MegaGlest/source/glest_game
Mark Vejvoda e0860309c0 - added support for multiple animation models for each skill and display a them randomly during game play 2011-06-25 05:23:41 +00:00
..
ai - updated pathfinder to randomize better the pathfinder refresh rate in an attempt to have better performance when we have lots of units 2011-06-24 19:40:47 +00:00
facilities - better quality font rendering and performance still good. 2011-06-10 04:34:58 +00:00
game switch for rain/snow ; multipliers visible ; server can set his state too 2011-06-20 23:48:22 +00:00
global - some small font centering adjustments 2011-06-12 01:32:02 +00:00
graphics - render battle end screen to texture buffer on first render so it takes less fps to render after the 1st frame 2011-06-12 05:54:54 +00:00
gui - bugfix for group key camera movement (respect different group keys being pressed) 2011-06-10 16:59:19 +00:00
main - bugfix for commandline for setting video settings (fullscreen was interpreted in the opposite manner) 2011-06-14 21:35:21 +00:00
menu automated last messages to irc when leaving lobby ( enter game / trying to open a server / leaving lobby ) 2011-06-23 23:45:46 +00:00
network - added extra mutex guard when closing connection slots to try to fix parallel close connections from causing errors. 2011-05-20 19:44:33 +00:00
sound - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
type_instances switch for non rotatable objets in tilesets; cleaned up the way the particles were bound to tileset objects 2011-06-22 20:26:39 +00:00
types - added support for multiple animation models for each skill and display a them randomly during game play 2011-06-25 05:23:41 +00:00
world Changes from 2367 without formatting mess 2011-06-23 23:30:49 +00:00
CMakeLists.txt - bugfix for make install from svn folder structure 2011-06-02 16:18:29 +00:00