propack/factions/tech/units/air_ballista/air_ballista.xml

158 lines
5.4 KiB
XML

<?xml version="1.0" standalone="no"?>
<unit>
<parameters>
<size value="2"/>
<height value="2"/>
<ai-build-size value="3"/>
<max-hp value="3000" regeneration="5"/>
<max-ep value="0"/>
<armor value="20"/>
<armor-type value="wood"/>
<sight value="15"/>
<time value="180"/>
<multi-selection value="false"/>
<cellmap value="false"/>
<levels>
<level name="elite" kills="10"/>
</levels>
<fields>
<field value="land"/>
</fields>
<properties/>
<light enabled="false"/>
<unit-requirements>
<unit name="technodrome"/>
</unit-requirements>
<upgrade-requirements>
<upgrade name="advanced_architecture"/>
</upgrade-requirements>
<resource-requirements>
<resource name="gold" amount="200"/>
<resource name="food" amount="1"/>
</resource-requirements>
<resources-stored/>
<image path="images/air_ballista.bmp"/>
<image-cancel path="../archer/images/tech_cancel.bmp"/>
<meeting-point value="false"/>
<selection-sounds enabled="true">
<sound path="$COMMONDATAPATH/sounds/technician_select1.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_select2.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_select3.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_select4.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_select5.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_select6.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_select7.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_select8.wav"/>
</selection-sounds>
<command-sounds enabled="true">
<sound path="$COMMONDATAPATH/sounds/technician_ack1.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack2.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack3.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack4.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack5.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack6.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack7.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack8.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack9.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack10.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack11.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack12.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack13.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack14.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack15.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack16.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack17.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack18.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack19.wav"/>
</command-sounds>
</parameters>
<skills>
<skill>
<type value="stop"/>
<name value="stop_skill"/>
<ep-cost value="0"/>
<speed value="1000"/>
<anim-speed value="45"/>
<animation path="models/air_ballista_standing.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="move"/>
<name value="move_skill"/>
<ep-cost value="0"/>
<speed value="220"/>
<anim-speed value="150"/>
<animation path="models/air_ballista_standing.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="attack"/>
<name value="attack_skill"/>
<ep-cost value="0"/>
<speed value="70"/>
<anim-speed value="70"/>
<animation path="models/air_ballista_attacking.g3d"/>
<sound enabled="true" start-time="0">
<sound-file path="$COMMONDATAPATH/sounds/ab_attack1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/ab_attack2.wav"/>
</sound>
<attack-strenght value="200"/>
<attack-var value="75"/>
<attack-range value="15"/>
<attack-type value="piercing"/>
<attack-start-time value="0.3"/>
<attack-fields>
<field value="air"/>
</attack-fields>
<projectile value="true">
<particle value="true" path="particle_proj.xml"/>
<sound enabled="true">
<sound-file path="$COMMONDATAPATH/sounds/arrow_hit1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/arrow_hit2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/arrow_hit3.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/arrow_hit4.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/arrow_hit5.wav"/>
</sound>
</projectile>
<splash value="true">
<radius value="2"/>
<damage-all value="true"/>
<particle value="true" path="particle_splash.xml"/>
</splash>
</skill>
<skill>
<type value="die"/>
<name value="die_skill"/>
<ep-cost value="0"/>
<speed value="60"/>
<anim-speed value="60"/>
<animation path="models/air_ballista_dying.g3d"/>
<sound enabled="true" start-time="0">
<sound-file path="$COMMONDATAPATH/sounds/ab_die1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/ab_die2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/ab_die3.wav"/>
</sound>
<fade value="false"/>
</skill>
</skills>
<commands>
<command>
<type value= "stop"/>
<name value="attack_off"/>
<image path="../defense_tower/images/defense_tower_attack_off.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<stop-skill value="stop_skill"/>
</command>
<command>
<type value= "attack_stopped"/>
<name value="attack_on"/>
<image path="images/air_ballista_attack.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<attack-skill value="attack_skill"/>
<stop-skill value="stop_skill"/>
</command>
</commands>
</unit>