- updates from notsogood to add more player colors and splash particles and memory cleanup to G3d Viewer (thanks notsogood!)
This commit is contained in:
parent
6b015964bb
commit
ea27375b6f
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@ -49,8 +49,8 @@ wxString ToUnicode(const string& str) {
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// class MainWindow
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// ===============================================
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const string MainWindow::versionString= "v1.3.5";
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const string MainWindow::winHeader= "G3D viewer " + versionString + " - Built: " + __DATE__;
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const string g3dviewerVersionString= "v1.3.6";
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const string MainWindow::winHeader= "G3D viewer " + g3dviewerVersionString + " - Built: " + __DATE__;
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MainWindow::MainWindow(const string &modelPath)
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: wxFrame(NULL, -1, ToUnicode(winHeader),wxPoint(Renderer::windowX, Renderer::windowY),
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@ -77,32 +77,41 @@ MainWindow::MainWindow(const string &modelPath)
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//menu
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menuFile= new wxMenu();
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menuFile->Append(miFileLoad, wxT("Load"));
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menuFile->Append(miFileLoadParticleXML, wxT("Load Particle XML"));
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menuFile->Append(miFileLoadProjectileParticleXML, wxT("Load Projectile Particle XML"));
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menuFile->Append(miFileClearAll, wxT("Clear All"));
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menu->Append(menuFile, wxT("File"));
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menuFile->Append(miFileLoad, wxT("&Load G3d model"), wxT("Load 3D model"));
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menuFile->Append(miFileLoadParticleXML, wxT("Load &Particle XML"), wxT("Press ctrl before menu for keeping current particles"));
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menuFile->Append(miFileLoadProjectileParticleXML, wxT("Load P&rojectile Particle XML"), wxT("Press ctrl before menu for keeping current projectile particles"));
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menuFile->Append(miFileLoadSplashParticleXML, wxT("Load &Splash Particle XML"), wxT("Press ctrl before menu for keeping current splash particles"));
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menuFile->Append(miFileClearAll, wxT("&Clear All"));
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menuFile->AppendSeparator();
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menuFile->Append(wxID_EXIT);
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menu->Append(menuFile, wxT("&File"));
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//mode
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menuMode= new wxMenu();
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menuMode->AppendCheckItem(miModeNormals, wxT("Normals"));
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menuMode->AppendCheckItem(miModeWireframe, wxT("Wireframe"));
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menuMode->AppendCheckItem(miModeGrid, wxT("Grid"));
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menu->Append(menuMode, wxT("Mode"));
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menuMode->AppendCheckItem(miModeNormals, wxT("&Normals"));
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menuMode->AppendCheckItem(miModeWireframe, wxT("&Wireframe"));
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menuMode->AppendCheckItem(miModeGrid, wxT("&Grid"));
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menu->Append(menuMode, wxT("&Mode"));
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//mode
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menuSpeed= new wxMenu();
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menuSpeed->Append(miSpeedSlower, wxT("Slower"));
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menuSpeed->Append(miSpeedFaster, wxT("Faster"));
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menu->Append(menuSpeed, wxT("Speed"));
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menuSpeed->Append(miSpeedSlower, wxT("&Slower\t-"));
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menuSpeed->Append(miSpeedFaster, wxT("&Faster\t+"));
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menuSpeed->AppendSeparator();
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menuSpeed->Append(miRestart, wxT("&Restart particles\tR"));
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menu->Append(menuSpeed, wxT("&Speed"));
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//custom color
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menuCustomColor= new wxMenu();
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menuCustomColor->AppendCheckItem(miColorRed, wxT("Red"));
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menuCustomColor->AppendCheckItem(miColorBlue, wxT("Blue"));
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menuCustomColor->AppendCheckItem(miColorYellow, wxT("Yellow"));
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menuCustomColor->AppendCheckItem(miColorGreen, wxT("Green"));
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menu->Append(menuCustomColor, wxT("Custom Color"));
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menuCustomColor->AppendCheckItem(miColorRed, wxT("&Red\t0"));
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menuCustomColor->AppendCheckItem(miColorBlue, wxT("&Blue\t1"));
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menuCustomColor->AppendCheckItem(miColorGreen, wxT("&Green\t2"));
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menuCustomColor->AppendCheckItem(miColorYellow, wxT("&Yellow\t3"));
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menuCustomColor->AppendCheckItem(miColorWhite, wxT("&White\t4"));
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menuCustomColor->AppendCheckItem(miColorCyan, wxT("&Cyan\t5"));
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menuCustomColor->AppendCheckItem(miColorOrange, wxT("&Orange\t6"));
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menuCustomColor->AppendCheckItem(miColorMagenta, wxT("&Magenta\t7"));
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menu->Append(menuCustomColor, wxT("&Custom Color"));
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menuMode->Check(miModeGrid, true);
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menuCustomColor->Check(miColorRed, true);
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@ -180,9 +189,46 @@ void MainWindow::onPaint(wxPaintEvent &event){
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}
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void MainWindow::onClose(wxCloseEvent &event){
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// release memory first (from onMenuFileClearAll)
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modelPathList.clear();
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particlePathList.clear();
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particleProjectilePathList.clear();
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particleSplashPathList.clear(); // as above
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timer->Stop();
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renderer->end();
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unitParticleSystems.clear();
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unitParticleSystemTypes.clear();
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projectileParticleSystems.clear();
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projectileParticleSystemTypes.clear();
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splashParticleSystems.clear(); // as above
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splashParticleSystemTypes.clear();
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delete model;
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model = NULL;
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delete this;
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}
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// for the mouseweel
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void MainWindow::onMouseWheelDown(wxMouseEvent &event) {
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wxPaintEvent paintEvent;
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zoom*= 1.1f;
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zoom= clamp(zoom, 0.1f, 10.0f);
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onPaint(paintEvent);
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}
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void MainWindow::onMouseWheelUp(wxMouseEvent &event) {
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wxPaintEvent paintEvent;
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zoom*= 0.90909f;
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zoom= clamp(zoom, 0.1f, 10.0f);
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onPaint(paintEvent);
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}
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void MainWindow::onMouseMove(wxMouseEvent &event){
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int x= event.GetX();
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int y= event.GetY();
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@ -252,12 +298,32 @@ void MainWindow::onMenuFileLoadProjectileParticleXML(wxCommandEvent &event){
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}
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}
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void MainWindow::onMenuFileLoadSplashParticleXML(wxCommandEvent &event){
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string fileName;
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wxFileDialog fileDialog(this);
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fileDialog.SetWildcard(wxT("XML files (*.xml)|*.xml"));
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if(isControlKeyPressed == true) {
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fileDialog.SetMessage(wxT("Adding Mega-Glest splash particle to current view."));
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}
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else {
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fileDialog.SetMessage(wxT("Selecting Mega-Glest splash particle for current view."));
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}
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if(fileDialog.ShowModal()==wxID_OK){
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string path = (const char*)wxFNCONV(fileDialog.GetPath().c_str());
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loadSplashParticle(path);
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}
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} // is it possible to join loadParticle(), loadProjectileParticle() and loadSplashParticle() to one method?
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void MainWindow::onMenuFileClearAll(wxCommandEvent &event){
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modelPathList.clear();
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particlePathList.clear();
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particleProjectilePathList.clear();
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timer->Stop();
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modelPathList.clear();
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particlePathList.clear();
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particleProjectilePathList.clear();
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particleSplashPathList.clear(); // as above
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timer->Stop();
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renderer->end();
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unitParticleSystems.clear();
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@ -265,6 +331,8 @@ void MainWindow::onMenuFileClearAll(wxCommandEvent &event){
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projectileParticleSystems.clear();
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projectileParticleSystemTypes.clear();
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splashParticleSystems.clear(); // as above
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splashParticleSystemTypes.clear();
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delete model;
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model = NULL;
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@ -272,10 +340,16 @@ void MainWindow::onMenuFileClearAll(wxCommandEvent &event){
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loadModel("");
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loadParticle("");
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loadProjectileParticle("");
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loadSplashParticle(""); // as above
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GetStatusBar()->SetStatusText(ToUnicode(""));
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timer->Start(100);
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}
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void MainWindow::onMenuFileExit(wxCommandEvent &event) {
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Close();
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}
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void MainWindow::loadModel(string path) {
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if(path != "" && fileExists(path) == true) {
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this->modelPathList.push_back(path);
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@ -312,6 +386,7 @@ void MainWindow::loadParticle(string path) {
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}
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}
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try{
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if(this->particlePathList.size() > 0) {
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for(unsigned int idx = 0; idx < this->particlePathList.size(); idx++) {
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string particlePath = this->particlePathList[idx];
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@ -368,7 +443,11 @@ void MainWindow::loadParticle(string path) {
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}
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}
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}
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}
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catch(std::runtime_error e) {
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std::cout << e.what() << std::endl;
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wxMessageBox( ToUnicode(e.what()), wxT("Not a Mega-Glest particle XML file, or broken"), wxICON_ERROR);
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}
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timer->Start(100);
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}
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@ -390,6 +469,7 @@ void MainWindow::loadProjectileParticle(string path) {
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}
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}
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try {
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if(this->particleProjectilePathList.size() > 0) {
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for(unsigned int idx = 0; idx < this->particleProjectilePathList.size(); idx++) {
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@ -467,6 +547,108 @@ void MainWindow::loadProjectileParticle(string path) {
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renderer->initTextureManager();
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}
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}
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}
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catch(std::runtime_error e) {
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std::cout << e.what() << std::endl;
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wxMessageBox( ToUnicode(e.what()), wxT("Not a Mega-Glest projectile particle XML file, or broken"), wxICON_ERROR);
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}
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timer->Start(100);
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}
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void MainWindow::loadSplashParticle(string path) { // uses ParticleSystemTypeSplash::load (and own list...)
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timer->Stop();
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if(path != "" && fileExists(path) == true) {
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renderer->end();
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splashParticleSystems.clear();
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splashParticleSystemTypes.clear();
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if(isControlKeyPressed == true) {
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std::cout << "Adding to list..." << std::endl;
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this->particleSplashPathList.push_back(path);
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}
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else {
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std::cout << "Clearing list..." << std::endl;
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this->particleSplashPathList.clear();
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this->particleSplashPathList.push_back(path);
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}
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}
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try {
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if(this->particleSplashPathList.size() > 0) {
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for(unsigned int idx = 0; idx < this->particleSplashPathList.size(); idx++) {
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string particlePath = this->particleSplashPathList[idx];
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string dir= extractDirectoryPathFromFile(particlePath);
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size_t pos = dir.find_last_of(folderDelimiter);
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if(pos == dir.length()-1) {
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dir.erase(dir.length() -1);
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}
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particlePath= extractFileFromDirectoryPath(particlePath);
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std::string unitXML = dir + folderDelimiter + extractFileFromDirectoryPath(dir) + ".xml";
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int size = -1;
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int height = -1;
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if(fileExists(unitXML) == true) {
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XmlTree xmlTree;
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xmlTree.load(unitXML);
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const XmlNode *unitNode= xmlTree.getRootNode();
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const XmlNode *parametersNode= unitNode->getChild("parameters");
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//size
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size= parametersNode->getChild("size")->getAttribute("value")->getIntValue();
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//height
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height= parametersNode->getChild("height")->getAttribute("value")->getIntValue();
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}
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std::cout << "About to load [" << particlePath << "] from [" << dir << "] unit [" << unitXML << "]" << std::endl;
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XmlTree xmlTree;
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xmlTree.load(dir + folderDelimiter + particlePath);
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const XmlNode *particleSystemNode= xmlTree.getRootNode();
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std::cout << "Loaded successfully, loading values..." << std::endl;
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ParticleSystemTypeSplash *splashParticleSystemType= new ParticleSystemTypeSplash();
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splashParticleSystemType->load(dir, dir + folderDelimiter + particlePath,renderer); // <---- only that must be splash...
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std::cout << "Values loaded, about to read..." << std::endl;
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splashParticleSystemTypes.push_back(splashParticleSystemType);
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//ParticleSystemTypeSplash
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for(std::vector<ParticleSystemTypeSplash *>::const_iterator it= splashParticleSystemTypes.begin(); it != splashParticleSystemTypes.end(); ++it) {
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SplashParticleSystem *ps = (*it)->create();
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if(size > 0) {
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Vec3f vec = Vec3f(0.f, height / 2.f, 0.f);
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//ps->setPos(vec);
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//Vec3f vec2 = Vec3f(size * 2.f, height * 2.f, height * 2.f); // <------- removed relative projectile
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//ps->setPath(vec, vec2); // <------- removed relative projectile
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}
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ps->setFactionColor(renderer->getPlayerColorTexture(playerColor)->getPixmap()->getPixel3f(0,0));
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splashParticleSystems.push_back(ps);
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ps->setVisible(true);
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renderer->manageParticleSystem(ps);
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}
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}
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if(path != "" && fileExists(path) == true) {
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renderer->initModelManager();
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renderer->initTextureManager();
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}
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}
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}
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catch(std::runtime_error e) {
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std::cout << e.what() << std::endl;
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wxMessageBox( ToUnicode(e.what()), wxT("Not a Mega-Glest splash particle XML file, or broken"), wxICON_ERROR);
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}
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timer->Start(100);
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}
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@ -493,38 +675,104 @@ void MainWindow::onMenuSpeedFaster(wxCommandEvent &event){
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speed*= 1.5f;
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}
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// set menu checkboxes to what player color is used
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void MainWindow::onMenuColorRed(wxCommandEvent &event){
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playerColor= Renderer::pcRed;
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menuCustomColor->Check(miColorRed, true);
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menuCustomColor->Check(miColorBlue, false);
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menuCustomColor->Check(miColorYellow, false);
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menuCustomColor->Check(miColorGreen, false);
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menuCustomColor->Check(miColorYellow, false);
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menuCustomColor->Check(miColorWhite, false);
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menuCustomColor->Check(miColorCyan, false);
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menuCustomColor->Check(miColorOrange, false);
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menuCustomColor->Check(miColorMagenta, false);
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}
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void MainWindow::onMenuColorBlue(wxCommandEvent &event){
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playerColor= Renderer::pcBlue;
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menuCustomColor->Check(miColorRed, false);
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menuCustomColor->Check(miColorBlue, true);
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menuCustomColor->Check(miColorGreen, false);
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menuCustomColor->Check(miColorYellow, false);
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menuCustomColor->Check(miColorGreen, false);
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}
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void MainWindow::onMenuColorYellow(wxCommandEvent &event){
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playerColor= Renderer::pcYellow;
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menuCustomColor->Check(miColorRed, false);
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menuCustomColor->Check(miColorBlue, false);
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menuCustomColor->Check(miColorYellow, true);
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menuCustomColor->Check(miColorGreen, false);
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menuCustomColor->Check(miColorWhite, false);
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menuCustomColor->Check(miColorCyan, false);
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menuCustomColor->Check(miColorOrange, false);
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menuCustomColor->Check(miColorMagenta, false);
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}
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void MainWindow::onMenuColorGreen(wxCommandEvent &event){
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playerColor= Renderer::pcGreen;
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menuCustomColor->Check(miColorRed, false);
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menuCustomColor->Check(miColorBlue, false);
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menuCustomColor->Check(miColorYellow, false);
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menuCustomColor->Check(miColorGreen, true);
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menuCustomColor->Check(miColorYellow, false);
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menuCustomColor->Check(miColorWhite, false);
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menuCustomColor->Check(miColorCyan, false);
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menuCustomColor->Check(miColorOrange, false);
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menuCustomColor->Check(miColorMagenta, false);
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}
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void MainWindow::onMenuColorYellow(wxCommandEvent &event){
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playerColor= Renderer::pcYellow;
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menuCustomColor->Check(miColorRed, false);
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menuCustomColor->Check(miColorBlue, false);
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menuCustomColor->Check(miColorGreen, false);
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menuCustomColor->Check(miColorYellow, true);
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menuCustomColor->Check(miColorWhite, false);
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menuCustomColor->Check(miColorCyan, false);
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menuCustomColor->Check(miColorOrange, false);
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menuCustomColor->Check(miColorMagenta, false);
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}
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void MainWindow::onMenuColorWhite(wxCommandEvent &event){
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playerColor= Renderer::pcWhite;
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menuCustomColor->Check(miColorRed, false);
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menuCustomColor->Check(miColorBlue, false);
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menuCustomColor->Check(miColorGreen, false);
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menuCustomColor->Check(miColorYellow, false);
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menuCustomColor->Check(miColorWhite, true);
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menuCustomColor->Check(miColorCyan, false);
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menuCustomColor->Check(miColorOrange, false);
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menuCustomColor->Check(miColorMagenta, false);
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}
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void MainWindow::onMenuColorCyan(wxCommandEvent &event){
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playerColor= Renderer::pcCyan;
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menuCustomColor->Check(miColorRed, false);
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menuCustomColor->Check(miColorBlue, false);
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menuCustomColor->Check(miColorGreen, false);
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menuCustomColor->Check(miColorYellow, false);
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menuCustomColor->Check(miColorWhite, false);
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menuCustomColor->Check(miColorCyan, true);
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menuCustomColor->Check(miColorOrange, false);
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menuCustomColor->Check(miColorMagenta, false);
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}
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void MainWindow::onMenuColorOrange(wxCommandEvent &event){
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playerColor= Renderer::pcOrange;
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menuCustomColor->Check(miColorRed, false);
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menuCustomColor->Check(miColorBlue, false);
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menuCustomColor->Check(miColorGreen, false);
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menuCustomColor->Check(miColorYellow, false);
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menuCustomColor->Check(miColorWhite, false);
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menuCustomColor->Check(miColorCyan, false);
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menuCustomColor->Check(miColorOrange, true);
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menuCustomColor->Check(miColorMagenta, false);
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}
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void MainWindow::onMenuColorMagenta(wxCommandEvent &event){
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playerColor= Renderer::pcMagenta;
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menuCustomColor->Check(miColorRed, false);
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menuCustomColor->Check(miColorBlue, false);
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menuCustomColor->Check(miColorGreen, false);
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menuCustomColor->Check(miColorYellow, false);
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menuCustomColor->Check(miColorWhite, false);
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menuCustomColor->Check(miColorCyan, false);
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menuCustomColor->Check(miColorOrange, false);
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menuCustomColor->Check(miColorMagenta, true);
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}
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void MainWindow::onTimer(wxTimerEvent &event){
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wxPaintEvent paintEvent;
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|
@ -561,117 +809,30 @@ void MainWindow::onKeyDown(wxKeyEvent &e) {
|
|||
|
||||
std::cout << "isControlKeyPressed = " << isControlKeyPressed << std::endl;
|
||||
|
||||
/*
|
||||
if (currentBrush == btHeight || currentBrush == btGradient) { // 'height' brush
|
||||
if (e.GetKeyCode() >= '0' && e.GetKeyCode() <= '5') {
|
||||
height = e.GetKeyCode() - 48; // '0'-'5' == 0-5
|
||||
if (e.GetModifiers() == wxMOD_CONTROL) { // Ctrl means negative
|
||||
height = -height ;
|
||||
}
|
||||
int id_offset = heightCount / 2 + height + 1;
|
||||
if (currentBrush == btHeight) {
|
||||
wxCommandEvent evt(wxEVT_NULL, miBrushHeight + id_offset);
|
||||
onMenuBrushHeight(evt);
|
||||
} else {
|
||||
wxCommandEvent evt(wxEVT_NULL, miBrushGradient + id_offset);
|
||||
onMenuBrushGradient(evt);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (currentBrush == btSurface) { // surface texture
|
||||
if (e.GetKeyCode() >= '1' && e.GetKeyCode() <= '5') {
|
||||
surface = e.GetKeyCode() - 48; // '1'-'5' == 1-5
|
||||
wxCommandEvent evt(wxEVT_NULL, miBrushSurface + surface);
|
||||
onMenuBrushSurface(evt);
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (currentBrush == btObject) {
|
||||
bool valid = true;
|
||||
if (e.GetKeyCode() >= '1' && e.GetKeyCode() <= '9') {
|
||||
object = e.GetKeyCode() - 48; // '1'-'9' == 1-9
|
||||
} else if (e.GetKeyCode() == '0') { // '0' == 10
|
||||
object = 10;
|
||||
} else if (e.GetKeyCode() == '-') { // '-' == 0
|
||||
object = 0;
|
||||
} else {
|
||||
valid = false;
|
||||
}
|
||||
if (valid) {
|
||||
wxCommandEvent evt(wxEVT_NULL, miBrushObject + object + 1);
|
||||
onMenuBrushObject(evt);
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (currentBrush == btResource) {
|
||||
if (e.GetKeyCode() >= '0' && e.GetKeyCode() <= '5') {
|
||||
resource = e.GetKeyCode() - 48; // '0'-'5' == 0-5
|
||||
wxCommandEvent evt(wxEVT_NULL, miBrushResource + resource + 1);
|
||||
onMenuBrushResource(evt);
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (currentBrush == btStartLocation) {
|
||||
if (e.GetKeyCode() >= '1' && e.GetKeyCode() <= '8') {
|
||||
startLocation = e.GetKeyCode() - 48; // '1'-'8' == 0-7
|
||||
wxCommandEvent evt(wxEVT_NULL, miBrushStartLocation + startLocation);
|
||||
onMenuBrushStartLocation(evt);
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (e.GetKeyCode() == 'H') {
|
||||
wxCommandEvent evt(wxEVT_NULL, miBrushHeight + height + heightCount / 2 + 1);
|
||||
onMenuBrushHeight(evt);
|
||||
} else if (e.GetKeyCode() == ' ') {
|
||||
if (resourceUnderMouse != 0) {
|
||||
wxCommandEvent evt(wxEVT_NULL, miBrushResource + resourceUnderMouse + 1);
|
||||
onMenuBrushResource(evt);
|
||||
} else {
|
||||
wxCommandEvent evt(wxEVT_NULL, miBrushObject + objectUnderMouse + 1);
|
||||
onMenuBrushObject(evt);
|
||||
}
|
||||
} else if (e.GetKeyCode() == 'G') {
|
||||
wxCommandEvent evt(wxEVT_NULL, miBrushGradient + height + heightCount / 2 + 1);
|
||||
onMenuBrushGradient(evt);
|
||||
} else if (e.GetKeyCode() == 'S') {
|
||||
wxCommandEvent evt(wxEVT_NULL, miBrushSurface + surface);
|
||||
onMenuBrushSurface(evt);
|
||||
} else if (e.GetKeyCode() == 'O') {
|
||||
wxCommandEvent evt(wxEVT_NULL, miBrushObject + object + 1);
|
||||
onMenuBrushObject(evt);
|
||||
} else if (e.GetKeyCode() == 'R') {
|
||||
wxCommandEvent evt(wxEVT_NULL, miBrushResource + resource + 1);
|
||||
onMenuBrushResource(evt);
|
||||
} else if (e.GetKeyCode() == 'L') {
|
||||
wxCommandEvent evt(wxEVT_NULL, miBrushStartLocation + startLocation + 1);
|
||||
onMenuBrushStartLocation(evt);
|
||||
} else {
|
||||
e.Skip();
|
||||
}
|
||||
*/
|
||||
|
||||
if (e.GetKeyCode() == 'R') {
|
||||
// here also becuase + and - hotkeys don't work for numpad automaticly
|
||||
if (e.GetKeyCode() == 388) speed*= 1.5f; //numpad+
|
||||
else if (e.GetKeyCode() == 390) speed/= 1.5f; //numpad-
|
||||
}
|
||||
|
||||
std::cout << "pressed R..." << std::endl;
|
||||
void MainWindow::onMenuRestart(wxCommandEvent &event){
|
||||
std::cout << "pressed R (restart particle animation)" << std::endl;
|
||||
renderer->end();
|
||||
|
||||
renderer->end();
|
||||
unitParticleSystems.clear();
|
||||
unitParticleSystemTypes.clear();
|
||||
projectileParticleSystems.clear();
|
||||
projectileParticleSystemTypes.clear();
|
||||
splashParticleSystems.clear(); // as above
|
||||
splashParticleSystemTypes.clear();
|
||||
|
||||
//renderer->end();
|
||||
loadModel("");
|
||||
loadParticle("");
|
||||
loadProjectileParticle("");
|
||||
loadSplashParticle(""); // as above
|
||||
|
||||
unitParticleSystems.clear();
|
||||
unitParticleSystemTypes.clear();
|
||||
|
||||
projectileParticleSystems.clear();
|
||||
projectileParticleSystemTypes.clear();
|
||||
|
||||
loadModel("");
|
||||
loadParticle("");
|
||||
loadProjectileParticle("");
|
||||
|
||||
renderer->initModelManager();
|
||||
renderer->initTextureManager();
|
||||
}
|
||||
renderer->initModelManager();
|
||||
renderer->initTextureManager();
|
||||
}
|
||||
|
||||
BEGIN_EVENT_TABLE(MainWindow, wxFrame)
|
||||
|
@ -680,7 +841,9 @@ BEGIN_EVENT_TABLE(MainWindow, wxFrame)
|
|||
EVT_MENU(miFileLoad, MainWindow::onMenuFileLoad)
|
||||
EVT_MENU(miFileLoadParticleXML, MainWindow::onMenuFileLoadParticleXML)
|
||||
EVT_MENU(miFileLoadProjectileParticleXML, MainWindow::onMenuFileLoadProjectileParticleXML)
|
||||
EVT_MENU(miFileLoadSplashParticleXML, MainWindow::onMenuFileLoadSplashParticleXML)
|
||||
EVT_MENU(miFileClearAll, MainWindow::onMenuFileClearAll)
|
||||
EVT_MENU(wxID_EXIT, MainWindow::onMenuFileExit)
|
||||
|
||||
EVT_MENU(miModeWireframe, MainWindow::onMenuModeWireframe)
|
||||
EVT_MENU(miModeNormals, MainWindow::onMenuModeNormals)
|
||||
|
@ -688,11 +851,16 @@ BEGIN_EVENT_TABLE(MainWindow, wxFrame)
|
|||
|
||||
EVT_MENU(miSpeedFaster, MainWindow::onMenuSpeedFaster)
|
||||
EVT_MENU(miSpeedSlower, MainWindow::onMenuSpeedSlower)
|
||||
EVT_MENU(miRestart, MainWindow::onMenuRestart)
|
||||
|
||||
EVT_MENU(miColorRed, MainWindow::onMenuColorRed)
|
||||
EVT_MENU(miColorBlue, MainWindow::onMenuColorBlue)
|
||||
EVT_MENU(miColorYellow, MainWindow::onMenuColorYellow)
|
||||
EVT_MENU(miColorGreen, MainWindow::onMenuColorGreen)
|
||||
EVT_MENU(miColorYellow, MainWindow::onMenuColorYellow)
|
||||
EVT_MENU(miColorWhite, MainWindow::onMenuColorWhite)
|
||||
EVT_MENU(miColorCyan, MainWindow::onMenuColorCyan)
|
||||
EVT_MENU(miColorOrange, MainWindow::onMenuColorOrange)
|
||||
EVT_MENU(miColorMagenta, MainWindow::onMenuColorMagenta)
|
||||
END_EVENT_TABLE()
|
||||
|
||||
// =====================================================
|
||||
|
@ -714,6 +882,12 @@ GlCanvas::GlCanvas(MainWindow * mainWindow):
|
|||
this->mainWindow = mainWindow;
|
||||
}
|
||||
|
||||
// for the mousewheel
|
||||
void GlCanvas::onMouseWheel(wxMouseEvent &event) {
|
||||
if(event.GetWheelRotation()>0) mainWindow->onMouseWheelDown(event);
|
||||
else mainWindow->onMouseWheelUp(event);
|
||||
}
|
||||
|
||||
void GlCanvas::onMouseMove(wxMouseEvent &event){
|
||||
mainWindow->onMouseMove(event);
|
||||
}
|
||||
|
@ -725,7 +899,13 @@ void GlCanvas::onKeyDown(wxKeyEvent &event) {
|
|||
mainWindow->onKeyDown(event);
|
||||
}
|
||||
|
||||
// EVT_SPIN_DOWN(GlCanvas::onMouseDown)
|
||||
// EVT_SPIN_UP(GlCanvas::onMouseDown)
|
||||
// EVT_MIDDLE_DOWN(GlCanvas::onMouseWheel)
|
||||
// EVT_MIDDLE_UP(GlCanvas::onMouseWheel)
|
||||
|
||||
BEGIN_EVENT_TABLE(GlCanvas, wxGLCanvas)
|
||||
EVT_MOUSEWHEEL(GlCanvas::onMouseWheel)
|
||||
EVT_MOTION(GlCanvas::onMouseMove)
|
||||
EVT_KEY_DOWN(GlCanvas::onKeyDown)
|
||||
END_EVENT_TABLE()
|
||||
|
@ -737,6 +917,14 @@ END_EVENT_TABLE()
|
|||
bool App::OnInit(){
|
||||
std::string modelPath;
|
||||
if(argc==2){
|
||||
if(argv[1][0]=='-') { // any flag gives help and exits program.
|
||||
std::cout << "G3D viewer " << g3dviewerVersionString << std::endl << std::endl;
|
||||
std::cout << "glest_g3dviewer [G3D 3D-MODEL FILE]" << std::endl << std::endl;
|
||||
std::cout << "Displays glest 3D-models and unit/projectile/splash particle systems." << std::endl;
|
||||
std::cout << "rotate with left mouse button, zoom with right mouse button or mousewheel." << std::endl;
|
||||
std::cout << "Use ctrl to load more than one particle system. Press R to restart particles." << std::endl << std::endl;
|
||||
exit (0);
|
||||
}
|
||||
modelPath= wxFNCONV(argv[1]);
|
||||
}
|
||||
|
||||
|
|
|
@ -3,8 +3,8 @@
|
|||
|
||||
#include <string>
|
||||
|
||||
#include <wx/wx.h>
|
||||
#include <wx/glcanvas.h>
|
||||
#include <wx/wx.h>
|
||||
#include <wx/glcanvas.h>
|
||||
|
||||
#include "renderer.h"
|
||||
#include "util.h"
|
||||
|
@ -34,16 +34,22 @@ public:
|
|||
miFileLoad,
|
||||
miFileLoadParticleXML,
|
||||
miFileLoadProjectileParticleXML,
|
||||
miFileLoadSplashParticleXML,
|
||||
miFileClearAll,
|
||||
miModeWireframe,
|
||||
miModeNormals,
|
||||
miModeGrid,
|
||||
miSpeedSlower,
|
||||
miSpeedFaster,
|
||||
miRestart,
|
||||
miColorRed,
|
||||
miColorBlue,
|
||||
miColorGreen,
|
||||
miColorYellow,
|
||||
miColorGreen
|
||||
miColorWhite,
|
||||
miColorCyan,
|
||||
miColorOrange,
|
||||
miColorMagenta
|
||||
};
|
||||
|
||||
private:
|
||||
|
@ -63,6 +69,7 @@ private:
|
|||
std::vector<string> modelPathList;
|
||||
std::vector<string> particlePathList;
|
||||
std::vector<string> particleProjectilePathList;
|
||||
std::vector<string> particleSplashPathList; // as above
|
||||
|
||||
float speed;
|
||||
float anim;
|
||||
|
@ -75,15 +82,18 @@ private:
|
|||
|
||||
std::vector<ParticleSystemTypeProjectile *> projectileParticleSystemTypes;
|
||||
std::vector<ProjectileParticleSystem *> projectileParticleSystems;
|
||||
std::vector<ParticleSystemTypeSplash *> splashParticleSystemTypes; // as above
|
||||
std::vector<SplashParticleSystem *> splashParticleSystems;
|
||||
|
||||
bool isControlKeyPressed;
|
||||
void loadModel(string path);
|
||||
void loadParticle(string path);
|
||||
void loadProjectileParticle(string path);
|
||||
void loadSplashParticle(string path);
|
||||
|
||||
public:
|
||||
MainWindow(const string &modelPath);
|
||||
~MainWindow();
|
||||
~MainWindow();
|
||||
void init();
|
||||
|
||||
void Notify();
|
||||
|
@ -93,16 +103,25 @@ public:
|
|||
void onMenuFileLoad(wxCommandEvent &event);
|
||||
void onMenuFileLoadParticleXML(wxCommandEvent &event);
|
||||
void onMenuFileLoadProjectileParticleXML(wxCommandEvent &event);
|
||||
void onMenuFileLoadSplashParticleXML(wxCommandEvent &event);
|
||||
void onMenuFileClearAll(wxCommandEvent &event);
|
||||
void onMenuFileExit(wxCommandEvent &event);
|
||||
void onMenuModeNormals(wxCommandEvent &event);
|
||||
void onMenuModeWireframe(wxCommandEvent &event);
|
||||
void onMenuModeGrid(wxCommandEvent &event);
|
||||
void onMenuSpeedSlower(wxCommandEvent &event);
|
||||
void onMenuSpeedFaster(wxCommandEvent &event);
|
||||
void onMenuRestart(wxCommandEvent &event);
|
||||
void onMenuColorRed(wxCommandEvent &event);
|
||||
void onMenuColorBlue(wxCommandEvent &event);
|
||||
void onMenuColorYellow(wxCommandEvent &event);
|
||||
void onMenuColorGreen(wxCommandEvent &event);
|
||||
void onMenuColorYellow(wxCommandEvent &event);
|
||||
void onMenuColorWhite(wxCommandEvent &event);
|
||||
void onMenuColorCyan(wxCommandEvent &event);
|
||||
void onMenuColorOrange(wxCommandEvent &event);
|
||||
void onMenuColorMagenta(wxCommandEvent &event);
|
||||
void onMouseWheelDown(wxMouseEvent &event);
|
||||
void onMouseWheelUp(wxMouseEvent &event);
|
||||
void onMouseMove(wxMouseEvent &event);
|
||||
void onTimer(wxTimerEvent &event);
|
||||
|
||||
|
@ -114,22 +133,24 @@ public:
|
|||
// =====================================================
|
||||
// class GlCanvas
|
||||
// =====================================================
|
||||
|
||||
class GlCanvas: public wxGLCanvas {
|
||||
private:
|
||||
DECLARE_EVENT_TABLE()
|
||||
|
||||
public:
|
||||
GlCanvas(MainWindow *mainWindow);
|
||||
|
||||
void onMouseMove(wxMouseEvent &event);
|
||||
|
||||
class GlCanvas: public wxGLCanvas {
|
||||
private:
|
||||
DECLARE_EVENT_TABLE()
|
||||
|
||||
public:
|
||||
GlCanvas(MainWindow *mainWindow);
|
||||
|
||||
|
||||
void onMouseWheel(wxMouseEvent &event);
|
||||
void onMouseMove(wxMouseEvent &event);
|
||||
void onPaint(wxPaintEvent &event);
|
||||
void onKeyDown(wxKeyEvent &event);
|
||||
|
||||
private:
|
||||
MainWindow *mainWindow;
|
||||
};
|
||||
|
||||
void onKeyDown(wxKeyEvent &event);
|
||||
|
||||
private:
|
||||
MainWindow *mainWindow;
|
||||
};
|
||||
|
||||
|
||||
// ===============================
|
||||
// class App
|
||||
|
|
|
@ -176,15 +176,35 @@ void Renderer::init(){
|
|||
customTextureBlue->getPixmap()->init(1, 1, 3);
|
||||
customTextureBlue->getPixmap()->setPixel(0, 0, Vec3f(0.f, 0.f, 1.f));
|
||||
|
||||
//green tex
|
||||
customTextureGreen= textureManager->newTexture2D();
|
||||
customTextureGreen->getPixmap()->init(1, 1, 3);
|
||||
customTextureGreen->getPixmap()->setPixel(0, 0, Vec3f(0.f, 0.5f, 0.f));
|
||||
|
||||
//yellow tex
|
||||
customTextureYellow= textureManager->newTexture2D();
|
||||
customTextureYellow->getPixmap()->init(1, 1, 3);
|
||||
customTextureYellow->getPixmap()->setPixel(0, 0, Vec3f(1.f, 1.f, 0.f));
|
||||
|
||||
//green
|
||||
customTextureGreen= textureManager->newTexture2D();
|
||||
customTextureGreen->getPixmap()->init(1, 1, 3);
|
||||
customTextureGreen->getPixmap()->setPixel(0, 0, Vec3f(0.f, 0.5f, 0.f));
|
||||
//white tex
|
||||
customTextureWhite= textureManager->newTexture2D();
|
||||
customTextureWhite->getPixmap()->init(1, 1, 3);
|
||||
customTextureWhite->getPixmap()->setPixel(0, 0, Vec3f(1.f, 1.f, 1.f));
|
||||
|
||||
//cyan tex
|
||||
customTextureCyan= textureManager->newTexture2D();
|
||||
customTextureCyan->getPixmap()->init(1, 1, 3);
|
||||
customTextureCyan->getPixmap()->setPixel(0, 0, Vec3f(0.f, 1.f, 0.8f));
|
||||
|
||||
//orange tex
|
||||
customTextureOrange= textureManager->newTexture2D();
|
||||
customTextureOrange->getPixmap()->init(1, 1, 3);
|
||||
customTextureOrange->getPixmap()->setPixel(0, 0, Vec3f(1.f, 0.5f, 0.f));
|
||||
|
||||
//magenta tex
|
||||
customTextureMagenta= textureManager->newTexture2D();
|
||||
customTextureMagenta->getPixmap()->init(1, 1, 3);
|
||||
customTextureMagenta->getPixmap()->setPixel(0, 0, Vec3f(1.f, 0.5f, 1.f));
|
||||
|
||||
glClearColor(0.3f, 0.3f, 0.3f, 1.0f);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
@ -230,11 +250,23 @@ void Renderer::reset(int w, int h, PlayerColor playerColor){
|
|||
case pcBlue:
|
||||
customTexture= customTextureBlue;
|
||||
break;
|
||||
case pcGreen:
|
||||
customTexture= customTextureGreen;
|
||||
break;
|
||||
case pcYellow:
|
||||
customTexture= customTextureYellow;
|
||||
break;
|
||||
case pcGreen:
|
||||
customTexture= customTextureGreen;
|
||||
case pcWhite:
|
||||
customTexture= customTextureWhite;
|
||||
break;
|
||||
case pcCyan:
|
||||
customTexture= customTextureCyan;
|
||||
break;
|
||||
case pcOrange:
|
||||
customTexture= customTextureOrange;
|
||||
break;
|
||||
case pcMagenta:
|
||||
customTexture= customTextureMagenta;
|
||||
break;
|
||||
default:
|
||||
assert(false);
|
||||
|
@ -348,11 +380,23 @@ Texture2D * Renderer::getPlayerColorTexture(PlayerColor playerColor) {
|
|||
case pcBlue:
|
||||
customTexture= customTextureBlue;
|
||||
break;
|
||||
case pcGreen:
|
||||
customTexture= customTextureGreen;
|
||||
break;
|
||||
case pcYellow:
|
||||
customTexture= customTextureYellow;
|
||||
break;
|
||||
case pcGreen:
|
||||
customTexture= customTextureGreen;
|
||||
case pcWhite:
|
||||
customTexture= customTextureWhite;
|
||||
break;
|
||||
case pcCyan:
|
||||
customTexture= customTextureCyan;
|
||||
break;
|
||||
case pcOrange:
|
||||
customTexture= customTextureOrange;
|
||||
break;
|
||||
case pcMagenta:
|
||||
customTexture= customTextureMagenta;
|
||||
break;
|
||||
default:
|
||||
assert(false);
|
||||
|
|
|
@ -1,24 +1,24 @@
|
|||
#ifndef _SHADER_G3DVIEWER_RENDERER_H_
|
||||
#define _SHADER_G3DVIEWER_RENDERER_H_
|
||||
|
||||
/*
|
||||
/*
|
||||
#include "model_renderer.h"
|
||||
#include "texture_manager.h"
|
||||
#include "model.h"
|
||||
#include "texture.h"
|
||||
*/
|
||||
|
||||
#include "model_renderer.h"
|
||||
#include "texture_manager.h"
|
||||
#include "model.h"
|
||||
*/
|
||||
|
||||
#include "model_renderer.h"
|
||||
#include "texture_manager.h"
|
||||
#include "model.h"
|
||||
#include "texture.h"
|
||||
|
||||
#include "particle_renderer.h"
|
||||
#include "model_manager.h"
|
||||
#include "graphics_interface.h"
|
||||
|
||||
//#include "model_manager.h"
|
||||
//#include "graphics_factory_gl.h"
|
||||
|
||||
//#include "model_manager.h"
|
||||
//#include "graphics_factory_gl.h"
|
||||
|
||||
using Shared::Graphics::ModelRenderer;
|
||||
using Shared::Graphics::TextureManager;
|
||||
|
@ -66,8 +66,12 @@ public:
|
|||
enum PlayerColor{
|
||||
pcRed,
|
||||
pcBlue,
|
||||
pcGreen,
|
||||
pcYellow,
|
||||
pcGreen
|
||||
pcWhite,
|
||||
pcCyan,
|
||||
pcOrange,
|
||||
pcMagenta
|
||||
};
|
||||
|
||||
private:
|
||||
|
@ -84,12 +88,16 @@ private:
|
|||
|
||||
Texture2D *customTextureRed;
|
||||
Texture2D *customTextureBlue;
|
||||
Texture2D *customTextureYellow;
|
||||
Texture2D *customTextureGreen;
|
||||
Texture2D *customTextureYellow;
|
||||
Texture2D *customTextureWhite;
|
||||
Texture2D *customTextureCyan;
|
||||
Texture2D *customTextureOrange;
|
||||
Texture2D *customTextureMagenta;
|
||||
MeshCallbackTeamColor meshCallbackTeamColor;
|
||||
|
||||
Renderer();
|
||||
void checkGlCaps();
|
||||
Renderer();
|
||||
void checkGlCaps();
|
||||
void checkExtension(const string &extension, const string &msg);
|
||||
|
||||
public:
|
||||
|
|
Loading…
Reference in New Issue