MegaGlest/source
Mark Vejvoda c3d41f5082 - bugfixes to master server communication logic when starting a game. Now we only send updates if the game was published, not for every network game. Also we properly delete the game from the masterserver when it has ended. 2010-10-23 22:06:49 +00:00
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configurator - cleaned up a whole pile of compiler warnings 2010-10-21 07:20:17 +00:00
g3d_viewer - cleaned up a whole pile of compiler warnings 2010-10-21 07:20:17 +00:00
glest_game - bugfixes to master server communication logic when starting a game. Now we only send updates if the game was published, not for every network game. Also we properly delete the game from the masterserver when it has ended. 2010-10-23 22:06:49 +00:00
glest_map_editor - more compiler warning cleanup 2010-10-21 16:36:26 +00:00
masterserver - relaxed some of the special characters a bit so they can be used in the descriptions 2010-10-23 21:47:34 +00:00
shared_lib - minor bugfix when broadcasting on UDP (only one socket per unique subnet) 2010-10-23 05:12:28 +00:00