Titus Tscharntke
792d0aa665
particles for tilesets ( too much rendered at the moment )
2011-03-01 23:36:33 +00:00
Mark Vejvoda
bced200dd1
- bugfix when bad values are in map file, game would freeze at game start due to endless loop
2011-02-25 22:13:11 +00:00
Mark Vejvoda
c4795eb6cb
- more fixing of map corner position actions causing memory access violations (this will further stabilize the code)
2011-02-25 04:15:22 +00:00
Titus Tscharntke
922df8e025
up to 36 units selectable; maps can set camera heigth now ( be careful with this for performance reasons! )
2011-02-25 00:31:42 +00:00
Mark Vejvoda
d300c5635b
- bugfix for selection circle on units on the edge of map cells
2011-02-23 21:54:51 +00:00
Mark Vejvoda
77fb1b6d15
- bugfix for building units at edges of maps
2011-02-22 23:59:21 +00:00
Mark Vejvoda
8d8ed75990
- bugfix for building units at edges of maps
2011-02-22 22:25:03 +00:00
Mark Vejvoda
a0cfe3fa08
- a few changes and now seems to compile in VC++ 2010 (still need to checkin project files)
2011-02-15 23:53:48 +00:00
Titus Tscharntke
a214fa87f5
clickable resources with display ; softcoder please look at unit_updater.cpp line 1032
2011-02-13 21:04:30 +00:00
Titus Tscharntke
30da435fc2
target selection for ressource objects is done with opengl picking now
2011-02-13 14:35:17 +00:00
Mark Vejvoda
4488a4d388
- make pathfinder caching an ini setting tso its easy to test (disabled by default)
...
- some code cleanup related to threads and sockets
2011-02-13 03:06:12 +00:00
Mark Vejvoda
c1ee5df801
- attempt to shutdown sdl in a more controlled way
2011-02-12 08:05:18 +00:00
Mark Vejvoda
cc973f3427
- bugfixes, some related to things pointed out by valgrind, some from opengl research and some for more stable operation
2011-02-12 07:34:32 +00:00
Mark Vejvoda
7cae047f15
- added more code guards around morph validation
...
- some render debug info
2011-02-11 04:48:17 +00:00
Mark Vejvoda
12dcc54c5a
- more conversions to vertex arrays
2011-02-09 08:04:21 +00:00
Mark Vejvoda
bcc82a381d
- again M$ compiler madness, absolute insanity, its why I love gcc and hate vc
2011-02-09 01:42:58 +00:00
Mark Vejvoda
49d7f5f036
- more rendering speed improvements (conversion of main portions of minimap to vertex arrays)
2011-02-09 01:27:41 +00:00
Mark Vejvoda
5623866779
- better handling of map preview for different resolutions
2011-02-08 20:17:16 +00:00
Mark Vejvoda
a2b9ca9e18
- some smaller rendering improvements to surface render
2011-02-08 07:35:37 +00:00
Mark Vejvoda
86baa04a3b
- added FBO's for map preview rendering, which improves fps in the custom menu for video cards that support Frame Buffer Objects
2011-02-08 05:54:05 +00:00
Mark Vejvoda
c58e893047
- attempt to improve issues in the custom menu related to freezing
...
- modified debug UI display to support multi levels of UI debug info
- added more validations to mutexes
- improved client sockets to properly be setup as non blocking
2011-02-06 07:01:54 +00:00
Mark Vejvoda
ef3aaacbc2
- reverted back to original surface rendering due to memory issues that need to be looked at eventually
2011-02-06 00:46:40 +00:00
Mark Vejvoda
6052ee6cc7
- bugfix to clear surface data cache on game exit (lest we overfill system RAM)
2011-02-05 05:50:42 +00:00
Mark Vejvoda
25f1cdaae6
- updated surface rendering to improve performance (currently VBO's disabled for surface rendering because they somehow seem to give worse performance)
2011-02-05 05:07:05 +00:00
Mark Vejvoda
1574e05fcd
- surface rendering is a step closer to using VBO's (code now works using Vertex Arrays, next stop Vertex Buffer Objects)
2011-02-04 23:27:55 +00:00
Mark Vejvoda
6ec92f2127
- attempt to add more randomness to pathfinding and faster AI decsions
2011-02-04 06:34:32 +00:00
Mark Vejvoda
ab9d2f1bf2
- some small cleanup in vbo code
2011-02-04 02:26:55 +00:00
Mark Vejvoda
0b4eef10c5
- added a very useful way to track mutex usage and performance timings of mutex locking to discover thread lock issues
2011-01-31 23:01:39 +00:00
Mark Vejvoda
1c558abef0
- bugfix for observers to see water effects
2011-01-27 22:17:31 +00:00
Mark Vejvoda
d10054f1c3
- moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance
...
- added texture caching for faction preview textures
2011-01-26 09:09:59 +00:00
Mark Vejvoda
e06639c78d
- updated Internet games to use 2 new fields, country and game status.
...
for now svn users can edit glestuser.ini and add the following entry (pointing to your folder of course) to see the country flags in game:
CountryTexturePath=/home/softcoder/Code/megaglest/trunk/source/masterserver/flags
2011-01-25 07:41:12 +00:00
Mark Vejvoda
dde0abd04b
- some in progress work for next release
2011-01-21 22:41:05 +00:00
Mark Vejvoda
66261ad662
- updated line endings to unix style characters to fix Bug #3085838
2011-01-20 15:56:30 +00:00
Mark Vejvoda
6b0bc35e3c
- working VBO code for static objects in game, currently disabled in code but to enabled edit model.h and uncomment #define ENABLE_VBO_CODE
2011-01-18 23:56:30 +00:00
Mark Vejvoda
c54e6dbf5d
- a little bit of plumbing for VBO's for static models (currently disabled via # define)
...
- small small speed improvement when calculating interpolations
2011-01-18 07:52:06 +00:00
Mark Vejvoda
e6f69a3839
- added code for server to tell clients which port to use for FTP
2011-01-15 18:56:03 +00:00
Mark Vejvoda
c6e809ec97
- removed deprecated code from renderer since we have good success with the visible quad cache
2011-01-15 08:45:17 +00:00
Mark Vejvoda
a8f982ad2b
- rollback last change since now we know what the problem is
2011-01-14 01:50:54 +00:00
Titus Tscharntke
0cb64ca1fa
Selection bugfix? Lets see if this one line fix really fixes it...
2011-01-14 01:14:38 +00:00
Mark Vejvoda
2d6203bd21
- ftp progressbar calculation error fix
2011-01-09 09:32:32 +00:00
Mark Vejvoda
26cdb8ccad
- more bugfixes for ftp painting
2011-01-09 09:05:34 +00:00
Mark Vejvoda
5a8f05e8af
- better messagebox painting
...
- bugfix for progress bar painting
2011-01-09 08:43:25 +00:00
Mark Vejvoda
f3eee457c0
- added an in progress bar when downloading tilesets
...
- clear the CRC cache after a new file is downloaded
2011-01-04 08:44:00 +00:00
Mark Vejvoda
2b1732e27e
- overhaul of thread processing, especially in the menus, things now freeze much less and should be more reliable
2011-01-02 06:46:48 +00:00
Titus Tscharntke
23f9d29769
too much red in the console ;-)
2011-01-01 22:08:34 +00:00
Titus Tscharntke
13c6fb49b3
chat highlighting, and more features related to chat
2011-01-01 20:31:25 +00:00
Titus Tscharntke
9b3e921888
scrollbars and other things ....; scrollbars always visible at the moment ; had some trouble with threads hopefully fixed now.
2010-12-31 17:16:49 +00:00
Titus Tscharntke
36c4b4c5fa
internet menu updated ( work in progress ) ; checkboxes ; lines
2010-12-27 00:59:57 +00:00
Mark Vejvoda
da1adab808
- bugfixes for fog of war enable at game end
...
- Added more safety guards in threaded sockets in case this causes problems when things get very busy in the game during monster battles
2010-12-25 08:14:35 +00:00
Mark Vejvoda
97ee61165a
updates to irc use in mastermenu:
...
- shows local username
- bugfixes for detecting new/dropped users in the irc channel
- lots of cleanup to remove use of so many static variables
2010-12-24 02:10:31 +00:00
Titus Tscharntke
5ea9cd092a
visual attack alert
2010-12-19 22:33:08 +00:00
Titus Tscharntke
75541aec3b
Contact email changed; lots of strings replaced to MegaGlest
2010-12-13 00:32:59 +00:00
nosogo
f545edad68
more fixes for editor
2010-12-05 01:33:28 +00:00
Mark Vejvoda
d89953ee96
- improved performance and bug fixes.
2010-11-09 09:06:52 +00:00
Mark Vejvoda
7c47a51718
- fixed font spacing in chat text
2010-11-04 06:27:25 +00:00
Mark Vejvoda
6b015964bb
- menu lobbies uses real player color
...
- chat console no longer prefixes with *
2010-11-02 20:19:56 +00:00
Mark Vejvoda
cb52b4895d
- performance fix in both pathfinder and debug output when pressing the debug key
2010-11-02 19:52:20 +00:00
Mark Vejvoda
9978cbeff5
- added some initial work to support FBO (frame buffer objects)
...
- added many NULL check guards throughout the code
- added a safe mutex around ptr access of background thread on custom menu
2010-11-01 16:44:05 +00:00
Mark Vejvoda
77bad3ce07
- added new default PNG format for doing screenshots AND the saving to disk is queued in a background thread allowing almost no delay when saving many screenshots!
2010-10-30 02:21:47 +00:00
Mark Vejvoda
13c4deb5b6
- added new screenshot format to be bmp (can be oveeriden by ini setting, and more formats may be added later) ScreenShotFileType=tga to revert to old default tga screenshots
2010-10-29 22:18:23 +00:00
Mark Vejvoda
02a16da938
- small change to the view co-ordinates of shadows
2010-10-29 00:46:54 +00:00
Mark Vejvoda
01c26b4224
- added the ability to track pixmap memory usage at start and end of a game
2010-10-28 21:06:20 +00:00
Mark Vejvoda
78f6f49cb6
- fixed shadow mapping by removing the use of the extension: GL_ARB_shadow_ambient
...
(thanks: asmodeus and Ishmaru)
- added some initial work for texture compression (but not active yet)
2010-10-27 15:04:47 +00:00
Mark Vejvoda
3db2b07e90
- removed some unneeded things from the custom game menu (as requested by tomreyn)
2010-10-26 21:52:00 +00:00
Mark Vejvoda
e2610df502
- fixed chatting logic to now retain more info about the user that sent the text in the console manager. Colors now apply to the playername and changing playernames is ok in the lobby andf rendering accounts for this (as well as switching slots)
2010-10-23 04:00:39 +00:00
Mark Vejvoda
c4c812dd15
- updated chat player colors in console so ONLY playername is colored the players color
...
(by request from titi)
2010-10-22 21:54:47 +00:00
Mark Vejvoda
8ab3366c66
- added player color coding in lobbies as well as chat console
2010-10-22 07:28:55 +00:00
Mark Vejvoda
182f2cd20d
- bugfixes to AI where workers harvesting think they have arrived but really did not.
2010-10-19 04:38:55 +00:00
Mark Vejvoda
0d050f62d4
- added code to now output all eerors to console (with option to save in log file)
...
- added more LUA debug info
2010-10-06 20:22:06 +00:00
Mark Vejvoda
d38b46a529
- Removed deprecated parameter
...
- Added more debug logging for LUA functions
2010-10-04 18:31:17 +00:00
Titus Tscharntke
8d053ba314
another implementation of performance based shadow on/off
2010-10-04 16:43:00 +00:00
Mark Vejvoda
16fd1fcfa1
- attempt to tweak shadow off/on windows to make it more smooth
2010-10-02 04:29:12 +00:00
Mark Vejvoda
c87e27eabd
- added an average renderfps to use when toggling shadows off/on to make it more smooth
...
- added a new commandline to autostart a new game with the last game settings you played called:
--autostart-lastgame
2010-10-02 02:17:50 +00:00
Titus Tscharntke
0e084cabd3
minifix for particles
...
transparency works a bit better with existing transparent models
2010-09-27 21:02:06 +00:00
Titus Tscharntke
e6ade03509
Working transparency for units! Not really perfect, but much better than before! Even shadows are rendered according to the textures now. The behaviour should be excatly the same as for the trees.
...
Some unit models which already used transparency might look a bit different with this change, but this change will allow so much better and detailed looking models that its a must have :) .
2010-09-25 23:03:27 +00:00
Titus Tscharntke
3b1ef055b1
- new switch for unit_particle _systems called static-particle-count
...
- Bugfix for "wild particles". ( the splash particle systems never died before! )
- Better german language file ( cpu player have english words again, words like ultra are common enough in germany )
2010-09-25 14:38:00 +00:00
Titus Tscharntke
cd65927924
unit particles can now have float values for emission rates. This allows also emission rates smaller than 1 like 0.01 for example
2010-09-24 16:36:59 +00:00
James McCulloch
91fbc561ea
* fix for freshly killed units begin rendered on Minimap
2010-09-20 04:54:20 +00:00
Mark Vejvoda
f3ea511c40
- attempt to help poor kobe and his mad need to press E continuously
...
- also cleanup a memory leak from code that was thus far unused
2010-09-17 04:59:32 +00:00
Titus Tscharntke
e23592f793
ressources are rendered a bit nicer in the map preview ( glVertex2f instead if glVertex2i )
2010-09-16 00:02:07 +00:00
Titus Tscharntke
3bfc7daddf
renderMapPreview nearly done.
2010-09-15 23:49:26 +00:00
Mark Vejvoda
a22586571e
- attempt to see if the screen shot capture can be fixed with a simple gl command
2010-09-14 22:26:54 +00:00
Mark Vejvoda
b95e2247cd
- moved map render logic into a shared base class
2010-09-14 06:02:35 +00:00
Mark Vejvoda
3a10e8be32
- fixed bug in menu water tesselation render loop
2010-09-13 19:33:00 +00:00
Mark Vejvoda
350d658ceb
- updated network menus to hide player rows that are not applicable to the map selected
...
- added new visible property to graphical controls
2010-09-11 06:08:50 +00:00
Mark Vejvoda
ab88a2971a
- small improvement for when units and objects are deleted.
2010-09-10 19:44:00 +00:00
Mark Vejvoda
f4e6e8ffd7
- fixed arrow show path of units
2010-09-10 15:57:07 +00:00
Mark Vejvoda
3f393fd37d
- added a way to signal the cache is dirty for when resources are deleted.
2010-09-10 15:47:19 +00:00
Titus Tscharntke
87e0324dd4
cleaned up computeSelected (and renderUnitsFast)
2010-09-10 14:06:31 +00:00
Mark Vejvoda
cc9bde39af
- updated debug stats to use render cache
2010-09-10 09:09:12 +00:00
Mark Vejvoda
0783b23e12
- bugfixes for rendering (new ini setting toggles new quad cache and is called: UseQuadCache=true)
2010-09-10 08:51:32 +00:00
Mark Vejvoda
4d9bc556d6
- a few more improvements to rendering cache
2010-09-10 00:41:51 +00:00
Mark Vejvoda
2c1b6b6304
- added a caching system for rendering game entities
2010-09-10 00:28:14 +00:00
Mark Vejvoda
17f61a808e
- bugfix for VERY BAD missing return value
2010-09-08 22:54:02 +00:00
Mark Vejvoda
9817e8a860
- memory leak fixes
2010-09-07 17:30:13 +00:00
Mark Vejvoda
ab44c83168
- added leak_dumper header all over the place (not yet functional in linux)
...
- Bugfix for particle cleanup
2010-09-07 05:25:40 +00:00
Mark Vejvoda
ca30612c9c
- attempt to cleanup particles when a unit is deleted
2010-09-06 17:52:33 +00:00
Mark Vejvoda
a1eebafac6
- attempt fix smooth the shadow off / on logic when rendering slows
2010-09-03 01:50:16 +00:00
Mark Vejvoda
ca49e0ba68
- attempt to fix multi-build
2010-08-31 23:14:15 +00:00
Mark Vejvoda
6ce69a1e0b
- added new messagebox prompt on server when data synch check enabled and data is different we stop the server from launching the game.
...
- added faction preview texture when users change their faction selection
2010-08-31 06:38:27 +00:00
Mark Vejvoda
f3278c3cf3
- bugfixes for stack overflow issue (static array size too large causing chkstk errors)
2010-08-26 19:01:44 +00:00
Mark Vejvoda
5fb040c9f1
- Fixed bug related to particles not updating smoothly
2010-08-26 01:25:27 +00:00
Mark Vejvoda
0e3c0a8d0e
- disabled staggered unit updates
2010-08-24 02:49:55 +00:00
Mark Vejvoda
65cf1bfdac
- attempt to lessen memory footprint of particles and speed up rendering
2010-08-24 01:21:34 +00:00
Titus Tscharntke
8e281e2faf
new attribute MaxUnitCount in units and yellow select circle for allies
2010-08-22 21:09:35 +00:00
Mark Vejvoda
1c5b43ad12
- a few bugfixes to rendering optimizations
2010-08-22 19:49:33 +00:00
Mark Vejvoda
5338f9c330
- atempt to squeeze some extra rendering performance
2010-08-21 19:15:39 +00:00
Mark Vejvoda
22f57e0684
- atempt to squeeze some extra rendering performance
2010-08-21 19:04:09 +00:00
Mark Vejvoda
cce338a2c6
- atempt to squeeze some extra rendering performance
2010-08-21 18:50:56 +00:00
Mark Vejvoda
34ff4bb2e7
- changed messagebox back to normal color and fixed lua displaytext to NOT fade
2010-08-11 23:07:18 +00:00
Mark Vejvoda
a28a20fd77
- updated messageboxes and lua script messages to use selected font color
2010-08-11 22:31:26 +00:00
James McCulloch
52c37f0927
* oops, forgot to hook-up ClusterMap updates (causing units to get stuck)
2010-08-08 13:06:33 +00:00
Mark Vejvoda
ac31d06106
- added more error checks in code and defaults for invalid font size values.
...
- re-enabled client side changing of values from connect menu without waiting for server reply.
2010-08-05 00:09:45 +00:00
Mark Vejvoda
4336ae3e37
- added new commandline param --validate-techtrees which will be used to check for known problems in the techtrees for an installation
2010-07-30 07:51:39 +00:00
Mark Vejvoda
81af3c7f8c
- more rendering improvements when fps starts to drop to 20 or less
2010-07-17 12:41:05 +00:00
Mark Vejvoda
d58a3d948c
- fast caching of interpolation data
2010-07-17 12:16:02 +00:00
James McCulloch
8579dbb36e
* fix for resource depletion updates to AnnotatedMap and Resource GoalMaps (cell to tile co-ord problem)
2010-07-17 05:13:34 +00:00
Mark Vejvoda
0089cc7d31
- updated location of some opengl calls to be more friendly in open suse
2010-07-16 00:42:13 +00:00
Mark Vejvoda
1096e81562
- bugfix for mouse click offset issue (had to do with Renderer::perspFarPlane value)
2010-07-15 14:54:19 +00:00
Mark Vejvoda
4582214815
- bugfix for mouse click offset issue (had to do with Renderer::maxLightDist value)
...
- bugfix for holding Ctrl key to queu commands
2010-07-15 07:33:49 +00:00
James McCulloch
f18061a7ee
fix build-site and store adjacency maps for potential building rotation
...
fix potential annotated map update problem with morphing to a smaller UnitType
2010-07-13 11:05:35 +00:00
James McCulloch
8387ed29dc
* wired up RoutePlanner/Cartographer
...
* added DebugRenderer (mostly dysfunctional)
* add lots of OutputDebug calls for the path finder, as macro PF_TRACE
2010-07-13 05:33:43 +00:00
Mark Vejvoda
d1fa4975de
- added another xerces XML validation flag
...
- added new commandline option: opengl-info to output graphics card info
- added some opengl rendering optimzations
2010-07-12 06:30:54 +00:00
Mark Vejvoda
61b77fe645
- added the ability to toggle hardware acceleration and full screen anti-aliasing via ini settings
...
- added video card info screen to options menu
2010-07-11 07:38:08 +00:00
Mark Vejvoda
39ad29ba3d
- attempt to improve rendering speed by rolling back render code to be more like 3.3.4
...
- added new ini setting to adjust http timeout and set default timeout to 10 seconds now
2010-07-07 18:50:55 +00:00
Mark Vejvoda
b0b775dc49
- adjusted ? toggle key to always allow toggling of FPS (whether or not debug in enabled)
2010-07-06 15:11:10 +00:00
Mark Vejvoda
aecc708942
- attempt to improve rendering speed
2010-07-06 13:26:23 +00:00
Mark Vejvoda
c04b83259e
- attempt to improve rendering speed
2010-07-06 10:11:56 +00:00
Mark Vejvoda
413c492684
- attempt to improve rendering speed
2010-07-06 06:30:49 +00:00
Mark Vejvoda
8478ab80b3
- bugfixes for malformed debug statements
...
- updated version to 3.3.5.1
- added more null checks
- changes to try to fix crash when ending a game (delete cells bug)
2010-07-06 05:30:34 +00:00
Mark Vejvoda
9508dad51b
- network related bugfixes:
...
menu slowdown when picking network slots
clients can once again change network slots
performance fixes for network receiving
2010-06-29 06:50:35 +00:00
Mark Vejvoda
a7954abc02
- updated version number to beta15
...
- fixed bug affecting performance due to unconnected slots
2010-06-28 03:17:50 +00:00
Mark Vejvoda
9637a708a7
- small code rollback to see if it really affects render performance?
2010-06-28 00:25:12 +00:00
Mark Vejvoda
646e8593f4
- made some small performance updates for rendering and updated beta version number
2010-06-25 05:41:50 +00:00
Mark Vejvoda
a81286cbba
- added support for showing projectile particles in the g3d viewer
2010-06-24 10:52:58 +00:00
Mark Vejvoda
1d4f47718c
- added many new things and fixed a number of bugs (too tried to mention them all)
2010-06-24 01:23:18 +00:00
Mark Vejvoda
87b4706940
- Attempt to use libcurl in a thread safe manner
2010-06-23 14:49:20 +00:00
Titus Tscharntke
e0b9089eeb
chatmanager is rendered with colored and shadowed console font.
...
Fixed font problems while switching display colors ingame
(+ little fix for last checkin )
2010-06-22 20:53:54 +00:00
Mark Vejvoda
0a6c382750
- a few more optimizations for rendering and removal of junk
...
- updated version # to beta8
2010-06-22 04:09:23 +00:00
Mark Vejvoda
731df7f16e
- changed rendering to be nearly the same as 3.3.4.3
2010-06-21 23:38:53 +00:00
Mark Vejvoda
df7181d435
- removed white ghosting trigger logic as its just too annoying, even if fps is low.. live with low fps!
2010-06-18 04:43:14 +00:00
Mark Vejvoda
a287422930
bugfixes to correct segfault
2010-06-17 22:09:25 +00:00
Mark Vejvoda
b2f91e0f32
- attempt to make TOM happy, clickl madly while game is loading and help lame windows not choke
2010-06-17 06:55:35 +00:00
Mark Vejvoda
eeda623b4f
- removed the rotateunit flag (its now just part of MG)
...
- updated rendering to consider both visible and explored cells when rendering untis and objects
- added a warning message when a client is lagging and coming close to being kicked off
2010-06-17 00:08:27 +00:00
Mark Vejvoda
cad295c912
- a few minor render updates to try to squeeze better performance out of the rendering (only render visible and explored unit and object cells)
2010-06-16 07:18:06 +00:00
Mark Vejvoda
94c8a08d04
- bugfix for particles showing when fog of war on but they shouldn't show
2010-06-16 06:25:32 +00:00
Mark Vejvoda
c7c9e69567
- added initial work to better manage rendering (but not yet enabled)
...
- added new commandline parameter: --version
- some thread cleanup to try adjusted timings when threads shutdown
2010-06-15 16:27:52 +00:00
Mark Vejvoda
c800ab28cc
- bugfixes for incorrect method declaration
2010-06-12 18:56:16 +00:00
Mark Vejvoda
085d4e4bfe
- added more debug statements to try to track beta bugs
...
- added safer customization of ini files
- added ability to customize game keys
- added more error checking for ogg file loading
- added faction loader progress
- added a few more thread protections on custom menu
2010-06-12 18:27:39 +00:00
Titus Tscharntke
74400f77fc
chat in menu doesn't fade and 'M'-key to show more messages works in menu too
2010-06-08 22:50:37 +00:00
Mark Vejvoda
3fdc1d2a18
- added proper toggle for new unit title rendering
2010-05-29 07:07:46 +00:00
Mark Vejvoda
7753435b3a
- Added ability to render text titles for each unit (currently used to debug)
2010-05-29 05:41:40 +00:00
Mark Vejvoda
908b155d62
some changes to how we use streflop:
...
- Removed all unneeded includes of cmath
- added proper wrapper classes for lua calls to toggle streflop back and forth
- some code cleanup
2010-05-28 05:31:17 +00:00
Mark Vejvoda
4b6e017241
- Added particle support to g3d viewer
2010-05-25 18:06:42 +00:00
Mark Vejvoda
69d7070f54
Added some more mutex guards around multi-player server side thread that processes incoming messages
2010-05-21 16:36:08 +00:00
Mark Vejvoda
43c00d5740
- removed interpolation thread as it did nothing to help performance.
...
- added a cache in the interpolation class
2010-05-12 21:49:12 +00:00
Mark Vejvoda
e7d06aebc3
commented out interpolation thread since it doesn't seem to improve anything.
2010-05-10 19:51:53 +00:00
Mark Vejvoda
a68ae2fdfb
fixed teamcolor bug from last code checkins dealing with threaded interpolation
2010-05-10 19:35:56 +00:00
Mark Vejvoda
cde5a52fd3
- experiemental code to process interpolation calcs in a background thread
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Requires a new setting to be turned on in glest.ini:
ThreadedInterpolation=true
2010-05-10 17:50:57 +00:00
Mark Vejvoda
3547276699
- added a special thread to calculate interpolation to try to improve performance
2010-05-08 09:06:30 +00:00
Mark Vejvoda
8aa14009d1
- added a more proper #define setup to completely stub out debugging to test performance
...
(simply uncomment #define UNDEF_DEBUG and the debug statements become nothing)
- Added piles of experimental changes for testing different performance scenarios (all of these changes are turned off by default and will most likely eventually be removed)
2010-05-07 06:46:55 +00:00
Mark Vejvoda
1a6bb489b8
- bugfix for language files in scenarios and tutorials
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- added numerous performance profiling statements
2010-05-06 21:29:46 +00:00
Titus Tscharntke
0dd135fc12
windowed/fullscreen switch in options ( needed for windows )
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watereffect improved for big unnits ( ElimiNator should test it )
2010-05-03 22:07:27 +00:00
Mark Vejvoda
1efc2dc0a6
- updates to Chinese font support so Linux will compile
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- added more debugging and NULL guards
2010-05-03 06:25:54 +00:00
Mark Vejvoda
04bb6659ce
Added more debugging and option to disable new streflop usage.
2010-05-01 20:14:25 +00:00
Mark Vejvoda
5af308125b
- Cleanup of logging code to properly manage multiple logs etc
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- Cleaned up a bunch of compiler warnings (conversion from int to float and vice versa)
2010-04-27 20:38:34 +00:00
Mark Vejvoda
cfe7d8cec8
Updated world synch logging so we can better compare exact results every 40 frames
2010-04-27 14:10:53 +00:00
Mark Vejvoda
472e34dc6c
HAd to add a #define for includes on non WIN32 platform
2010-04-24 11:33:50 +00:00
Mark Vejvoda
1d6f3ebe58
fixed broken build (renabled some header files)
2010-04-24 11:22:59 +00:00
Mark Vejvoda
f748874601
Ported streflop code to win32
2010-04-24 11:15:15 +00:00
Mark Vejvoda
2bfaa4d1d7
Added streflop (standalone reproducible floating point library) layer to mega-glest (initial checkin only) and changed a few areas to use the library in linux
2010-04-24 03:57:38 +00:00
Titus Tscharntke
06660e3a17
clients can see which setups are made on the server. ( work in progress !)
...
menu gfx-components can be set editable/non editable now
+ in addition fixed several memory problems and FOW in scenarios ...)
2010-04-21 23:13:39 +00:00
Mark Vejvoda
6a9dcdcf7e
Added some extra guards for NULL
2010-04-15 05:06:15 +00:00
Titus Tscharntke
e5d9631a9f
watersounds playing all over the map is fixed.
...
'M' key shows faded console messages again (currently ingame only )
2010-04-14 20:49:14 +00:00
Titus Tscharntke
ac6deedd93
fixed the null pointer exception related to font colors while chatting in the menu
...
setting version to 3.3.4-dev
2010-04-11 00:45:09 +00:00
Titus Tscharntke
f5e21ae896
ingame fontcolor change with key 'C' is back
2010-04-08 20:19:25 +00:00
Titus Tscharntke
d5a55f6a83
fonts can be scaled from options menu and more switches are in glest.ini
...
helvetica is used for linux
fire fix for blacksmith
persian elephant chaged a little bit for balance ( I think he is still too strong )
2010-04-07 22:20:28 +00:00
Mark Vejvoda
40f5097a07
SLight change to win32 re-init when doing ctrl-enter (a small speed up)
2010-04-06 20:10:38 +00:00
Mark Vejvoda
b7a5970a3c
Added code to support toggling between windowed and fullscreen mode for win32 platform.
2010-04-05 20:42:05 +00:00
Mark Vejvoda
1fe29664c9
bug fix to properly initialize textures dynamically loaded when loading a faction.
2010-04-05 19:38:50 +00:00
Mark Vejvoda
18249c02bd
- Some changes to try to reload textures for win32 when doing alt-enter
...
- Added better logging and guards in sound and socket classes
2010-04-04 04:14:27 +00:00
Titus Tscharntke
c1ec8f97df
new switch <rotationAllowed value="false" /> for buildings
...
new switch <relativeDirection value="false" /> for UnitParticleSystems
2010-03-27 03:09:11 +00:00
James McCulloch
00dd0f490d
* fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now
...
* re-implemented building rotation (Note: requires particle systems that should be rotated with the building to be 'relative')
2010-03-25 12:15:10 +00:00
James McCulloch
2d3dad5a9b
Renderer::renderResourceStatus() fix, to always draw resource status icons 'lit'
2010-03-25 04:47:04 +00:00
Mark Vejvoda
b22adbfa02
bugfix for scripted scenarios and placing unit model not showing
2010-03-24 21:26:17 +00:00
Mark Vejvoda
f838293632
Added code for the following:
...
a) Complete Unit Rotation for multi-player
b) Added support for user defined data folders
2010-03-18 21:26:40 +00:00
Mark Vejvoda
2012b7e22c
Made changes to properly isolate new unit rotation code so that it is disabled by default
2010-03-13 21:10:45 +00:00
Mark Vejvoda
43c3f2457e
Code Restructuring to make mega-glest more standard
2010-03-12 05:20:53 +00:00
Mark Vejvoda
7cb4f99ec4
Code Restructuring to make mega-glest more standard
2010-03-12 05:11:28 +00:00
Titus Tscharntke
59faabfe14
bugfix/improvement for teamcolor particles ** units can morph to flying units ** tech faction with particles
2010-02-27 00:34:03 +00:00
Titus Tscharntke
15783511fd
black particles
2010-02-22 22:51:46 +00:00
Titus Tscharntke
daa9c94129
multiple particle systems for every skill
2010-02-21 13:56:17 +00:00
Titus Tscharntke
c4d32651c6
removed old debug printfs in comments
...
fixed relative switch for unit particles
fixed gravity for unit particles
2010-02-16 23:55:45 +00:00
Titus Tscharntke
e4b3c3117e
forgot 2 files for the particles
2010-02-16 01:15:38 +00:00
Titus Tscharntke
0550d06faf
particles for te skills
2010-02-16 01:12:48 +00:00
Mark Vejvoda
fb5035c230
Updated with initial 3.4.4 codebase includes:
...
- network fixes for multiplayer defects found
- initial code (disabled currently) for content crc checking and downloading
- code compiles on Win32 using VS2008 express, project files not yet included
2010-02-03 01:09:50 +00:00
Titus Tscharntke
0ce9b5fcac
initial version ( megaglest 3.2.3-beta3 )
2010-01-22 01:45:58 +00:00