MegaGlest/source/glest_game/menu
Mark Vejvoda 0180aa6bba - added new lua functions:
triggeredCellEventUnitId()
showMarker(int flashCount, int factionIndex, string note, string textureFile,Vec2i pos)

1. The first one can be called in a cell trigger event and tell you which unit triggered the event
2. The second flashes a position in the minimap
2012-10-13 05:06:53 +00:00
..
main_menu.cpp - proper implementation of video repeat (looping) 2012-09-27 01:17:57 +00:00
main_menu.h - fix text entry so unicode characters work properly 2012-09-21 03:41:10 +00:00
menu_background.cpp Extra option for menu rain effect ( needs update in language files german/english done ) 2012-04-11 22:19:50 +00:00
menu_background.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
menu_state_about.cpp - loads of code cleanup based on verbose output from the latest git version of cppcheck 2012-10-06 07:06:40 +00:00
menu_state_about.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
menu_state_connected_game.cpp no more blank spaces in translation keys 2012-10-11 00:26:00 +00:00
menu_state_connected_game.h - loop faction preview videos 2012-09-25 22:52:07 +00:00
menu_state_custom_game.cpp - added new lua functions: 2012-10-13 05:06:53 +00:00
menu_state_custom_game.h - loop faction preview videos 2012-09-25 22:52:07 +00:00
menu_state_graphic_info.cpp - fix win32 build 2012-04-16 20:15:57 +00:00
menu_state_graphic_info.h - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00
menu_state_join_game.cpp warning of non default port usage is outdated and by this removed 2012-10-06 14:56:40 +00:00
menu_state_join_game.h - allow the --connecthost commandline to use: 2012-10-06 00:25:13 +00:00
menu_state_keysetup.cpp - got built in memory leak working. Just edit leak_dumper.h and uncomment: 2012-04-14 21:21:09 +00:00
menu_state_keysetup.h - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00
menu_state_load_game.cpp - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
menu_state_load_game.h - updated load game screen and added some missing language text 2012-03-17 03:32:20 +00:00
menu_state_masterserver.cpp no more blank spaces in translation keys 2012-10-11 00:26:00 +00:00
menu_state_masterserver.h - added better error handling and increased delay + retries when publishing a game to masterserver (in case upnp is slow) 2012-03-03 08:28:15 +00:00
menu_state_mods.cpp - fixed bug in mod menu where no messages were shown since tit's console class change. 2012-09-27 05:54:37 +00:00
menu_state_mods.h - attempt to switch CRC to use unsigned int everywhere 2012-07-07 02:46:57 +00:00
menu_state_new_game.cpp - allow loading of scenarios and tutorials when there are none (show an error message) 2012-06-30 19:11:54 +00:00
menu_state_new_game.h - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00
menu_state_options.cpp Chat behaviour can be changed in options. Time display on/off via options too 2012-10-11 22:10:31 +00:00
menu_state_options.h Chat behaviour can be changed in options. Time display on/off via options too 2012-10-11 22:10:31 +00:00
menu_state_root.cpp - fix main menu extra logos 2012-10-06 15:45:22 +00:00
menu_state_root.h first steps for load game menu 2012-03-14 23:53:11 +00:00
menu_state_scenario.cpp - added lua functions to add / remove cell markers: 2012-09-25 07:05:52 +00:00
menu_state_scenario.h - allow loading of scenarios and tutorials when there are none (show an error message) 2012-06-30 19:11:54 +00:00
server_line.cpp - more logging to track down cold's issue 2012-07-06 23:06:00 +00:00
server_line.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00