- better error handling in menus

This commit is contained in:
Mark Vejvoda 2012-03-31 08:28:42 +00:00
parent c73244ca92
commit 31f0c18653
3 changed files with 105 additions and 172 deletions

View File

@ -106,7 +106,7 @@ MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainM
mainMessageBox.registerGraphicComponent(containerName,"mainMessageBox");
mainMessageBox.init(lang.get("Ok"));
mainMessageBox.setEnabled(false);
mainMessageBoxState=0;
//mainMessageBoxState=0;
ftpMessageBox.registerGraphicComponent(containerName,"ftpMessageBox");
ftpMessageBox.init(lang.get("Yes"),lang.get("No"));
@ -497,18 +497,30 @@ MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainM
for(int i= 0; i < resultsScenarios.size(); ++i) {
string scenario = resultsScenarios[i];
string file = Scenario::getScenarioPath(dirList, scenario);
if(file != "") {
Scenario::loadScenarioInfo(file, &scenarioInfo);
bool isNetworkScenario = false;
for(unsigned int j = 0; isNetworkScenario == false && j < GameConstants::maxPlayers; ++j) {
if(scenarioInfo.factionControls[j] == ctNetwork) {
isNetworkScenario = true;
try {
if(file != "") {
Scenario::loadScenarioInfo(file, &scenarioInfo);
bool isNetworkScenario = false;
for(unsigned int j = 0; isNetworkScenario == false && j < GameConstants::maxPlayers; ++j) {
if(scenarioInfo.factionControls[j] == ctNetwork) {
isNetworkScenario = true;
}
}
if(isNetworkScenario == true) {
scenarioFiles.push_back(scenario);
}
}
if(isNetworkScenario == true) {
scenarioFiles.push_back(scenario);
}
}
catch(const std::exception &ex) {
char szBuf[8096]="";
sprintf(szBuf,"In [%s::%s %d]\nError loading scenario [%s]:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,scenario.c_str(),ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s",szBuf);
showMessageBox( szBuf, "Error", false);
//throw runtime_error(szBuf);
}
}
resultsScenarios.clear();
@ -1442,12 +1454,12 @@ void MenuStateConnectedGame::mouseClickAdmin(int x, int y, MouseButton mouseButt
}
}
catch(const std::exception &ex) {
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s %d] Error detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
char szBuf[8096]="";
sprintf(szBuf,"In [%s::%s %d]\nError detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s",szBuf);
//showGeneralError=true;
//generalErrorToShow = szBuf;
showMessageBox( szBuf, "Error", false);
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
@ -2155,8 +2167,8 @@ void MenuStateConnectedGame::render() {
renderer.renderConsole(&console,showFullConsole,true);
}
catch(const std::exception &ex) {
char szBuf[1024]="";
sprintf(szBuf,"In [%s::%s %d] error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
char szBuf[8096]="";
sprintf(szBuf,"In [%s::%s %d]\nError detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
throw runtime_error(szBuf);
}
@ -2783,8 +2795,8 @@ void MenuStateConnectedGame::update() {
}
catch(const runtime_error &ex) {
char szBuf[1024]="";
sprintf(szBuf,"Error [%s]",ex.what());
char szBuf[8096]="";
sprintf(szBuf,"In [%s::%s %d]\nError detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] %s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,szBuf);
//throw runtime_error(szBuf);
@ -2913,8 +2925,8 @@ bool MenuStateConnectedGame::hasNetworkGameSettings()
}
}
catch(const std::exception &ex) {
char szBuf[1024]="";
sprintf(szBuf,"Error [%s]",ex.what());
char szBuf[8096]="";
sprintf(szBuf,"In [%s::%s %d]\nError detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] %s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,szBuf);
showMessageBox( szBuf, "Error", false);
@ -3090,102 +3102,6 @@ void MenuStateConnectedGame::loadFactionTexture(string filepath) {
}
bool MenuStateConnectedGame::loadMapInfo(string file, MapInfo *mapInfo, bool loadMapPreview) {
/*
Lang &lang= Lang::getInstance();
bool mapLoaded = false;
try {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] map [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,file.c_str());
if(file != "") {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
lastMissingMap = file;
#ifdef WIN32
FILE *f= _wfopen(utf8_decode(file).c_str(), L"rb");
#else
FILE *f= fopen(file.c_str(), "rb");
#endif
if(f==NULL) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
throw runtime_error("[2]Can't open file");
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
MapFileHeader header;
size_t readBytes = fread(&header, sizeof(MapFileHeader), 1, f);
mapInfo->size.x= header.width;
mapInfo->size.y= header.height;
mapInfo->players= header.maxFactions;
mapInfo->desc= lang.get("MaxPlayers")+": "+intToStr(mapInfo->players)+"\n";
mapInfo->desc+=lang.get("Size")+": "+intToStr(mapInfo->size.x) + " x " + intToStr(mapInfo->size.y);
fclose(f);
for(int i = 0; i < GameConstants::maxPlayers; ++i) {
labelPlayers[i].setVisible(i+1 <= mapInfo->players);
labelPlayerNames[i].setVisible(i+1 <= mapInfo->players);
listBoxControls[i].setVisible(i+1 <= mapInfo->players);
listBoxFactions[i].setVisible(i+1 <= mapInfo->players);
listBoxTeams[i].setVisible(i+1 <= mapInfo->players);
labelNetStatus[i].setVisible(i+1 <= mapInfo->players);
}
// Not painting properly so this is on hold
if(loadMapPreview == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(mapPreview.getMapFileLoaded() != file) {
mapPreview.loadFromFile(file.c_str());
cleanupMapPreviewTexture();
}
}
mapLoaded = true;
}
else {
cleanupMapPreviewTexture();
mapInfo->desc = ITEM_MISSING;
NetworkManager &networkManager= NetworkManager::getInstance();
ClientInterface* clientInterface= networkManager.getClientInterface();
const GameSettings *gameSettings = clientInterface->getGameSettings();
if(lastMissingMap != gameSettings->getMap()) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
lastMissingMap = gameSettings->getMap();
Lang &lang= Lang::getInstance();
const vector<string> languageList = clientInterface->getGameSettings()->getUniqueNetworkPlayerLanguages();
for(unsigned int i = 0; i < languageList.size(); ++i) {
char szMsg[1024]="";
if(lang.hasString("DataMissingMap",languageList[i]) == true) {
sprintf(szMsg,lang.get("DataMissingMap",languageList[i]).c_str(),getHumanPlayerName().c_str(),gameSettings->getMap().c_str());
}
else {
sprintf(szMsg,"Player: %s is missing the map: %s",getHumanPlayerName().c_str(),gameSettings->getMap().c_str());
}
clientInterface->sendTextMessage(szMsg,-1, lang.isLanguageLocal(languageList[i]),languageList[i]);
}
}
}
}
catch(exception &e){
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,e.what());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,e.what());
showMessageBox( "Error loading map file: "+file+'\n'+e.what(), "Error", false);
}
return mapLoaded;
*/
bool mapLoaded = false;
try {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] map [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,file.c_str());
@ -4074,8 +3990,8 @@ int MenuStateConnectedGame::setupMapList(string scenario) {
//printf("#7\n");
}
catch(const std::exception &ex) {
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s %d] Error detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
char szBuf[8096]="";
sprintf(szBuf,"In [%s::%s %d]\nError detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s",szBuf);
@ -4114,8 +4030,8 @@ int MenuStateConnectedGame::setupTechList(string scenario) {
listBoxTechTree.setItems(results);
}
catch(const std::exception &ex) {
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s %d] Error detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
char szBuf[8096]="";
sprintf(szBuf,"In [%s::%s %d]\nError detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s",szBuf);
@ -4142,8 +4058,8 @@ void MenuStateConnectedGame::setupTilesetList(string scenario) {
listBoxTileset.setItems(results);
}
catch(const std::exception &ex) {
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s %d] Error detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
char szBuf[8096]="";
sprintf(szBuf,"In [%s::%s %d]\nError detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s",szBuf);

View File

@ -134,7 +134,7 @@ private:
MapPreview mapPreview;
GraphicMessageBox mainMessageBox;
int mainMessageBoxState;
//int mainMessageBoxState;
std::string lastMissingMap;
std::string lastMissingTechtree;

View File

@ -130,13 +130,13 @@ MenuStateCustomGame::MenuStateCustomGame(Program *program, MainMenu *mainMenu,
}
catch(const std::exception &ex) {
serverInitError = true;
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s %d] Error detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
char szBuf[8096]="";
sprintf(szBuf,"In [%s::%s %d]\nNetwork init error:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s",szBuf);
showGeneralError=true;
generalErrorToShow = ex.what();
showGeneralError=true;
generalErrorToShow = szBuf;
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
@ -608,18 +608,31 @@ MenuStateCustomGame::MenuStateCustomGame(Program *program, MainMenu *mainMenu,
for(int i= 0; i < resultsScenarios.size(); ++i) {
string scenario = resultsScenarios[i];
string file = Scenario::getScenarioPath(dirList, scenario);
if(file != "") {
Scenario::loadScenarioInfo(file, &scenarioInfo);
bool isNetworkScenario = false;
for(unsigned int j = 0; isNetworkScenario == false && j < GameConstants::maxPlayers; ++j) {
if(scenarioInfo.factionControls[j] == ctNetwork) {
isNetworkScenario = true;
try {
if(file != "") {
Scenario::loadScenarioInfo(file, &scenarioInfo);
bool isNetworkScenario = false;
for(unsigned int j = 0; isNetworkScenario == false && j < GameConstants::maxPlayers; ++j) {
if(scenarioInfo.factionControls[j] == ctNetwork) {
isNetworkScenario = true;
}
}
if(isNetworkScenario == true) {
scenarioFiles.push_back(scenario);
}
}
if(isNetworkScenario == true) {
scenarioFiles.push_back(scenario);
}
}
catch(const std::exception &ex) {
char szBuf[8096]="";
sprintf(szBuf,"In [%s::%s %d]\nError loading scenario [%s]:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,scenario.c_str(),ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s",szBuf);
showGeneralError=true;
generalErrorToShow = szBuf;
//throw runtime_error(szBuf);
}
}
resultsScenarios.clear();
@ -648,8 +661,8 @@ MenuStateCustomGame::MenuStateCustomGame(Program *program, MainMenu *mainMenu,
}
catch(const std::exception &ex) {
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s %d] Error detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
char szBuf[8096]="";
sprintf(szBuf,"In [%s::%s %d]\nError detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s",szBuf);
@ -1374,10 +1387,11 @@ void MenuStateCustomGame::mouseClick(int x, int y, MouseButton mouseButton) {
}
}
catch(const std::exception &ex) {
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s %d] Error detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
char szBuf[8096]="";
sprintf(szBuf,"In [%s::%s %d]\nError detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s",szBuf);
showGeneralError=true;
generalErrorToShow = szBuf;
}
@ -1583,7 +1597,7 @@ void MenuStateCustomGame::PlayNow(bool saveGame) {
if(dataSynchCheckOk == false) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
mainMessageBoxState=1;
showMessageBox( "You cannot start the game because\none or more clients do not have the same game data!", "Data Mismatch Error", false);
showMessageBox("You cannot start the game because\none or more clients do not have the same game data!", "Data Mismatch Error", false);
safeMutex.ReleaseLock();
return;
@ -1901,14 +1915,14 @@ void MenuStateCustomGame::render() {
renderer.renderConsole(&console,showFullConsole,true);
}
catch(const std::exception &ex) {
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s %d] Error detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
char szBuf[8096]="";
sprintf(szBuf,"In [%s::%s %d]\nError detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
//throw runtime_error(szBuf);
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s",szBuf);
showGeneralError=true;
generalErrorToShow = ex.what();
generalErrorToShow = szBuf;
}
}
@ -2504,10 +2518,11 @@ void MenuStateCustomGame::update() {
}
}
catch(const std::exception &ex) {
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s %d] Error detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
char szBuf[8096]="";
sprintf(szBuf,"In [%s::%s %d]\nError detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s",szBuf);
showGeneralError=true;
generalErrorToShow = szBuf;
}
@ -2764,8 +2779,8 @@ void MenuStateCustomGame::simpleTask(BaseThread *callingThread) {
//printf("-=-=-=-=- IN MenuStateCustomGame simpleTask - F\n");
}
catch(const std::exception &ex) {
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s %d] Error detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
char szBuf[8096]="";
sprintf(szBuf,"In [%s::%s %d]\nError detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s",szBuf);
@ -3183,6 +3198,7 @@ GameSettings MenuStateCustomGame::loadGameSettingsFromFile(std::string fileName)
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] ERROR = [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
showMessageBox( ex.what(), "Error", false);
setupUIFromGameSettings(originalGameSettings);
@ -3387,12 +3403,13 @@ bool MenuStateCustomGame::hasNetworkGameSettings() {
}
}
catch(const std::exception &ex) {
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s %d] Error detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
char szBuf[8096]="";
sprintf(szBuf,"In [%s::%s %d]\nError detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s",szBuf);
showGeneralError=true;
generalErrorToShow = ex.what();
generalErrorToShow = szBuf;
}
return hasNetworkSlot;
@ -3468,8 +3485,8 @@ void MenuStateCustomGame::updateControlers() {
}
}
catch(const std::exception &ex) {
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s %d] Error detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
char szBuf[8096]="";
sprintf(szBuf,"In [%s::%s %d]\nError detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
throw runtime_error(szBuf);
}
@ -3494,8 +3511,8 @@ void MenuStateCustomGame::closeUnusedSlots(){
}
}
catch(const std::exception &ex) {
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s %d] Error detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
char szBuf[8096]="";
sprintf(szBuf,"In [%s::%s %d]\nError detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
throw runtime_error(szBuf);
}
@ -3524,7 +3541,7 @@ void MenuStateCustomGame::updateNetworkSlots() {
}
catch(const std::exception &ex) {
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s %d] Error detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
sprintf(szBuf,"In [%s::%s %d]\nError detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s",szBuf);
showGeneralError=true;
@ -3565,13 +3582,13 @@ void MenuStateCustomGame::updateNetworkSlots() {
}
}
catch(const std::exception &ex) {
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s %d] Error detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
char szBuf[8096]="";
sprintf(szBuf,"In [%s::%s %d]\nError detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s",szBuf);
//throw runtime_error(szBuf);
showGeneralError=true;
generalErrorToShow = ex.what();
generalErrorToShow = szBuf;
}
}
@ -4040,13 +4057,13 @@ void MenuStateCustomGame::processScenario() {
SetupUIForScenarios();
}
catch(const std::exception &ex) {
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s %d] Error detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
char szBuf[8096]="";
sprintf(szBuf,"In [%s::%s %d]\nError detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s",szBuf);
mainMessageBoxState=1;
showMessageBox( "Error: " + string(ex.what()), "Error detected", false);
showMessageBox( szBuf, "Error detected", false);
}
}
@ -4092,8 +4109,8 @@ void MenuStateCustomGame::SetupUIForScenarios() {
}
}
catch(const std::exception &ex) {
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s %d] Error detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
char szBuf[8096]="";
sprintf(szBuf,"In [%s::%s %d]\nError detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s",szBuf);
@ -4168,8 +4185,8 @@ int MenuStateCustomGame::setupMapList(string scenario) {
//printf("#7\n");
}
catch(const std::exception &ex) {
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s %d] Error detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
char szBuf[8096]="";
sprintf(szBuf,"In [%s::%s %d]\nError detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s",szBuf);
@ -4208,8 +4225,8 @@ int MenuStateCustomGame::setupTechList(string scenario) {
listBoxTechTree.setItems(results);
}
catch(const std::exception &ex) {
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s %d] Error detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
char szBuf[8096]="";
sprintf(szBuf,"In [%s::%s %d]\nError detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s",szBuf);
@ -4287,8 +4304,8 @@ void MenuStateCustomGame::reloadFactions(bool keepExistingSelectedItem, string s
}
}
catch(const std::exception &ex) {
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s %d] Error detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
char szBuf[8096]="";
sprintf(szBuf,"In [%s::%s %d]\nError detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s",szBuf);
@ -4313,8 +4330,8 @@ void MenuStateCustomGame::setupTilesetList(string scenario) {
listBoxTileset.setItems(results);
}
catch(const std::exception &ex) {
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s %d] Error detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
char szBuf[8096]="";
sprintf(szBuf,"In [%s::%s %d]\nError detected:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s",szBuf);