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MegaGlest
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1b72bcafe8
MegaGlest
/
source
/
glest_game
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Mark Vejvoda
1b72bcafe8
- i think this fixes the y centering for all resolutions, after testing we can remove lots of unused properties and code
2011-07-01 01:18:47 +00:00
..
ai
switching off random pathfinding intervals becasue it causes unit "warping" while walking ( more see forum )
2011-06-26 23:51:37 +00:00
facilities
- fix for about screen (avoid using Vera font seems buggy)
2011-06-28 15:39:19 +00:00
game
- bugfix for filtering out non printable keys
2011-06-28 01:25:14 +00:00
global
- i think this fixes the y centering for all resolutions, after testing we can remove lots of unused properties and code
2011-07-01 01:18:47 +00:00
graphics
- i think this fixes the y centering for all resolutions, after testing we can remove lots of unused properties and code
2011-07-01 01:18:47 +00:00
gui
- loads of changes in order to prepare for better input (not using char but SDLKey instead)
2011-06-26 01:55:08 +00:00
main
no fun with fonts
2011-06-29 23:48:48 +00:00
menu
- attempt to bugfix weird map preview for ColdfusionStorm
2011-06-28 23:49:45 +00:00
network
- added extra mutex guard when closing connection slots to try to fix parallel close connections from causing errors.
2011-05-20 19:44:33 +00:00
sound
- performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
2011-03-28 03:54:23 +00:00
type_instances
- added support for multipliers in attack-boost
2011-06-26 07:06:32 +00:00
types
- bugfix for using wrong xml names for min and max hp values for models (now look for names mentioned in forum)
2011-06-30 18:59:58 +00:00
world
- fixed a bug discovered by Elimnator when units are repairing another unit and the other unit morphs need to check of the repairers can still repair the newly morphed unit and if not stop repair
2011-06-30 04:45:17 +00:00
CMakeLists.txt
- bugfix for make install from svn folder structure
2011-06-02 16:18:29 +00:00