MegaGlest/source/glest_game/menu
Titus Tscharntke 70cda77f74 and again trying to fix the headless server show itself connected 2012-10-03 22:27:59 +00:00
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main_menu.cpp - proper implementation of video repeat (looping) 2012-09-27 01:17:57 +00:00
main_menu.h - fix text entry so unicode characters work properly 2012-09-21 03:41:10 +00:00
menu_background.cpp Extra option for menu rain effect ( needs update in language files german/english done ) 2012-04-11 22:19:50 +00:00
menu_background.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
menu_state_about.cpp corrected font alingment when using combination of newline and tabs 2011-11-28 15:59:38 +00:00
menu_state_about.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
menu_state_connected_game.cpp - fixed bug in mod menu where no messages were shown since tit's console class change. 2012-09-27 05:54:37 +00:00
menu_state_connected_game.h - loop faction preview videos 2012-09-25 22:52:07 +00:00
menu_state_custom_game.cpp and again trying to fix the headless server show itself connected 2012-10-03 22:27:59 +00:00
menu_state_custom_game.h - loop faction preview videos 2012-09-25 22:52:07 +00:00
menu_state_graphic_info.cpp - fix win32 build 2012-04-16 20:15:57 +00:00
menu_state_graphic_info.h - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00
menu_state_join_game.cpp - cleanup unused code 2012-09-27 02:49:10 +00:00
menu_state_join_game.h - added new commandline option --connect=x:y format as requested 2012-09-25 21:52:23 +00:00
menu_state_keysetup.cpp - got built in memory leak working. Just edit leak_dumper.h and uncomment: 2012-04-14 21:21:09 +00:00
menu_state_keysetup.h - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00
menu_state_load_game.cpp - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
menu_state_load_game.h - updated load game screen and added some missing language text 2012-03-17 03:32:20 +00:00
menu_state_masterserver.cpp - updated random seed generation to be more random 2012-09-27 06:42:57 +00:00
menu_state_masterserver.h - added better error handling and increased delay + retries when publishing a game to masterserver (in case upnp is slow) 2012-03-03 08:28:15 +00:00
menu_state_mods.cpp - fixed bug in mod menu where no messages were shown since tit's console class change. 2012-09-27 05:54:37 +00:00
menu_state_mods.h - attempt to switch CRC to use unsigned int everywhere 2012-07-07 02:46:57 +00:00
menu_state_new_game.cpp - allow loading of scenarios and tutorials when there are none (show an error message) 2012-06-30 19:11:54 +00:00
menu_state_new_game.h - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00
menu_state_options.cpp - removed directsound8 as a selectable option in ini or UI 2012-08-01 00:51:27 +00:00
menu_state_options.h - added menu option and commandline parameter to disable video playback 2012-06-09 05:02:01 +00:00
menu_state_root.cpp - fixed xml loading via rapidxml for some scenarios that had embeddex xml comments in lua 2012-03-17 08:20:17 +00:00
menu_state_root.h first steps for load game menu 2012-03-14 23:53:11 +00:00
menu_state_scenario.cpp - added lua functions to add / remove cell markers: 2012-09-25 07:05:52 +00:00
menu_state_scenario.h - allow loading of scenarios and tutorials when there are none (show an error message) 2012-06-30 19:11:54 +00:00
server_line.cpp - more logging to track down cold's issue 2012-07-06 23:06:00 +00:00
server_line.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00