first steps for load game menu

This commit is contained in:
Titus Tscharntke 2012-03-14 23:53:11 +00:00
parent 8860fd0dc8
commit c421576a83
4 changed files with 291 additions and 0 deletions

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@ -0,0 +1,220 @@
// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2005 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "menu_state_load_game.h"
#include "renderer.h"
#include "sound_renderer.h"
#include "core_data.h"
#include "config.h"
#include "menu_state_root.h"
#include "metrics.h"
#include "network_message.h"
#include "auto_test.h"
#include "leak_dumper.h"
namespace Glest{ namespace Game{
// =====================================================
// class MenuStateLoadGame
// =====================================================
MenuStateLoadGame::MenuStateLoadGame(Program *program, MainMenu *mainMenu):
MenuState(program, mainMenu, "root")
{
containerName = "LoadGame";
Lang &lang= Lang::getInstance();
int buttonWidth = 120;
int yPos=30;
int xPos=20;
int xSpacing=20;
int slotsLineHeight=20;
int slotLinesYBase=650;
int slotsToRender=30;
int slotWidth=200;
lines[0].init(0,slotLinesYBase+slotsLineHeight);
lines[1].init(0, slotLinesYBase-(slotsToRender-1)*slotsLineHeight-5);
//lines[1].setHorizontal(false);
headerLabel.registerGraphicComponent(containerName,"headerLabel");
headerLabel.init(400, 730);
headerLabel.setFont(CoreData::getInstance().getMenuFontBig());
headerLabel.setFont3D(CoreData::getInstance().getMenuFontBig3D());
headerLabel.setText(lang.get("LoadGameMenu"));
noSavedGamesLabel.registerGraphicComponent(containerName,"noSavedGamesLabel");
noSavedGamesLabel.init(20, 400);
noSavedGamesLabel.setFont(CoreData::getInstance().getMenuFontBig());
noSavedGamesLabel.setFont3D(CoreData::getInstance().getMenuFontBig3D());
noSavedGamesLabel.setText(lang.get("NoSavedGames"));
savedGamesLabel.registerGraphicComponent(containerName,"savedGamesLabel");
savedGamesLabel.init(120, slotLinesYBase+30);
savedGamesLabel.setFont(CoreData::getInstance().getMenuFontBig());
savedGamesLabel.setFont3D(CoreData::getInstance().getMenuFontBig3D());
savedGamesLabel.setText(lang.get("SavedGames"));
infoHeaderLabel.registerGraphicComponent(containerName,"infoHeaderLabel");
infoHeaderLabel.init(650, slotLinesYBase+30);
infoHeaderLabel.setFont(CoreData::getInstance().getMenuFontBig());
infoHeaderLabel.setFont3D(CoreData::getInstance().getMenuFontBig3D());
infoHeaderLabel.setText(lang.get("SavegameInfo"));
infoTextLabel.registerGraphicComponent(containerName,"infoTextLabel");
infoTextLabel.init(600, 400);
// infoTextLabel.setFont(CoreData::getInstance().getMenuFontBig());
// infoTextLabel.setFont3D(CoreData::getInstance().getMenuFontBig3D());
infoTextLabel.setText("Info block for the current slot, maybe screenshot above \ntest\ntest2");
abortButton.registerGraphicComponent(containerName,"abortButton");
abortButton.init(xPos, yPos, buttonWidth);
abortButton.setText(lang.get("Abort"));
xPos+=buttonWidth+xSpacing;
loadButton.registerGraphicComponent(containerName,"loadButton");
loadButton.init(xPos, yPos, buttonWidth);
loadButton.setText(lang.get("LoadGame"));
xPos+=buttonWidth+xSpacing;
deleteButton.registerGraphicComponent(containerName,"deleteButton");
deleteButton.init(xPos, yPos, buttonWidth);
deleteButton.setText(lang.get("Delete"));
slotsScrollBar.init(500-20,slotLinesYBase-slotsLineHeight*(slotsToRender-1),false,slotWidth,20);
slotsScrollBar.setLength(slotsLineHeight*slotsToRender);
slotsScrollBar.setElementCount(0);
slotsScrollBar.setVisibleSize(slotsToRender);
slotsScrollBar.setVisibleStart(0);
GraphicComponent::applyAllCustomProperties(containerName);
}
MenuStateLoadGame::~MenuStateLoadGame() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
clearSlots();
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] END\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
void MenuStateLoadGame::clearSlots() {
while(!slots.empty()) {
delete slots.back();
slots.pop_back();
}
}
void MenuStateLoadGame::reloadUI() {
Lang &lang= Lang::getInstance();
abortButton.setText(lang.get("Abort"));
deleteButton.setText(lang.get("Delete"));
loadButton.setText(lang.get("LoadGame"));
GraphicComponent::reloadFontsForRegisterGraphicComponents(containerName);
}
void MenuStateLoadGame::mouseClick(int x, int y, MouseButton mouseButton){
CoreData &coreData= CoreData::getInstance();
SoundRenderer &soundRenderer= SoundRenderer::getInstance();
if(abortButton.mouseClick(x, y)){
soundRenderer.playFx(coreData.getClickSoundB());
mainMenu->setState(new MenuStateRoot(program, mainMenu));
}
else if(deleteButton.mouseClick(x, y)){
soundRenderer.playFx(coreData.getClickSoundB());
mainMenu->setState(new MenuStateRoot(program, mainMenu));
}
else if(loadButton.mouseClick(x, y)){
soundRenderer.playFx(coreData.getClickSoundB());
mainMenu->setState(new MenuStateRoot(program, mainMenu));
}
else if(slotsScrollBar.mouseClick(x, y)){
soundRenderer.playFx(coreData.getClickSoundB());
}
else {
if(slotsScrollBar.getElementCount()!=0){
for(int i = slotsScrollBar.getVisibleStart(); i <= slotsScrollBar.getVisibleEnd(); ++i) {
if(slots[i]->mouseClick(x, y)) {
break;
}
}
}
}
}
void MenuStateLoadGame::mouseMove(int x, int y, const MouseState *ms){
abortButton.mouseMove(x, y);
deleteButton.mouseMove(x, y);
loadButton.mouseMove(x, y);
if(slotsScrollBar.getElementCount()!=0){
for(int i = slotsScrollBar.getVisibleStart(); i <= slotsScrollBar.getVisibleEnd(); ++i) {
if(slots[i]->mouseMove(x, y)) {
break;
}
}
}
slotsScrollBar.mouseMove(x,y);
}
void MenuStateLoadGame::render(){
Renderer &renderer= Renderer::getInstance();
renderer.renderLabel(&headerLabel);
renderer.renderLabel(&savedGamesLabel);
renderer.renderLabel(&infoHeaderLabel);
renderer.renderLabel(&infoTextLabel);
renderer.renderButton(&abortButton);
renderer.renderButton(&deleteButton);
renderer.renderButton(&loadButton);
for(int i=0; i<sizeof(lines) / sizeof(lines[0]); ++i){
renderer.renderLine(&lines[i]);
}
if(slotsScrollBar.getElementCount()==0 ) {
renderer.renderLabel(&noSavedGamesLabel);
}
else{
for(int i = slotsScrollBar.getVisibleStart(); i <= slotsScrollBar.getVisibleEnd(); ++i) {
renderer.renderButton(slots[i]);
}
}
renderer.renderScrollBar(&slotsScrollBar);
renderer.renderConsole(&console,false,true);
if(program != NULL) program->renderProgramMsgBox();
}
void MenuStateLoadGame::update(){
if(Config::getInstance().getBool("AutoTest")){
AutoTest::getInstance().updateNewGame(program, mainMenu);
}
console.update();
}
void MenuStateLoadGame::keyDown(SDL_KeyboardEvent key) {
Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
//if(key == configKeys.getCharKey("SaveGUILayout")) {
if(isKeyPressed(configKeys.getSDLKey("SaveGUILayout"),key) == true) {
GraphicComponent::saveAllCustomProperties(containerName);
//Lang &lang= Lang::getInstance();
//console.addLine(lang.get("GUILayoutSaved") + " [" + (saved ? lang.get("Yes") : lang.get("No"))+ "]");
}
}
}}//end namespace

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@ -0,0 +1,58 @@
// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2005 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _GLEST_GAME_MENUSTATELOADGAME_H_
#define _GLEST_GAME_MENUSTATELOADGAME_H_
#include "main_menu.h"
#include "leak_dumper.h"
namespace Glest{ namespace Game{
// ===============================
// class MenuStateLoadGame
// ===============================
typedef vector<GraphicButton*> SaveSlotButtons;
class MenuStateLoadGame: public MenuState{
private:
GraphicButton loadButton;
GraphicButton deleteButton;
GraphicButton abortButton;
SaveSlotButtons slots;
GraphicScrollBar slotsScrollBar;
GraphicLabel headerLabel;
GraphicLabel noSavedGamesLabel;
GraphicLabel savedGamesLabel;
GraphicLabel infoHeaderLabel;
GraphicLabel infoTextLabel;
GraphicLine lines[2];
public:
MenuStateLoadGame(Program *program, MainMenu *mainMenu);
~MenuStateLoadGame();
void mouseClick(int x, int y, MouseButton mouseButton);
void mouseMove(int x, int y, const MouseState *mouseState);
void update();
void render();
virtual void keyDown(SDL_KeyboardEvent key);
void reloadUI();
private:
void clearSlots();
};
}}//end namespace
#endif

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@ -16,6 +16,7 @@
#include "core_data.h"
#include "config.h"
#include "menu_state_new_game.h"
#include "menu_state_load_game.h"
#include "menu_state_options.h"
#include "menu_state_about.h"
#include "menu_state_mods.h"
@ -55,6 +56,9 @@ MenuStateRoot::MenuStateRoot(Program *program, MainMenu *mainMenu):
buttonNewGame.registerGraphicComponent(containerName,"buttonNewGame");
buttonNewGame.init(425, yPos, 150);
yPos-=40;
buttonLoadGame.registerGraphicComponent(containerName,"buttonLoadGame");
buttonLoadGame.init(425, yPos, 150);
yPos-=40;
buttonMods.registerGraphicComponent(containerName,"buttonMods");
buttonMods.init(425, yPos, 150);
yPos-=40;
@ -68,6 +72,7 @@ MenuStateRoot::MenuStateRoot(Program *program, MainMenu *mainMenu):
buttonExit.init(425, yPos, 150);
buttonNewGame.setText(lang.get("NewGame"));
buttonLoadGame.setText(lang.get("LoadGame"));
buttonMods.setText(lang.get("Mods"));
buttonOptions.setText(lang.get("Options"));
buttonAbout.setText(lang.get("About"));
@ -109,6 +114,7 @@ void MenuStateRoot::reloadUI() {
}
buttonNewGame.setText(lang.get("NewGame"));
buttonLoadGame.setText(lang.get("LoadGame"));
buttonMods.setText(lang.get("Mods"));
buttonOptions.setText(lang.get("Options"));
buttonAbout.setText(lang.get("About"));
@ -160,6 +166,10 @@ void MenuStateRoot::mouseClick(int x, int y, MouseButton mouseButton){
soundRenderer.playFx(coreData.getClickSoundB());
mainMenu->setState(new MenuStateNewGame(program, mainMenu));
}
else if(mainMessageBox.getEnabled() == false && buttonLoadGame.mouseClick(x, y)){
soundRenderer.playFx(coreData.getClickSoundB());
mainMenu->setState(new MenuStateLoadGame(program, mainMenu));
}
else if(mainMessageBox.getEnabled() == false && buttonMods.mouseClick(x, y)){
soundRenderer.playFx(coreData.getClickSoundB());
mainMenu->setState(new MenuStateMods(program, mainMenu));
@ -188,6 +198,7 @@ void MenuStateRoot::mouseClick(int x, int y, MouseButton mouseButton){
void MenuStateRoot::mouseMove(int x, int y, const MouseState *ms){
popupMenu.mouseMove(x, y);
buttonNewGame.mouseMove(x, y);
buttonLoadGame.mouseMove(x, y);
buttonMods.mouseMove(x, y);
buttonOptions.mouseMove(x, y);
buttonAbout.mouseMove(x, y);
@ -260,6 +271,7 @@ void MenuStateRoot::render() {
}
renderer.renderButton(&buttonNewGame);
renderer.renderButton(&buttonLoadGame);
renderer.renderButton(&buttonMods);
renderer.renderButton(&buttonOptions);
renderer.renderButton(&buttonAbout);

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@ -27,6 +27,7 @@ class PopupMenu;
class MenuStateRoot: public MenuState {
private:
GraphicButton buttonNewGame;
GraphicButton buttonLoadGame;
GraphicButton buttonMods;
GraphicButton buttonOptions;
GraphicButton buttonAbout;