css" />' . PHP_EOL;
|
||||
echo ' <link rel="shortcut icon" type="image/x-icon" href="' . htmlspecialchars( strtolower( PRODUCT_NAME ) ) . '.ico" />' . PHP_EOL;
|
||||
echo ' <link rel="shortcut icon" type="image/x-icon" href="images/' . htmlspecialchars( strtolower( PRODUCT_NAME ) ) . '.ico" />' . PHP_EOL;
|
||||
echo ' </head>' . PHP_EOL;
|
||||
echo ' <body>' . PHP_EOL;
|
||||
echo ' <h1><a href="' . htmlspecialchars( PRODUCT_URL ) . '">' . htmlspecialchars( PRODUCT_NAME ) . '</a> gameservers</h1>' . PHP_EOL;
|
||||
|
@ -193,6 +193,8 @@
|
|||
echo ' <li>You can have this page auto <a href="?refresh=60" rel="nofollow">refresh every 60 seconds</a> by appending <code>?refresh=60</code> to the URL. Minimum refresh time is 10 seconds.</li>' . PHP_EOL;
|
||||
echo ' <li>The parameters used by the masterserver API will display when you move your mouse pointer over any of the table headings.</li>' . PHP_EOL;
|
||||
echo ' </ul>' . PHP_EOL;
|
||||
echo ' <script src="scripts/json2.js"></script>' . PHP_EOL;
|
||||
echo ' <script src="scripts/desktop_notifications.js"></script>' . PHP_EOL;
|
||||
echo ' </body>' . PHP_EOL;
|
||||
echo '</html>' . PHP_EOL;
|
||||
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
// consider replacing this by a cron job
|
||||
cleanupServerList();
|
||||
|
||||
$servers_in_db = mysql_query( 'SELECT * FROM glestserver ORDER BY status, connectedClients>0 DESC, (networkSlots - connectedClients) , ip DESC;' );
|
||||
$servers_in_db = mysql_query( 'SELECT * FROM glestserver ORDER BY status, connectedClients>0 DESC, (networkSlots - connectedClients), ip DESC;' );
|
||||
$all_servers = array();
|
||||
while ( $server = mysql_fetch_array( $servers_in_db ) )
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue