- updated cmake scripts to build everything

This commit is contained in:
Mark Vejvoda 2010-12-09 00:20:43 +00:00
parent 8e15daf451
commit 2d402f0169
4 changed files with 233 additions and 0 deletions

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@ -5,6 +5,9 @@ SET(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/mk/cmake/Modules)
ADD_SUBDIRECTORY( source/shared_lib )
ADD_SUBDIRECTORY( source/glest_game )
ADD_SUBDIRECTORY( source/glest_map_editor )
ADD_SUBDIRECTORY( source/g3d_viewer )
ADD_SUBDIRECTORY( source/configurator )
IF(APPLE)
include(mk/macosx/CMakeLists.txt)

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@ -0,0 +1,78 @@
# common libraries
SET(EXTERNAL_LIBS "")
FIND_PACKAGE(SDL REQUIRED)
INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR})
SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${SDL_LIBRARY})
FIND_PACKAGE(OpenGL REQUIRED)
INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR})
SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${OPENGL_LIBRARY})
FIND_PACKAGE(XercesC REQUIRED)
INCLUDE_DIRECTORIES(${XERCESC_INCLUDE_DIR})
SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${XERCESC_LIBRARY})
# It was noticed that when using MinGW gcc it is essential that 'core' is mentioned before 'base'.
FIND_PACKAGE(wxWidgets COMPONENTS core base gl REQUIRED)
# wxWidgets include (this will do all the magic to configure everything)
include( ${wxWidgets_USE_FILE} )
#INCLUDE_DIRECTORIES(${WX_INCLUDE_DIR})
SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${wxWidgets_LIBRARIES})
#########################################################################################
# glest configurator
SET(DIRS_WITH_SRC
.
)
SET(GLEST_LIB_INCLUDE_ROOT "../shared_lib/include/")
SET(GLEST_LIB_INCLUDE_DIRS
${GLEST_LIB_INCLUDE_ROOT}platform/common
${GLEST_LIB_INCLUDE_ROOT}platform/sdl
${GLEST_LIB_INCLUDE_ROOT}platform/posix
${GLEST_LIB_INCLUDE_ROOT}util
${GLEST_LIB_INCLUDE_ROOT}graphics
${GLEST_LIB_INCLUDE_ROOT}graphics/gl
${GLEST_LIB_INCLUDE_ROOT}map
${GLEST_LIB_INCLUDE_ROOT}sound
${GLEST_LIB_INCLUDE_ROOT}xml
)
INCLUDE_DIRECTORIES( ${GLEST_LIB_INCLUDE_DIRS} )
SET(MG_SOURCE_FILES "")
FOREACH(DIR IN LISTS DIRS_WITH_SRC)
INCLUDE_DIRECTORIES( ${DIR} )
set(SRC_DIR_TO_GLOB ${DIR})
FILE(GLOB SRC_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.cpp)
SET(MG_SOURCE_FILES ${MG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
FILE(GLOB INCLUDE_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.h)
SET(MG_INCLUDE_FILES ${MG_INCLUDE_FILES} ${INCLUDE_FILES_FROM_THIS_DIR})
IF(APPLE)
FILE(GLOB SRC_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.mm)
#MESSAGE(STATUS "SRC_FILES_FROM_THIS_DIR: ${SRC_FILES_FROM_THIS_DIR}")
SET(MG_SOURCE_FILES ${MG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
FILE(GLOB SRC_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.m)
#MESSAGE(STATUS "SRC_FILES_FROM_THIS_DIR: ${SRC_FILES_FROM_THIS_DIR}")
SET(MG_SOURCE_FILES ${MG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
ENDIF(APPLE)
ENDFOREACH(DIR)
# [RCL] FIXME: make it compiler-agnostic
SET(CMAKE_CXX_FLAGS "-O3 -fno-strict-aliasing -frounding-math -fsignaling-nans -mfpmath=sse -msse -DSTREFLOP_SSE")
SET(TARGET_NAME "glest_configurator")
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/data/glest_game)
SET_SOURCE_FILES_PROPERTIES(${MG_INCLUDE_FILES} PROPERTIES HEADER_FILE_ONLY 1)
ADD_EXECUTABLE(${TARGET_NAME} ${MG_SOURCE_FILES} ${MG_INCLUDE_FILES})
TARGET_LINK_LIBRARIES(${TARGET_NAME} streflop)
TARGET_LINK_LIBRARIES(${TARGET_NAME} glest_lib)
TARGET_LINK_LIBRARIES(${TARGET_NAME} ${EXTERNAL_LIBS})

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@ -0,0 +1,83 @@
# common libraries
SET(EXTERNAL_LIBS "")
FIND_PACKAGE(SDL REQUIRED)
INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR})
SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${SDL_LIBRARY})
FIND_PACKAGE(OpenGL REQUIRED)
INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR})
SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${OPENGL_LIBRARY})
FIND_PACKAGE(XercesC REQUIRED)
INCLUDE_DIRECTORIES(${XERCESC_INCLUDE_DIR})
SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${XERCESC_LIBRARY})
# It was noticed that when using MinGW gcc it is essential that 'core' is mentioned before 'base'.
FIND_PACKAGE(wxWidgets COMPONENTS core base gl REQUIRED)
# wxWidgets include (this will do all the magic to configure everything)
include( ${wxWidgets_USE_FILE} )
#INCLUDE_DIRECTORIES(${WX_INCLUDE_DIR})
SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${wxWidgets_LIBRARIES})
#########################################################################################
# glest G3d Model Viewer
SET(DIRS_WITH_SRC
.
)
SET(GLEST_MAIN_INCLUDE_ROOT "../glest_game/")
SET(GLEST_LIB_INCLUDE_ROOT "../shared_lib/include/")
SET(GLEST_LIB_INCLUDE_DIRS
${GLEST_LIB_INCLUDE_ROOT}platform/common
${GLEST_LIB_INCLUDE_ROOT}platform/sdl
${GLEST_LIB_INCLUDE_ROOT}platform/posix
${GLEST_LIB_INCLUDE_ROOT}util
${GLEST_LIB_INCLUDE_ROOT}graphics
${GLEST_LIB_INCLUDE_ROOT}graphics/gl
${GLEST_LIB_INCLUDE_ROOT}map
${GLEST_LIB_INCLUDE_ROOT}sound
${GLEST_LIB_INCLUDE_ROOT}xml
${GLEST_MAIN_INCLUDE_ROOT}graphics
${GLEST_MAIN_INCLUDE_ROOT}game
${GLEST_MAIN_INCLUDE_ROOT}global
${GLEST_MAIN_INCLUDE_ROOT}sound
)
INCLUDE_DIRECTORIES( ${GLEST_LIB_INCLUDE_DIRS} )
SET(MG_SOURCE_FILES "../glest_game/graphics/particle_type.cpp" "../glest_game/graphics/unit_particle_type.cpp")
FOREACH(DIR IN LISTS DIRS_WITH_SRC)
INCLUDE_DIRECTORIES( ${DIR} )
set(SRC_DIR_TO_GLOB ${DIR})
FILE(GLOB SRC_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.cpp)
SET(MG_SOURCE_FILES ${MG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
FILE(GLOB INCLUDE_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.h)
SET(MG_INCLUDE_FILES ${MG_INCLUDE_FILES} ${INCLUDE_FILES_FROM_THIS_DIR})
IF(APPLE)
FILE(GLOB SRC_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.mm)
#MESSAGE(STATUS "SRC_FILES_FROM_THIS_DIR: ${SRC_FILES_FROM_THIS_DIR}")
SET(MG_SOURCE_FILES ${MG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
FILE(GLOB SRC_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.m)
#MESSAGE(STATUS "SRC_FILES_FROM_THIS_DIR: ${SRC_FILES_FROM_THIS_DIR}")
SET(MG_SOURCE_FILES ${MG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
ENDIF(APPLE)
ENDFOREACH(DIR)
# [RCL] FIXME: make it compiler-agnostic
SET(CMAKE_CXX_FLAGS "-O3 -fno-strict-aliasing -frounding-math -fsignaling-nans -mfpmath=sse -msse -DSTREFLOP_SSE")
SET(TARGET_NAME "glest_g3dviewer")
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/data/glest_game)
SET_SOURCE_FILES_PROPERTIES(${MG_INCLUDE_FILES} PROPERTIES HEADER_FILE_ONLY 1)
ADD_EXECUTABLE(${TARGET_NAME} ${MG_SOURCE_FILES} ${MG_INCLUDE_FILES})
TARGET_LINK_LIBRARIES(${TARGET_NAME} streflop)
TARGET_LINK_LIBRARIES(${TARGET_NAME} glest_lib)
TARGET_LINK_LIBRARIES(${TARGET_NAME} ${EXTERNAL_LIBS})

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@ -0,0 +1,69 @@
# common libraries
SET(EXTERNAL_LIBS "")
FIND_PACKAGE(SDL REQUIRED)
INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR})
SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${SDL_LIBRARY})
FIND_PACKAGE(OpenGL REQUIRED)
INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR})
SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${OPENGL_LIBRARY})
# It was noticed that when using MinGW gcc it is essential that 'core' is mentioned before 'base'.
FIND_PACKAGE(wxWidgets COMPONENTS core base gl REQUIRED)
# wxWidgets include (this will do all the magic to configure everything)
include( ${wxWidgets_USE_FILE} )
#INCLUDE_DIRECTORIES(${WX_INCLUDE_DIR})
SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${wxWidgets_LIBRARIES})
#########################################################################################
# glest map editor
SET(DIRS_WITH_SRC
. )
SET(GLEST_LIB_INCLUDE_ROOT "../shared_lib/include/")
SET(GLEST_LIB_INCLUDE_DIRS
${GLEST_LIB_INCLUDE_ROOT}platform/common
${GLEST_LIB_INCLUDE_ROOT}platform/sdl
${GLEST_LIB_INCLUDE_ROOT}platform/posix
${GLEST_LIB_INCLUDE_ROOT}util
${GLEST_LIB_INCLUDE_ROOT}graphics
${GLEST_LIB_INCLUDE_ROOT}graphics/gl
${GLEST_LIB_INCLUDE_ROOT}map)
INCLUDE_DIRECTORIES( ${GLEST_LIB_INCLUDE_DIRS} )
SET(MG_SOURCE_FILES "")
FOREACH(DIR IN LISTS DIRS_WITH_SRC)
INCLUDE_DIRECTORIES( ${DIR} )
set(SRC_DIR_TO_GLOB ${DIR})
FILE(GLOB SRC_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.cpp)
SET(MG_SOURCE_FILES ${MG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
FILE(GLOB INCLUDE_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.h)
SET(MG_INCLUDE_FILES ${MG_INCLUDE_FILES} ${INCLUDE_FILES_FROM_THIS_DIR})
IF(APPLE)
FILE(GLOB SRC_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.mm)
#MESSAGE(STATUS "SRC_FILES_FROM_THIS_DIR: ${SRC_FILES_FROM_THIS_DIR}")
SET(MG_SOURCE_FILES ${MG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
FILE(GLOB SRC_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.m)
#MESSAGE(STATUS "SRC_FILES_FROM_THIS_DIR: ${SRC_FILES_FROM_THIS_DIR}")
SET(MG_SOURCE_FILES ${MG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
ENDIF(APPLE)
ENDFOREACH(DIR)
# [RCL] FIXME: make it compiler-agnostic
SET(CMAKE_CXX_FLAGS "-O3 -fno-strict-aliasing -frounding-math -fsignaling-nans -mfpmath=sse -msse -DSTREFLOP_SSE")
SET(TARGET_NAME "glest_editor")
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/data/glest_game)
SET_SOURCE_FILES_PROPERTIES(${MG_INCLUDE_FILES} PROPERTIES HEADER_FILE_ONLY 1)
ADD_EXECUTABLE(${TARGET_NAME} ${MG_SOURCE_FILES} ${MG_INCLUDE_FILES})
TARGET_LINK_LIBRARIES(${TARGET_NAME} streflop)
TARGET_LINK_LIBRARIES(${TARGET_NAME} glest_lib)
TARGET_LINK_LIBRARIES(${TARGET_NAME} ${EXTERNAL_LIBS})