- try to add special texture compression types from GL_EXT_texture_sRGB

This commit is contained in:
Mark Vejvoda 2010-10-29 19:02:23 +00:00
parent f0d9357d31
commit d558d896d4

View File

@ -334,8 +334,11 @@ GLint toCompressionFormatGl(GLint format) {
else if(std::find(supportedCompressionFormats.begin(),supportedCompressionFormats.end(),GL_COMPRESSED_RGBA) != supportedCompressionFormats.end()) {
return GL_COMPRESSED_RGBA;
}
else if(std::find(supportedCompressionFormats.begin(),supportedCompressionFormats.end(),GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT) != supportedCompressionFormats.end()) {
return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
//else if(std::find(supportedCompressionFormats.begin(),supportedCompressionFormats.end(),GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT) != supportedCompressionFormats.end()) {
// return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
//}
else if(std::find(supportedCompressionFormats.begin(),supportedCompressionFormats.end(),GL_COMPRESSED_SRGB_S3TC_DXT1_EXT) != supportedCompressionFormats.end()) {
return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
}
else if(std::find(supportedCompressionFormats.begin(),supportedCompressionFormats.end(),GL_COMPRESSED_RGBA_FXT1_3DFX) != supportedCompressionFormats.end()) {
return GL_COMPRESSED_RGBA_FXT1_3DFX;