MegaGlest/source/glest_game
Titus Tscharntke baea45cae8 no fun with fonts 2011-06-29 23:48:48 +00:00
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ai switching off random pathfinding intervals becasue it causes unit "warping" while walking ( more see forum ) 2011-06-26 23:51:37 +00:00
facilities - fix for about screen (avoid using Vera font seems buggy) 2011-06-28 15:39:19 +00:00
game - bugfix for filtering out non printable keys 2011-06-28 01:25:14 +00:00
global no fun with fonts 2011-06-29 23:48:48 +00:00
graphics no fun with fonts 2011-06-29 23:48:48 +00:00
gui - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
main no fun with fonts 2011-06-29 23:48:48 +00:00
menu - attempt to bugfix weird map preview for ColdfusionStorm 2011-06-28 23:49:45 +00:00
network - added extra mutex guard when closing connection slots to try to fix parallel close connections from causing errors. 2011-05-20 19:44:33 +00:00
sound - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
type_instances - added support for multipliers in attack-boost 2011-06-26 07:06:32 +00:00
types - slight change in loading factiontype (load by folder names not *. to avoid errors when garbage files exist) 2011-06-29 06:42:49 +00:00
world - initial implementation of attack-boost logic (this is in progress code which is only triggered by new xml entries). Will explain later once tested. 2011-06-25 08:53:53 +00:00
CMakeLists.txt - bugfix for make install from svn folder structure 2011-06-02 16:18:29 +00:00