MegaGlest/source/glest_game
Mark Vejvoda c108663f02 - bugfix for random animation selection when animation does not use min/max hp 2011-07-11 22:30:16 +00:00
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ai - attempt to group command execution so units given the same command at the same time will work more smartly (closer units go first and so on) 2011-07-05 04:37:35 +00:00
facilities - fix for about screen (avoid using Vera font seems buggy) 2011-06-28 15:39:19 +00:00
game extra team color markers ( by default use * to toggle/switch on ) 2011-07-06 22:02:38 +00:00
global extra team color markers ( by default use * to toggle/switch on ) 2011-07-06 22:02:38 +00:00
graphics - some decent render improvement for surface terrain rendering (combined willvar's layer idea with visible quad, but no using vbo's at this point only vertex arrays) 2011-07-10 05:42:11 +00:00
gui - attempt to group command execution so units given the same command at the same time will work more smartly (closer units go first and so on) 2011-07-05 04:37:35 +00:00
main - by request added an option for modders to 'hide' duplicate files during validation 2011-07-09 19:28:01 +00:00
menu - added internal info to video info page 2011-07-09 01:52:47 +00:00
network - attempt to group command execution so units given the same command at the same time will work more smartly (closer units go first and so on) 2011-07-05 04:37:35 +00:00
sound - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
type_instances - bugfix for smoke particle 2011-07-08 06:36:36 +00:00
types - bugfix for random animation selection when animation does not use min/max hp 2011-07-11 22:30:16 +00:00
world maxUnitCount respected by spawn attack 2011-07-06 22:35:35 +00:00
CMakeLists.txt - bugfix for make install from svn folder structure 2011-06-02 16:18:29 +00:00