MegaGlest/source/glest_game
Mark Vejvoda 3a6544a257 attempt for big cleanup of out of synch issues, please test! 2013-09-23 17:16:34 +00:00
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ai attempt for big cleanup of out of synch issues, please test! 2013-09-23 17:16:34 +00:00
facilities version set to dev again ( data does not fit anymore ) 2013-09-15 21:39:22 +00:00
game - see if this regular game crc checking every 20th frame is ok for performance 2013-09-21 00:02:36 +00:00
global - more code cleanup and game lobby force refresh bugfix when data changes 2013-09-19 01:19:36 +00:00
graphics attempt for big cleanup of out of synch issues, please test! 2013-09-23 17:16:34 +00:00
gui loggging fixes for language specific info (use english always) 2013-09-21 20:50:58 +00:00
main bugfix for vc++ compiling 2013-06-22 04:32:22 +00:00
menu Shadow intensity can be set in video options. 2013-09-22 00:51:47 +00:00
network small code cleanup to see if this corrects any memory issues 2013-09-18 22:44:04 +00:00
sound more render improvements 2013-06-12 01:24:10 +00:00
type_instances attempt for big cleanup of out of synch issues, please test! 2013-09-23 17:16:34 +00:00
types attempt for big cleanup of out of synch issues, please test! 2013-09-23 17:16:34 +00:00
world attempt for big cleanup of out of synch issues, please test! 2013-09-23 17:16:34 +00:00
CMakeLists.txt saved games for rejoining in progress games saves to .zip and sends that to clients. 2013-05-01 20:56:19 +00:00