- added some guard conditions to avoid segfault when resources are harvested quickly
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@ -609,7 +609,7 @@ void UnitUpdater::updateHarvest(Unit *unit) {
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if (canHarvestDestPos == true) {
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unit->setLastHarvestResourceTarget(NULL);
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canHarvestDestPos == (map->getSurfaceCell(Map::toSurfCoords(targetPos))->getResource() != NULL);
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canHarvestDestPos == (map->getSurfaceCell(Map::toSurfCoords(targetPos)) != NULL && map->getSurfaceCell(Map::toSurfCoords(targetPos))->getResource() != NULL && map->getSurfaceCell(Map::toSurfCoords(targetPos))->getResource()->getType() != NULL);
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if(canHarvestDestPos == true) {
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//if it finds resources it starts harvesting
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unit->setCurrSkill(hct->getHarvestSkillType());
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@ -668,7 +668,7 @@ void UnitUpdater::updateHarvest(Unit *unit) {
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if (canHarvestDestPos == true) {
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unit->setLastHarvestResourceTarget(NULL);
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canHarvestDestPos == (map->getSurfaceCell(Map::toSurfCoords(targetPos))->getResource() != NULL);
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canHarvestDestPos == (map->getSurfaceCell(Map::toSurfCoords(targetPos)) != NULL && map->getSurfaceCell(Map::toSurfCoords(targetPos))->getResource() != NULL && map->getSurfaceCell(Map::toSurfCoords(targetPos))->getResource()->getType() != NULL);
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if(canHarvestDestPos == true) {
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//if it finds resources it starts harvesting
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unit->setCurrSkill(hct->getHarvestSkillType());
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@ -678,7 +678,10 @@ void UnitUpdater::updateHarvest(Unit *unit) {
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switch(this->game->getGameSettings()->getPathFinderType()) {
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case pfBasic:
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unit->setLoadType(map->getSurfaceCell(Map::toSurfCoords(unit->getTargetPos()))->getResource()->getType());
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{
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const ResourceType *loadType = map->getSurfaceCell(Map::toSurfCoords(unit->getTargetPos()))->getResource()->getType();
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unit->setLoadType(loadType);
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}
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break;
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case pfRoutePlanner:
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unit->setLoadType(r->getType());
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