Mark Vejvoda
fa0551c175
- only show the mod center download button if the item is located in the mode center
2012-10-15 22:41:26 +00:00
Mark Vejvoda
feda398d5d
- first attempt to see if we can get mod center download option working from game lobby
2012-10-15 22:19:22 +00:00
Mark Vejvoda
01d2ba8db5
- disable rendering of other items in the menu when error showing
2012-10-15 15:06:21 +00:00
Mark Vejvoda
fc07549761
- allow connected client to see extraction process
2012-10-15 08:09:28 +00:00
Mark Vejvoda
052fd3373c
- attempt to fix client timeout issues in client connected menu when downloading files
...
- in lobby hold SHIFT + a letter when clicking a map, tileset or techtree and it jumps to the first found item of that letter
2012-10-15 07:44:44 +00:00
Mark Vejvoda
b337b069eb
- attempt to fix client timeout issues in client connected menu when downloading files
2012-10-15 06:54:29 +00:00
Mark Vejvoda
a3e3a7d59d
- attempt to fix client timeout issues in client connected menu when downloading files
2012-10-15 06:42:52 +00:00
Mark Vejvoda
0180aa6bba
- added new lua functions:
...
triggeredCellEventUnitId()
showMarker(int flashCount, int factionIndex, string note, string textureFile,Vec2i pos)
1. The first one can be called in a cell trigger event and tell you which unit triggered the event
2. The second flashes a position in the minimap
2012-10-13 05:06:53 +00:00
Titus Tscharntke
b9836685d8
Chat behaviour can be changed in options. Time display on/off via options too
2012-10-11 22:10:31 +00:00
Tom Reynolds
8cc9c760e1
no more blank spaces in translation keys
2012-10-11 00:26:00 +00:00
Titus Tscharntke
f61666d04c
bugfix for loading default games on headless servers
2012-10-07 00:34:45 +00:00
Mark Vejvoda
e69f896c21
- increase masterserver response timeout from 10 to 15 seconds
2012-10-06 23:01:14 +00:00
Titus Tscharntke
2fde01b6ed
fix for delayed playername correction ( which was rising the alarmsound too )
2012-10-06 22:56:19 +00:00
Mark Vejvoda
a4dab7d1d7
- fix the player network status for closed slots
2012-10-06 22:18:09 +00:00
Titus Tscharntke
fc30386e42
last port of ftpdata was displayed wrong after switching
2012-10-06 21:36:48 +00:00
Titus Tscharntke
a2cad81210
wrong display of ftp data ports
2012-10-06 20:11:54 +00:00
Titus Tscharntke
60355fa55d
layout cleanup of option menus network section
2012-10-06 18:22:48 +00:00
Titus Tscharntke
a7fe72a46c
next bugfix
2012-10-06 16:36:03 +00:00
Titus Tscharntke
905ae06f42
bugfix ...
2012-10-06 16:13:51 +00:00
Titus Tscharntke
a39f262065
trying to make selection of control in headless more comfortable
2012-10-06 16:09:49 +00:00
Mark Vejvoda
f38f7d593a
- fix main menu extra logos
2012-10-06 15:45:22 +00:00
Titus Tscharntke
b7e3964782
warning of non default port usage is outdated and by this removed
2012-10-06 14:56:40 +00:00
Titus Tscharntke
9a57dc095f
PortExternal is only used when set. Normal case is PortServer now
2012-10-06 13:45:42 +00:00
Titus Tscharntke
685b15c91e
renamed ServerPort->PortServer MasterServerExternalPort->PortExternal
2012-10-06 12:56:53 +00:00
Mark Vejvoda
5e42c6dc03
- loads of code cleanup based on verbose output from the latest git version of cppcheck
2012-10-06 07:06:40 +00:00
Mark Vejvoda
c39da4cd69
- code cleanup from cppcheck
2012-10-06 02:10:23 +00:00
Mark Vejvoda
62c82ad9bc
- allow the --connecthost commandline to use:
...
--connecthost=auto-connect
which will auto connect to the first found server on a lan
2012-10-06 00:25:13 +00:00
Mark Vejvoda
b4e6205671
- find servers on LAN now discovers customized game ports
2012-10-05 23:53:10 +00:00
Mark Vejvoda
8d16e6247f
- do not allow changing of resource multiplier for human players
2012-10-05 23:03:05 +00:00
Mark Vejvoda
a8b8dcf464
- humans may now have a custom resource multiplier
2012-10-05 22:43:00 +00:00
Mark Vejvoda
6b15dfbc51
- don't crash on missing data for resource multiplier
2012-10-05 21:01:02 +00:00
Mark Vejvoda
b786387138
- bugfix to hide multiplier when slots are not valid
2012-10-04 23:28:27 +00:00
Titus Tscharntke
70cda77f74
and again trying to fix the headless server show itself connected
2012-10-03 22:27:59 +00:00
Titus Tscharntke
61f4bcaacd
try to fix the headless server show itself connected
2012-10-03 22:16:12 +00:00
Titus Tscharntke
afcd787774
fixed ishmarus problem without default .mgg files ( http://glest.org/glest_board/index.php?topic=8629.0 )
2012-10-03 21:42:11 +00:00
Mark Vejvoda
4e195e10af
- updated random seed generation to be more random
2012-09-27 06:42:57 +00:00
Mark Vejvoda
4bde2882a6
- fixed bug in mod menu where no messages were shown since tit's console class change.
...
- added new ftp status info and display output from 7z extraction as it happens in game so that the user knows something is happening (and to show errors)
2012-09-27 05:54:37 +00:00
Mark Vejvoda
7e581004d6
- cleanup unused code
2012-09-27 02:49:10 +00:00
Mark Vejvoda
c33c1826ae
- proper implementation of video repeat (looping)
2012-09-27 01:17:57 +00:00
Mark Vejvoda
a21f2b705d
- some video rendering optimizations
2012-09-26 23:16:29 +00:00
Mark Vejvoda
1db56463fd
- try to make video performance a little better
2012-09-26 08:08:52 +00:00
Mark Vejvoda
2f40e7735a
- loop faction preview videos
2012-09-25 22:52:07 +00:00
Mark Vejvoda
74cca86b3f
- added new commandline option --connect=x:y format as requested
2012-09-25 21:52:23 +00:00
Mark Vejvoda
c7808dc021
- allow custom port #'s to be stored in servers.ini
2012-09-25 16:43:07 +00:00
Mark Vejvoda
7c0e10684a
- added lua functions to add / remove cell markers:
...
addCellMarker(0,'test from scenario!','',cellMarker)
param1=factionindex
param2=cell hint
param3=empty string
param4=cellPosition
removeCellMarker(0,{46,13})
param1=factionindex
param2=cellPosition
2012-09-25 07:05:52 +00:00
Mark Vejvoda
f1ef5e2ecd
- removed pathfinder as a configurable item in the UI
2012-09-22 21:44:30 +00:00
Mark Vejvoda
8e88b36723
- removed pathfinder from GAE and all references
2012-09-22 21:39:13 +00:00
Mark Vejvoda
e0bf4df646
- cppcheck round #2 cleanup
2012-09-22 20:37:42 +00:00
Mark Vejvoda
1c211e4ce6
- lots of code cleanup from the cppcheck
2012-09-22 20:13:57 +00:00
Mark Vejvoda
a1caf8c874
- bugfix to allow proper handling of special language characters for input box
2012-09-22 03:16:10 +00:00
Mark Vejvoda
a4ad1f5aea
- bugfixes for network player disconnect feature
2012-09-21 15:03:13 +00:00
Mark Vejvoda
684c35e25a
- fix text entry so unicode characters work properly
2012-09-21 03:41:10 +00:00
Titus Tscharntke
2c9e0d9e7d
lets try if this works ( no need to restore special playernames )
2012-09-20 22:24:15 +00:00
Titus Tscharntke
64884e14d0
typo in filename corrected
2012-09-20 21:59:09 +00:00
Titus Tscharntke
3017b61254
better ( and dynamically changeable ) default game setups
2012-09-20 21:57:00 +00:00
Mark Vejvoda
6b55818ce5
- only allow client to chat after they authenticated with server
2012-09-19 22:16:22 +00:00
Mark Vejvoda
6e0d67d6e4
- bugfixes for crc handling in mod menu
2012-09-18 23:52:16 +00:00
Titus Tscharntke
158195a825
multiplier for CPUs replacing disconnected network player ( not finished yet! , only menu for now )
2012-09-16 23:42:56 +00:00
Titus Tscharntke
a5c2a50d60
only "named" console messages in chat-history, typically chat messages from users
...
smaller console font ( for test in linux only now )
2012-09-09 14:12:35 +00:00
Mark Vejvoda
19db401c83
- removed directsound8 as a selectable option in ini or UI
2012-08-01 00:51:27 +00:00
Mark Vejvoda
0e0c43f14a
- bugfix to close unconnected network slots if they are in a slot higher than map's max slots
2012-07-27 00:39:13 +00:00
Mark Vejvoda
194e1868b9
- if holding ctrl while click to change the player type we will change all non human slots to the same player control type
2012-07-26 20:47:16 +00:00
Mark Vejvoda
b665258897
- improve ability to force label edit mode rendering to be a static width regardless of font size used
2012-07-26 15:26:59 +00:00
Mark Vejvoda
6662f35347
- fixed input text segfault and corrected entry of playername in menus and added a box around the field when editing.
2012-07-26 06:27:00 +00:00
Mark Vejvoda
96ade03a27
- fix backspace deleting in options menu when changing playername and playername has _ in part of it
2012-07-25 16:49:58 +00:00
Mark Vejvoda
f3165b2548
- bugfix to stop human and network player from having the same slot
2012-07-24 19:29:15 +00:00
Mark Vejvoda
bec8df9feb
- made another debug statement only show in verbose mode
2012-07-18 16:01:19 +00:00
Mark Vejvoda
9583307022
- cleanup of debug code
2012-07-18 01:01:24 +00:00
Mark Vejvoda
32bda64045
- added more error checking in scenarios
2012-07-18 00:54:47 +00:00
Mark Vejvoda
6c211970e3
- added more error checking in scenarios
2012-07-18 00:50:14 +00:00
Mark Vejvoda
9fb1f06d5e
- added more error checking in scenarios
2012-07-18 00:43:46 +00:00
Mark Vejvoda
2b0e9e40d3
- added more error checking in scenarios
2012-07-18 00:35:39 +00:00
Mark Vejvoda
9a54f30e86
- added more error checking in scenarios
2012-07-18 00:12:42 +00:00
Mark Vejvoda
4d97c80561
- added more error checking in scenarios
2012-07-18 00:04:24 +00:00
Titus Tscharntke
d382fa46fd
fix for wrong CRCs in Mod menu
2012-07-16 23:03:56 +00:00
Tom Reynolds
3519725216
Change phpVersionParam to ?version=0.1
2012-07-16 00:08:41 +00:00
Titus Tscharntke
0cc9f0e115
fixing the CRCs on the masterserver ( work in progress )
2012-07-15 23:01:48 +00:00
Titus Tscharntke
e311c439f6
sound is no more switched on when switching factions ( not a 100% fix but I think good enough )
2012-07-15 19:45:55 +00:00
Mark Vejvoda
109401b2e8
- always ensure headless server has an open slot in the lobby
2012-07-11 22:41:31 +00:00
Mark Vejvoda
be61ed89da
- bugfix to have consistent info sent to masterserver when in game or in lobby
2012-07-11 05:12:10 +00:00
Mark Vejvoda
703afaa5de
- forget trying to render for now when in connection phase, Cold getting crashes
2012-07-10 20:39:21 +00:00
Mark Vejvoda
2c6cd02f32
- attempt a very simple fix for Cold's connection delay
2012-07-10 20:26:41 +00:00
Mark Vejvoda
6cfe9cadbb
- attempt to fix corrupt connection stats sent to masterserver using a mutex in the lobby and when headless server reset counts to 0 when calculating
2012-07-10 02:43:54 +00:00
Mark Vejvoda
57a988ae56
- fixed out of synch on player disconnect
2012-07-10 02:12:07 +00:00
Mark Vejvoda
4202989014
- attempt to switch CRC to use unsigned int everywhere
2012-07-07 02:46:57 +00:00
Mark Vejvoda
330070a632
- more logging to track down cold's issue
2012-07-06 23:18:30 +00:00
Mark Vejvoda
ada5f2cdce
- more logging to track down cold's issue
2012-07-06 23:06:00 +00:00
Mark Vejvoda
6f9f2d8f01
- allow admin user to switch slots when they are in an unassigned slot
2012-07-06 18:57:19 +00:00
Titus Tscharntke
9875fa1dad
missing clear() caused crash ...
2012-07-06 00:16:48 +00:00
Titus Tscharntke
e302efcd4e
hopefully better commanding of headless servers
2012-07-05 22:03:15 +00:00
Mark Vejvoda
51d56926cc
- return to previous menu when tutorials / scenarios are empty
2012-07-03 00:26:27 +00:00
Mark Vejvoda
3ec510fa17
- fixed admin mode in menu's so switching to a map with less slots than admin user keep the same admin user active
2012-06-30 19:31:52 +00:00
Mark Vejvoda
76606fbdbe
- allow loading of scenarios and tutorials when there are none (show an error message)
2012-06-30 19:11:54 +00:00
Mark Vejvoda
b08e04fa70
- flash the remote admin player# in lobby to indicate they are the admin user
2012-06-22 14:30:48 +00:00
Mark Vejvoda
b32b4f1660
- bugfix to allow remote admin user to remain as admin when slot is networkunassigned
2012-06-22 01:57:59 +00:00
Titus Tscharntke
9ed9293a0d
no more accidently clicked buttons when starting game or switching to next menu
2012-06-20 23:42:45 +00:00
Titus Tscharntke
f89707f708
k-key to switch off sound while waiting for players in connected state too. Sound is automatically switched on if a new player connects, just like in custom menu. By this you can wait in headless servers without hearing music/missing players.
2012-06-13 23:01:10 +00:00
Mark Vejvoda
c187d4d014
- changed disconnected playername to: *AI* - playername
2012-06-11 23:50:30 +00:00
Mark Vejvoda
cb7bd8ff04
- added menu option and commandline parameter to disable video playback
2012-06-09 05:02:01 +00:00
Mark Vejvoda
90b0d96b5d
- disable main menu background video playback when showing faction preview video
2012-06-09 02:59:46 +00:00
Mark Vejvoda
e96346ff28
- special text color override setting will only apply to non in-game text (useful when videos clash with menu text colors)
2012-06-01 19:14:55 +00:00
Mark Vejvoda
68bfe9e455
- fixed rendering on battle end screen
2012-05-28 02:36:12 +00:00
Mark Vejvoda
e014ecbd94
- allow streaming faction preview videos and fallback to local faction preview
2012-05-26 06:19:30 +00:00
Mark Vejvoda
ead7c316e5
- added support for faction preview videos (take precedence over preview texture)
2012-05-25 23:00:36 +00:00
Mark Vejvoda
660d702e97
- add a fallback url for playing videos in case the user has no internet
2012-05-25 16:33:34 +00:00
Mark Vejvoda
0fac755a5e
- video player now displays 'please wait' while loading the video
2012-05-23 19:59:52 +00:00
Mark Vejvoda
f72c1757d5
- added a bit more debug info to find tomreyns bug
2012-05-22 23:03:01 +00:00
Mark Vejvoda
aa2174a101
- support streaming videos from youtube etc
2012-05-21 18:32:53 +00:00
Mark Vejvoda
b7ba6e52d5
- bugfixes for playing videos in main menu
2012-05-19 08:48:30 +00:00
Mark Vejvoda
0d38e2eb5d
- added support for main menu background video
2012-05-19 08:40:49 +00:00
Mark Vejvoda
345b2e670b
- added local mg version label to custom game menu
2012-05-12 02:21:21 +00:00
Mark Vejvoda
394efbcbc0
- bugfixes for network scenarios, client cannot change team or faction but they rather get assigned to the team and faction of the slot they switch to
2012-05-11 05:11:46 +00:00
Titus Tscharntke
4aee3847e1
ShadowTextureSize selectable in ingame options
2012-05-10 22:32:38 +00:00
Titus Tscharntke
b411c103df
extra map preview for already installed maps
2012-05-10 21:45:24 +00:00
Mark Vejvoda
dbb116f250
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
Mark Vejvoda
329bb58b04
- a few code cleanup items while doing some testing in VC++ 2010
2012-04-17 19:42:53 +00:00
Mark Vejvoda
c8fdc9269f
- fix win32 build
...
- cleanup a lot of win32 compiler warnings
2012-04-16 20:15:57 +00:00
Mark Vejvoda
3b8dd289ac
- updated cmake to check for support of backtraces in gcc compiler
...
- fixed numerous bugs / warnings from cppcheck
2012-04-16 19:29:37 +00:00
Titus Tscharntke
f612707849
"PleaseWait"-message while calculating all CRCs in mod menu.
2012-04-16 00:15:11 +00:00
Mark Vejvoda
8c0bf75bf5
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
...
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
c83cfc6e03
- bugfix to save server ip's in join menu
2012-04-13 19:37:52 +00:00
Mark Vejvoda
80e1e45ba8
- bugfix for over-riding irc channel and server
2012-04-12 06:03:21 +00:00
Titus Tscharntke
f495a41a05
Extra option for menu rain effect ( needs update in language files german/english done )
2012-04-11 22:19:50 +00:00
Mark Vejvoda
7328875160
- bugfix for rain effect, now dynamically turns on/off when toggled in menu and hopefully fixes strange water splash bug
2012-04-11 05:18:00 +00:00
Mark Vejvoda
31f0c18653
- better error handling in menus
2012-03-31 08:28:42 +00:00
Mark Vejvoda
c73244ca92
- fixed bug for network scenarios where first slot is not human (closed network slots)
2012-03-31 06:05:20 +00:00
Mark Vejvoda
9286130138
- bugfixes and code cleanup found using cppcheck
2012-03-28 06:25:57 +00:00
Mark Vejvoda
c0f3658faa
- bugfix for network scenarios to NOT close unconnected network slots before loading, they will turn into AI players (this is required because the scenario code may require those factions)
...
- added ability to morph and indicate the morph command should ignore resource costs, add this to the command type:
<ignore-resource-requirements value="true" />
2012-03-27 03:23:03 +00:00
Mark Vejvoda
8f98dbe566
- attempt to add code to NOT allow new connections on a slot that is no longer an open slot
2012-03-20 20:31:41 +00:00
Mark Vejvoda
1b8e1af25b
- cleanup of console and button placement in load game menu
2012-03-20 15:01:18 +00:00
Mark Vejvoda
92b135d103
- fix delete loaded game bug when nothing selected after having a game selected
2012-03-20 14:36:34 +00:00
Titus Tscharntke
26b9cc73be
the buttons for savegames are sorted now ( newest savegame is on top )
2012-03-17 21:54:22 +00:00
Titus Tscharntke
91dce63aac
savegame screenshot has smaller size (configurable)/ screenshots are deleted too
2012-03-17 11:26:39 +00:00
Mark Vejvoda
1ac9aa6d3f
- fixed xml loading via rapidxml for some scenarios that had embeddex xml comments in lua
...
- added automation abilities for automated testing with automated saved games
2012-03-17 08:20:17 +00:00
Mark Vejvoda
5584121aa7
- updated load game screen and added some missing language text
2012-03-17 03:32:20 +00:00
Titus Tscharntke
7f46cf2749
save a screenshot with every game save and show it in load menu ( you must have set screenshot type set to .jpg at the moment)
2012-03-17 01:32:18 +00:00
Mark Vejvoda
5f15bf20a9
- yes you can load saved games now :)
2012-03-16 01:58:39 +00:00
Titus Tscharntke
bbef21da6b
a bit more load menu progress ( does not load yet )
2012-03-16 01:10:32 +00:00
Mark Vejvoda
510ee7dfff
- bugfixes for loading XML and not dropping newlines
...
- started work on trying to save lua state (global variables only)
2012-03-15 20:48:27 +00:00
Titus Tscharntke
c421576a83
first steps for load game menu
2012-03-14 23:53:11 +00:00
Titus Tscharntke
38bd33acf9
Gamma Correction in inGame options with direct feedback.
2012-03-13 18:59:33 +00:00
Mark Vejvoda
e3fde99359
- fixed gamma correction so it works now
...
- added more state when loading saved game
2012-03-13 01:34:14 +00:00
Titus Tscharntke
edd7f732ea
alpha correction in options menu ( checkin with error included , which needs to be fixed! )
2012-03-13 00:44:55 +00:00
Mark Vejvoda
623623d33f
- bugfix for segfault in menu when exiting too fast
2012-03-05 22:53:03 +00:00
Mark Vejvoda
04e16819aa
- fix segfault when converting models
...
- fix segfault when mod menu cannot connect to masterserver
2012-03-03 18:40:18 +00:00
Mark Vejvoda
a6af5b96af
- when RainEffect=false then ALSO disable rain in the main menu
2012-03-03 08:52:52 +00:00
Mark Vejvoda
7fe7800ac2
- added better error handling and increased delay + retries when publishing a game to masterserver (in case upnp is slow)
2012-03-03 08:28:15 +00:00
Mark Vejvoda
3eba87727c
- bugfixes for headless mode, map selection logic was broken for admin user
...
- during in game, if admin user disconnects, server re-assigns a new admin user so paused game can be unpaused by a new administrator
2012-03-03 04:33:39 +00:00
Mark Vejvoda
909b680836
- a little cleanup of request parameters
2012-02-25 08:46:48 +00:00
Titus Tscharntke
9870c13a6b
GraphicMessageBox can handle multiple buttons now
2012-02-19 17:37:53 +00:00
Mark Vejvoda
2fbebb4721
- some cleanup of CRC calculation for better cache use
2012-02-10 16:53:56 +00:00
Mark Vejvoda
4ad42518c0
- updated for better handling of streflop on different platforms
...
- attempt for bugfix on windows when socket send buffer is continuously full
2012-02-10 06:21:06 +00:00
Mark Vejvoda
50f1fa65ca
- bugfix on battle screen when 8 players playing, last player is sometimes chopped off
...
- masterserver mode bugfix for map filter
- masterserver now outputs in-game stats to console every 10 minutes (can be adjusted via ini setting: GameStatsDumpIntervalSeconds=x where x is update interval in seconds
2012-01-06 06:55:27 +00:00
Mark Vejvoda
58f6ceb801
- fixed placement of map filter controls
2012-01-05 02:03:54 +00:00
Mark Vejvoda
61bebd6b86
- numerous fixed for network scenario handling
2011-12-28 04:46:36 +00:00
Mark Vejvoda
e45d42cd6f
- bugfixes for network scenarios to enable / disable certain controls
2011-12-26 22:51:48 +00:00
Mark Vejvoda
ca03fab5aa
- bugfixes for network scenarios to use proper fog of war settings from scenario (also victory conditions etc)
2011-12-26 07:11:52 +00:00
Mark Vejvoda
0338841689
- initial code to try out network based scenarios (not yet implemented for masterserver)
2011-12-26 06:29:14 +00:00
Mark Vejvoda
9852325da6
- fixed Martiño Figueroa's name in all copyrights in source code
...
- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
dc6cd9281f
- centralized finding map files and validation of map files. a New report at game start shows a list of invalid maps which will be ignored
...
- headless server now shows GUI messages in console
- made 'blocked player' button font smaller
2011-12-05 05:26:48 +00:00
Mark Vejvoda
a0888b8292
- add more info on corrupt map
2011-12-05 00:13:30 +00:00
Mark Vejvoda
049b2952f2
- bugfix for invalid language setting in userini
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- added debug info to track down tomreyn's issue
2011-12-05 00:02:32 +00:00
Mark Vejvoda
860808a3bb
- fixed UI to fit most language text comfortably
2011-12-03 10:02:33 +00:00
Mark Vejvoda
4cfca0846c
- fixed font overlapping on master server menu
2011-12-03 09:08:50 +00:00
Mark Vejvoda
6c945a4aa6
- admin connected to a headless server can now restore auto saved game settings
2011-12-03 08:17:49 +00:00
Mark Vejvoda
7b8c8195b0
- fix map preview so it doesn't flicker
2011-12-03 02:23:06 +00:00
Mark Vejvoda
609bc528d2
- fixed fog of war bug in map preview for connected client
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- in headless mode keep three caches in case its related to out of synch
- comment out spurious irc console text
2011-12-03 01:19:54 +00:00
Mark Vejvoda
8bdf863636
- cleanup of masterserver global flag
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- attempt to cut down on resources required for masterserver mode to minimize RAM
2011-12-02 22:04:02 +00:00
Mark Vejvoda
d33e1174a5
- bugfixes related to cppcheck report
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- bugfixes found using valgrind (memory leaks)
2011-12-02 16:07:59 +00:00
Mark Vejvoda
8ccd238fcf
- language order sorted by english filename
2011-12-01 00:20:14 +00:00
Mark Vejvoda
6937785f22
- now display native language name in options menu
2011-11-30 23:35:54 +00:00
Mark Vejvoda
28ae161c25
force re-populate tileset and techtree UI after download
2011-11-29 03:25:36 +00:00
Mark Vejvoda
30972bcddb
corrected font alingment when using combination of newline and tabs
2011-11-28 15:59:38 +00:00
Mark Vejvoda
fbb3f0b8e5
- faction threads now use semaphores to signal completion lowering cpu use on main thread
2011-11-26 23:11:33 +00:00
Titus Tscharntke
b8d71ffb0d
color to devide empty and used ( headless ) servers
2011-11-25 23:49:07 +00:00
Mark Vejvoda
2a8c712b1a
- more socket performance changes
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- auto complete now works also in IRC chat, and tabbing loops through all matched names.
2011-11-25 09:12:53 +00:00
Mark Vejvoda
1935f9314b
added new commandline to specify internal/external port #'s to use when hosting:
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--use-ports=61390,61390
2011-11-23 21:36:49 +00:00
Mark Vejvoda
115ef63f57
- hardened code for standalone mods
2011-11-23 19:12:06 +00:00
Mark Vejvoda
3cdf50c399
- a load of bugfixes including:
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- proper handling of invalid client connects, after 6 bad attempts in a 60 second period of time the IP address is blocked from the current game
- Added check for invalid particles for tileset objects
- Made messagebox wider in game mod menu
- Fixed numerous threading issues discovered while testing on my 8 core CPU
- a Little bit of rendering cleanup
2011-11-23 08:00:09 +00:00
Mark Vejvoda
cf1e3509fe
- commented out enabled observer at game end (automatically set to true now)
2011-11-21 02:08:51 +00:00
Mark Vejvoda
85ed894cdb
- moved player game version text over and made its font smaller to be able to see more when long
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- bugfix of segfault when in mod menu
2011-11-15 22:28:51 +00:00
Mark Vejvoda
41ae17757b
- just for you james! Fixed about screen text alignment
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- re-enabled unit titles in special debug mode (requires special keys to toggle)
2011-11-15 04:48:57 +00:00
Mark Vejvoda
8e9aef2d09
- attempt to fix issue where user can switch to an invalid slot in network game lobby
2011-11-14 05:44:43 +00:00
Mark Vejvoda
8050e25538
- attempt to fix masterserver losing publish setting and/or open network slot
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- attempt to fix high cpu usage on masterserver (and clients) when waiting for others during the start of a network game
2011-11-14 05:18:09 +00:00
Mark Vejvoda
1c4480cb02
added a check for missing map when admin is connected to headless server and server has a map that the client doesn't
2011-11-05 01:27:34 +00:00
Mark Vejvoda
143e5873da
bugfix when client connects to headless server and headless has a tileset or techtree the admin doesn't have
2011-11-05 01:17:11 +00:00
Titus Tscharntke
f0fb35b64d
menu layout ...
2011-11-04 00:36:07 +00:00
Mark Vejvoda
22c8881902
- update fonts for console when language is toggled
2011-11-03 23:38:43 +00:00
Titus Tscharntke
772cdd9ad0
new newgame menu order. Improved german intro
2011-11-03 21:24:22 +00:00
Mark Vejvoda
96e0602ead
small code cleanup
2011-11-03 20:36:56 +00:00
Mark Vejvoda
45d9261163
fixed autoconfig and default keys (thanksfor the patches david)
2011-11-02 19:11:58 +00:00
Mark Vejvoda
5dcd9d8714
fixed UI placement of playername in menus
2011-11-02 19:02:25 +00:00
Mark Vejvoda
30e1f45cc7
- intro is now fully translatable and configurable (see english.lng file at the bottom for intro strings)
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- added game loading text strings to language file
- ONLY load the font type we are using
2011-11-02 17:17:28 +00:00
Titus Tscharntke
81c5d12324
mouse over highlighting for create game button and bugfix
2011-11-01 21:30:05 +00:00
Titus Tscharntke
9bc8ecb2c8
Host_Game instead of Custom_Game in Lan_Game/Internet_Game
2011-10-30 22:23:57 +00:00
Mark Vejvoda
d088028685
bugfix player control listbox to properly be enabled / disabled
2011-10-26 02:36:00 +00:00
Mark Vejvoda
50adfb3305
- added ability to switch languages from nearly anywhere (and new hotkeys to do so):
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CTRL+L shows language popup selection, CTRL+SHIFT+L toggles to next language automatically
2011-10-25 18:39:11 +00:00
Titus Tscharntke
aebe2aba24
reverted new game menu structure, as it is inconsistent
2011-10-23 10:55:54 +00:00
Titus Tscharntke
21760072a4
fixed name editing and cleanup
2011-10-23 10:49:36 +00:00
Titus Tscharntke
0e44925191
singleplayer / multiplayer section
2011-10-22 17:20:37 +00:00