MegaGlest/source/glest_game
Mark Vejvoda c8f25c95f3 - updated version to aplha1 for user testing 2011-07-23 23:23:42 +00:00
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ai - attempt to group command execution so units given the same command at the same time will work more smartly (closer units go first and so on) 2011-07-05 04:37:35 +00:00
facilities - updated version to aplha1 for user testing 2011-07-23 23:23:42 +00:00
game - added initial code from willvar for visible quad calc (but disabled for now till we have time to fix issues) 2011-07-23 23:22:30 +00:00
global extra team color markers ( by default use * to toggle/switch on ) 2011-07-06 22:02:38 +00:00
graphics - added initial code from willvar for visible quad calc (but disabled for now till we have time to fix issues) 2011-07-23 23:22:30 +00:00
gui - attempt to group command execution so units given the same command at the same time will work more smartly (closer units go first and so on) 2011-07-05 04:37:35 +00:00
main - by request added an option for modders to 'hide' duplicate files during validation 2011-07-09 19:28:01 +00:00
menu - added internal info to video info page 2011-07-09 01:52:47 +00:00
network - attempt to group command execution so units given the same command at the same time will work more smartly (closer units go first and so on) 2011-07-05 04:37:35 +00:00
sound - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
type_instances - fixed some bugs around hp regeneration and attack-boost 2011-07-22 20:06:48 +00:00
types - fixed some bugs around hp regeneration and attack-boost 2011-07-22 20:06:48 +00:00
world - disable group unit commands as default being enabled (since its is causing out of synch) 2011-07-18 18:31:54 +00:00
CMakeLists.txt - bugfix for make install from svn folder structure 2011-06-02 16:18:29 +00:00