Mark Vejvoda
|
282feba074
|
bugfix for holding control to set all slots to same control type
|
2013-11-05 19:40:27 +00:00 |
|
Mark Vejvoda
|
345907fc18
|
attempt to make win64 faster by using avx (as opposed to sse2)
|
2013-11-05 06:31:48 +00:00 |
|
Mark Vejvoda
|
b190968e6b
|
- bugfix for save / restore game (spelling mistake)
- vc++ warning fixes
|
2013-11-04 19:16:28 +00:00 |
|
Mark Vejvoda
|
c6b42e4bf6
|
bugfixes in win64 for exception handling
|
2013-11-04 17:42:48 +00:00 |
|
Mark Vejvoda
|
1134ad399d
|
- added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis
|
2013-11-04 07:21:04 +00:00 |
|
Titus Tscharntke
|
7c4c7a142b
|
code cleanup ( too many formatStrings() ...)
|
2013-11-03 21:55:50 +00:00 |
|
Titus Tscharntke
|
d3d8623a2d
|
default values for faction names and techtrees should be "formatted" to avoid confusion in menus
|
2013-11-03 21:38:39 +00:00 |
|
Mark Vejvoda
|
8b5e681ae5
|
updated for vc++ 2012 x64 compile
|
2013-11-03 01:51:20 +00:00 |
|
Mark Vejvoda
|
3fb957a13e
|
more vc++ compiler warning cleanup
|
2013-11-02 22:58:00 +00:00 |
|
Mark Vejvoda
|
f74198129b
|
cleanup the resource multiplier code to be consistent in the menus
|
2013-11-02 22:30:16 +00:00 |
|
Mark Vejvoda
|
6f5d641476
|
comment out http request output
|
2013-11-02 19:07:00 +00:00 |
|
Mark Vejvoda
|
9798668789
|
- added player platform to game stats
|
2013-11-02 19:05:59 +00:00 |
|
Mark Vejvoda
|
1d3859ff32
|
- windows x64 updates to get things compiling on vc2012 x64
|
2013-11-02 11:04:52 +00:00 |
|
Mark Vejvoda
|
a061289c1c
|
added null check in case typedef foudn a bug
|
2013-11-01 21:47:14 +00:00 |
|
Mark Vejvoda
|
e3a8ee6d2f
|
add playerid to game stats so we canprovide historical stats for unique players
|
2013-11-01 21:31:55 +00:00 |
|
Mark Vejvoda
|
a716e692c7
|
bugfixes for resource multiplier
|
2013-11-01 19:48:04 +00:00 |
|
Mark Vejvoda
|
d24da2f7b5
|
updated masterserver stats so we DO NOT update slot counts after game is won
|
2013-11-01 14:38:28 +00:00 |
|
Mark Vejvoda
|
2612774078
|
a few small performance improvements based on perf tool
|
2013-11-01 06:42:57 +00:00 |
|
Mark Vejvoda
|
e7fb242716
|
small code cleanup from cppcheck
|
2013-11-01 05:43:01 +00:00 |
|
Mark Vejvoda
|
9ef8076429
|
bugfix to ensure we set headless mode at game start so it can be saved on masterserver
|
2013-11-01 05:31:15 +00:00 |
|
Mark Vejvoda
|
b05c6c1136
|
- handle it more gracefully when user has no techtrees
|
2013-11-01 05:25:55 +00:00 |
|
Mark Vejvoda
|
9128efcfbb
|
bugfix for wrong resource mutliplier in menu
|
2013-11-01 00:23:43 +00:00 |
|
Mark Vejvoda
|
ed4444a6da
|
check if this fixes techtree name bug
|
2013-10-31 20:12:49 +00:00 |
|
Mark Vejvoda
|
5c71ebcf0e
|
check if this fixes techtree name bug
|
2013-10-31 19:45:03 +00:00 |
|
Mark Vejvoda
|
e008754581
|
check if this fixes techtree name bug
|
2013-10-31 18:32:26 +00:00 |
|
Mark Vejvoda
|
b71ec8447e
|
see if this helps titi with tech names
|
2013-10-31 14:09:27 +00:00 |
|
Mark Vejvoda
|
77b9cbfb1d
|
updated to set game stats before exit game check
|
2013-10-31 04:43:25 +00:00 |
|
Mark Vejvoda
|
7ad30f92bf
|
- added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
|
2013-10-31 00:57:36 +00:00 |
|
Titus Tscharntke
|
c0a2265f7e
|
ensure that upcase/downcase does not cause unneeded translation beeing displayed in faction listboxes
|
2013-10-29 21:41:45 +00:00 |
|
Mark Vejvoda
|
af135e6ad5
|
code cleanup
|
2013-10-29 21:35:04 +00:00 |
|
Mark Vejvoda
|
7011d49868
|
popup language menu now shows native and english version of language name
|
2013-10-29 21:32:19 +00:00 |
|
Mark Vejvoda
|
c04a73017c
|
allow language toggle to switch faction names in menus
|
2013-10-29 21:13:44 +00:00 |
|
Mark Vejvoda
|
958872cacf
|
bugfix for translations for techtree
|
2013-10-29 20:24:23 +00:00 |
|
Titus Tscharntke
|
dea351095c
|
no more crashes for hotkey based selections in listboxes without translation.
|
2013-10-29 19:11:36 +00:00 |
|
Mark Vejvoda
|
0c00b49995
|
more lang class code cleanup and better caching of techtree strings
|
2013-10-29 17:28:29 +00:00 |
|
Mark Vejvoda
|
d2ba7b163b
|
a little refactoring of function names in language class
|
2013-10-29 06:13:38 +00:00 |
|
Mark Vejvoda
|
dda2f99e01
|
changed network CRC settings to FALSE by default and do NO network CRC checking unless explicity enabled:
For Verbose logging: EnableNetworkGameSynchChecks
For Default Logging: EnableNetworkGameSynchMonitor
|
2013-10-29 01:56:57 +00:00 |
|
Mark Vejvoda
|
957fe2d09b
|
cleanup of show message code for headless mode
|
2013-10-28 18:58:15 +00:00 |
|
Mark Vejvoda
|
8bbcdfbdb3
|
attempt to have mg shutdown cleanly when opengl version is too low
|
2013-10-28 18:27:51 +00:00 |
|
Mark Vejvoda
|
cc4f4aaa37
|
- attempt to improve performance when crc logging is disabled
|
2013-10-28 04:57:55 +00:00 |
|
Titus Tscharntke
|
35b8251bef
|
changed version number to avoid beta1 people joining svn test games
|
2013-10-27 16:17:20 +00:00 |
|
Titus Tscharntke
|
0b2d58f03b
|
new icons for network player state
labels can have a texture now
no more player coloring accroding to network state
|
2013-10-27 16:13:27 +00:00 |
|
Mark Vejvoda
|
539df3a854
|
-- attempt to fix another oos issue detected
|
2013-10-26 07:02:32 +00:00 |
|
Titus Tscharntke
|
7f97d94983
|
connect menu should work too now. Lets hope all works ;-)
|
2013-10-25 22:09:19 +00:00 |
|
Titus Tscharntke
|
cc480e6bbd
|
more menu changes ( still work in progress )
|
2013-10-25 19:35:10 +00:00 |
|
Mark Vejvoda
|
ad0fb1d6f7
|
cleaned up code based on feedback from cppcheck
|
2013-10-25 05:45:54 +00:00 |
|
Titus Tscharntke
|
524c0ef2d9
|
new arranged custom menu to get space for translated and untranslated faction names.
( this is work in progress and will be continued the next days.
|
2013-10-24 00:02:08 +00:00 |
|
Titus Tscharntke
|
c4b6bee52b
|
new scenario menu layout
displays folder and translated names of scenarios.
|
2013-10-23 23:20:13 +00:00 |
|
Titus Tscharntke
|
49451e1184
|
listboxes are rendered with dark background.
listboxes can be "leftControlled"
|
2013-10-23 23:11:18 +00:00 |
|
Titus Tscharntke
|
ea92fce58d
|
little bugfix for last checkin
|
2013-10-23 20:33:00 +00:00 |
|
Titus Tscharntke
|
5c419a2713
|
Extended console is rendered with dark background
|
2013-10-23 20:23:21 +00:00 |
|
Mark Vejvoda
|
d2f2b26739
|
bugfix for slow crc issue detected, was not clearing a buffer, but network crc should play fine now.
|
2013-10-21 06:30:25 +00:00 |
|
Mark Vejvoda
|
a17068165f
|
try to see if this makes disabled network crc checking more performance freindly
|
2013-10-20 20:06:19 +00:00 |
|
Mark Vejvoda
|
a4a32fc4fe
|
- added more crc checking info to track oos
|
2013-10-19 21:12:08 +00:00 |
|
Mark Vejvoda
|
5f97f0cb57
|
- updated arm based network protocol to include new network crc in game values
|
2013-10-19 03:11:25 +00:00 |
|
Mark Vejvoda
|
5f8ccd5115
|
tracking down oos
|
2013-10-18 18:16:09 +00:00 |
|
Mark Vejvoda
|
9224a7e242
|
- attempt to fix crc file bug
|
2013-10-18 15:47:17 +00:00 |
|
Mark Vejvoda
|
23552eb1a7
|
- bugfix for particles CRC calculation for oos
|
2013-10-18 04:55:29 +00:00 |
|
Mark Vejvoda
|
83055456d2
|
- added more crc capture data to track down oos
|
2013-10-17 06:36:28 +00:00 |
|
Mark Vejvoda
|
23963e537d
|
- do not print out crc log info if disabled
|
2013-10-17 03:30:18 +00:00 |
|
Mark Vejvoda
|
a830fa168a
|
- bugfix for cliffs
|
2013-10-17 03:11:39 +00:00 |
|
Mark Vejvoda
|
fb276d1dd7
|
- added more crc logging to detect oos location
|
2013-10-17 02:49:25 +00:00 |
|
Mark Vejvoda
|
37a53c114a
|
- attempt to detect oos by adding more crc and log info
|
2013-10-14 02:35:42 +00:00 |
|
Mark Vejvoda
|
e31192db9f
|
- added support for morph command type to use:
<replace-storage value="true" />
|
2013-10-11 02:15:49 +00:00 |
|
Mark Vejvoda
|
8e2da49b84
|
- added another item to crc check to try to track out of synch
|
2013-10-10 04:06:49 +00:00 |
|
Mark Vejvoda
|
42912e0b74
|
- applied patch to allow tilesets to not force random object placement
|
2013-10-08 04:36:21 +00:00 |
|
Mark Vejvoda
|
c1305bdd1b
|
- add more crc log info for oos
|
2013-10-06 06:59:15 +00:00 |
|
Mark Vejvoda
|
ebcbaafc0d
|
re-enable some hitpoint tracking for crc checks
|
2013-10-03 20:04:55 +00:00 |
|
Mark Vejvoda
|
ada8810666
|
added support for properly named attack-strength tag (and keep support for old name)
|
2013-10-03 14:51:26 +00:00 |
|
Mark Vejvoda
|
53a557d8d1
|
- fixed mod center image previews in cases where userdata folder was non default
- removed commented out old code
|
2013-10-03 05:44:50 +00:00 |
|
Mark Vejvoda
|
9e60723296
|
revert most doubles back to float and truncate at 6 decimals
|
2013-10-03 00:17:51 +00:00 |
|
Titus Tscharntke
|
b38e7cb054
|
and one more "int" which should be "float" ( at the moment )
|
2013-10-02 22:31:04 +00:00 |
|
Titus Tscharntke
|
a83eb9baba
|
size and sizeNoEnergy were int instead of float. Thats why there were no more particles anymore in some cases.
|
2013-10-02 22:19:17 +00:00 |
|
Mark Vejvoda
|
dc503d6340
|
- attempt to see if this makes stability better
|
2013-10-02 20:22:10 +00:00 |
|
Mark Vejvoda
|
ee6eadb0d8
|
print warning if techtree is missing factions
|
2013-09-30 22:12:35 +00:00 |
|
Mark Vejvoda
|
de8b083329
|
- attempt to fix additional oos issues
|
2013-09-30 17:38:26 +00:00 |
|
Mark Vejvoda
|
dc944b2a79
|
- attempt to fix additional oos issues
|
2013-09-28 16:54:32 +00:00 |
|
Mark Vejvoda
|
8b8267400a
|
- attempt to fix additional oos issues
|
2013-09-28 16:53:20 +00:00 |
|
Mark Vejvoda
|
939e88ce38
|
- attempt to fix additional oos issues
|
2013-09-28 07:10:25 +00:00 |
|
Mark Vejvoda
|
111523f60b
|
- corrected game shutdown to do quit logic only once
|
2013-09-28 06:40:26 +00:00 |
|
Mark Vejvoda
|
9967df316c
|
- attempt to fix additional oos issues
|
2013-09-28 05:06:04 +00:00 |
|
Mark Vejvoda
|
91b7803270
|
- attempt to fix additional oos issues
|
2013-09-28 03:10:37 +00:00 |
|
Mark Vejvoda
|
6b59cb0bcc
|
- attempt to fix additional oos issues
|
2013-09-27 04:45:53 +00:00 |
|
Mark Vejvoda
|
63ed244de2
|
- attempt to fix additional oos issues
|
2013-09-27 00:14:54 +00:00 |
|
Mark Vejvoda
|
a73cf8470b
|
attempt to fix attack particle calculation for oos issue
|
2013-09-26 19:36:24 +00:00 |
|
Mark Vejvoda
|
37c2ace11a
|
- rollback last commit
|
2013-09-26 16:37:32 +00:00 |
|
Mark Vejvoda
|
7349a1f126
|
- attempt to convert use of more floats to double
|
2013-09-25 15:40:19 +00:00 |
|
Mark Vejvoda
|
525e0da652
|
- change a bunch of floats to double and remove path from particle texture
|
2013-09-25 00:17:11 +00:00 |
|
Mark Vejvoda
|
11471243ea
|
- implement ability to toggle off verbose and normal network crc mode via ini entries:
EnableNetworkGameSynchChecks
EnableNetworkGameSynchMonitor
|
2013-09-24 19:35:35 +00:00 |
|
Mark Vejvoda
|
c9b3284aeb
|
bugfix for particle cleanup
|
2013-09-24 04:29:53 +00:00 |
|
Mark Vejvoda
|
875eb95790
|
bugfix for particle cleanup
|
2013-09-24 03:44:15 +00:00 |
|
Mark Vejvoda
|
f66a0834c9
|
try to cleanup possible memory issue
|
2013-09-23 22:25:38 +00:00 |
|
Mark Vejvoda
|
3a6544a257
|
attempt for big cleanup of out of synch issues, please test!
|
2013-09-23 17:16:34 +00:00 |
|
Titus Tscharntke
|
440ec7dd7e
|
shadow intensity with better performance
|
2013-09-22 13:55:20 +00:00 |
|
Titus Tscharntke
|
416ccaae4b
|
Shadow intensity can be set in video options.
Tilesets can set their own default shadow intensity with <shadow-intensity value="0.3"/>.
ShadowAlpha is beeing removed form ini files
|
2013-09-22 00:51:47 +00:00 |
|
Mark Vejvoda
|
836e61d5d6
|
loggging fixes for language specific info (use english always)
|
2013-09-21 20:50:58 +00:00 |
|
Mark Vejvoda
|
1633a80b69
|
- additional cleanup of crc logging (remove highlight value)
- add a bit more info to crc related to upgrades
|
2013-09-21 06:06:48 +00:00 |
|
Mark Vejvoda
|
fd1e5f893a
|
try to use double instead of float for timed unit particles
|
2013-09-21 00:32:17 +00:00 |
|
Mark Vejvoda
|
123a329baf
|
separate problematic code to see where the segfault happens
|
2013-09-21 00:11:34 +00:00 |
|
Mark Vejvoda
|
30913d9ae1
|
- see if this regular game crc checking every 20th frame is ok for performance
|
2013-09-21 00:02:36 +00:00 |
|