Remove the wood resource and rebalance the costs

This commit is contained in:
Rampoina 2024-02-24 18:03:01 +01:00
parent c6ae43ca9d
commit c1333b326c
46 changed files with 72 additions and 195 deletions

View File

@ -2,9 +2,7 @@
<faction> <faction>
<starting-resources> <starting-resources>
<resource name="gold" amount="200"/> <resource name="gold" amount="100"/>
<resource name="wood" amount="200"/>
<resource name="stone" amount="400"/>
<resource name="energy" amount="14"/> <resource name="energy" amount="14"/>
</starting-resources> </starting-resources>
<starting-units> <starting-units>

View File

@ -29,7 +29,8 @@
</unit-requirements> </unit-requirements>
<upgrade-requirements/> <upgrade-requirements/>
<resource-requirements> <resource-requirements>
<resource name="gold" amount="150"/> <resource name="gold" amount="50"/>
<resource name="stone" amount="150"/>
<resource name="energy" amount="2"/> <resource name="energy" amount="2"/>
</resource-requirements> </resource-requirements>
<resources-stored/> <resources-stored/>

View File

@ -28,9 +28,8 @@
</unit-requirements> </unit-requirements>
<upgrade-requirements /> <upgrade-requirements />
<resource-requirements> <resource-requirements>
<resource name="gold" amount="200" /> <resource name="gold" amount="150" />
<resource name="stone" amount="300" /> <resource name="stone" amount="150" />
<resource name="wood" amount="100" />
</resource-requirements> </resource-requirements>
<resources-stored /> <resources-stored />
<image path="images/archmage_tower.bmp"/> <image path="images/archmage_tower.bmp"/>

View File

@ -9,7 +9,7 @@
<armor value="20"/> <armor value="20"/>
<armor-type value="organic"/> <armor-type value="organic"/>
<sight value="15"/> <sight value="15"/>
<time value="150"/> <time value="140"/>
<multi-selection value="true"/> <multi-selection value="true"/>
<cellmap value="false"/> <cellmap value="false"/>
<levels> <levels>
@ -28,8 +28,7 @@
</upgrade-requirements> </upgrade-requirements>
<resource-requirements> <resource-requirements>
<resource name="gold" amount="250"/> <resource name="gold" amount="250"/>
<resource name="stone" amount="100"/> <resource name="stone" amount="150"/>
<resource name="wood" amount="100"/>
<resource name="energy" amount="2"/> <resource name="energy" amount="2"/>
</resource-requirements> </resource-requirements>
<resources-stored/> <resources-stored/>

View File

@ -11,7 +11,7 @@
<armor value="50"/> <armor value="50"/>
<armor-type value="organic"/> <armor-type value="organic"/>
<sight value="10"/> <sight value="10"/>
<time value="120"/> <time value="60"/>
<multi-selection value="true"/> <multi-selection value="true"/>
<cellmap value="false"/> <cellmap value="false"/>
<levels> <levels>
@ -28,8 +28,8 @@
</unit-requirements> </unit-requirements>
<upgrade-requirements/> <upgrade-requirements/>
<resource-requirements> <resource-requirements>
<resource name="gold" amount="100"/> <resource name="gold" amount="125"/>
<resource name="wood" amount="25"/> <resource name="stone" amount="50"/>
<resource name="energy" amount="2"/> <resource name="energy" amount="2"/>
</resource-requirements> </resource-requirements>
<resources-stored/> <resources-stored/>

View File

@ -27,7 +27,6 @@
<upgrade-requirements /> <upgrade-requirements />
<resource-requirements> <resource-requirements>
<resource name="gold" amount="100"/> <resource name="gold" amount="100"/>
<resource name="stone" amount="100"/>
<resource name="energy" amount="-16"/> <resource name="energy" amount="-16"/>
</resource-requirements> </resource-requirements>
<resources-stored/> <resources-stored/>

View File

@ -9,7 +9,7 @@
<armor value="20"/> <armor value="20"/>
<armor-type value="organic"/> <armor-type value="organic"/>
<sight value="15"/> <sight value="15"/>
<time value="450"/> <time value="50"/>
<multi-selection value="true"/> <multi-selection value="true"/>
<cellmap value="false"/> <cellmap value="false"/>
<levels> <levels>
@ -27,7 +27,6 @@
<resource-requirements> <resource-requirements>
<resource name="gold" amount="100"/> <resource name="gold" amount="100"/>
<resource name="stone" amount="200"/> <resource name="stone" amount="200"/>
<resource name="wood" amount="50"/>
<resource name="energy" amount="2"/> <resource name="energy" amount="2"/>
</resource-requirements> </resource-requirements>
<resources-stored/> <resources-stored/>

View File

@ -9,7 +9,7 @@
<armor value="30"/> <armor value="30"/>
<armor-type value="metal"/> <armor-type value="metal"/>
<sight value="11"/> <sight value="11"/>
<time value="75"/> <time value="40"/>
<multi-selection value="true"/> <multi-selection value="true"/>
<cellmap value="false"/> <cellmap value="false"/>
<levels> <levels>
@ -25,7 +25,8 @@
<upgrade name="ancient_summoning"/> <upgrade name="ancient_summoning"/>
</upgrade-requirements> </upgrade-requirements>
<resource-requirements> <resource-requirements>
<resource name="gold" amount="150"/> <resource name="gold" amount="75"/>
<resource name="stone" amount="25"/>
<resource name="energy" amount="1"/> <resource name="energy" amount="1"/>
</resource-requirements> </resource-requirements>
<resources-stored/> <resources-stored/>

View File

@ -21,7 +21,7 @@
<unit-requirements/> <unit-requirements/>
<upgrade-requirements/> <upgrade-requirements/>
<resource-requirements> <resource-requirements>
<resource name="gold" amount="75"/> <resource name="gold" amount="50"/>
<resource name="energy" amount="1"/> <resource name="energy" amount="1"/>
</resource-requirements> </resource-requirements>
<resources-stored/> <resources-stored/>
@ -66,15 +66,6 @@
<animation path="models/initiate_standing_loaded.g3d"/> <animation path="models/initiate_standing_loaded.g3d"/>
<sound enabled="false"/> <sound enabled="false"/>
</skill> </skill>
<skill>
<type value="stop"/>
<name value="stop_loaded_wood_skill"/>
<ep-cost value="0"/>
<speed value="70"/>
<anim-speed value="60"/>
<animation path="models/initiate_standing_loaded_wood.g3d"/>
<sound enabled="false"/>
</skill>
<skill> <skill>
<type value="move"/> <type value="move"/>
<name value="move_skill"/> <name value="move_skill"/>
@ -84,15 +75,6 @@
<animation path="models/initiate_walking.g3d"/> <animation path="models/initiate_walking.g3d"/>
<sound enabled="false"/> <sound enabled="false"/>
</skill> </skill>
<skill>
<type value="move"/>
<name value="move_wood_skill"/>
<ep-cost value="0"/>
<speed value="265"/>
<anim-speed value="230"/>
<animation path="models/initiate_walking.g3d"/>
<sound enabled="false"/>
</skill>
<skill> <skill>
<type value="move"/> <type value="move"/>
<name value="move_gold_skill"/> <name value="move_gold_skill"/>
@ -111,15 +93,6 @@
<animation path="models/initiate_walking_loaded.g3d"/> <animation path="models/initiate_walking_loaded.g3d"/>
<sound enabled="false"/> <sound enabled="false"/>
</skill> </skill>
<skill>
<type value="move"/>
<name value="move_loaded_wood_skill"/>
<ep-cost value="0"/>
<speed value="230"/>
<anim-speed value="220"/>
<animation path="models/initiate_walking_loaded_wood.g3d"/>
<sound enabled="false"/>
</skill>
<skill> <skill>
<type value="build"/> <type value="build"/>
<name value="build_skill"/> <name value="build_skill"/>
@ -329,22 +302,6 @@
<max-load value="20"/> <max-load value="20"/>
<hits-per-unit value="1"/> <hits-per-unit value="1"/>
</command> </command>
<command>
<type value="harvest"/>
<name value="harvest"/>
<image path="images/initiate_harvest_wood.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_wood_skill"/>
<harvest-skill value="harvest_skill"/>
<stop-loaded-skill value="stop_loaded_wood_skill"/>
<move-loaded-skill value="move_loaded_wood_skill"/>
<harvested-resources>
<resource name="wood"/>
</harvested-resources>
<max-load value="20"/>
<hits-per-unit value="1"/>
</command>
<command> <command>
<type value="morph"/> <type value="morph"/>
<name value="promote_to_battlemage"/> <name value="promote_to_battlemage"/>

View File

@ -30,9 +30,7 @@
</unit-requirements> </unit-requirements>
<upgrade-requirements /> <upgrade-requirements />
<resource-requirements> <resource-requirements>
<resource name="gold" amount="100"/> <resource name="gold" amount="150"/>
<resource name="stone" amount="250"/>
<resource name="wood" amount="100"/>
</resource-requirements> </resource-requirements>
<resources-stored /> <resources-stored />
<image path="images/library.bmp"/> <image path="images/library.bmp"/>

View File

@ -31,9 +31,7 @@
<unit-requirements/> <unit-requirements/>
<upgrade-requirements/> <upgrade-requirements/>
<resource-requirements> <resource-requirements>
<resource name="gold" amount="300"/> <resource name="gold" amount="400"/>
<resource name="stone" amount="150"/>
<resource name="wood" amount="50"/>
</resource-requirements> </resource-requirements>
<resources-stored> <resources-stored>
<resource name= "gold" amount="1800"/> <resource name= "gold" amount="1800"/>

View File

@ -31,12 +31,10 @@
</unit-requirements> </unit-requirements>
<upgrade-requirements /> <upgrade-requirements />
<resource-requirements> <resource-requirements>
<resource name="gold" amount="100"/> <resource name="gold" amount="150"/>
<resource name="stone" amount="150"/> <resource name="stone" amount="50"/>
<resource name="wood" amount="50"/>
</resource-requirements> </resource-requirements>
<resources-stored> <resources-stored>
<resource name="wood" amount="200" />
</resources-stored> </resources-stored>
<image path="images/summoner_guild.bmp"/> <image path="images/summoner_guild.bmp"/>
<image-cancel path="../archmage/images/magic_cancel.bmp"/> <image-cancel path="../archmage/images/magic_cancel.bmp"/>

View File

@ -28,8 +28,7 @@
</unit-requirements> </unit-requirements>
<upgrade-requirements/> <upgrade-requirements/>
<resource-requirements> <resource-requirements>
<resource name="gold" amount="200"/> <resource name="gold" amount="150"/>
<resource name="stone" amount="250"/>
<resource name="energy" amount="3"/> <resource name="energy" amount="3"/>
</resource-requirements> </resource-requirements>
<resources-stored/> <resources-stored/>

View File

@ -28,7 +28,6 @@
</unit-requirements> </unit-requirements>
<upgrade-requirements/> <upgrade-requirements/>
<resource-requirements> <resource-requirements>
<resource name="wood" amount="200"/>
</resource-requirements> </resource-requirements>
<resources-stored/> <resources-stored/>
<image path="images/wicker_behemoth.bmp"/> <image path="images/wicker_behemoth.bmp"/>

View File

@ -7,8 +7,8 @@
<unit-requirements/> <unit-requirements/>
<upgrade-requirements/> <upgrade-requirements/>
<resource-requirements> <resource-requirements>
<resource name="wood" amount="100"/>
<resource name="gold" amount="50"/> <resource name="gold" amount="50"/>
<resource name="stone" amount="50"/>
</resource-requirements> </resource-requirements>
<effects> <effects>
<unit name="summoner"/> <unit name="summoner"/>

View File

@ -3,12 +3,12 @@
<upgrade> <upgrade>
<image path="images/dragon_call.bmp"/> <image path="images/dragon_call.bmp"/>
<image-cancel path="../ancient_summoning/images/magic_upgrade_cancel.bmp"/> <image-cancel path="../ancient_summoning/images/magic_upgrade_cancel.bmp"/>
<time value="400"/> <time value="150"/>
<unit-requirements/> <unit-requirements/>
<upgrade-requirements/> <upgrade-requirements/>
<resource-requirements> <resource-requirements>
<resource name="wood" amount="150"/> <resource name="gold" amount="100"/>
<resource name="gold" amount="250"/> <resource name="stone" amount="100"/>
</resource-requirements> </resource-requirements>
<effects/> <effects/>
<max-hp value="0"/> <max-hp value="0"/>

View File

@ -3,11 +3,12 @@
<upgrade> <upgrade>
<image path="images/energy_compression.bmp"/> <image path="images/energy_compression.bmp"/>
<image-cancel path="../ancient_summoning/images/magic_upgrade_cancel.bmp"/> <image-cancel path="../ancient_summoning/images/magic_upgrade_cancel.bmp"/>
<time value="250"/> <time value="125"/>
<unit-requirements/> <unit-requirements/>
<upgrade-requirements/> <upgrade-requirements/>
<resource-requirements> <resource-requirements>
<resource name="gold" amount="150"/> <resource name="gold" amount="100"/>
<resource name="stone" amount="100"/>
</resource-requirements> </resource-requirements>
<effects> <effects>
<unit name="battlemage"/> <unit name="battlemage"/>

View File

@ -3,12 +3,11 @@
<upgrade> <upgrade>
<image path="images/energy_sharpening.bmp"/> <image path="images/energy_sharpening.bmp"/>
<image-cancel path="../ancient_summoning/images/magic_upgrade_cancel.bmp"/> <image-cancel path="../ancient_summoning/images/magic_upgrade_cancel.bmp"/>
<time value="400"/> <time value="125"/>
<unit-requirements/> <unit-requirements/>
<upgrade-requirements/> <upgrade-requirements/>
<resource-requirements> <resource-requirements>
<resource name="gold" amount="250"/> <resource name="gold" amount="150"/>
<resource name="wood" amount="200"/>
<resource name="stone" amount="150"/> <resource name="stone" amount="150"/>
</resource-requirements> </resource-requirements>
<effects> <effects>

View File

@ -3,13 +3,12 @@
<upgrade> <upgrade>
<image path="images/faster_movement.bmp"/> <image path="images/faster_movement.bmp"/>
<image-cancel path="../ancient_summoning/images/magic_upgrade_cancel.bmp"/> <image-cancel path="../ancient_summoning/images/magic_upgrade_cancel.bmp"/>
<time value="300"/> <time value="175"/>
<unit-requirements/> <unit-requirements/>
<upgrade-requirements/> <upgrade-requirements/>
<resource-requirements> <resource-requirements>
<resource name="gold" amount="100"/> <resource name="gold" amount="100"/>
<resource name="stone" amount="50"/> <resource name="stone" amount="100"/>
<resource name="wood" amount="200"/>
</resource-requirements> </resource-requirements>
<effects> <effects>
<unit name="initiate"/> <unit name="initiate"/>

View File

@ -7,8 +7,8 @@
<unit-requirements/> <unit-requirements/>
<upgrade-requirements/> <upgrade-requirements/>
<resource-requirements> <resource-requirements>
<resource name="wood" amount="200"/>
<resource name="gold" amount="200"/> <resource name="gold" amount="200"/>
<resource name="stone" amount="200"/>
</resource-requirements> </resource-requirements>
<effects> <effects>
</effects> </effects>

View File

@ -7,7 +7,7 @@
<unit-requirements/> <unit-requirements/>
<upgrade-requirements/> <upgrade-requirements/>
<resource-requirements> <resource-requirements>
<resource name="wood" amount="200"/> <resource name="gold" amount="200"/>
<resource name="gold" amount="200"/> <resource name="gold" amount="200"/>
</resource-requirements> </resource-requirements>
<effects> <effects>

View File

@ -2,9 +2,7 @@
<faction> <faction>
<starting-resources> <starting-resources>
<resource name="gold" amount="200"/> <resource name="gold" amount="100"/>
<resource name="wood" amount="200"/>
<resource name="stone" amount="500"/>
<resource name="food" amount="50"/> <resource name="food" amount="50"/>
</starting-resources> </starting-resources>
<starting-units> <starting-units>

View File

@ -33,7 +33,7 @@
<upgrade-requirements/> <upgrade-requirements/>
<resource-requirements> <resource-requirements>
<resource name="gold" amount="150" /> <resource name="gold" amount="150" />
<resource name="wood" amount="100" /> <resource name="stone" amount="100" />
</resource-requirements> </resource-requirements>
<resources-stored/> <resources-stored/>
<image path="images/aerodrome.bmp"/> <image path="images/aerodrome.bmp"/>

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@ -27,7 +27,6 @@
<upgrade name="advanced_architecture"/> <upgrade name="advanced_architecture"/>
</upgrade-requirements> </upgrade-requirements>
<resource-requirements> <resource-requirements>
<resource name="wood" amount="250"/>
<resource name="gold" amount="200"/> <resource name="gold" amount="200"/>
<resource name="food" amount="1"/> <resource name="food" amount="1"/>
</resource-requirements> </resource-requirements>

View File

@ -9,7 +9,7 @@
<armor value="20"/> <armor value="20"/>
<armor-type value="leather"/> <armor-type value="leather"/>
<sight value="15"/> <sight value="15"/>
<time value="220"/> <time value="140"/>
<multi-selection value="true"/> <multi-selection value="true"/>
<cellmap value="false"/> <cellmap value="false"/>
<levels> <levels>
@ -33,7 +33,7 @@
</upgrade-requirements> </upgrade-requirements>
<resource-requirements> <resource-requirements>
<resource name="gold" amount="300"/> <resource name="gold" amount="300"/>
<resource name="wood" amount="250"/> <resource name="stone" amount="250"/>
<resource name="food" amount="1"/> <resource name="food" amount="1"/>
</resource-requirements> </resource-requirements>
<resources-stored/> <resources-stored/>

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@ -32,9 +32,7 @@
</unit-requirements> </unit-requirements>
<upgrade-requirements /> <upgrade-requirements />
<resource-requirements> <resource-requirements>
<resource name="gold" amount="100" /> <resource name="gold" amount="150" />
<resource name="stone" amount="150" />
<resource name="wood" amount="50" />
</resource-requirements> </resource-requirements>
<resources-stored /> <resources-stored />
<image path="images/barracks.bmp" /> <image path="images/barracks.bmp" />

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@ -29,8 +29,8 @@
<upgrade-requirements> <upgrade-requirements>
</upgrade-requirements> </upgrade-requirements>
<resource-requirements> <resource-requirements>
<resource name="wood" amount="150"/> <resource name="stone" amount="300"/>
<resource name="gold" amount="100"/> <resource name="gold" amount="200"/>
<resource name="food" amount="1"/> <resource name="food" amount="1"/>
</resource-requirements> </resource-requirements>
<resources-stored/> <resources-stored/>

View File

@ -30,11 +30,10 @@
</unit-requirements> </unit-requirements>
<upgrade-requirements /> <upgrade-requirements />
<resource-requirements> <resource-requirements>
<resource name="gold" amount="100" /> <resource name="gold" amount="125" />
<resource name="wood" amount="150" />
</resource-requirements> </resource-requirements>
<resources-stored> <resources-stored>
<resource name="wood" amount="200" /> <resource name="stone" amount="200" />
</resources-stored> </resources-stored>
<image path="images/blacksmith.bmp"/> <image path="images/blacksmith.bmp"/>
<image-cancel path="../archer/images/tech_cancel.bmp"/> <image-cancel path="../archer/images/tech_cancel.bmp"/>

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@ -30,9 +30,7 @@
<unit-requirements/> <unit-requirements/>
<upgrade-requirements /> <upgrade-requirements />
<resource-requirements> <resource-requirements>
<resource name="gold" amount="300" /> <resource name="gold" amount="400" />
<resource name="stone" amount="100" />
<resource name="wood" amount="150" />
</resource-requirements> </resource-requirements>
<resources-stored> <resources-stored>
<resource name= "gold" amount="2000"/> <resource name= "gold" amount="2000"/>

View File

@ -26,8 +26,8 @@
</unit-requirements> </unit-requirements>
<upgrade-requirements/> <upgrade-requirements/>
<resource-requirements> <resource-requirements>
<resource name="gold" amount="100"/> <resource name="gold" amount="150"/>
<resource name="wood" amount="100"/> <resource name="stone" amount="125"/>
<resource name="food" amount="1"/> <resource name="food" amount="1"/>
</resource-requirements> </resource-requirements>
<resources-stored/> <resources-stored/>

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@ -30,8 +30,7 @@
<upgrade name="advanced_architecture"/> <upgrade name="advanced_architecture"/>
</upgrade-requirements> </upgrade-requirements>
<resource-requirements> <resource-requirements>
<resource name="gold" amount="250"/> <resource name="gold" amount="100"/>
<resource name="wood" amount="250"/>
</resource-requirements> </resource-requirements>
<resources-stored/> <resources-stored/>
<image path="images/defense_tower.bmp"/> <image path="images/defense_tower.bmp"/>

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@ -33,8 +33,6 @@
<upgrade-requirements /> <upgrade-requirements />
<resource-requirements> <resource-requirements>
<resource name="gold" amount="100"/> <resource name="gold" amount="100"/>
<resource name="wood" amount="50"/>
<resource name="stone" amount="50"/>
<resource name="food" amount="-10"/> <resource name="food" amount="-10"/>
</resource-requirements> </resource-requirements>
<resources-stored> <resources-stored>

View File

@ -26,7 +26,7 @@
</unit-requirements> </unit-requirements>
<upgrade-requirements/> <upgrade-requirements/>
<resource-requirements> <resource-requirements>
<resource name="wood" amount="75"/> <resource name="stone" amount="75"/>
<resource name="gold" amount="150"/> <resource name="gold" amount="150"/>
<resource name="food" amount="2"/> <resource name="food" amount="2"/>
</resource-requirements> </resource-requirements>

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@ -28,7 +28,7 @@
<upgrade name="stables"/> <upgrade name="stables"/>
</upgrade-requirements> </upgrade-requirements>
<resource-requirements> <resource-requirements>
<resource name="wood" amount="100"/> <resource name="stone" amount="100"/>
<resource name="gold" amount="250"/> <resource name="gold" amount="250"/>
<resource name="food" amount="2"/> <resource name="food" amount="2"/>
</resource-requirements> </resource-requirements>

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@ -26,7 +26,7 @@
<upgrade-requirements/> <upgrade-requirements/>
<resource-requirements> <resource-requirements>
<resource name="gold" amount="150"/> <resource name="gold" amount="150"/>
<resource name="wood" amount="150"/> <resource name="stone" amount="150"/>
<resource name="food" amount="1"/> <resource name="food" amount="1"/>
</resource-requirements> </resource-requirements>
<resources-stored/> <resources-stored/>

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@ -22,7 +22,8 @@
<unit-requirements/> <unit-requirements/>
<upgrade-requirements/> <upgrade-requirements/>
<resource-requirements> <resource-requirements>
<resource name="gold" amount="150"/> <resource name="gold" amount="75"/>
<resource name="stone" amount="50"/>
<resource name="food" amount="1"/> <resource name="food" amount="1"/>
</resource-requirements> </resource-requirements>
<resources-stored/> <resources-stored/>

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@ -31,11 +31,11 @@
</unit-requirements> </unit-requirements>
<upgrade-requirements /> <upgrade-requirements />
<resource-requirements> <resource-requirements>
<resource name="gold" amount="200" /> <resource name="gold" amount="150" />
<resource name="wood" amount="200" /> <resource name="stone" amount="100" />
</resource-requirements> </resource-requirements>
<resources-stored> <resources-stored>
<resource name="wood" amount="200" /> <resource name="stone" amount="200" />
</resources-stored> </resources-stored>
<image path="images/technodrome.bmp"/> <image path="images/technodrome.bmp"/>
<image-cancel path="../archer/images/tech_cancel.bmp"/> <image-cancel path="../archer/images/tech_cancel.bmp"/>

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@ -71,15 +71,6 @@
<sound enabled="false"/> <sound enabled="false"/>
</skill> </skill>
<skill>
<type value="stop"/>
<name value="stop_loaded_wood_skill"/>
<ep-cost value="0"/>
<speed value="75"/>
<anim-speed value="70"/>
<animation path="models/worker_standing_loaded_wood.g3d"/>
<sound enabled="false"/>
</skill>
<skill> <skill>
<type value="move"/> <type value="move"/>
@ -91,15 +82,6 @@
<sound enabled="false"/> <sound enabled="false"/>
</skill> </skill>
<skill>
<type value="move"/>
<name value="move_wood_skill"/>
<ep-cost value="0"/>
<speed value="260"/>
<anim-speed value="163"/>
<animation path="models/worker_walking_wood.g3d"/>
<sound enabled="false"/>
</skill>
<skill> <skill>
<type value="move"/> <type value="move"/>
@ -121,15 +103,6 @@
<sound enabled="false"/> <sound enabled="false"/>
</skill> </skill>
<skill>
<type value="move"/>
<name value="move_loaded_wood_skill"/>
<ep-cost value="0"/>
<speed value="260"/>
<anim-speed value="163"/>
<animation path="models/worker_walking_loaded_wood.g3d"/>
<sound enabled="false"/>
</skill>
<skill> <skill>
<type value="build"/> <type value="build"/>
@ -162,19 +135,6 @@
</sound> </sound>
</skill> </skill>
<skill>
<type value="harvest"/>
<name value="harvest_wood_skill"/>
<ep-cost value="0"/>
<speed value="300"/>
<anim-speed value="90"/>
<animation path="models/worker_harversting_wood.g3d"/>
<sound enabled="true" start-time="0.5">
<sound-file path="$COMMONDATAPATH/sounds/worker_harvest_wood1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/worker_harvest_wood2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/worker_harvest_wood3.wav"/>
</sound>
</skill>
<skill> <skill>
<type value="repair"/> <type value="repair"/>
@ -309,23 +269,6 @@
<hits-per-unit value="1"/> <hits-per-unit value="1"/>
</command> </command>
<command>
<type value="harvest"/>
<name value="harvest_wood"/>
<image path="images/worker_harvest_wood.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_wood_skill"/>
<harvest-skill value="harvest_wood_skill"/>
<stop-loaded-skill value="stop_loaded_wood_skill"/>
<move-loaded-skill value="move_loaded_wood_skill"/>
<harvested-resources>
<resource name="wood"/>
</harvested-resources>
<max-load value="10"/>
<hits-per-unit value="1"/>
</command>
<command> <command>
<type value="repair"/> <type value="repair"/>
<name value="repair"/> <name value="repair"/>

View File

@ -7,8 +7,8 @@
<unit-requirements/> <unit-requirements/>
<upgrade-requirements/> <upgrade-requirements/>
<resource-requirements> <resource-requirements>
<resource name="wood" amount="100"/> <resource name="stone" amount="100"/>
<resource name="gold" amount="200"/> <resource name="gold" amount="150"/>
</resource-requirements> </resource-requirements>
<effects/> <effects/>
<max-hp value="0"/> <max-hp value="0"/>

View File

@ -3,12 +3,12 @@
<upgrade> <upgrade>
<image path="images/blade.bmp"/> <image path="images/blade.bmp"/>
<image-cancel path="../advanced_architecture/images/tech_upgrade_cancel.bmp"/> <image-cancel path="../advanced_architecture/images/tech_upgrade_cancel.bmp"/>
<time value="600"/> <time value="160"/>
<unit-requirements/> <unit-requirements/>
<upgrade-requirements/> <upgrade-requirements/>
<resource-requirements> <resource-requirements>
<resource name="gold" amount="150"/> <resource name="gold" amount="150"/>
<resource name="wood" amount="100"/> <resource name="stone" amount="150"/>
</resource-requirements> </resource-requirements>
<effects> <effects>
<unit name="swordman"/> <unit name="swordman"/>

View File

@ -3,13 +3,13 @@
<upgrade> <upgrade>
<image path="images/piercing.bmp"/> <image path="images/piercing.bmp"/>
<image-cancel path="../advanced_architecture/images/tech_upgrade_cancel.bmp"/> <image-cancel path="../advanced_architecture/images/tech_upgrade_cancel.bmp"/>
<time value="600"/> <time value="160"/>
<unit-requirements/> <unit-requirements/>
<upgrade-requirements/> <upgrade-requirements/>
<upgrade-requirements/> <upgrade-requirements/>
<resource-requirements> <resource-requirements>
<resource name="gold" amount="150"/> <resource name="gold" amount="150"/>
<resource name="wood" amount="150"/> <resource name="stone" amount="150"/>
</resource-requirements> </resource-requirements>
<effects> <effects>
<unit name="archer"/> <unit name="archer"/>

View File

@ -3,12 +3,12 @@
<upgrade> <upgrade>
<image path="images/robotics.bmp"/> <image path="images/robotics.bmp"/>
<image-cancel path="../advanced_architecture/images/tech_upgrade_cancel.bmp"/> <image-cancel path="../advanced_architecture/images/tech_upgrade_cancel.bmp"/>
<time value="250"/> <time value="200"/>
<unit-requirements/> <unit-requirements/>
<upgrade-requirements/> <upgrade-requirements/>
<resource-requirements> <resource-requirements>
<resource name="gold" amount="150"/> <resource name="gold" amount="150"/>
<resource name="wood" amount="100"/> <resource name="stone" amount="100"/>
</resource-requirements> </resource-requirements>
<effects> <effects>
<unit name="barracks"/> <unit name="barracks"/>

View File

@ -3,12 +3,12 @@
<upgrade> <upgrade>
<image path="images/shield1.bmp"/> <image path="images/shield1.bmp"/>
<image-cancel path="../advanced_architecture/images/tech_upgrade_cancel.bmp"/> <image-cancel path="../advanced_architecture/images/tech_upgrade_cancel.bmp"/>
<time value="300"/> <time value="160"/>
<unit-requirements/> <unit-requirements/>
<upgrade-requirements/> <upgrade-requirements/>
<resource-requirements> <resource-requirements>
<resource name="gold" amount="50"/> <resource name="gold" amount="100"/>
<resource name="wood" amount="100"/> <resource name="stone" amount="100"/>
</resource-requirements> </resource-requirements>
<effects> <effects>
<unit name="swordman"/> <unit name="swordman"/>

View File

@ -3,14 +3,14 @@
<upgrade> <upgrade>
<image path="images/shield2.bmp"/> <image path="images/shield2.bmp"/>
<image-cancel path="../advanced_architecture/images/tech_upgrade_cancel.bmp"/> <image-cancel path="../advanced_architecture/images/tech_upgrade_cancel.bmp"/>
<time value="600"/> <time value="160"/>
<unit-requirements/> <unit-requirements/>
<upgrade-requirements> <upgrade-requirements>
<upgrade name="shield_level_1"/> <upgrade name="shield_level_1"/>
</upgrade-requirements> </upgrade-requirements>
<resource-requirements> <resource-requirements>
<resource name="gold" amount="250"/> <resource name="gold" amount="175"/>
<resource name="wood" amount="250"/> <resource name="stone" amount="175"/>
</resource-requirements> </resource-requirements>
<effects> <effects>
<unit name="swordman"/> <unit name="swordman"/>

View File

@ -7,8 +7,8 @@
<unit-requirements/> <unit-requirements/>
<upgrade-requirements/> <upgrade-requirements/>
<resource-requirements> <resource-requirements>
<resource name="gold" amount="200"/> <resource name="gold" amount="150"/>
<resource name="wood" amount="150"/> <resource name="stone" amount="150"/>
</resource-requirements> </resource-requirements>
<effects/> <effects/>
<max-hp value="0"/> <max-hp value="0"/>

View File

@ -3,12 +3,12 @@
<upgrade> <upgrade>
<image path="images/training_field.bmp"/> <image path="images/training_field.bmp"/>
<image-cancel path="../advanced_architecture/images/tech_upgrade_cancel.bmp"/> <image-cancel path="../advanced_architecture/images/tech_upgrade_cancel.bmp"/>
<time value="300"/> <time value="160"/>
<unit-requirements/> <unit-requirements/>
<upgrade-requirements/> <upgrade-requirements/>
<resource-requirements> <resource-requirements>
<resource name="gold" amount="150"/> <resource name="gold" amount="150"/>
<resource name="wood" amount="150"/> <resource name="stone" amount="150"/>
</resource-requirements> </resource-requirements>
<effects> <effects>
<unit name="barracks"/> <unit name="barracks"/>