Commit Graph

3022 Commits

Author SHA1 Message Date
Mark Vejvoda
0a0e3f408a - added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true 2013-11-13 07:56:19 +00:00
Mark Vejvoda
0557a1195e - added console output for socket errors (lets see if we get this on windows when they slow down)
- fixed missing reload ui items in menu
2013-11-12 15:01:37 +00:00
Mark Vejvoda
41083f9f32 small cpp check cleanup 2013-11-12 02:30:26 +00:00
Mark Vejvoda
7f5d35ef0f - do not validate null fire particle 2013-11-12 01:00:03 +00:00
Mark Vejvoda
feedde5f61 - streamlining fog of war unit cache 2013-11-11 22:11:13 +00:00
Mark Vejvoda
6705a346ef attempt to squeeze a bit more performance 2013-11-11 19:33:25 +00:00
Mark Vejvoda
07ac33ec99 bugfix for performance enhancement 2013-11-11 18:34:51 +00:00
Mark Vejvoda
c98a09b905 attempt to squeeze a bit more performance 2013-11-11 18:09:00 +00:00
Mark Vejvoda
9625bd77a4 - attempt ot get fine details of performance bottlenecks
- attempt to improve performance a bit
2013-11-11 08:28:15 +00:00
Mark Vejvoda
f1abe148ea - bugfix for background crc thread shutdown
- more performance monitoring and better output of only warnings
2013-11-11 04:46:49 +00:00
Mark Vejvoda
8a7f686e33 updated to warn on console when performance is showing poor 2013-11-11 04:08:10 +00:00
Mark Vejvoda
d2494605e9 made performance info viewable by toggle key 2013-11-11 03:34:42 +00:00
Mark Vejvoda
ed94e9578c added performance info for various game sections using: ShowInGamePerformance=true 2013-11-11 01:42:27 +00:00
Mark Vejvoda
d32de80491 bugfix for precache crc thread unpause on game end 2013-11-10 21:55:22 +00:00
Mark Vejvoda
e712f307c3 attempt to see if removing this mutex is stable and improves performance 2013-11-10 19:49:02 +00:00
Mark Vejvoda
8ea6235495 ensure pre cache crc thread does not interfere with running game 2013-11-10 19:47:04 +00:00
Mark Vejvoda
2d4cf315f6 attempt to fix performance issue with pathfinder and mutexes 2013-11-10 07:25:52 +00:00
Mark Vejvoda
597feb452f fix warnings from vc++ 2013-11-10 05:27:59 +00:00
Mark Vejvoda
ebaa8ced1a - ensure mutexes are properly protecting shared data in pathfinder 2013-11-10 05:23:59 +00:00
Mark Vejvoda
c6368b221e - added optional display of a frame count to help debug 2013-11-10 04:42:24 +00:00
Mark Vejvoda
856e6fd88e when using team switch, AI player will now always answers YES if he already lost the game 2013-11-10 04:26:20 +00:00
Mark Vejvoda
fd2cc5f66b updating pathfinder mutexes to ensure safety of shared access to precache buffers 2013-11-09 21:22:51 +00:00
Mark Vejvoda
273abcde75 try to see if this improves pathfidner performance 2013-11-09 20:44:37 +00:00
Mark Vejvoda
bb2e2d0f64 removed more unused code for last path cache which was already removed 2013-11-09 19:14:53 +00:00
Mark Vejvoda
095351c1a0 removed unused code 2013-11-09 16:51:00 +00:00
Mark Vejvoda
23cab07fe8 code cleanup from cpp check 2013-11-09 03:16:41 +00:00
Mark Vejvoda
f6e5a6a3a0 code cleanup from cpp check (And removed commented and useless code) 2013-11-09 01:26:29 +00:00
Titus Tscharntke
907a95ff8b add "(.7z)"-String to error messages to give people at least an idea why tileset/techtree download is blocked 2013-11-09 01:14:32 +00:00
Mark Vejvoda
2c452d3587 attempt to use per faction mutexes for safer pathfinding 2013-11-08 22:41:17 +00:00
Mark Vejvoda
e8a94eacfc tracking for nig's issue 2013-11-08 19:00:47 +00:00
Mark Vejvoda
0f5f4c0792 bugfix for nig's issue 2013-11-08 17:01:32 +00:00
Mark Vejvoda
22b230a5b3 bugfix for nig's issue 2013-11-08 16:26:36 +00:00
Mark Vejvoda
96d2723646 tracking down nigs bug 2013-11-08 15:30:53 +00:00
Mark Vejvoda
e75a88b42c updated status textures and alinged the texture position in menus as they were off by 2 pixels 2013-11-08 02:50:59 +00:00
Mark Vejvoda
2baab89bab more cpp check fixes 2013-11-08 01:03:24 +00:00
Mark Vejvoda
382cb120ee bugfix to init all variables for client connection 2013-11-08 00:48:05 +00:00
Mark Vejvoda
6fe733468d some cpp check cleanup 2013-11-07 20:07:03 +00:00
Mark Vejvoda
9b097fd911 decouple masterserver from network host game settings into two seperate threads 2013-11-07 18:39:08 +00:00
Mark Vejvoda
b7a7d3bc4a ensure load saved games checks if new attribute exists 2013-11-07 05:20:02 +00:00
Mark Vejvoda
4a70fd09e2 added lua method to be able to allow or disallow speed change toggle
void disableSpeedChange();
	void enableSpeedChange();
	bool getSpeedChangeEnabled();
2013-11-07 05:18:21 +00:00
Mark Vejvoda
f7002a36ef attempt to fix menu disconnect timeout issues 2013-11-07 03:33:04 +00:00
Mark Vejvoda
73bf27d76e attempt to fix menu disconnect timeout issues 2013-11-07 02:30:23 +00:00
Mark Vejvoda
f0546df518 added more debug tracking info if win64 crashes 2013-11-07 01:55:02 +00:00
Mark Vejvoda
3f611a1d17 refactor core data code to move features into smaller chunks 2013-11-06 07:52:05 +00:00
Mark Vejvoda
493981e8b3 - reverted win64 to sse2
- added some debug info for win64 testing
2013-11-06 02:14:49 +00:00
Mark Vejvoda
eb6466889f do not crash and exit game when core data textures are not found 2013-11-06 02:02:00 +00:00
Mark Vejvoda
70421d1b3d added a check for data and user data paths being the same 2013-11-06 00:31:36 +00:00
Titus Tscharntke
e689ac8bff "Observer" and "Random" moved to main lang file instead of techtree based translation 2013-11-05 23:35:11 +00:00
Titus Tscharntke
7224f134c7 hotkey support for scenario list boxes 2013-11-05 21:25:51 +00:00
Mark Vejvoda
5ab99d2469 cppcheck cleanup 2013-11-05 20:59:28 +00:00