MegaGlest/source/glest_game
Mark Vejvoda 1700cbba2d - working implementation of particles for new attack-boost xml tag 2011-06-25 20:44:46 +00:00
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ai - working implementation of particles for new attack-boost xml tag 2011-06-25 20:44:46 +00:00
facilities - better quality font rendering and performance still good. 2011-06-10 04:34:58 +00:00
game switch for rain/snow ; multipliers visible ; server can set his state too 2011-06-20 23:48:22 +00:00
global - some small font centering adjustments 2011-06-12 01:32:02 +00:00
graphics - working implementation of particles for new attack-boost xml tag 2011-06-25 20:44:46 +00:00
gui - bugfix for group key camera movement (respect different group keys being pressed) 2011-06-10 16:59:19 +00:00
main - bugfix for commandline for setting video settings (fullscreen was interpreted in the opposite manner) 2011-06-14 21:35:21 +00:00
menu automated last messages to irc when leaving lobby ( enter game / trying to open a server / leaving lobby ) 2011-06-23 23:45:46 +00:00
network - added extra mutex guard when closing connection slots to try to fix parallel close connections from causing errors. 2011-05-20 19:44:33 +00:00
sound - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
type_instances - working implementation of particles for new attack-boost xml tag 2011-06-25 20:44:46 +00:00
types - working implementation of particles for new attack-boost xml tag 2011-06-25 20:44:46 +00:00
world - initial implementation of attack-boost logic (this is in progress code which is only triggered by new xml entries). Will explain later once tested. 2011-06-25 08:53:53 +00:00
CMakeLists.txt - bugfix for make install from svn folder structure 2011-06-02 16:18:29 +00:00