MegaGlest/source/glest_game
Mark Vejvoda 26bf93eeed - bugfix again for negative upgrade sums 2011-06-26 03:59:28 +00:00
..
ai - working implementation of particles for new attack-boost xml tag 2011-06-25 20:44:46 +00:00
facilities - better quality font rendering and performance still good. 2011-06-10 04:34:58 +00:00
game - attempt to NOT convert to utf8 twice 2011-06-26 03:38:28 +00:00
global - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
graphics - working implementation of particles for new attack-boost xml tag 2011-06-25 20:44:46 +00:00
gui - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
main - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
menu - missed one conversion in keyboard test menu 2011-06-26 03:41:20 +00:00
network - added extra mutex guard when closing connection slots to try to fix parallel close connections from causing errors. 2011-05-20 19:44:33 +00:00
sound - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
type_instances - bugfix again for negative upgrade sums 2011-06-26 03:50:42 +00:00
types - bugfix again for negative upgrade sums 2011-06-26 03:59:28 +00:00
world - initial implementation of attack-boost logic (this is in progress code which is only triggered by new xml entries). Will explain later once tested. 2011-06-25 08:53:53 +00:00
CMakeLists.txt - bugfix for make install from svn folder structure 2011-06-02 16:18:29 +00:00