Mod menu tells you a bit more about mod states. Never versions of Mods are NOT indicated yet. Hopefully this is the next step.

This commit is contained in:
Titus Tscharntke 2011-08-31 21:51:46 +00:00
parent 0fd894459b
commit 4269b23c02
3 changed files with 62 additions and 5 deletions

View File

@ -78,6 +78,15 @@ void CoreData::load() {
customTexture= renderer.newTexture2D(rsGlobal);
customTexture->getPixmap()->load(dir+"/menu/textures/custom_texture.tga");
notOnServerTexture= renderer.newTexture2D(rsGlobal);
notOnServerTexture->getPixmap()->load(dir+"/menu/textures/not_on_server.tga");
onServerDifferentTexture= renderer.newTexture2D(rsGlobal);
onServerDifferentTexture->getPixmap()->load(dir+"/menu/textures/on_server_different.tga");
onServerTexture= renderer.newTexture2D(rsGlobal);
onServerTexture->getPixmap()->load(dir+"/menu/textures/on_server.tga");
onServerInstalledTexture= renderer.newTexture2D(rsGlobal);
onServerInstalledTexture->getPixmap()->load(dir+"/menu/textures/on_server_installed.tga");
logoTexture= renderer.newTexture2D(rsGlobal);
logoTexture->setMipmap(false);
logoTexture->getPixmap()->load(dir+"/menu/textures/logo.tga");

View File

@ -61,6 +61,11 @@ private:
Texture2D *checkBoxTexture;
Texture2D *checkedCheckBoxTexture;
Texture2D *gameWinnerTexture;
Texture2D *notOnServerTexture;
Texture2D *onServerDifferentTexture;
Texture2D *onServerTexture;
Texture2D *onServerInstalledTexture;
Font2D *displayFont;
Font2D *menuFontNormal;
@ -95,6 +100,10 @@ public:
Texture2D *getVerticalLineTexture() const {return verticalLineTexture;}
Texture2D *getCheckBoxTexture() const {return checkBoxTexture;}
Texture2D *getCheckedCheckBoxTexture() const {return checkedCheckBoxTexture;}
Texture2D *getNotOnServerTexture() const {return notOnServerTexture;}
Texture2D *getOnServerDifferentTexture() const {return onServerDifferentTexture;}
Texture2D *getOnServerTexture() const {return onServerTexture;}
Texture2D *getOnServerInstalledTexture() const {return onServerInstalledTexture;}
Texture2D *getGameWinnerTexture() const {return gameWinnerTexture;}

View File

@ -92,7 +92,7 @@ MenuStateMods::MenuStateMods(Program *program, MainMenu *mainMenu) :
keyTechScrollBarTitle1.registerGraphicComponent(containerName,"keyTechScrollBarTitle1");
keyTechScrollBarTitle1.init(techInfoXPos,scrollListsYPos + 20,labelWidth,20);
keyTechScrollBarTitle1.setText(lang.get("TechTitle1"));
keyTechScrollBarTitle1.setFont(CoreData::getInstance().getMenuFontNormal());
keyTechScrollBarTitle1.setFont(CoreData::getInstance().getMenuFontBig());
keyTechScrollBarTitle1.setFont3D(CoreData::getInstance().getMenuFontNormal3D());
keyTechScrollBarTitle2.registerGraphicComponent(containerName,"keyTechScrollBarTitle2");
keyTechScrollBarTitle2.init(techInfoXPos + 200,scrollListsYPos + 20,labelWidth,20);
@ -104,7 +104,7 @@ MenuStateMods::MenuStateMods(Program *program, MainMenu *mainMenu) :
keyMapScrollBarTitle1.registerGraphicComponent(containerName,"keyMapScrollBarTitle1");
keyMapScrollBarTitle1.init(mapInfoXPos,scrollListsYPos + 20,labelWidth,20);
keyMapScrollBarTitle1.setText(lang.get("MapTitle1"));
keyMapScrollBarTitle1.setFont(CoreData::getInstance().getMenuFontNormal());
keyMapScrollBarTitle1.setFont(CoreData::getInstance().getMenuFontBig());
keyMapScrollBarTitle1.setFont3D(CoreData::getInstance().getMenuFontNormal3D());
keyMapScrollBarTitle2.registerGraphicComponent(containerName,"keyMapScrollBarTitle2");
keyMapScrollBarTitle2.init(mapInfoXPos + 200,scrollListsYPos + 20,labelWidth,20);
@ -116,14 +116,14 @@ MenuStateMods::MenuStateMods(Program *program, MainMenu *mainMenu) :
keyTilesetScrollBarTitle1.registerGraphicComponent(containerName,"keyTilesetScrollBarTitle1");
keyTilesetScrollBarTitle1.init(tilesetInfoXPos,scrollListsYPos + 20,labelWidth,20);
keyTilesetScrollBarTitle1.setText(lang.get("TilesetTitle1"));
keyTilesetScrollBarTitle1.setFont(CoreData::getInstance().getMenuFontNormal());
keyTilesetScrollBarTitle1.setFont(CoreData::getInstance().getMenuFontBig());
keyTilesetScrollBarTitle1.setFont3D(CoreData::getInstance().getMenuFontNormal3D());
scenarioInfoXPos = 760;
keyScenarioScrollBarTitle1.registerGraphicComponent(containerName,"keyScenarioScrollBarTitle1");
keyScenarioScrollBarTitle1.init(scenarioInfoXPos,scrollListsYPos + 20,labelWidth,20);
keyScenarioScrollBarTitle1.setText(lang.get("ScenarioTitle1"));
keyScenarioScrollBarTitle1.setFont(CoreData::getInstance().getMenuFontNormal());
keyScenarioScrollBarTitle1.setFont(CoreData::getInstance().getMenuFontBig());
keyScenarioScrollBarTitle1.setFont3D(CoreData::getInstance().getMenuFontNormal3D());
mainMessageBoxState = ftpmsg_None;
@ -1255,7 +1255,6 @@ void MenuStateMods::mouseClick(int x, int y, MouseButton mouseButton) {
Config &config = Config::getInstance();
string itemPath = config.getPathListForType(ptTechs,"")[1] + "/" + selectedTechName + string("/*");
bool forceRefresh = (mapCRCUpdateList.find(itemPath) == mapCRCUpdateList.end());
if( strToInt(modInfo.crc) != 0 &&
strToInt(modInfo.crc) != getFolderTreeContentsCheckSumRecursively(itemPath, "", NULL,forceRefresh)) {
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line %d] local CRC [%d]\n",__FILE__,__FUNCTION__,__LINE__,getFolderTreeContentsCheckSumRecursively(itemPath, "", NULL));
@ -1812,11 +1811,21 @@ void MenuStateMods::render() {
else if(alreadyHasTech == true) {
Vec4f buttonColor = WHITE;
buttonColor.w = 0.75f;
bool remoteHasTech = (techCacheList.find(keyTechButtons[i]->getText()) != techCacheList.end());
if(remoteHasTech)
{
keyTechButtons[i]->setCustomTexture(CoreData::getInstance().getOnServerInstalledTexture());
}
else
{
keyTechButtons[i]->setCustomTexture(CoreData::getInstance().getNotOnServerTexture());
}
renderer.renderButton(keyTechButtons[i],&buttonColor);
}
else {
Vec4f fontColor=Vec4f(200.0f/255.0f, 187.0f/255.0f, 190.0f/255.0f, 0.75f);
//Vec4f fontColor=Vec4f(1.0f, 0.0f, 0.0f, 0.75f);
keyTechButtons[i]->setCustomTexture(CoreData::getInstance().getOnServerTexture());
renderer.renderButton(keyTechButtons[i],&fontColor);
}
renderer.renderLabel(labelsTech[i]);
@ -1837,10 +1846,20 @@ void MenuStateMods::render() {
else if(alreadyHasTileset == true) {
Vec4f buttonColor = WHITE;
buttonColor.w = 0.75f;
bool remoteHasTileset= (tilesetCacheList.find(keyTilesetButtons[i]->getText()) != tilesetCacheList.end());
if(remoteHasTileset)
{
keyTilesetButtons[i]->setCustomTexture(CoreData::getInstance().getOnServerInstalledTexture());
}
else
{
keyTilesetButtons[i]->setCustomTexture(CoreData::getInstance().getNotOnServerTexture());
}
renderer.renderButton(keyTilesetButtons[i],&buttonColor);
}
else {
Vec4f fontColor=Vec4f(200.0f/255.0f, 187.0f/255.0f, 190.0f/255.0f, 0.75f);
keyTilesetButtons[i]->setCustomTexture(CoreData::getInstance().getOnServerTexture());
renderer.renderButton(keyTilesetButtons[i],&fontColor);
}
}
@ -1862,10 +1881,20 @@ void MenuStateMods::render() {
else if(alreadyHasMap == true) {
Vec4f buttonColor = WHITE;
buttonColor.w = 0.75f;
bool remoteHasMap = (mapCacheList.find(keyMapButtons[i]->getText()) != mapCacheList.end());
if(remoteHasMap)
{
keyMapButtons[i]->setCustomTexture(CoreData::getInstance().getOnServerInstalledTexture());
}
else
{
keyMapButtons[i]->setCustomTexture(CoreData::getInstance().getNotOnServerTexture());
}
renderer.renderButton(keyMapButtons[i],&buttonColor);
}
else {
Vec4f fontColor=Vec4f(200.0f/255.0f, 187.0f/255.0f, 190.0f/255.0f, 0.75f);
keyMapButtons[i]->setCustomTexture(CoreData::getInstance().getOnServerTexture());
renderer.renderButton(keyMapButtons[i],&fontColor);
}
renderer.renderLabel(labelsMap[i]);
@ -1891,10 +1920,20 @@ void MenuStateMods::render() {
else if(alreadyHasScenario == true) {
Vec4f buttonColor = WHITE;
buttonColor.w = 0.75f;
bool remoteHasScenario= (scenarioCacheList.find(keyScenarioButtons[i]->getText()) != scenarioCacheList.end());
if(remoteHasScenario)
{
keyScenarioButtons[i]->setCustomTexture(CoreData::getInstance().getOnServerInstalledTexture());
}
else
{
keyScenarioButtons[i]->setCustomTexture(CoreData::getInstance().getNotOnServerTexture());
}
renderer.renderButton(keyScenarioButtons[i],&buttonColor);
}
else {
Vec4f fontColor=Vec4f(200.0f/255.0f, 187.0f/255.0f, 190.0f/255.0f, 0.75f);
keyScenarioButtons[i]->setCustomTexture(CoreData::getInstance().getOnServerTexture());
renderer.renderButton(keyScenarioButtons[i],&fontColor);
}
}