SoftCoder
|
02fa995ce3
|
- bugfix when loading last game settings to retain player name
|
2014-01-29 20:26:25 -08:00 |
|
SoftCoder
|
7cae2b53f1
|
- bugfix for windows processing var tags in ini files (was crashing on windows when using the new glest-dev.ini)
|
2014-01-27 20:12:14 -08:00 |
|
SoftCoder
|
e63b3d7499
|
- added support for team unit sharing
|
2014-01-27 14:15:05 -08:00 |
|
SoftCoder
|
dfb6c130ca
|
- additional bugfix when restoring last game settings
|
2014-01-26 19:22:27 -08:00 |
|
SoftCoder
|
d1d6fb2eb1
|
- added validation for platform for internet games
|
2014-01-26 18:12:19 -08:00 |
|
titiger
|
ef8776efbb
|
Only platform is displayed in server table
|
2014-01-26 21:29:35 +01:00 |
|
SoftCoder
|
08af18429d
|
- stubbed out use of xerces as no code was using it any longer. Xerces is no longer a requirement to build, we have been using rapidxml for a long time now. For now the MACRO: WANT_XERCES will build Xerces support into th egame, but it is still not used. We will likely deprecate xerces from megaglest soon.
|
2014-01-25 17:09:52 -08:00 |
|
SoftCoder
|
bbfbc6af0e
|
- Fix reload game to not replace human players
|
2014-01-25 10:07:15 -08:00 |
|
SoftCoder
|
32f0e2cbea
|
- attempt to fix reload game to not replace playernames
|
2014-01-24 23:50:32 -08:00 |
|
SoftCoder
|
0d8b3d6c63
|
- updated so masterserver url does not require trailing / in ini
|
2014-01-24 18:20:01 -08:00 |
|
SoftCoder
|
fe808556bd
|
- added more fields for dev path support.. onlu ico files for linxu left to fix
|
2014-01-24 17:51:06 -08:00 |
|
SoftCoder
|
728dd3aea7
|
- added mutex guards in client connected menu to try to fix thread race bugs
|
2014-01-17 07:56:14 -08:00 |
|
titiger
|
9ea0debc51
|
CameraMoveSpeed can be modified
|
2014-01-11 15:53:53 +01:00 |
|
SoftCoder
|
0bf6d94d3e
|
Merge branch 'master' of github-softcoder-megaglest:MegaGlest/megaglest-source
|
2014-01-08 12:49:25 -08:00 |
|
SoftCoder
|
7d8af94a44
|
- attempt to fix null pointer segfault on masterserver found by tomreyn
|
2014-01-08 12:48:56 -08:00 |
|
titiger
|
2cb45f876f
|
no click on buttons while preview map is in zoomed state
|
2014-01-05 23:56:45 +01:00 |
|
SoftCoder
|
2badd13fd3
|
Merge branch 'master' of github-softcoder-megaglest:MegaGlest/megaglest-source
|
2014-01-03 15:10:59 -08:00 |
|
SoftCoder
|
9026ce161d
|
- bugfixes when user has no internet and published not turned on, do not try to do UPNP.
|
2014-01-03 15:10:30 -08:00 |
|
titiger
|
29f5881ded
|
Just render zoomed map preview and nothing else.
|
2014-01-03 19:19:10 +01:00 |
|
SoftCoder
|
21a12a6c72
|
- added ability to render map preview full screen when user clicks on the map preview. Click anywhere on the fullscreen map to restore.
|
2013-12-30 23:32:06 -08:00 |
|
SoftCoder
|
2c788e074a
|
- fix auto loading scenario from commandline
|
2013-12-30 12:19:10 -08:00 |
|
SoftCoder
|
5c90b9148c
|
- bugfix for saving / loading booleans in a lua table
|
2013-12-30 09:28:25 -08:00 |
|
SoftCoder
|
fda53f47d1
|
- bugfix for loading scenarios with their own techs
- all scenario errors are now caught and shown in a messagebox and game can continue.
|
2013-12-30 02:01:47 -08:00 |
|
SoftCoder
|
b6cd751250
|
- bugfixes on windows platform when some folders and files are missing, do not crash hard.
|
2013-12-27 23:05:20 -08:00 |
|
SoftCoder
|
3bb9da6cdf
|
- removed directsound related references as it has been deprecated since 3.6.0.1
- coverity related fixes
|
2013-12-25 11:42:00 -08:00 |
|
SoftCoder
|
3111b733e2
|
- bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
|
2013-12-24 22:27:44 -08:00 |
|
SoftCoder
|
606aa392c7
|
- added coverity linux script
- a few updates to fix coverity reported issues
|
2013-12-17 23:57:45 -08:00 |
|
SoftCoder
|
e3996ceb92
|
- bugfixes for coverity reported issues
- new bash parameters for build-mg.sh (in prep for coverity automation)
- updated travis build to use new bash param
|
2013-12-17 17:35:51 -08:00 |
|
SoftCoder
|
a56eb83c91
|
- moved map path into config class
- proper render performance calc compare
|
2013-12-16 23:54:33 -08:00 |
|
SoftCoder
|
0b73d3922a
|
- fixed windows build from coverity updates
|
2013-12-14 22:59:32 -08:00 |
|
SoftCoder
|
f269273f07
|
- round #2 of coverity bug fixes
|
2013-12-14 22:37:15 -08:00 |
|
SoftCoder
|
b9d6b38e8f
|
- coverity based bug fixes - round #1
|
2013-12-13 23:04:12 -08:00 |
|
Will
|
6afadafa1e
|
Start to abstract model
|
2013-12-05 16:17:41 +01:00 |
|
SoftCoder
|
f217db38f1
|
- changed to git version stamp
|
2013-11-29 13:13:30 -08:00 |
|
Mark Vejvoda
|
ceb799a66e
|
- attempt to ensure color picking ALWAYS has unique colors
- better handling of scenario's that are missing techtrees
|
2013-11-24 04:44:12 +00:00 |
|
Mark Vejvoda
|
ab64b9343f
|
- updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build.
|
2013-11-19 21:57:28 +00:00 |
|
Mark Vejvoda
|
94684c66a4
|
- code cleanup based on additional gcc warnings
|
2013-11-19 06:56:09 +00:00 |
|
Mark Vejvoda
|
9268aaf279
|
- a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
|
2013-11-19 06:14:06 +00:00 |
|
Mark Vejvoda
|
1dd1b8febb
|
some minor bugfixes (proper variable init, added validation error message)
|
2013-11-16 18:36:54 +00:00 |
|
Mark Vejvoda
|
aa1efb5d3a
|
added a check for missing data in menu
|
2013-11-16 10:02:32 +00:00 |
|
Mark Vejvoda
|
77fba5a65e
|
bugfix for clients that have no data, no need to crash
|
2013-11-16 03:33:13 +00:00 |
|
Mark Vejvoda
|
5db18c76f4
|
bugfix for load games when xml is bad
|
2013-11-14 04:13:40 +00:00 |
|
Mark Vejvoda
|
85799eddc2
|
more user friendly handling of loading corrupt saved game files
|
2013-11-14 03:33:15 +00:00 |
|
Mark Vejvoda
|
ccd6e19683
|
bug fix for font handling of newlines and added unit test
|
2013-11-14 00:23:01 +00:00 |
|
Mark Vejvoda
|
0bc9ed082f
|
attempt bugfix for bad screenshots on saved games
|
2013-11-13 23:37:12 +00:00 |
|
Mark Vejvoda
|
5249ecc45d
|
some code cleanup for xml parsing and loading saved games
|
2013-11-13 22:28:05 +00:00 |
|
Mark Vejvoda
|
4e1c9be664
|
some memory leak cleanup
|
2013-11-13 21:22:56 +00:00 |
|
Mark Vejvoda
|
0557a1195e
|
- added console output for socket errors (lets see if we get this on windows when they slow down)
- fixed missing reload ui items in menu
|
2013-11-12 15:01:37 +00:00 |
|
Mark Vejvoda
|
8ea6235495
|
ensure pre cache crc thread does not interfere with running game
|
2013-11-10 19:47:04 +00:00 |
|
Titus Tscharntke
|
907a95ff8b
|
add "(.7z)"-String to error messages to give people at least an idea why tileset/techtree download is blocked
|
2013-11-09 01:14:32 +00:00 |
|
Mark Vejvoda
|
2c452d3587
|
attempt to use per faction mutexes for safer pathfinding
|
2013-11-08 22:41:17 +00:00 |
|
Mark Vejvoda
|
e75a88b42c
|
updated status textures and alinged the texture position in menus as they were off by 2 pixels
|
2013-11-08 02:50:59 +00:00 |
|
Mark Vejvoda
|
9b097fd911
|
decouple masterserver from network host game settings into two seperate threads
|
2013-11-07 18:39:08 +00:00 |
|
Mark Vejvoda
|
73bf27d76e
|
attempt to fix menu disconnect timeout issues
|
2013-11-07 02:30:23 +00:00 |
|
Titus Tscharntke
|
e689ac8bff
|
"Observer" and "Random" moved to main lang file instead of techtree based translation
|
2013-11-05 23:35:11 +00:00 |
|
Titus Tscharntke
|
7224f134c7
|
hotkey support for scenario list boxes
|
2013-11-05 21:25:51 +00:00 |
|
Mark Vejvoda
|
282feba074
|
bugfix for holding control to set all slots to same control type
|
2013-11-05 19:40:27 +00:00 |
|
Titus Tscharntke
|
7c4c7a142b
|
code cleanup ( too many formatStrings() ...)
|
2013-11-03 21:55:50 +00:00 |
|
Mark Vejvoda
|
f74198129b
|
cleanup the resource multiplier code to be consistent in the menus
|
2013-11-02 22:30:16 +00:00 |
|
Mark Vejvoda
|
9798668789
|
- added player platform to game stats
|
2013-11-02 19:05:59 +00:00 |
|
Mark Vejvoda
|
1d3859ff32
|
- windows x64 updates to get things compiling on vc2012 x64
|
2013-11-02 11:04:52 +00:00 |
|
Mark Vejvoda
|
a716e692c7
|
bugfixes for resource multiplier
|
2013-11-01 19:48:04 +00:00 |
|
Mark Vejvoda
|
e7fb242716
|
small code cleanup from cppcheck
|
2013-11-01 05:43:01 +00:00 |
|
Mark Vejvoda
|
b05c6c1136
|
- handle it more gracefully when user has no techtrees
|
2013-11-01 05:25:55 +00:00 |
|
Mark Vejvoda
|
9128efcfbb
|
bugfix for wrong resource mutliplier in menu
|
2013-11-01 00:23:43 +00:00 |
|
Mark Vejvoda
|
7ad30f92bf
|
- added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
|
2013-10-31 00:57:36 +00:00 |
|
Titus Tscharntke
|
c0a2265f7e
|
ensure that upcase/downcase does not cause unneeded translation beeing displayed in faction listboxes
|
2013-10-29 21:41:45 +00:00 |
|
Mark Vejvoda
|
c04a73017c
|
allow language toggle to switch faction names in menus
|
2013-10-29 21:13:44 +00:00 |
|
Mark Vejvoda
|
d2ba7b163b
|
a little refactoring of function names in language class
|
2013-10-29 06:13:38 +00:00 |
|
Mark Vejvoda
|
dda2f99e01
|
changed network CRC settings to FALSE by default and do NO network CRC checking unless explicity enabled:
For Verbose logging: EnableNetworkGameSynchChecks
For Default Logging: EnableNetworkGameSynchMonitor
|
2013-10-29 01:56:57 +00:00 |
|
Titus Tscharntke
|
0b2d58f03b
|
new icons for network player state
labels can have a texture now
no more player coloring accroding to network state
|
2013-10-27 16:13:27 +00:00 |
|
Titus Tscharntke
|
7f97d94983
|
connect menu should work too now. Lets hope all works ;-)
|
2013-10-25 22:09:19 +00:00 |
|
Titus Tscharntke
|
cc480e6bbd
|
more menu changes ( still work in progress )
|
2013-10-25 19:35:10 +00:00 |
|
Mark Vejvoda
|
ad0fb1d6f7
|
cleaned up code based on feedback from cppcheck
|
2013-10-25 05:45:54 +00:00 |
|
Titus Tscharntke
|
524c0ef2d9
|
new arranged custom menu to get space for translated and untranslated faction names.
( this is work in progress and will be continued the next days.
|
2013-10-24 00:02:08 +00:00 |
|
Titus Tscharntke
|
c4b6bee52b
|
new scenario menu layout
displays folder and translated names of scenarios.
|
2013-10-23 23:20:13 +00:00 |
|
Mark Vejvoda
|
53a557d8d1
|
- fixed mod center image previews in cases where userdata folder was non default
- removed commented out old code
|
2013-10-03 05:44:50 +00:00 |
|
Mark Vejvoda
|
dc503d6340
|
- attempt to see if this makes stability better
|
2013-10-02 20:22:10 +00:00 |
|
Mark Vejvoda
|
63ed244de2
|
- attempt to fix additional oos issues
|
2013-09-27 00:14:54 +00:00 |
|
Mark Vejvoda
|
37c2ace11a
|
- rollback last commit
|
2013-09-26 16:37:32 +00:00 |
|
Mark Vejvoda
|
7349a1f126
|
- attempt to convert use of more floats to double
|
2013-09-25 15:40:19 +00:00 |
|
Mark Vejvoda
|
11471243ea
|
- implement ability to toggle off verbose and normal network crc mode via ini entries:
EnableNetworkGameSynchChecks
EnableNetworkGameSynchMonitor
|
2013-09-24 19:35:35 +00:00 |
|
Titus Tscharntke
|
416ccaae4b
|
Shadow intensity can be set in video options.
Tilesets can set their own default shadow intensity with <shadow-intensity value="0.3"/>.
ShadowAlpha is beeing removed form ini files
|
2013-09-22 00:51:47 +00:00 |
|
Mark Vejvoda
|
f344aac3f8
|
- load-scenarios now alsways takes physical folder name of the scenario
|
2013-09-19 06:56:50 +00:00 |
|
Mark Vejvoda
|
ab413f1d0c
|
small code cleanup from cppcheck
|
2013-09-19 06:32:47 +00:00 |
|
Mark Vejvoda
|
d4a6645a4d
|
- more code cleanup and game lobby force refresh bugfix when data changes
|
2013-09-19 01:19:36 +00:00 |
|
Mark Vejvoda
|
8a50dbd671
|
- on reload game check ini setting for crc network checks
|
2013-09-18 21:43:25 +00:00 |
|
Mark Vejvoda
|
b5e26070b1
|
- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
|
2013-09-12 03:33:43 +00:00 |
|
Titus Tscharntke
|
5747a36394
|
smaller button with clicksound for "next hint"
|
2013-06-25 22:44:57 +00:00 |
|
Titus Tscharntke
|
5a25c094db
|
unblock button always visible ( if a network game )
|
2013-06-25 20:39:15 +00:00 |
|
Mark Vejvoda
|
a689dd58a4
|
force crc refresh for both client and server when mismatched
|
2013-06-24 23:36:03 +00:00 |
|
Mark Vejvoda
|
15582c046f
|
allow headless admin to change techtree translation setting
|
2013-06-23 05:37:47 +00:00 |
|
Mark Vejvoda
|
c88c631010
|
bugfix to force server to refresh CRC if client has different CRC
|
2013-06-23 05:23:02 +00:00 |
|
Titus Tscharntke
|
511ba5134f
|
default selection is colorpicking now
|
2013-06-20 21:42:01 +00:00 |
|
Mark Vejvoda
|
3696c3b9d4
|
bugfix for error when changing resource multiplier lower than 0.5
|
2013-06-20 19:18:29 +00:00 |
|
Mark Vejvoda
|
06c3186466
|
client can now see if techtree translated setting shows
|
2013-06-19 01:03:51 +00:00 |
|
Mark Vejvoda
|
075293de09
|
fixed names showing in lobby menu to be properly formatted
|
2013-06-16 01:14:04 +00:00 |
|
Mark Vejvoda
|
1b3ee1503b
|
code cleanup from cppcheck
|
2013-06-15 01:43:44 +00:00 |
|
Mark Vejvoda
|
7a6b59ddb1
|
added translatable factions to custom menu
|
2013-06-13 21:20:55 +00:00 |
|
Mark Vejvoda
|
0ead6a36dc
|
full support for translated techtrees
|
2013-06-13 08:55:48 +00:00 |
|
Mark Vejvoda
|
a8662c8b31
|
updated menus to display translated tech name
|
2013-06-13 01:37:15 +00:00 |
|
Mark Vejvoda
|
aa63d07497
|
disable joining in progress games for release (controlled by optional setting EnableJoinInProgressGame=true)
|
2013-06-10 20:08:03 +00:00 |
|
Mark Vejvoda
|
9a7fba2842
|
bugfix for custom about screen texture
|
2013-06-07 22:27:09 +00:00 |
|
Mark Vejvoda
|
58ebee280d
|
added custom credits ability for Ishmaru
|
2013-06-07 20:36:07 +00:00 |
|
Mark Vejvoda
|
7aca6c73c7
|
bugfix to allow changing of texture compression
|
2013-06-07 18:34:55 +00:00 |
|
Mark Vejvoda
|
e44420f9c9
|
joining player can only click play now once
|
2013-06-07 00:29:29 +00:00 |
|
Mark Vejvoda
|
462524bcae
|
attempt to fix titi's segfault when reloading and exiting custom menu
|
2013-06-06 23:57:21 +00:00 |
|
Mark Vejvoda
|
ed00d9ad8b
|
hide player status when joining in progress game
|
2013-06-06 14:38:55 +00:00 |
|
Mark Vejvoda
|
09b6c1c1b1
|
bugfix to change title when joining in progress game
|
2013-06-05 20:25:14 +00:00 |
|
Mark Vejvoda
|
ac24630573
|
bugfix to properly shutdown masterserver thread
|
2013-06-04 18:40:37 +00:00 |
|
Mark Vejvoda
|
2e2f16e3bc
|
bugfix for missing data to not show console error on server
|
2013-06-03 19:55:34 +00:00 |
|
Mark Vejvoda
|
6e6a70aab0
|
fix progress bar for downloading saved games
|
2013-06-02 05:01:28 +00:00 |
|
Mark Vejvoda
|
a7269de8f6
|
fix the filename shown when downloading saved game for join in progress
|
2013-06-01 23:55:21 +00:00 |
|
Mark Vejvoda
|
d4568f1bdd
|
fixed connection segfault on i386 platform
|
2013-06-01 18:07:06 +00:00 |
|
Mark Vejvoda
|
68456111b4
|
tracking down bug on i386 platform
|
2013-06-01 17:56:38 +00:00 |
|
Mark Vejvoda
|
92bc5c6e12
|
tracking down bug on i386 platform
|
2013-06-01 17:51:42 +00:00 |
|
Mark Vejvoda
|
0df2e19e10
|
tracking down bug on i386 platform
|
2013-06-01 17:40:34 +00:00 |
|
Mark Vejvoda
|
e809080d0f
|
tracking down bug on i386 platform
- comment titi's model debug output
|
2013-06-01 17:23:51 +00:00 |
|
Mark Vejvoda
|
22eb5cc4d4
|
attempt to fix a thread bug when starting a game
|
2013-06-01 06:28:03 +00:00 |
|
Mark Vejvoda
|
7f88d866c1
|
attempt to fix a thread bug when starting a game
|
2013-06-01 06:07:14 +00:00 |
|
Mark Vejvoda
|
4af65d1e19
|
added unique playerid for every client
|
2013-06-01 02:31:12 +00:00 |
|
Mark Vejvoda
|
27c0141b34
|
fixed headless admin button for player status changes
|
2013-05-31 19:32:20 +00:00 |
|
Mark Vejvoda
|
761fc44f14
|
reprompt to download missing data after 7 seconds if the user is still misisng game data
|
2013-05-31 19:05:34 +00:00 |
|
Mark Vejvoda
|
4efc2f9cea
|
try to make world synch logging not use translated unit names
|
2013-05-31 15:33:01 +00:00 |
|
Mark Vejvoda
|
831bbda6c9
|
better error handling for game / scenario loading problems (like bad xml)
|
2013-05-28 15:42:54 +00:00 |
|
Mark Vejvoda
|
93caf14362
|
attempt to fix out of synch of join in progress game
|
2013-05-27 08:26:01 +00:00 |
|
Mark Vejvoda
|
2c1b181bc7
|
a bunch more code cleanup from cppcheck
|
2013-05-26 06:03:32 +00:00 |
|
Mark Vejvoda
|
f84cf5c216
|
attempt to fix resume game
|
2013-05-26 03:35:31 +00:00 |
|
Mark Vejvoda
|
c932965d9e
|
correct click sound for a bunch of menu buttons
|
2013-05-26 02:44:36 +00:00 |
|
Mark Vejvoda
|
7cd6dfbdca
|
bugfixes for loading saved games with bad data or wrong game version
|
2013-05-25 08:02:07 +00:00 |
|
Mark Vejvoda
|
3746bf4f11
|
bugfix to properly close socket when connected client leaves game lobby
|
2013-05-23 07:12:29 +00:00 |
|
Mark Vejvoda
|
497dac4189
|
move cancel and download and progrress bars to right align in UI
|
2013-05-23 06:11:46 +00:00 |
|
Mark Vejvoda
|
5b664fb1a2
|
- bugfix for transifex tutorial download files now loaded into UI
- updated each thread to provide its name
|
2013-05-21 20:28:42 +00:00 |
|
Titus Tscharntke
|
218c540bea
|
In graphics option new screenmodes are "tested" now.
Animate only a given number of objects in tilesets.
|
2013-05-19 12:30:10 +00:00 |
|
Mark Vejvoda
|
7966422582
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attempt to fix segfaults discovered during testing
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2013-05-18 05:57:22 +00:00 |
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Mark Vejvoda
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d8c7ccec9d
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fixed main menu center of images
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2013-05-17 09:31:47 +00:00 |
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Mark Vejvoda
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748763f0f1
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code cleanup based on cppcheck results
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2013-05-17 05:21:14 +00:00 |
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Mark Vejvoda
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c55b9c3ffe
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code cleanup based on cppcheck results
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2013-05-17 05:01:23 +00:00 |
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Mark Vejvoda
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2fd5c2241e
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code cleanup based on cppcheck results
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2013-05-17 04:06:39 +00:00 |
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Mark Vejvoda
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8408526b12
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code cleanup based on cppcheck results
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2013-05-17 03:59:34 +00:00 |
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Tom Reynolds
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280a00dc35
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* Proper localization for Titi's "newbie" warning
* Fix typo in Linux build script
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2013-05-05 12:06:31 +00:00 |
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Mark Vejvoda
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c34169d19d
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bugfix, do not reset selected factions if there is only 1 techtree
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2013-05-05 05:35:12 +00:00 |
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Mark Vejvoda
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0f7f2ae287
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lineup ui for pause for lag
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2013-05-04 06:09:00 +00:00 |
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Mark Vejvoda
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5370729ce1
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bugfix to close irc client down quickly when exiting application.
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2013-05-03 23:11:57 +00:00 |
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Mark Vejvoda
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348993853f
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bugfix for crc checking when data is toggled and user downloads somethign different
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2013-05-03 06:25:38 +00:00 |
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Mark Vejvoda
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dc27d02972
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bugfix to not crash when loading corrupt scenarios
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2013-05-03 06:03:54 +00:00 |
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Titus Tscharntke
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775b351bc2
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more space in options menues ( gfx menu will follow later )
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2013-05-02 22:35:54 +00:00 |
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Mark Vejvoda
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c30d78ff74
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saved games for rejoining in progress games saves to .zip and sends that to clients.
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2013-05-01 20:56:19 +00:00 |
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Mark Vejvoda
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480c77949c
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bugfix for crc checking after download of missing content and server changes to different data then the data downloaded
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2013-05-01 04:57:41 +00:00 |
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Mark Vejvoda
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ec8d98f3c9
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bugfix, restore human playername when reloading last game settings
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2013-05-01 00:44:29 +00:00 |
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Mark Vejvoda
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c19065ebd0
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bugfix for rain particles when loading keyboard setup in game (and memory cleanup)
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2013-04-30 06:17:30 +00:00 |
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Titus Tscharntke
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b5aeb02d22
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return button returned to wrong menu
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2013-04-21 23:41:06 +00:00 |
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Titus Tscharntke
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1884fc5653
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new options menu(s)
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2013-04-21 17:04:36 +00:00 |
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Titus Tscharntke
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7a39fae6d0
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message box shows up if player name is set to "newbie"
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2013-04-03 16:17:14 +00:00 |
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Mark Vejvoda
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16d25210e4
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- make client use less CPU for network games
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2013-03-13 21:32:48 +00:00 |
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Mark Vejvoda
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560ed46cc0
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- more bugfixes for slot switching and joining in progress games
- disallow server to toggle pause state when client is joining
- fix dmp extension on linux
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2013-03-06 14:29:49 +00:00 |
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Mark Vejvoda
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2d2ec9afac
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- allow the game to be published if it allow in game joining
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2013-03-01 17:21:58 +00:00 |
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Mark Vejvoda
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c6e3fd1156
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- avoid double joining a game in progress
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2013-03-01 15:56:00 +00:00 |
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Mark Vejvoda
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e4235cc551
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- attempt to further stabilize joining in progress games
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2013-02-27 06:46:42 +00:00 |
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Mark Vejvoda
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45dc4c0e5d
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- updates to join in progress game, and now allow for switching slots
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2013-02-16 19:11:36 +00:00 |
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Mark Vejvoda
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b38f6b20a1
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- updates to join in progress game, and now allow for switching slots
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2013-02-16 10:07:36 +00:00 |
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Mark Vejvoda
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9d19ff2b57
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- added the first draft of joining games in progress
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2013-02-15 18:25:10 +00:00 |
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Mark Vejvoda
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c0fe242504
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- allow for translated names to be shown for tutorials and scenarios in selection menu
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2013-02-12 02:10:00 +00:00 |
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Mark Vejvoda
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5fd8b121a9
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- allow for multiple preview / loading / hud textures for different resolutions
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2013-02-11 23:43:30 +00:00 |
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Titus Tscharntke
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41671ac997
|
frustRum ->frustum
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2013-02-11 22:51:36 +00:00 |
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Mark Vejvoda
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50e64e9564
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- scenario description patch applied from Muwuum
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2013-02-09 07:17:10 +00:00 |
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Mark Vejvoda
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f87b8b6ee2
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- updated code to protect against null pointers and uninitialized values and threading issues
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2013-02-04 08:30:43 +00:00 |
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Mark Vejvoda
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8dc637527a
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- tighten up code.. ensure pointers set to null after delete, etc
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2013-02-01 17:25:49 +00:00 |
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Mark Vejvoda
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6acf5e9e67
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- attempt to fix ftpclient error on shutdown shown by nig
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2013-01-29 00:10:27 +00:00 |
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Titus Tscharntke
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d6c5c2ac0e
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non transparent faction preview
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2013-01-27 22:10:59 +00:00 |
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Titus Tscharntke
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c5dd29f4ff
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new way to define the selectionType. No more use of EnableColorPicking and so on!
allowed values are: selectbuf color frustrum
Default is selectbuf again as Colorpicking still makes trouble.
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2013-01-27 22:10:24 +00:00 |
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Titus Tscharntke
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8399ed2c6a
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bugfix for selectType in options
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2013-01-24 22:52:34 +00:00 |
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Titus Tscharntke
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d2ee2cfdc8
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FrustumPicking in ingame options
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2013-01-24 20:02:14 +00:00 |
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Titus Tscharntke
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4cc9240996
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selection type in options
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2013-01-24 00:29:20 +00:00 |
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Mark Vejvoda
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7ecc7325ac
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- trying to trace nig's crash (more debug info and safer code)
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2013-01-23 14:51:28 +00:00 |
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Mark Vejvoda
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9c14ee0aec
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- on game start close non authenticated players who are connected
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2013-01-12 00:09:25 +00:00 |
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Mark Vejvoda
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31f599aa8f
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- attempt to fix bug reported by tomereyn: http://glest.org/glest_board/index.php?topic=8842.0;topicseen
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2013-01-09 17:43:35 +00:00 |
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Mark Vejvoda
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1018d85769
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- bugfix to save and close options menu when ok is clicked
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2013-01-03 01:55:11 +00:00 |
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Mark Vejvoda
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46869536bb
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- allow changing screen resolution and fullscreen mode in options menu with confirmation
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2013-01-01 10:18:42 +00:00 |
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Mark Vejvoda
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9275debe2d
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- allow changes to video resolution and fullscreen mode without restart
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2013-01-01 02:24:23 +00:00 |
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Mark Vejvoda
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56dc004119
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- added fribidi for opensuse and fedora
- allow loading saved games on older versions if version are compatible
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2012-12-29 21:31:54 +00:00 |
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Mark Vejvoda
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0254b067b3
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- attempt to fix headless admin user quick change not getting to other network players before game start.
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2012-12-26 07:32:24 +00:00 |
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Mark Vejvoda
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c3ff9973d9
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- fixed screenshots so holding shift ignores the screenshot key
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2012-11-20 01:12:07 +00:00 |
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Mark Vejvoda
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f7ebba0301
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- when changing playername, we reset the irc client connection when entering the internet lobby
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2012-11-19 21:56:21 +00:00 |
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Mark Vejvoda
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a74295733d
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- attempt to leave irc channel in cases where the client thread is shutting down for unknown reasons
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2012-11-19 17:17:50 +00:00 |
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Mark Vejvoda
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e54aabd713
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- bugfix for user in verbose mode with missing map
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2012-11-19 05:27:16 +00:00 |
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Titus Tscharntke
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89329a0928
|
SHIFT+<letter>+listbox arrow to jump to that letter in a list ( for menu_state_connected too )
Still trouble with screenshots when trying to navigate with shift+e+listbox
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2012-11-17 01:04:04 +00:00 |
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Mark Vejvoda
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d9b624dbb8
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- fixed spelling mistake in variable name
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2012-11-15 08:16:08 +00:00 |
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Mark Vejvoda
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4a0617b12c
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- ripped out a lot of unused code dealing with utf8
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2012-11-15 08:12:40 +00:00 |
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Mark Vejvoda
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d0006db4a1
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- updated for debian compliance
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2012-11-15 07:50:43 +00:00 |
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Titus Tscharntke
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dc88090b5d
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no screenshots when using hotkeys for listboxes
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2012-11-14 23:51:18 +00:00 |
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Mark Vejvoda
|
8ba5524f35
|
- updated error handling to be more flexible so we can display better error details (like bad tga file, etc)
|
2012-11-10 23:19:42 +00:00 |
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Mark Vejvoda
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35f6a6665b
|
- attempt to keep irc connection and just join / leave the irc channel as required to speed up irc in the lobby
|
2012-11-10 09:22:28 +00:00 |
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Mark Vejvoda
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ff58a868b3
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- attempt to bugfix windows using proper printf syntax for data types
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2012-11-10 06:37:23 +00:00 |
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Mark Vejvoda
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e3a7aedd5c
|
- headless server now supports lan option
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2012-11-09 21:50:01 +00:00 |
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Mark Vejvoda
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cc8b983b99
|
- stop internet lobby chat from overflowing into other UI elements
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2012-11-09 18:09:32 +00:00 |
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Mark Vejvoda
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0e0aa52f17
|
- add more info in keyboard screen
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2012-11-09 17:27:45 +00:00 |
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Mark Vejvoda
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51ca2ccc91
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- some cleanup of the irc code
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2012-11-09 07:09:53 +00:00 |
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Mark Vejvoda
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b168f450b5
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- scrollbar patch applied from cygal / quentin --> Thanks
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2012-11-02 20:07:50 +00:00 |
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Tom Reynolds
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f128d40def
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More space, lesser parantheses for 'headless' prefix on server title
|
2012-11-02 17:48:25 +00:00 |
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