Commit Graph

1309 Commits

Author SHA1 Message Date
Mark Vejvoda
8d8afe78b5 - build fix for poor distros who have a hard time with libircclient (now we just include this small lib in the source tree) so no longer required as an external lib 2010-12-27 09:01:40 +00:00
Titus Tscharntke
36c4b4c5fa internet menu updated ( work in progress ) ; checkboxes ; lines 2010-12-27 00:59:57 +00:00
Mark Vejvoda
81783e3f1b - bugfix for multi-build, now units look for best cell to build but ALSO that the cell is not occupied by another unit 2010-12-26 04:38:03 +00:00
Mark Vejvoda
f7d95a6f6a - trying to tweak threaded logger performance when log entries are in the hundreds of thousands 2010-12-26 03:01:59 +00:00
Mark Vejvoda
8688ea955e - trying to tweak threaded logger performance when log entries are in the hundreds of thousands 2010-12-26 02:15:56 +00:00
Mark Vejvoda
40796f2d90 - attempt to bugfix threaded logger 2010-12-26 01:45:39 +00:00
Mark Vejvoda
e4e7a456f5 - attempt to bugfix threaded logger 2010-12-26 01:27:49 +00:00
Mark Vejvoda
409c15d3f0 - more tweaking of threaded logging as well as removal of world synch logging items that are not needed 2010-12-26 01:13:04 +00:00
Mark Vejvoda
36f62ea084 - changes to threaded logging so when things get very busy the thread dumps log entries more quickly 2010-12-26 00:27:38 +00:00
Mark Vejvoda
2234928a35 - changes to threaded logging so when things get very busy the thread dumps log entries more quickly 2010-12-25 23:49:24 +00:00
Mark Vejvoda
b006e72b53 - mutex cleanup in network classes to try to avoid game freeze( hangs) 2010-12-25 22:38:00 +00:00
Mark Vejvoda
bf8be83ccc - bugfix for fog of war enabling at game end.. now works properly for Winning teams, not just losing teams. 2010-12-25 21:30:54 +00:00
Mark Vejvoda
d997e2af5d - bugfix, threaded logging was NOT ever enabled because of a timing bug. Now threaded logging is enabled by default.
- Updated debug UI view to show threaded debug buffer count
2010-12-25 09:15:49 +00:00
Mark Vejvoda
da1adab808 - bugfixes for fog of war enable at game end
- Added more safety guards in threaded sockets in case this causes problems when things get very busy in the game during monster battles
2010-12-25 08:14:35 +00:00
Titus Tscharntke
a3e0ae890b removed unnecessary alarm checks 2010-12-24 10:03:17 +00:00
Mark Vejvoda
03eaa2c033 numerous important bugfixes:
- observers and end game fog of war enable would most likely cause out of synch, I think its fixed now
- better handling of threaded logging
- cleanup of socket thread processing to ensure all network packets get processed properly and in order
2010-12-24 08:43:09 +00:00
nosogo
2a4c9a99cd help and bugfix editor and start of keyboard 2010-12-24 03:36:34 +00:00
Mark Vejvoda
97ee61165a updates to irc use in mastermenu:
- shows local username
- bugfixes for detecting new/dropped users in the irc channel
- lots of cleanup to remove use of so many static variables
2010-12-24 02:10:31 +00:00
Mark Vejvoda
b954d399df - updated vc++ build script to always get the correct SVN revision (must have svnvversion command in the path for the current svn revision to work otherwise it defaults to rev in cpp file) 2010-12-23 23:17:15 +00:00
Mark Vejvoda
554a03279e - commented out assert is it should be handled by the map logic 2010-12-23 20:22:40 +00:00
Mark Vejvoda
809d56e86c - added option to log debug info using a worker thread, by default logging is NOT threaded. To enable:
ThreadedLogging=true
2010-12-23 19:47:40 +00:00
Mark Vejvoda
c0c70217dc updated to support manual install of libircclient 2010-12-23 16:44:05 +00:00
Titus Tscharntke
cfba817280 dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking ); 2010-12-23 10:44:11 +00:00
Mark Vejvoda
8b0b6300ed - some cleanup for the new IRC client in the Masterserver menu, and changed default channel for in game IRC chat to megaglest-lobby 2010-12-23 07:42:15 +00:00
Mark Vejvoda
1d4de5e423 - updates to cmake for libircclient 2010-12-23 06:56:19 +00:00
Mark Vejvoda
bafc574143 - added custom path for titi's old Ubuntu 2010-12-23 02:24:46 +00:00
Mark Vejvoda
7e6a7a85f7 - big fight to get libircclient compiled in VC++ but we won the battle (requires new win32 deps.. NOT ming deps) 2010-12-23 02:17:29 +00:00
Mark Vejvoda
313081f143 - bugfixes found when compiling on win32 2010-12-23 01:23:42 +00:00
Mark Vejvoda
ea4f8e0bcd - added IRC client to the Internet game menu (still need to update VC++ projects) 2010-12-23 00:00:30 +00:00
Mark Vejvoda
69e0130296 - added new --verbose commandline option 2010-12-22 00:31:30 +00:00
Mark Vejvoda
8534fa59a9 - added more stable way of setting thread run state 2010-12-22 00:15:32 +00:00
Titus Tscharntke
df583854c3 only attack warnigs for local players teammates, not for every fight out there! ;-) 2010-12-21 23:15:29 +00:00
Titus Tscharntke
43eb95f1b4 italien translation; Multiattack warnings ( with setting AttackWarnRange ) 2010-12-21 15:55:37 +00:00
Mark Vejvoda
443096d0db - updated win32 files / project to properly compile UPNP 2010-12-21 06:03:38 +00:00
Mark Vejvoda
628be74fb8 - added UPNP router auto-configure for Internet games (hurray) 2010-12-21 05:38:12 +00:00
Mark Vejvoda
3dd35c147b - updated codeblocks projects with new UPNP files 2010-12-21 05:24:22 +00:00
Mark Vejvoda
bc90aa7ce4 - added UPNP router auto-configure for Internet games (hurray) 2010-12-21 05:07:10 +00:00
mnaumann
d1c1d27584 * change HTTP user agent to conform with new software title (no dash)
* configure HTTP client to follow redirections ("Location:" header/3xx status)
* glest.ini: update master server, announcement and version check URLs; reorder MasterServerExternalPortList; add introduction text
2010-12-21 00:32:54 +00:00
Titus Tscharntke
4037153df9 combined FogOfWar and ShowMapResources in Menus ( on client ist visible too now ) 2010-12-20 21:59:46 +00:00
Titus Tscharntke
6376728241 masterserver urls changed; VersionURL instead of versionURL; 2010-12-20 20:49:25 +00:00
Titus Tscharntke
45a3601286 you can attack teammates again; fix for attack queuing, units don't walk to dead bodies if next attack command is in queue ; 2010-12-20 20:01:14 +00:00
Mark Vejvoda
54f739c15d - added guards around masterserver property access so if missing we handle it more gracefully 2010-12-20 16:45:31 +00:00
Titus Tscharntke
591acdded4 No red 3d arrow pointer is painted when commanding via minimap 2010-12-20 03:12:00 +00:00
Titus Tscharntke
fa952efaf9 next try 2010-12-19 23:58:16 +00:00
Titus Tscharntke
39eefa1e67 trying to fix problems with false attack alarms ... 2010-12-19 23:31:11 +00:00
Titus Tscharntke
5ea9cd092a visual attack alert 2010-12-19 22:33:08 +00:00
Mark Vejvoda
e9c8928b49 - added new option to UI to Show Resources for custom games 2010-12-19 08:36:59 +00:00
Mark Vejvoda
f204d4445c - added a new bit style gamesetting flag for future new game settings.
- added ability to see map resources but still keep fog of war (GAE's shroud of darkness), but not activated by UI yet, tested and works
2010-12-19 08:04:25 +00:00
Mark Vejvoda
1c51b6c21d - code cleanup 2010-12-19 03:30:17 +00:00
Mark Vejvoda
3e83cb54f7 - used wrong enum value 2010-12-19 02:06:24 +00:00
Mark Vejvoda
5c0ebc04b1 - attempt to fix the following assertion failure:
glest.bin: /home/softcoder/Code/megaglest/trunk/source/glest_game/world/map.cpp:833: void Glest::Game::Map::putUnitCells(Glest::Game::Unit*, const Shared::Graphics::Vec2i&): Assertion `getCell(currPos)->getUnit(unit->getCurrField()) == __null' failed.
2010-12-19 02:04:16 +00:00
Mark Vejvoda
1f52a65679 - attempt to fix the following assertion failure:
glest.bin: /home/softcoder/Code/megaglest/trunk/source/glest_game/world/map.cpp:833: void Glest::Game::Map::putUnitCells(Glest::Game::Unit*, const Shared::Graphics::Vec2i&): Assertion `getCell(currPos)->getUnit(unit->getCurrField()) == __null' failed.
2010-12-19 01:24:37 +00:00
Mark Vejvoda
a844b79d3e - fixed an evil socket bug! Sockets in Linux were NOT properly set as non blocking and vice versa as expected. PErhaps this helps with the menu bug 2010-12-18 23:03:53 +00:00
Mark Vejvoda
eb17a1c052 - disable join button when auto searching for servers 2010-12-18 21:38:27 +00:00
Mark Vejvoda
dc87b9b452 - disable join button when auto searching for servers 2010-12-18 21:35:05 +00:00
Mark Vejvoda
3e20d3ffe8 - more menu freeze bugfixes 2010-12-18 21:32:54 +00:00
Titus Tscharntke
886bd3b37e alarmsound when enemy units are seen ( will be improved soon ) 2010-12-18 20:17:41 +00:00
Mark Vejvoda
6a99e2db8e - another attempt to guard socket thread access so avoid menu hang problems 2010-12-18 19:52:47 +00:00
Titus Tscharntke
7305391b6d Unit commanding via minimap 2010-12-18 17:18:36 +00:00
Titus Tscharntke
24a0eb31d8 about screen names fixed again ... 2010-12-18 00:37:59 +00:00
Titus Tscharntke
3d277e00e5 but this time its fixed ! 2010-12-17 23:23:45 +00:00
Mark Vejvoda
fd0875639e - attempt to fix menu hangs, don't believe we need any sleeps in this class 2010-12-17 21:39:31 +00:00
Titus Tscharntke
cf573a56e0 forgot to comment something 2010-12-17 21:36:34 +00:00
Titus Tscharntke
6ed3a3af53 build date removed from internet menu ( space needed for "IN PROGRESS Message" !);
CMake now defaults to RelWithDebInfo
2010-12-17 20:55:46 +00:00
Mark Vejvoda
b148507411 - set anti-alias setting so it works if enabled 2010-12-17 02:53:52 +00:00
Mark Vejvoda
0c325baeb0 - added a missing include folder for win32 build and fixed compiler flag for special build type 2010-12-17 02:52:10 +00:00
Mark Vejvoda
158acea0b5 - attempt to fix problem with hanging sleep 2010-12-14 00:00:56 +00:00
Mark Vejvoda
8d6e33d4ba - added some extra guards in Network manager (throw exception if things are in a bad state) 2010-12-13 23:39:24 +00:00
Mark Vejvoda
5e410f3066 - bugfix for turning off fog of war on network games when players are dead. Now we DO NOT turn off fog of war until ALL of the players units are dead. 2010-12-13 23:24:03 +00:00
Mark Vejvoda
90fe87098c - added a wait time of 10 seconds max for some thread loops 2010-12-13 23:13:25 +00:00
Titus Tscharntke
75541aec3b Contact email changed; lots of strings replaced to MegaGlest 2010-12-13 00:32:59 +00:00
Mark Vejvoda
003d15c28a - updated cmake files to support toggling between release and debug builds (even release with debug info)
when calling CMAKE you may toggle debug or release like this:
cmake -D CMAKE_BUILD_TYPE=Debug ..
or
cmake -D CMAKE_BUILD_TYPE=Release ..
2010-12-12 08:10:18 +00:00
Mark Vejvoda
367effb217 - updated cmake files so windows build on windows OS build properly using wxWidgets dll's 2010-12-12 06:31:40 +00:00
Mark Vejvoda
8918b11320 - added an invlaid value check to the units field 2010-12-12 00:46:13 +00:00
Mark Vejvoda
1984c61386 - final completion of tools now building in both linux and windows through cmake 2010-12-11 15:05:43 +00:00
Mark Vejvoda
9cce656e65 - updated tools to use proper name libglest 2010-12-11 13:43:15 +00:00
Mark Vejvoda
e34c8977e1 - a few changes to cmake windows build so that it runs properly (libglest must be a dll) 2010-12-11 13:35:27 +00:00
Mark Vejvoda
f27cb6c8a3 - added support to cross compile win32 binary on Linux using cmake (just run build-mg-win32.sh) 2010-12-11 12:53:38 +00:00
Mark Vejvoda
8f579e735f - bugfix for new CPU multiplier constants for VC++ compiler 2010-12-11 08:00:49 +00:00
Mark Vejvoda
aebcca517c - bugfixes to get cmake working properly in linux and windows 2010-12-11 07:05:07 +00:00
Mark Vejvoda
755a7737fa - added CMAKE support for building MG in Windows using MingW 2010-12-11 06:32:21 +00:00
Titus Tscharntke
ebcadc13f0 Constants for easy/normal/ultra/mega default multipliers
Multiplier example for scenarios
Version number is only shown with build date and so on for dev versions
2010-12-11 00:20:31 +00:00
Mark Vejvoda
1ff84eaddb - updated cmake build to touch game_util.cpp every time make is called so it ALWAYS has the right date/time stamp 2010-12-10 02:45:07 +00:00
Mark Vejvoda
679557c6f2 - added proper SVN revision handling for CMAKE builds so now the --version and main menu display proper SVN Global Revision # 2010-12-10 01:53:51 +00:00
Mark Vejvoda
045c2f95e8 - added new commandline options to tell the game where to look for data, ini's and where to write logs 2010-12-09 20:41:11 +00:00
Mark Vejvoda
ac1a291739 - modified cmake scripts to place linux binaries in the same spot that jam placed them 2010-12-09 17:14:40 +00:00
Mark Vejvoda
2d402f0169 - updated cmake scripts to build everything 2010-12-09 00:20:43 +00:00
Mark Vejvoda
7a7bc828f1 - full support for all megaglest modules to compile with the following:
release / debug
 linux / windows
2010-12-08 20:03:15 +00:00
Mark Vejvoda
7341886b11 - changes so map editor compiles in mingw 2010-12-08 16:31:08 +00:00
Mark Vejvoda
20562c4dbb - updated to display MINGW client platform 2010-12-08 07:01:24 +00:00
Mark Vejvoda
7f0a179340 - bugfix for vc++ compile (added #define for mingw) 2010-12-07 22:29:31 +00:00
Mark Vejvoda
b605c65aa9 - updates to support both Windows and Linux targets from CodeBlocks Workspace 2010-12-07 07:00:11 +00:00
Mark Vejvoda
1e0a5dc304 - better stability of menu navigation and threads 2010-12-07 06:12:51 +00:00
nosogo
8c115809ce editor: shift map + mirror do player positions 2010-12-06 20:13:27 +00:00
Mark Vejvoda
df042b5bf2 - added another debug entry for client vs server version comparison 2010-12-05 03:41:44 +00:00
Mark Vejvoda
7872e980e1 - updated thread handling slightly in menus to make things more stable 2010-12-05 01:52:38 +00:00
nosogo
f545edad68 more fixes for editor 2010-12-05 01:33:28 +00:00
Mark Vejvoda
15aab7a581 - some intial changes to support cross-compilation under mingw 2010-12-04 23:19:43 +00:00
nosogo
04aee1098d update of editor and g3dviewer 2010-12-03 05:07:42 +00:00
Mark Vejvoda
0537903a7d - updated main menu version # to show compile date / time 2010-12-02 01:04:06 +00:00
Mark Vejvoda
8deec8d518 - changed debug world synch formatting so on xplatform we don't have issues with filename and other header tag items 2010-12-01 23:38:03 +00:00
Titus Tscharntke
42ebe42155 new tileset fernland
removed annoying debug of resource multiplier
fixed resource multiplier display in connected menu
2010-12-01 21:18:29 +00:00
Mark Vejvoda
c55855c6f2 - bugfix for stack overflow 2010-12-01 00:05:33 +00:00
Mark Vejvoda
b02da7d1e0 - finally found and fixed out of synch related to AI.
- added ability to log all unit activity to world synch logfiles so we can diff game info from different network clients
2010-11-30 23:32:39 +00:00
Mark Vejvoda
e62f3ca64c - reverted AI's repair rule logic to hunt down an AI out of synch 2010-11-28 07:38:03 +00:00
Mark Vejvoda
33aac9f2ae - added useful debug info for world synch debugging (unit path and faction info) 2010-11-28 03:46:28 +00:00
Mark Vejvoda
ca2408073e - disabled more caching to determine if any of these caches cause out of synch 2010-11-28 03:35:44 +00:00
Mark Vejvoda
ab966d7872 - added map cell checks back but output to error log only (and assert for debug mode) 2010-11-28 03:21:20 +00:00
Mark Vejvoda
128b98b619 - removed un-necessary use of renderer while application shutdown to avoid bad use of the renderer. 2010-11-28 03:01:27 +00:00
Mark Vejvoda
edbc14a176 - disabled another cache in pathfinder trying to hunt down xplatform out of synch 2010-11-28 02:36:06 +00:00
Mark Vejvoda
664b2b1b7d - disabled another cache in pathfinder trying to hunt down xplatform out of synch 2010-11-28 00:07:08 +00:00
Mark Vejvoda
ee249b8878 - commented out another possibly bad assert /exception 2010-11-27 08:23:45 +00:00
Mark Vejvoda
4e36b4c30c - commented out what seems to be a bad assert / exception check 2010-11-27 07:11:54 +00:00
Mark Vejvoda
81d755cc83 - disabled a cache (cacheUnitCommandClassList) as we suspect this may cause crashes and is unstable 2010-11-26 00:09:54 +00:00
Titus Tscharntke
ede8977aff switched resourcemultiplier to int (using the index now) and added some debug output for testing. 2010-11-25 22:45:08 +00:00
Mark Vejvoda
c1529fd8dc - added validation for unit's to ensure they still have the cached commandclass 2010-11-16 23:32:15 +00:00
Titus Tscharntke
c2c9cc0044 endgame stats screen shows multiplier now for CPU players
you cannot switch unvisible resource multiplier any more
2010-11-11 21:41:13 +00:00
Mark Vejvoda
cc4f268988 - some additional AI caching for improved performance 2010-11-11 08:02:50 +00:00
Titus Tscharntke
99c70d301a resource multiplier only for cpu players.
new resource multiplier defaults for cpu player
resource multiplier only active in advaced options
scenarios can use a new attribute resource_multiplier to setup games
2010-11-11 01:24:48 +00:00
Mark Vejvoda
559806538f - cleanup stupid warnings on windows (see C4503) 2010-11-10 00:45:26 +00:00
Titus Tscharntke
c3b96ec722 mega/ultra cpu still used its old multiplier ... fixed 2010-11-09 22:51:19 +00:00
Mark Vejvoda
cc91aed0bd - small bugfix to default CPU multiplier to 1.0 for old saved games 2010-11-09 18:13:21 +00:00
Mark Vejvoda
d2de4eb22a - change to properly toggle socket blocking mode in Linux 2010-11-09 16:51:03 +00:00
Mark Vejvoda
d89953ee96 - improved performance and bug fixes. 2010-11-09 09:06:52 +00:00
Titus Tscharntke
2440d475b3 beginning of new resource multiplier. Still work in progress but hopefully ready to test some things. 2010-11-08 23:15:50 +00:00
Mark Vejvoda
9d9fa0deeb - improved performance for when the AI decides which resource is closest. 2010-11-07 03:27:06 +00:00
Mark Vejvoda
ca9cbc6e75 - removed some debugging that created very large debug files and improved performance a little bit 2010-11-07 02:37:00 +00:00
Mark Vejvoda
960dfcabfb - when calculating CRC on game data ignore XMl comments 2010-11-07 01:48:25 +00:00
Mark Vejvoda
edebc78d44 - when calculating CRC on game data ignore XMl comments 2010-11-07 01:39:57 +00:00
Mark Vejvoda
9e55d8e46b - added a small cache to improve pathfinding a bit
- added logic to IGNORE the following characters when doing CRC checks in XML files
 (space,tab,CR,LF)
2010-11-07 01:06:14 +00:00
Mark Vejvoda
b52ca80388 - to make ultifd happy, fixed overlapping labels in lobbies 2010-11-05 23:12:46 +00:00
Mark Vejvoda
8e6609fdac - texture info now logged to debug log when appropriate instead of spamming the console 2010-11-05 09:49:57 +00:00
Mark Vejvoda
3836e967ae - a little cleanup of windows exception handling code 2010-11-05 09:43:07 +00:00
Mark Vejvoda
1a33ade54b - added windows stack trace to debug.log also 2010-11-05 06:51:05 +00:00
Mark Vejvoda
8ab95a5305 - added stack trace for windows users when exceptions occur (snagged the idea from sauerbraten) 2010-11-05 06:46:30 +00:00
Mark Vejvoda
7c47a51718 - fixed font spacing in chat text 2010-11-04 06:27:25 +00:00
Mark Vejvoda
6312c0ec60 - bigfix for last checkin 2010-11-03 21:53:49 +00:00
Mark Vejvoda
d91bd593e8 - added more info related to ultifds error message to see what triggers the issue 2010-11-03 21:43:37 +00:00
Mark Vejvoda
ea27375b6f - updates from notsogood to add more player colors and splash particles and memory cleanup to G3d Viewer (thanks notsogood!) 2010-11-03 19:03:25 +00:00
Mark Vejvoda
6b015964bb - menu lobbies uses real player color
-  chat console no longer prefixes with *
2010-11-02 20:19:56 +00:00
Mark Vejvoda
cb52b4895d - performance fix in both pathfinder and debug output when pressing the debug key 2010-11-02 19:52:20 +00:00
Mark Vejvoda
3c7fbd1fd7 - for now disable refs to fbo's on windows platform till we decide if we include glew or not 2010-11-01 23:56:46 +00:00
Mark Vejvoda
9978cbeff5 - added some initial work to support FBO (frame buffer objects)
- added many NULL check guards throughout the code
- added a safe mutex around ptr access of background thread on custom menu
2010-11-01 16:44:05 +00:00
Mark Vejvoda
d8c11ebe71 - thread synch bugfix in Internet Lobby Menu (thanks tomreyn for the stack trace) 2010-10-30 17:31:57 +00:00
Mark Vejvoda
dfedf2259b - numerous bugfixes to building an d repairing units.
- added new unit cell property called allowEmpty to allow units to build other units with cellmaps that have all 0's (since you can produce these types of units anyways)
2010-10-30 08:54:00 +00:00
Mark Vejvoda
060a9d3fe6 - disallow air units to morph back to land if unwalkable objects or water terrain are below 2010-10-30 04:49:49 +00:00
Mark Vejvoda
f897884321 - fixed problem where custom menu was setting broadcast to master server when loading last game from commandline even though publish was not enabled. 2010-10-30 04:24:26 +00:00
Mark Vejvoda
dec9dfe653 - added new attribute for tileset objects named "height". Air units will try to fly above the height of units and objects now (up to a max of terrain height + 15) 2010-10-30 04:05:48 +00:00
Mark Vejvoda
465ae629ba - cache the techname and selected faction when doing a faction preview in lobbies 2010-10-30 03:29:29 +00:00
Mark Vejvoda
b1ff035f9e - added ability to turn on photo mode and zoom out while in a non network game (default key is f8) 2010-10-30 03:03:44 +00:00
Mark Vejvoda
44563b6f73 - allow screenshots to be taken ANY time (in menus etc.) and not only when a game is playing 2010-10-30 02:24:53 +00:00
Mark Vejvoda
77bad3ce07 - added new default PNG format for doing screenshots AND the saving to disk is queued in a background thread allowing almost no delay when saving many screenshots! 2010-10-30 02:21:47 +00:00
Mark Vejvoda
369a0dc215 - fixed warnings when compiling in vc++ 2010-10-30 00:14:15 +00:00
Mark Vejvoda
13c4deb5b6 - added new screenshot format to be bmp (can be oveeriden by ini setting, and more formats may be added later) ScreenShotFileType=tga to revert to old default tga screenshots 2010-10-29 22:18:23 +00:00
Mark Vejvoda
27212dd962 - a bit of code cleanup related to supporting texture compression on Intel 2010-10-29 21:18:07 +00:00
Mark Vejvoda
e299250f94 - try to add special texture compression types from GL_3DFX_texture_compression_FXT1 2010-10-29 20:53:20 +00:00
Mark Vejvoda
268730cfae - try to add special texture compression types from GL_3DFX_texture_compression_FXT1 2010-10-29 20:44:21 +00:00
Mark Vejvoda
200031874c - try to add special texture compression types from GL_3DFX_texture_compression_FXT1 2010-10-29 20:37:49 +00:00
Mark Vejvoda
d5018d217e - try to add special texture compression types from GL_EXT_texture_sRGB 2010-10-29 19:58:43 +00:00
Mark Vejvoda
0e3ba69160 - try to add special texture compression types from GL_EXT_texture_sRGB 2010-10-29 19:55:47 +00:00
Mark Vejvoda
7ccca89dbf - try to add special texture compression types from GL_EXT_texture_sRGB 2010-10-29 19:54:35 +00:00
Mark Vejvoda
1a32bf165e - try to add special texture compression types from GL_EXT_texture_sRGB 2010-10-29 19:50:59 +00:00
Mark Vejvoda
32f429e3c3 - try to add special texture compression types from GL_EXT_texture_sRGB 2010-10-29 19:34:58 +00:00
Mark Vejvoda
ba8704c5bd - try to add special texture compression types from GL_EXT_texture_sRGB 2010-10-29 19:29:26 +00:00
Mark Vejvoda
5888003aa6 - try to add special texture compression types from GL_EXT_texture_sRGB 2010-10-29 19:15:15 +00:00
Mark Vejvoda
d558d896d4 - try to add special texture compression types from GL_EXT_texture_sRGB 2010-10-29 19:02:23 +00:00
Mark Vejvoda
f0d9357d31 - try to add special texture compression types from GL_EXT_texture_sRGB 2010-10-29 18:54:55 +00:00
Mark Vejvoda
2cc28dda5e - more logging on texture init errors 2010-10-29 18:44:07 +00:00
Mark Vejvoda
e0d338b583 - added more texture compression supported types
- some in progress work related to texture reloading
2010-10-29 16:27:22 +00:00
Mark Vejvoda
02a16da938 - small change to the view co-ordinates of shadows 2010-10-29 00:46:54 +00:00
Mark Vejvoda
70927e5979 - added some console output to show which texture compression types the opengl driver supports 2010-10-29 00:45:09 +00:00
Mark Vejvoda
7f32456736 - changed default texture compression to non st3 for now 2010-10-28 22:07:44 +00:00
Mark Vejvoda
01c26b4224 - added the ability to track pixmap memory usage at start and end of a game 2010-10-28 21:06:20 +00:00
Mark Vejvoda
5cf0313c5a - bugfix for cancel icon displaying when unit has only the 'stop' command active 2010-10-28 18:31:12 +00:00
Mark Vejvoda
df3f56a451 - cleanup of texture compression. We output stats for textures that we attempt to compress and what percent they were compressed (before and after byte sizes) 2010-10-28 06:59:43 +00:00
Mark Vejvoda
de3a92081d - a bunch of in progress work related to texture compression and more timely texture memory management cleanup. For now to test texture compression use the following ini setting: EnableTextureCompression=true 2010-10-28 00:51:25 +00:00
Mark Vejvoda
3c57f16a4a - cleanup some compiler warnings in vc++ and removed commented out debug info for in progress texture compression 2010-10-27 17:06:40 +00:00
Mark Vejvoda
78f6f49cb6 - fixed shadow mapping by removing the use of the extension: GL_ARB_shadow_ambient
(thanks: asmodeus and Ishmaru)
- added some initial work for texture compression (but not active yet)
2010-10-27 15:04:47 +00:00
Mark Vejvoda
3db2b07e90 - removed some unneeded things from the custom game menu (as requested by tomreyn) 2010-10-26 21:52:00 +00:00
Mark Vejvoda
43670f76c9 - bugfix for invalid map co-ordinates when looking for resources 2010-10-26 15:25:38 +00:00
Mark Vejvoda
1e104f0496 - attempt to further improve pathfinder performance when MANY units are on the map 2010-10-26 06:53:04 +00:00
Mark Vejvoda
c47b6c676c - attempt to further improve pathfinder performance when MANY units are on the map 2010-10-26 06:43:42 +00:00
Mark Vejvoda
8bbbe403ad - more performance improvements for resource cache logic (try to avoid repetitive caching logic when it was already done once) 2010-10-25 22:02:36 +00:00
Mark Vejvoda
d07cd76459 - added a guard for proper slot index usage in network code 2010-10-25 20:56:57 +00:00
Mark Vejvoda
45df867490 - replaced version check on masterserver with built in php function for proper functionality 2010-10-24 21:15:09 +00:00
Mark Vejvoda
117521a8d4 - disabled the recently introduced pathfinding cache as its too slow and not sure that it really does any good. This should help performance to be better. 2010-10-24 06:53:30 +00:00
Mark Vejvoda
bbc8f96327 - better masterserver thread management during game play (do not start the thread for non published games) 2010-10-24 05:52:21 +00:00
Mark Vejvoda
112bfd4445 - commented out debug code 2010-10-24 02:16:44 +00:00
Mark Vejvoda
7cb1d6a5b1 - some performance improvements with the new cached resource data 2010-10-24 01:49:25 +00:00
Mark Vejvoda
c3d41f5082 - bugfixes to master server communication logic when starting a game. Now we only send updates if the game was published, not for every network game. Also we properly delete the game from the masterserver when it has ended. 2010-10-23 22:06:49 +00:00
Mark Vejvoda
6a0e876bf2 - relaxed some of the special characters a bit so they can be used in the descriptions 2010-10-23 21:47:34 +00:00
Mark Vejvoda
ae8571a406 - added the beginning of some new master server info (very limited)
- Masterserver menu will show more titles / colors.
    - We keep the game showing in the Masterserver menu while it is in progress.
   - Disable join button when slots are full.
   - Update title with IN PROGRESS when game is being played.
   - PHP Script is backwards compatible with older clients
2010-10-23 09:06:47 +00:00
Mark Vejvoda
fd3a8e4705 - minor bugfix when broadcasting on UDP (only one socket per unique subnet) 2010-10-23 05:12:28 +00:00
Mark Vejvoda
e2610df502 - fixed chatting logic to now retain more info about the user that sent the text in the console manager. Colors now apply to the playername and changing playernames is ok in the lobby andf rendering accounts for this (as well as switching slots) 2010-10-23 04:00:39 +00:00
Mark Vejvoda
e53e6b49a9 - bugfix for multiple consumable resources applying incorrectly during the update interval. (thanks silnarm) 2010-10-22 22:52:37 +00:00
Mark Vejvoda
c4c812dd15 - updated chat player colors in console so ONLY playername is colored the players color
(by request from titi)
2010-10-22 21:54:47 +00:00
Mark Vejvoda
b72124a89a - bugfix for segfault (using wrong index variables again). This time I understand what to change and what not to change :) 2010-10-22 17:29:23 +00:00
Mark Vejvoda
6ace9ad571 - added ability to toggle team # from 1 to 8 (for tomreyn) 2010-10-22 17:20:55 +00:00
Mark Vejvoda
40a0707519 - bugfix for switching human to AI on disconnect (the check used the wrong index) 2010-10-22 16:47:08 +00:00
Mark Vejvoda
707a26feb2 - bugfix for server side player color index being wrong 2010-10-22 16:35:16 +00:00
Mark Vejvoda
343fdb70b2 - fixed the cursor bug mentioned by claymore 2010-10-22 16:08:13 +00:00
Mark Vejvoda
c088889e7c - bugfix to retain proper team color based on actual slot position, regardless of how many closed slots there are. Yay, now team placement and color works properly 2010-10-22 08:10:56 +00:00
Mark Vejvoda
8ab3366c66 - added player color coding in lobbies as well as chat console 2010-10-22 07:28:55 +00:00
Mark Vejvoda
b869552cad - a little bit of fine tuning the new unit harvesting logic, now units are more intelligent about how they harvest (both AI and Human players) 2010-10-22 04:48:24 +00:00
Mark Vejvoda
cf5164d5ce - bugfix for consumable resources. Now we get the total usage value BEFORE applying the consequences (thanks for finding this Zoythrus) 2010-10-22 04:16:11 +00:00
Mark Vejvoda
362ae6f4fa - attempt to see if this fixes some lua problems 2010-10-21 22:12:05 +00:00
Mark Vejvoda
178809ada3 - changed resource faction cache to a map for better performance 2010-10-21 21:53:08 +00:00
Mark Vejvoda
07fe6a2196 - added to the faction resource cache pool for even better AI discovery of resources 2010-10-21 20:31:09 +00:00
Mark Vejvoda
ae367fb252 - updated to units harvesting so they try to harvest different resources when blocked if other resources are close by. 2010-10-21 19:26:14 +00:00
Mark Vejvoda
79318735ab - cleanup of last compiler warnings in Linux (hurray!) 2010-10-21 18:24:54 +00:00
Mark Vejvoda
ba088e9258 - bugfix for linux builds after compiler warning cleanup 2010-10-21 17:49:14 +00:00
Mark Vejvoda
be979590c1 - more compiler warning cleanup 2010-10-21 17:42:45 +00:00
Mark Vejvoda
cbe6860826 - more compiler warning cleanup 2010-10-21 16:36:26 +00:00
Mark Vejvoda
45a26a4597 - cleaned up more compiler warnings
- added unsigned 64 bit type for windows
2010-10-21 15:55:12 +00:00
Mark Vejvoda
c6a4e53151 - fix compile error on linux 2010-10-21 15:35:13 +00:00
Mark Vejvoda
06b9d7eef7 - cleaned up a whole pile of compiler warnings 2010-10-21 15:21:46 +00:00
Mark Vejvoda
d5117ed7fa - cleaned up a whole pile of compiler warnings 2010-10-21 07:20:17 +00:00
Mark Vejvoda
93e56df3d6 - fixed some misc code bugs (incorrect assignment) and cleaned up some compiler warnings 2010-10-21 01:07:11 +00:00
Mark Vejvoda
f5f406dfb3 - bugfix related to segfault when a network disconnect occurs while a thread is updating a slot 2010-10-21 00:21:58 +00:00
Mark Vejvoda
bc7ba297fd - more tweaking for units harvesting, this hopefully cleans up segfaults and makes things more stable. 2010-10-20 20:40:29 +00:00
Mark Vejvoda
6104dedc76 - added a resource harvest success cache for stuck units to look at when they cannot harvest. 2010-10-20 07:28:27 +00:00
Mark Vejvoda
ddb4c42bf5 - added some guard conditions to avoid segfault when resources are harvested quickly 2010-10-19 22:47:45 +00:00
Mark Vejvoda
913df7ec3b - added more cached information to help deal with units getting stuck while harvesting. Trying to keep them busy instead of standing around. 2010-10-19 22:26:49 +00:00
Mark Vejvoda
dda594cf33 - a slight change in dealing with units getting stuck while harvesting. Trying to keep them busy instead of standing around. 2010-10-19 16:54:48 +00:00
Mark Vejvoda
182f2cd20d - bugfixes to AI where workers harvesting think they have arrived but really did not. 2010-10-19 04:38:55 +00:00
Mark Vejvoda
d96bf7f978 - added faction preview images for Random and Observer types (thanks Elimnator)
- bugfix when choosing random faction and sometimes the game tries to load this as a real faction type
2010-10-19 03:53:52 +00:00
Mark Vejvoda
7564635643 - added initial code for switching dropped network players to AI (currently hard coded to normal CPU) 2010-10-18 23:09:43 +00:00
Mark Vejvoda
3d4ccb460c - added a little extra logic for units when pathfinding. We keep temporary lists of bad cells of harvest resources where a unit simply cannot get to. This is kept for small periods of time and then the bad cell list is purged when data gets old. This tremendously helps units to be more active when getting stuck in challenging places on maps. 2010-10-17 08:50:27 +00:00
Mark Vejvoda
55b4f0bd2b - Incremented version to next major release # so new work can begin.
- some initial work to assist units from getting stuck when given commands. This is for both AI and human players and deals with the pathfinder and units getting constantly blocked from their destination.
2010-10-17 06:34:42 +00:00
Mark Vejvoda
b3d981c2fd - updated version to 3.3.7.2 for next release 2010-10-15 19:19:36 +00:00
Mark Vejvoda
9490e64750 - turned on a flag for libcurl so timeout issues don't cause segfaults in threads 2010-10-15 17:49:18 +00:00
Mark Vejvoda
59c5fd2581 - moved version checking into one common method in the util file. Now all network related checks use this common method to determine version compatibility 2010-10-15 17:27:00 +00:00
Mark Vejvoda
1353f61069 - added some additional safety around the logger in case we have problems opening files on the filesystem 2010-10-15 16:22:35 +00:00
Mark Vejvoda
427f505c4c - updated version to 3.3.7.1 for minor update release 2010-10-15 02:03:48 +00:00
Mark Vejvoda
3d132d11a2 - added an extra guard to the masterserver thread pointer in case something happens in the constructor, now I make sure the thread pointer is set to NULL at the top of the constructor for safety. 2010-10-15 01:52:36 +00:00
Mark Vejvoda
025d8520b6 - bugfix to reset team to 1 when toggling OFF observers and we previously had an observer selected 2010-10-15 00:12:17 +00:00
Mark Vejvoda
4f3d5f0372 - when toggling observers, we now retain original faction selection 2010-10-14 23:22:09 +00:00
Mark Vejvoda
94da959fd4 - force sending game settings just before launch if we detect something has changed (like random faction calculation) 2010-10-14 22:41:03 +00:00
Mark Vejvoda
9a73cd520c - commented out printf 2010-10-14 19:53:34 +00:00
Titus Tscharntke
a01ae45ede Similar to announcements a version info is implemented now. We can put there an info string which will tell the user that his version is outdated and he should update or whatever. 2010-10-13 19:16:04 +00:00
Titus Tscharntke
15c6ea93b3 Bugfix for lua related crash 2010-10-12 10:20:00 +00:00
Mark Vejvoda
2519588148 - attempt to fix lua code that might be crashing the game 2010-10-11 23:39:44 +00:00
Mark Vejvoda
fd4054e345 - attempt to fix lua code that might be crashing the game 2010-10-11 23:33:03 +00:00
Mark Vejvoda
3a94f1506f - attempt to fix lua code that might be crashing the game 2010-10-11 23:24:10 +00:00
Mark Vejvoda
67c1c52caa - added an extra NULL check to new max unit check 2010-10-11 15:58:10 +00:00
Titus Tscharntke
d80127f697 forgot to remove label and listbox from header. 2010-10-11 00:59:45 +00:00
Titus Tscharntke
f0d7954f63 external server port is now in options menu ( and stored in glest.ini/glestuser.ini by this ) 2010-10-11 00:53:25 +00:00
Mark Vejvoda
92c6baa7ea - updated version to 3.3.7.1-dev 2010-10-10 14:29:33 +00:00
Mark Vejvoda
9fb5180a17 - new masterserver version check of only first 3 version #'s 2010-10-10 14:19:34 +00:00
Mark Vejvoda
dcc2bab85a - bugfix for master menu control registration objects that need to get cleaned up afterwards 2010-10-10 06:35:50 +00:00