Titus Tscharntke
29b610344d
just a legend for the button icons
2011-08-31 23:25:34 +00:00
Mark Vejvoda
d44959d69c
- phase 1 of cppcheck verbose fixes
2011-08-31 23:10:43 +00:00
Mark Vejvoda
34ae6bda1a
- search in binary folder first for ini
2011-08-31 22:40:29 +00:00
Mark Vejvoda
2d048579cd
- bugfix for mod menu fonts when using ftgl
2011-08-31 22:06:14 +00:00
Titus Tscharntke
4269b23c02
Mod menu tells you a bit more about mod states. Never versions of Mods are NOT indicated yet. Hopefully this is the next step.
2011-08-31 21:51:46 +00:00
Titus Tscharntke
0fd894459b
MouseMoveScrollsWorld in ingame options. lang file entry is still missing for "MouseScrollsWorld"
2011-08-31 20:10:43 +00:00
Mark Vejvoda
93cc49a89a
- bugfixes found from cppcheck
2011-08-31 20:04:50 +00:00
Mark Vejvoda
3af608151e
- bugfixes found from cppcheck
2011-08-31 19:44:19 +00:00
Mark Vejvoda
a7e08e3b55
- can disable mouse movement which scrolls the world camera. in glestuser.ini add:
...
MouseMoveScrollsWorld=false
2011-08-31 00:24:14 +00:00
Mark Vejvoda
1a6cdf3a06
- bugfix for IRC nicks using non standard ascii chars (we replace invalid chars on IRC with -
2011-08-30 23:45:51 +00:00
Mark Vejvoda
3eb375904c
- bugfix for text placement in progress bars
2011-08-30 21:48:32 +00:00
Mark Vejvoda
a9f5563ab7
uncles IRC wish come true (display all IRC names but non MG names are not selectable in the UI)
2011-08-30 18:54:01 +00:00
Mark Vejvoda
c4cbdd86e3
- disabled will's visible quad code as i cannot get it to work when rotating around with the camera. Bugfix for normal camera visible quad so we don't get black spots when moving camera around. Bugfix for menu keyboard entry if we get a bad utf8 conversion character
2011-08-30 18:28:30 +00:00
Mark Vejvoda
d99a8236ae
- added the ability to synch unit particles with model animation using start-time and end-time attributes
2011-08-27 06:52:17 +00:00
Mark Vejvoda
c8f25c95f3
- updated version to aplha1 for user testing
2011-07-23 23:23:42 +00:00
Mark Vejvoda
a2e6f81a0d
- added initial code from willvar for visible quad calc (but disabled for now till we have time to fix issues)
2011-07-23 23:22:30 +00:00
Mark Vejvoda
7bc9394e85
- fixed some bugs around hp regeneration and attack-boost
2011-07-22 20:06:48 +00:00
Mark Vejvoda
82a0f23487
- attempt to add hp regen to upgrades and attack-boost
2011-07-22 07:05:47 +00:00
Mark Vejvoda
a388c92be6
- disable group unit commands as default being enabled (since its is causing out of synch)
2011-07-18 18:31:54 +00:00
Titus Tscharntke
6f649daa6b
I hope rotated climb works now... ( angle correction is a bit smoother now )
2011-07-17 21:47:56 +00:00
Titus Tscharntke
6437d79aa4
rotated _climb units which morph into non rotated_climb units have no more problems morphing on steep terrain
2011-07-16 17:33:48 +00:00
Mark Vejvoda
a77606351f
- attempt to change scenario timer to use world frames
2011-07-16 03:58:52 +00:00
Mark Vejvoda
ed3c0c253d
- bugfix for multiplier rounding off issue
2011-07-16 00:44:30 +00:00
Titus Tscharntke
acca8c118c
smoother anim for anim-progress-bound ( better but not perfect :-/ )
2011-07-13 20:54:04 +00:00
Mark Vejvoda
bc4f33bc9a
- added new cmake build option (and fixed bugs from people who added code but did not respect NON streflop define)
2011-07-13 19:57:29 +00:00
Mark Vejvoda
5ffc0937f1
- added new ini setting to toggle grouped commands processing (hunting down out of synch). To turn it off try:
...
AllowGroupedUnitCommands=false
2011-07-12 23:41:14 +00:00
Mark Vejvoda
5400126332
- try bugfix for titi's verticle rotation
...
- added deep copy for child particles
2011-07-12 01:48:14 +00:00
Mark Vejvoda
94e0fca857
- added unit-type support for attackboost all types (works as second level filter if used)
...
- try bugfix for titi's verticle rotation
2011-07-12 01:30:39 +00:00
Mark Vejvoda
44c73392ee
- bugfix for attackboost, don't try to make particle on affected units if particle not defined in xml
2011-07-12 00:58:09 +00:00
Titus Tscharntke
9bc26f418d
rotated_climb. For example tanks are rotated along the x- and z-axis when driving up or down a hill ...
2011-07-11 23:59:16 +00:00
Mark Vejvoda
c108663f02
- bugfix for random animation selection when animation does not use min/max hp
2011-07-11 22:30:16 +00:00
Mark Vejvoda
970fe6a326
- some decent render improvement for surface terrain rendering (combined willvar's layer idea with visible quad, but no using vbo's at this point only vertex arrays)
2011-07-10 05:42:11 +00:00
Mark Vejvoda
0d14688a87
- by request added an option for modders to 'hide' duplicate files during validation
2011-07-09 19:28:01 +00:00
Mark Vejvoda
dd4ea68ff7
- added internal info to video info page
2011-07-09 01:52:47 +00:00
Mark Vejvoda
fc17d1410e
- replaced --use-video-settings with broken out simpler parameters as per tomreyns request
2011-07-08 23:14:26 +00:00
Mark Vejvoda
0d248958c3
- added willvarfars vbo surface code when VBO is enabled in the video card, otherwise fallback to original code
2011-07-08 16:45:55 +00:00
Mark Vejvoda
cd0ce1d840
- bugfix for smoke particle
2011-07-08 06:36:36 +00:00
Titus Tscharntke
c21f07ec7d
"anim-hp-bound" is now called "anim-progress-bound" and available for produce/morph/upgrade skills too! Deprecated "anim-hp-bound" will be dropped VERY soon!
2011-07-07 23:02:46 +00:00
Mark Vejvoda
9a6aca1bdc
- remove debug info in gui
2011-07-06 22:45:44 +00:00
Titus Tscharntke
cc5dbd467e
maxUnitCount respected by spawn attack
2011-07-06 22:35:35 +00:00
Mark Vejvoda
1b2d4fddea
- merged in willvarfar's particle patch
2011-07-06 22:23:51 +00:00
Titus Tscharntke
9ef8c82441
extra team color markers ( by default use * to toggle/switch on )
2011-07-06 22:02:38 +00:00
Mark Vejvoda
ead3797368
- added better keybaord filtering to allow use of keypad numbers in grouped units
2011-07-06 12:23:43 +00:00
Mark Vejvoda
b8bd927b7b
- finally fixed the unit sorting hang bug, try it tomryen
2011-07-06 06:38:56 +00:00
Mark Vejvoda
15488ddb31
- bugfixes related to attack-boost memory leaks
2011-07-06 05:16:25 +00:00
Mark Vejvoda
1fd179196c
- attempt to fix hang issue reported by tomreyn
2011-07-05 18:26:09 +00:00
Mark Vejvoda
1f8d1b68eb
- attempt to fix crash issue reported by tomreyn
2011-07-05 15:43:39 +00:00
Mark Vejvoda
8c99c7e91f
- fixed debug key
2011-07-05 05:40:14 +00:00
Mark Vejvoda
2c80543889
- attempt to group command execution so units given the same command at the same time will work more smartly (closer units go first and so on)
2011-07-05 04:37:35 +00:00
Mark Vejvoda
852b4aa2d2
- bugfix for some hotkeys not working properly
2011-07-04 18:05:02 +00:00
Mark Vejvoda
a8b25cf111
- bugfix for start / stop smoke particles
2011-07-04 15:55:13 +00:00
Mark Vejvoda
14c70966b0
- bugfix for hpanim on bebuilt, to interplotate out the last reset frames
2011-07-02 21:44:29 +00:00
Titus Tscharntke
b8766a9388
somthing was missing in the header ....
2011-07-02 19:02:25 +00:00
Mark Vejvoda
cb98df354d
- pre-calc font height for ftgl and optionally allow for language specific characters to be used
2011-07-02 18:33:59 +00:00
Titus Tscharntke
a1ab98d4b9
new param <anim-hp-bound value="true"/> for BeBuilt skill to have the animation progress bound to the HP. / fixed a nullpointer exception related to particles
2011-07-02 16:07:04 +00:00
Mark Vejvoda
f9ad27f655
- bugfix for stopping damage particles properly
2011-07-02 03:59:46 +00:00
Mark Vejvoda
8b23634332
- fixed a bug found during test related to min / map particle logic
2011-07-02 02:52:30 +00:00
Mark Vejvoda
50347b0a66
- cleanup of font work:
...
- removed uneeded code
- set default scale font value to 0.8 to fit nicely on screen
- added two new optional settings for ini or lng files to control scale and y centering:
FONT_SCALE_SIZE=0.8
FONT_SCALE_CENTERH_FACTOR=3.0
2011-07-02 01:56:06 +00:00
Mark Vejvoda
32950a168c
- more bugfixes for attack-boost
2011-07-02 00:20:28 +00:00
Mark Vejvoda
7c996e3296
- added percentage support for min / map hp on damage particles
...
- bugfixes for png support for pixmap3d (water textures)
2011-07-01 23:13:55 +00:00
Mark Vejvoda
850825695e
- added support for min / max hp associated with damage particles
2011-07-01 21:47:54 +00:00
Mark Vejvoda
d2c8cc0187
- bugfix for unit titles in special debug mode
...
- added support for png format for pixmap3d (Water) textures
2011-07-01 07:46:18 +00:00
Mark Vejvoda
ec15c81d12
- added a FPS cap (at 800 fps we will sleep for 1 millisecond) to avoid pinning the cpu for hardware that has fps which is too good. Also user can toggle fps view on any screen now
2011-07-01 02:50:20 +00:00
Mark Vejvoda
68e3ad8036
- better randomizing for model animation selection
2011-07-01 01:25:10 +00:00
Mark Vejvoda
1b72bcafe8
- i think this fixes the y centering for all resolutions, after testing we can remove lots of unused properties and code
2011-07-01 01:18:47 +00:00
Titus Tscharntke
97e19785a9
fonts really fixed now?
2011-07-01 00:03:30 +00:00
Mark Vejvoda
f5af03f8d7
- bugfix for using wrong xml names for min and max hp values for models (now look for names mentioned in forum)
2011-06-30 18:59:58 +00:00
Mark Vejvoda
82ccc21d5e
- fixed a bug discovered by Elimnator when units are repairing another unit and the other unit morphs need to check of the repairers can still repair the newly morphed unit and if not stop repair
2011-06-30 04:45:17 +00:00
Titus Tscharntke
baea45cae8
no fun with fonts
2011-06-29 23:48:48 +00:00
Mark Vejvoda
4e4825d752
- slight change in loading factiontype (load by folder names not *. to avoid errors when garbage files exist)
2011-06-29 06:42:49 +00:00
Mark Vejvoda
8bbf398e70
- attempt to bugfix weird map preview for ColdfusionStorm
2011-06-28 23:49:45 +00:00
Mark Vejvoda
8d300f06a4
- fix for about screen, placement of some items
2011-06-28 15:56:22 +00:00
Mark Vejvoda
8c2d76b589
- fix for about screen (avoid using Vera font seems buggy)
2011-06-28 15:39:19 +00:00
Mark Vejvoda
0e897ee94f
- bugfix for y centering of font for different fonts / languages
2011-06-28 08:15:05 +00:00
Mark Vejvoda
a9dfd3853b
- corrections for y co-ord placement of font
2011-06-28 07:52:05 +00:00
Mark Vejvoda
ebd5bca7fe
- attempt to fix 'blurry fonts'
2011-06-28 06:18:24 +00:00
Mark Vejvoda
f5b15bd402
- bugfix for filtering out non printable keys
2011-06-28 01:25:14 +00:00
Mark Vejvoda
945c2aa66b
- some font bugfixes (use proper fonts in menus and also proper spacing in console)
2011-06-28 00:51:13 +00:00
Titus Tscharntke
6fdc8db138
switching off random pathfinding intervals becasue it causes unit "warping" while walking ( more see forum )
2011-06-26 23:51:37 +00:00
Titus Tscharntke
6546b30232
try to fix KroArtems crash
2011-06-26 10:12:23 +00:00
Mark Vejvoda
4d6f39d257
- added support for multipliers in attack-boost
2011-06-26 07:06:32 +00:00
Mark Vejvoda
26bf93eeed
- bugfix again for negative upgrade sums
2011-06-26 03:59:28 +00:00
Mark Vejvoda
a3cd886b9d
- bugfix again for negative upgrade sums
2011-06-26 03:50:42 +00:00
Mark Vejvoda
46ff36c80b
- missed one conversion in keyboard test menu
2011-06-26 03:41:20 +00:00
Mark Vejvoda
aa677cfc97
- attempt to NOT convert to utf8 twice
2011-06-26 03:38:28 +00:00
Mark Vejvoda
fd8ed536bb
- bugfix for upgrades (don't allow negative sums for each attribute)
2011-06-26 02:58:34 +00:00
Mark Vejvoda
5e67b505a7
- try to convert to utf8 before rendering text
2011-06-26 02:50:13 +00:00
Mark Vejvoda
c4a05c8036
- try this tomreyn
2011-06-26 02:35:09 +00:00
Mark Vejvoda
d791eb4e94
- try this tomreyn
2011-06-26 02:30:04 +00:00
Mark Vejvoda
675750eda7
- some more unicode input cleanup
2011-06-26 02:21:45 +00:00
Mark Vejvoda
4b6bc7a4a7
- loads of changes in order to prepare for better input (not using char but SDLKey instead)
2011-06-26 01:55:08 +00:00
Mark Vejvoda
4013af9447
- for multiple animations added a new xml node to tell the engine to pick a random animation ONLY x number of times (so death animation is random but not changing when completed animating):
...
<animation-random-cycle-maxcount value="1" />
2011-06-25 21:40:27 +00:00
Mark Vejvoda
1700cbba2d
- working implementation of particles for new attack-boost xml tag
2011-06-25 20:44:46 +00:00
Titus Tscharntke
105e639bd8
Mega also scouts to random ressource places .Only first tech type ressource is used to navigate now (which is typically gold) more improvement needed regarding this aspect ;pathfinder back to 900
2011-06-25 18:14:20 +00:00
Mark Vejvoda
14b6f195e6
- for multiple animations, now can specify a 'preferred' animation based on the units hp using:
...
<animation path="models/archer_standing.g3d" fromHp="0" toHp="10" />
2011-06-25 15:30:18 +00:00
Mark Vejvoda
86743e2718
- more bugfixes for attack-boost check (and now in debug mode if unit selected show his attack-boost radius as well as the units affected)
2011-06-25 14:18:53 +00:00
Mark Vejvoda
b0f8675a65
- small bugfix for attack-boost check
2011-06-25 09:01:31 +00:00
Mark Vejvoda
c252402e71
- initial implementation of attack-boost logic (this is in progress code which is only triggered by new xml entries). Will explain later once tested.
2011-06-25 08:53:53 +00:00
Mark Vejvoda
5dda269151
- bugfix for multiple models per skilltype (let existing model finish animating before allow next random model to be selected)
...
- started work on a new feature called 'attack-boost' that should prove VERY INTERESTING once fully implemented (shhh its a secret)
2011-06-25 07:31:01 +00:00
Mark Vejvoda
e0860309c0
- added support for multiple animation models for each skill and display a them randomly during game play
2011-06-25 05:23:41 +00:00