SoftCoder
|
97d11a9cfd
|
- script manager detected errors don't try to translate the error
|
2013-12-30 08:17:05 -08:00 |
|
SoftCoder
|
5b445ad388
|
- removed stack trace from script manager methods that create known errors to make error message smaller.
|
2013-12-30 07:57:51 -08:00 |
|
SoftCoder
|
fda53f47d1
|
- bugfix for loading scenarios with their own techs
- all scenario errors are now caught and shown in a messagebox and game can continue.
|
2013-12-30 02:01:47 -08:00 |
|
SoftCoder
|
3111b733e2
|
- bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
|
2013-12-24 22:27:44 -08:00 |
|
SoftCoder
|
3a24531ba7
|
- more code cleanup based on cppcheck results and valgrind
- added -h option to build-mg.sh to show parameter usage.
|
2013-12-22 22:53:26 -08:00 |
|
titiger
|
372442d181
|
Render order changed to get better render results with units using
semi-transparent textures.
|
2013-12-22 01:36:54 +01:00 |
|
SoftCoder
|
e3996ceb92
|
- bugfixes for coverity reported issues
- new bash parameters for build-mg.sh (in prep for coverity automation)
- updated travis build to use new bash param
|
2013-12-17 17:35:51 -08:00 |
|
SoftCoder
|
a56eb83c91
|
- moved map path into config class
- proper render performance calc compare
|
2013-12-16 23:54:33 -08:00 |
|
SoftCoder
|
b8ab732b85
|
- cppcheck code cleanup
|
2013-12-14 18:07:22 -08:00 |
|
SoftCoder
|
b9d6b38e8f
|
- coverity based bug fixes - round #1
|
2013-12-13 23:04:12 -08:00 |
|
SoftCoder
|
c91b92901b
|
- added ignore folder
|
2013-12-11 19:18:33 -08:00 |
|
SoftCoder
|
a567fe159d
|
- bugfix for headless mode segfault reported by titi
|
2013-12-11 19:07:24 -08:00 |
|
titiger
|
3bc5901a01
|
From Bugreport: cannot delete characters after clicking on player name in lobby
https://forum.megaglest.org/index.php?topic=9302.0
|
2013-12-10 01:52:08 +01:00 |
|
SoftCoder
|
b868a8468b
|
- bugfixes to winner / loser logic to keep calculating stats and publish to masterserver after we determine a winner or loser as the game may not yet be fully over and we want accurate game stats on the masterserver.
|
2013-11-30 20:33:25 -08:00 |
|
SoftCoder
|
4b50560ca9
|
- added color picking used colors count in debug view
|
2013-11-30 17:38:32 -08:00 |
|
SoftCoder
|
2ff75c54e2
|
merged updates
|
2013-11-30 14:29:02 -08:00 |
|
SoftCoder
|
f217db38f1
|
- changed to git version stamp
|
2013-11-29 13:13:30 -08:00 |
|
Will
|
c6530c2783
|
merging in all Will's changes
|
2013-11-29 02:12:34 +01:00 |
|
Mark Vejvoda
|
8d040b9f63
|
- attempt to ensure color picking ALWAYS has unique colors
|
2013-11-25 07:26:23 +00:00 |
|
Mark Vejvoda
|
ceb799a66e
|
- attempt to ensure color picking ALWAYS has unique colors
- better handling of scenario's that are missing techtrees
|
2013-11-24 04:44:12 +00:00 |
|
Mark Vejvoda
|
8414077d7a
|
- bugfix for headless server's reporting of winning players and team.
- masterserver returns proper JSON header now
|
2013-11-22 21:17:38 +00:00 |
|
Mark Vejvoda
|
ab64b9343f
|
- updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build.
|
2013-11-19 21:57:28 +00:00 |
|
Mark Vejvoda
|
66761ba760
|
- code cleanup based on additional gcc warnings
|
2013-11-19 06:42:32 +00:00 |
|
Mark Vejvoda
|
9268aaf279
|
- a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
|
2013-11-19 06:14:06 +00:00 |
|
Mark Vejvoda
|
b3a9ad5411
|
fixed some vc++ compiler warnings
|
2013-11-14 13:56:05 +00:00 |
|
Mark Vejvoda
|
53eca42a11
|
- Disable performance warnings by default. To enable, either press ' in a game top toggle on/off or add this key: PerformanceWarningEnabled=true
- refactor data compress into its own function
|
2013-11-14 12:38:03 +00:00 |
|
Mark Vejvoda
|
5249ecc45d
|
some code cleanup for xml parsing and loading saved games
|
2013-11-13 22:28:05 +00:00 |
|
Mark Vejvoda
|
94b8a346f2
|
bugfix to properly show render performance
|
2013-11-13 18:16:59 +00:00 |
|
Mark Vejvoda
|
feedde5f61
|
- streamlining fog of war unit cache
|
2013-11-11 22:11:13 +00:00 |
|
Mark Vejvoda
|
9625bd77a4
|
- attempt ot get fine details of performance bottlenecks
- attempt to improve performance a bit
|
2013-11-11 08:28:15 +00:00 |
|
Mark Vejvoda
|
f1abe148ea
|
- bugfix for background crc thread shutdown
- more performance monitoring and better output of only warnings
|
2013-11-11 04:46:49 +00:00 |
|
Mark Vejvoda
|
8a7f686e33
|
updated to warn on console when performance is showing poor
|
2013-11-11 04:08:10 +00:00 |
|
Mark Vejvoda
|
d2494605e9
|
made performance info viewable by toggle key
|
2013-11-11 03:34:42 +00:00 |
|
Mark Vejvoda
|
ed94e9578c
|
added performance info for various game sections using: ShowInGamePerformance=true
|
2013-11-11 01:42:27 +00:00 |
|
Mark Vejvoda
|
8ea6235495
|
ensure pre cache crc thread does not interfere with running game
|
2013-11-10 19:47:04 +00:00 |
|
Mark Vejvoda
|
b7a7d3bc4a
|
ensure load saved games checks if new attribute exists
|
2013-11-07 05:20:02 +00:00 |
|
Mark Vejvoda
|
4a70fd09e2
|
added lua method to be able to allow or disallow speed change toggle
void disableSpeedChange();
void enableSpeedChange();
bool getSpeedChangeEnabled();
|
2013-11-07 05:18:21 +00:00 |
|
Mark Vejvoda
|
b190968e6b
|
- bugfix for save / restore game (spelling mistake)
- vc++ warning fixes
|
2013-11-04 19:16:28 +00:00 |
|
Mark Vejvoda
|
8b5e681ae5
|
updated for vc++ 2012 x64 compile
|
2013-11-03 01:51:20 +00:00 |
|
Mark Vejvoda
|
9798668789
|
- added player platform to game stats
|
2013-11-02 19:05:59 +00:00 |
|
Mark Vejvoda
|
1d3859ff32
|
- windows x64 updates to get things compiling on vc2012 x64
|
2013-11-02 11:04:52 +00:00 |
|
Mark Vejvoda
|
9ef8076429
|
bugfix to ensure we set headless mode at game start so it can be saved on masterserver
|
2013-11-01 05:31:15 +00:00 |
|
Mark Vejvoda
|
77b9cbfb1d
|
updated to set game stats before exit game check
|
2013-10-31 04:43:25 +00:00 |
|
Mark Vejvoda
|
7ad30f92bf
|
- added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
|
2013-10-31 00:57:36 +00:00 |
|
Mark Vejvoda
|
d2ba7b163b
|
a little refactoring of function names in language class
|
2013-10-29 06:13:38 +00:00 |
|
Mark Vejvoda
|
dda2f99e01
|
changed network CRC settings to FALSE by default and do NO network CRC checking unless explicity enabled:
For Verbose logging: EnableNetworkGameSynchChecks
For Default Logging: EnableNetworkGameSynchMonitor
|
2013-10-29 01:56:57 +00:00 |
|
Mark Vejvoda
|
ad0fb1d6f7
|
cleaned up code based on feedback from cppcheck
|
2013-10-25 05:45:54 +00:00 |
|
Mark Vejvoda
|
9224a7e242
|
- attempt to fix crc file bug
|
2013-10-18 15:47:17 +00:00 |
|
Mark Vejvoda
|
23552eb1a7
|
- bugfix for particles CRC calculation for oos
|
2013-10-18 04:55:29 +00:00 |
|
Mark Vejvoda
|
23963e537d
|
- do not print out crc log info if disabled
|
2013-10-17 03:30:18 +00:00 |
|
Mark Vejvoda
|
53a557d8d1
|
- fixed mod center image previews in cases where userdata folder was non default
- removed commented out old code
|
2013-10-03 05:44:50 +00:00 |
|
Mark Vejvoda
|
9e60723296
|
revert most doubles back to float and truncate at 6 decimals
|
2013-10-03 00:17:51 +00:00 |
|
Mark Vejvoda
|
dc503d6340
|
- attempt to see if this makes stability better
|
2013-10-02 20:22:10 +00:00 |
|
Mark Vejvoda
|
de8b083329
|
- attempt to fix additional oos issues
|
2013-09-30 17:38:26 +00:00 |
|
Mark Vejvoda
|
939e88ce38
|
- attempt to fix additional oos issues
|
2013-09-28 07:10:25 +00:00 |
|
Mark Vejvoda
|
111523f60b
|
- corrected game shutdown to do quit logic only once
|
2013-09-28 06:40:26 +00:00 |
|
Mark Vejvoda
|
63ed244de2
|
- attempt to fix additional oos issues
|
2013-09-27 00:14:54 +00:00 |
|
Mark Vejvoda
|
37c2ace11a
|
- rollback last commit
|
2013-09-26 16:37:32 +00:00 |
|
Mark Vejvoda
|
7349a1f126
|
- attempt to convert use of more floats to double
|
2013-09-25 15:40:19 +00:00 |
|
Mark Vejvoda
|
11471243ea
|
- implement ability to toggle off verbose and normal network crc mode via ini entries:
EnableNetworkGameSynchChecks
EnableNetworkGameSynchMonitor
|
2013-09-24 19:35:35 +00:00 |
|
Mark Vejvoda
|
30913d9ae1
|
- see if this regular game crc checking every 20th frame is ok for performance
|
2013-09-21 00:02:36 +00:00 |
|
Mark Vejvoda
|
970de758e4
|
- bugfix for network CRC comparison so we don't lose frames
|
2013-09-19 01:35:08 +00:00 |
|
Mark Vejvoda
|
b716cea3e7
|
update server crc log count
|
2013-09-17 16:36:05 +00:00 |
|
Mark Vejvoda
|
d22c10ccda
|
- added crc logging when crc mismatch detected
|
2013-09-17 00:43:14 +00:00 |
|
Mark Vejvoda
|
b5e26070b1
|
- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
|
2013-09-12 03:33:43 +00:00 |
|
Mark Vejvoda
|
88ed55ca8e
|
remove uuid from debug view
|
2013-06-24 00:29:32 +00:00 |
|
Mark Vejvoda
|
5524cd6a0e
|
- updated exit game menu text vs leaving the application as requested.
- updates from transifex
|
2013-06-21 06:01:43 +00:00 |
|
Titus Tscharntke
|
511ba5134f
|
default selection is colorpicking now
|
2013-06-20 21:42:01 +00:00 |
|
Mark Vejvoda
|
3696c3b9d4
|
bugfix for error when changing resource multiplier lower than 0.5
|
2013-06-20 19:18:29 +00:00 |
|
Mark Vejvoda
|
d7eaeaead5
|
updated next hint to a button and added english label
|
2013-06-19 16:12:00 +00:00 |
|
Titus Tscharntke
|
d13242287c
|
client slowdown/wait/speedup messages in verbose mode only
|
2013-06-16 18:21:33 +00:00 |
|
Mark Vejvoda
|
c9aab227e5
|
allow pausing network games when not joining an in progress game
|
2013-06-13 19:57:19 +00:00 |
|
Mark Vejvoda
|
0ead6a36dc
|
full support for translated techtrees
|
2013-06-13 08:55:48 +00:00 |
|
Mark Vejvoda
|
a8662c8b31
|
updated menus to display translated tech name
|
2013-06-13 01:37:15 +00:00 |
|
Mark Vejvoda
|
1e1676a34a
|
more render improvements
|
2013-06-12 06:14:55 +00:00 |
|
Mark Vejvoda
|
836172f87c
|
more render improvements
|
2013-06-12 01:24:10 +00:00 |
|
Mark Vejvoda
|
668b34db8e
|
more mad attempts to squeeze better performance
|
2013-06-11 06:44:26 +00:00 |
|
Mark Vejvoda
|
4ca6c232cf
|
allow game to be paused before player joins game and retain pause state
|
2013-06-05 17:17:03 +00:00 |
|
Mark Vejvoda
|
0af3e349d8
|
bugfixes to allow joining in progress game and also ensure disconnect list is correct.
|
2013-06-04 08:01:33 +00:00 |
|
Mark Vejvoda
|
b6780d2af7
|
code cleanup
|
2013-06-04 04:36:00 +00:00 |
|
Mark Vejvoda
|
aab72b863c
|
enforce that no network commands are sent when game is paused for player who is joining except pause / unpause and disconnect
|
2013-06-04 04:26:37 +00:00 |
|
Mark Vejvoda
|
1097938c2e
|
bugfix for loading saved games which do not have playeruuid
|
2013-06-03 05:33:07 +00:00 |
|
Titus Tscharntke
|
01e7c28992
|
screenshots for savegames without annoying menu in screenshot. ( I render the scene again before taking a screenshot ).
|
2013-06-02 21:41:09 +00:00 |
|
Mark Vejvoda
|
ee271467d0
|
attempt to fix join game out of synch (and added more logging to track further if needed)
|
2013-06-02 05:57:51 +00:00 |
|
Mark Vejvoda
|
9c4b469d09
|
bugfix for segfault on client disconnect (regression introduced a few checkins ago)
|
2013-06-02 05:08:40 +00:00 |
|
Mark Vejvoda
|
2cd6325806
|
attempt to fix message which used servers version of the text always
|
2013-06-01 23:45:19 +00:00 |
|
Mark Vejvoda
|
4af65d1e19
|
added unique playerid for every client
|
2013-06-01 02:31:12 +00:00 |
|
Mark Vejvoda
|
a0506e3486
|
bugfix for join game segfault posted by atze
|
2013-05-30 06:28:09 +00:00 |
|
Mark Vejvoda
|
79c3c1eed5
|
bugfix player # in disconnect message
|
2013-05-29 06:13:21 +00:00 |
|
Mark Vejvoda
|
995617e91e
|
bugfix to allow admin to kick player in same slot multiple times
|
2013-05-28 07:10:13 +00:00 |
|
Mark Vejvoda
|
7acd500c08
|
bugfix for a number of legacy divide by 0 conditions discovered by Tiger.
|
2013-05-28 06:07:35 +00:00 |
|
Mark Vejvoda
|
7ee5d2b300
|
added a bunch of new lua methods for Tigers new scenario to montior changes to a unit
|
2013-05-28 00:59:44 +00:00 |
|
Mark Vejvoda
|
93caf14362
|
attempt to fix out of synch of join in progress game
|
2013-05-27 08:26:01 +00:00 |
|
Mark Vejvoda
|
f4a29d98b8
|
bugfix to correct out of synch, titi tried to fix this a while ago but the code was not complete, we hit this when testing today
|
2013-05-27 04:56:07 +00:00 |
|
Mark Vejvoda
|
f79dd4be83
|
admin can now kick player joining in progress game while he is in the lobby
|
2013-05-26 06:45:56 +00:00 |
|
Mark Vejvoda
|
2c1b181bc7
|
a bunch more code cleanup from cppcheck
|
2013-05-26 06:03:32 +00:00 |
|
Mark Vejvoda
|
cef0ce9978
|
attempt to fix weird morph bug found by Elimnator
|
2013-05-26 00:11:07 +00:00 |
|
Mark Vejvoda
|
fd9ce54063
|
attempt to fix morph out of synch
|
2013-05-25 22:44:39 +00:00 |
|
Titus Tscharntke
|
60a7ea172d
|
client slowdown/catchup reenabled again
|
2013-05-25 22:30:31 +00:00 |
|
Mark Vejvoda
|
aa69a5818b
|
added some new lua methods to determine day or night and new event
|
2013-05-25 20:46:36 +00:00 |
|
Mark Vejvoda
|
7cd6dfbdca
|
bugfixes for loading saved games with bad data or wrong game version
|
2013-05-25 08:02:07 +00:00 |
|
Titus Tscharntke
|
a6920049e8
|
lets see if things work without client speedup/slowdown
|
2013-05-22 22:15:52 +00:00 |
|
Mark Vejvoda
|
5b664fb1a2
|
- bugfix for transifex tutorial download files now loaded into UI
- updated each thread to provide its name
|
2013-05-21 20:28:42 +00:00 |
|
Mark Vejvoda
|
f98d9fdddc
|
attempt to see if this corrects out of synch, i COULD NOT reproduce the out of synch with my winxp and linux 64 systems, perhaps titi had different ini values between linux and windows?
|
2013-05-21 00:38:35 +00:00 |
|
Mark Vejvoda
|
c55b9c3ffe
|
code cleanup based on cppcheck results
|
2013-05-17 05:01:23 +00:00 |
|
Mark Vejvoda
|
c30d78ff74
|
saved games for rejoining in progress games saves to .zip and sends that to clients.
|
2013-05-01 20:56:19 +00:00 |
|
Mark Vejvoda
|
c19065ebd0
|
bugfix for rain particles when loading keyboard setup in game (and memory cleanup)
|
2013-04-30 06:17:30 +00:00 |
|
Titus Tscharntke
|
a7b1f95ee4
|
g3d exporter sets fully transparent objects to opacity=1
|
2013-04-10 00:15:53 +00:00 |
|
Titus Tscharntke
|
59f6688dad
|
uuh , I had some == = problems ...
|
2013-04-09 23:15:48 +00:00 |
|
Titus Tscharntke
|
1d8644bff5
|
making network things work...
|
2013-04-07 20:32:00 +00:00 |
|
Titus Tscharntke
|
bd5aa2e112
|
making network things work...
|
2013-04-07 19:25:02 +00:00 |
|
Titus Tscharntke
|
1071358140
|
making network things work...
|
2013-04-07 17:44:07 +00:00 |
|
Titus Tscharntke
|
571775fb30
|
making network things work..
|
2013-04-07 17:11:29 +00:00 |
|
Titus Tscharntke
|
4a436066e7
|
slowdown and speedup clients based on recorded stats
|
2013-04-07 15:27:55 +00:00 |
|
Titus Tscharntke
|
c72cd2ac4c
|
lets try it with a smoother catchup of clients
|
2013-03-25 22:25:57 +00:00 |
|
Titus Tscharntke
|
dba93e2bf4
|
I think the frames stored in messages are no network frames but world frames
|
2013-03-25 20:55:28 +00:00 |
|
Titus Tscharntke
|
30cb3926d5
|
maybe we are in pause mode
|
2013-03-25 19:57:17 +00:00 |
|
Titus Tscharntke
|
b6b0e989da
|
lets try (again) if this makes things less choppy
|
2013-03-16 23:05:11 +00:00 |
|
Titus Tscharntke
|
d041f1eea6
|
commented my last changes ( beside "+1" )as itmade clients freeze on exiting games
|
2013-03-10 01:32:00 +00:00 |
|
Titus Tscharntke
|
c2e94985b2
|
"\n" was missing ( please look at my last changes it softcoder )
|
2013-03-10 01:02:41 +00:00 |
|
Titus Tscharntke
|
9db9d12891
|
next try
|
2013-03-10 00:16:02 +00:00 |
|
Titus Tscharntke
|
7263274d51
|
trying to fix clients with high load.
|
2013-03-10 00:09:09 +00:00 |
|
Titus Tscharntke
|
c8458237e0
|
trying to fix slowdowns of clients ( maybe they are ahead )
|
2013-03-09 23:36:25 +00:00 |
|
Mark Vejvoda
|
aec3ff1f63
|
- bugfix for restoring explorations on loading a saved game
|
2013-03-06 15:02:17 +00:00 |
|
Mark Vejvoda
|
560ed46cc0
|
- more bugfixes for slot switching and joining in progress games
- disallow server to toggle pause state when client is joining
- fix dmp extension on linux
|
2013-03-06 14:29:49 +00:00 |
|
Mark Vejvoda
|
47aa0050b8
|
- this seems to be stable now and handles lag quite well i think
|
2013-03-02 07:33:01 +00:00 |
|
Mark Vejvoda
|
951cd33ef4
|
- try to get threaded client working without lag
|
2013-03-02 02:35:53 +00:00 |
|
Mark Vejvoda
|
019c7edcc7
|
- try to get threaded client working without lag
|
2013-03-02 02:19:34 +00:00 |
|
Mark Vejvoda
|
503627f02b
|
- try to get threaded client working without lag
|
2013-03-02 01:05:39 +00:00 |
|
Mark Vejvoda
|
6603e08c96
|
- try to get threaded client working without lag
|
2013-03-02 00:53:55 +00:00 |
|
Mark Vejvoda
|
2fc2e51842
|
- attempt to fix lagging clients
|
2013-03-01 23:31:53 +00:00 |
|
Mark Vejvoda
|
74119d0b93
|
- bugfix for in game joins pause / resume
|
2013-03-01 23:05:38 +00:00 |
|
Mark Vejvoda
|
c3feec02ee
|
- increase resume speedup to improve performance
|
2013-03-01 19:54:27 +00:00 |
|
Mark Vejvoda
|
b6cefa3388
|
- attempt to fix lag issue when resuming paused network game (also for resume joining in progress game)
|
2013-03-01 06:52:33 +00:00 |
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Mark Vejvoda
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5aaa023476
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- bugfix for in game joins pause / resume
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2013-02-28 01:31:02 +00:00 |
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Mark Vejvoda
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e4235cc551
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- attempt to further stabilize joining in progress games
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2013-02-27 06:46:42 +00:00 |
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Mark Vejvoda
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b0a370900f
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- attempt to make joining in progress games a bit more reliable and stable
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2013-02-26 23:31:59 +00:00 |
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Mark Vejvoda
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13665d58f1
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- attempt to fix light sources handling as reported by tomreyn
- allow speed up / slow down for network game as long as no-one is connected
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2013-02-26 20:48:20 +00:00 |
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Mark Vejvoda
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e0bda20f5e
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- bugfix for slot not re-opening after disconnect when required
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2013-02-24 00:28:45 +00:00 |
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Mark Vejvoda
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c8cdca22fd
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- some code cleanup and try to improve joining in progress game performance
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2013-02-19 22:00:15 +00:00 |
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Mark Vejvoda
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8916a86b8c
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- bugfixes for load / save game for in progress joining
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2013-02-19 06:41:56 +00:00 |
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Mark Vejvoda
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69925fb887
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- bugfixes for joining network games
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2013-02-19 04:53:24 +00:00 |
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Mark Vejvoda
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54c026bb3e
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- bugfixes for in game joining
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2013-02-17 07:15:01 +00:00 |
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Mark Vejvoda
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85b1365e7e
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- bugfix for in game joining, loading saved game needs to change this to properly indicate which faction is the joining players
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2013-02-16 20:02:22 +00:00 |
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Mark Vejvoda
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45dc4c0e5d
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- updates to join in progress game, and now allow for switching slots
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2013-02-16 19:11:36 +00:00 |
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Mark Vejvoda
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b38f6b20a1
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- updates to join in progress game, and now allow for switching slots
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2013-02-16 10:07:36 +00:00 |
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Mark Vejvoda
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9d19ff2b57
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- added the first draft of joining games in progress
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2013-02-15 18:25:10 +00:00 |
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Mark Vejvoda
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93773839fd
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- allow for multiple preview / loading / hud textures for different resolutions
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2013-02-11 23:52:44 +00:00 |
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Mark Vejvoda
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5fd8b121a9
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- allow for multiple preview / loading / hud textures for different resolutions
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2013-02-11 23:43:30 +00:00 |
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Titus Tscharntke
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a3635376cf
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no more trouble with middle mouse button camera view
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2013-02-09 23:20:40 +00:00 |
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