231 lines
7.0 KiB
XML
231 lines
7.0 KiB
XML
<?xml version="1.0" standalone="no"?>
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<unit>
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<parameters>
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<size value="2"/>
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<height value="1"/>
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<max-hp value="1500" regeneration="4"/>
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<max-ep value="0"/>
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<armor value="15"/>
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<armor-type value="organic"/>
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<sight value="15"/>
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<time value="50"/>
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<multi-selection value="true"/>
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<cellmap value="false"/>
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<levels>
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<level name="elite" kills="10"/>
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</levels>
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<fields>
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<field value="air"/>
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</fields>
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<properties/>
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<light enabled="false"/>
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<unit-requirements>
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<unit name="technodrome"/>
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</unit-requirements>
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<upgrade-requirements/>
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<resource-requirements>
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<resource name="gold" amount="150"/>
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<resource name="stone" amount="150"/>
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<resource name="food" amount="1"/>
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</resource-requirements>
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<resources-stored/>
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<image path="images/ornithopter.bmp"/>
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<image-cancel path="../archer/images/tech_cancel.bmp"/>
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<meeting-point value="false"/>
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<selection-sounds enabled="true">
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<sound path="$COMMONDATAPATH/sounds/technician_select1.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_select2.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_select3.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_select4.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_select5.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_select6.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_select7.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_select8.wav"/>
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</selection-sounds>
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<command-sounds enabled="true">
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<sound path="$COMMONDATAPATH/sounds/technician_ack1.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack2.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack3.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack4.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack5.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack6.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack7.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack8.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack9.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack10.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack11.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack12.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack13.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack14.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack15.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack16.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack17.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack18.wav"/>
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<sound path="$COMMONDATAPATH/sounds/technician_ack19.wav"/>
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</command-sounds>
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</parameters>
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<skills>
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<skill>
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<type value="stop"/>
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<name value="stop_skill"/>
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<ep-cost value="0"/>
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<speed value="1000"/>
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<anim-speed value="75"/>
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<animation path="models/ornithopter_standing.g3d"/>
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<sound enabled="true" start-time="0">
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<sound-file path="$COMMONDATAPATH/sounds/orni_standing.wav"/>
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</sound>
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</skill>
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<skill>
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<type value="move"/>
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<name value="move_skill"/>
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<ep-cost value="0"/>
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<speed value="450"/>
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<anim-speed value="75"/>
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<animation path="models/ornithopter_walking.g3d"/>
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<sound enabled="true" start-time="0">
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<sound-file path="$COMMONDATAPATH/sounds/orni_fly.wav"/>
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</sound>
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</skill>
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<skill>
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<type value="attack"/>
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<name value="molotov_skill"/>
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<ep-cost value="0"/>
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<speed value="100"/>
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<anim-speed value="100"/>
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<animation path="models/ornithopter_attacking.g3d"/>
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<sound enabled="true" start-time="0.5">
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<sound-file path="../technician/sounds/technician_attack.wav"/>
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</sound>
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<attack-strenght value="150"/>
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<attack-var value="100"/>
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<attack-range value="6"/>
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<attack-type value="energy"/>
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<attack-start-time value="0"/>
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<attack-fields>
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<field value="land"/>
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</attack-fields>
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<projectile value="true">
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<particle value="true" path="molotov_particle_proj.xml"/>
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<sound enabled="true">
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<sound-file path="../technician/sounds/technician_hit1.wav"/>
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<sound-file path="../technician/sounds/technician_hit2.wav"/>
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</sound>
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</projectile>
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<splash value="true">
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<radius value="1"/>
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<damage-all value="true"/>
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<particle value="true" path="molotov_particle_splash.xml"/>
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</splash>
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</skill>
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<skill>
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<type value="attack"/>
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<name value="arrow_skill"/>
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<ep-cost value="0"/>
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<speed value="70"/>
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<anim-speed value="70"/>
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<animation path="models/ornithopter_attacking.g3d"/>
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<sound enabled="true" start-time="0.5">
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<sound-file path="/sounds/orni_attack.wav"/>
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</sound>
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<attack-strenght value="150"/>
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<attack-var value="50"/>
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<attack-range value="9"/>
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<attack-type value="piercing"/>
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<attack-start-time value="0.5"/>
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<attack-fields>
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<field value="air"/>
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</attack-fields>
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<projectile value="true">
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<particle value="true" path="arrow_particle_proj.xml"/>
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<sound enabled="true">
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<sound-file path="/sounds/orni_hit1.wav"/>
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<sound-file path="/sounds/orni_hit2.wav"/>
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<sound-file path="/sounds/orni_hit3.wav"/>
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<sound-file path="/sounds/orni_hit4.wav"/>
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<sound-file path="/sounds/orni_hit5.wav"/>
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</sound>
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</projectile>
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<splash value="true">
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<radius value="1"/>
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<damage-all value="true"/>
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<particle value="true" path="arrow_particle_splash.xml"/>
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</splash>
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</skill>
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<skill>
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<type value="die"/>
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<name value="die_skill"/>
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<ep-cost value="0"/>
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<speed value="50"/>
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<anim-speed value="50"/>
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<animation path="models/ornithopter_dying.g3d"/>
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<sound enabled="true" start-time="0">
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<sound-file path="sounds/orni_die1.wav"/>
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<sound-file path="sounds/orni_die2.wav"/>
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<sound-file path="sounds/orni_die3.wav"/>
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</sound>
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<fade value="false"/>
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</skill>
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</skills>
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<commands>
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<command>
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<type value="stop"/>
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<name value="stop"/>
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<image path="../archer/images/tech_stop.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<stop-skill value="stop_skill"/>
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</command>
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<command>
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<type value="move"/>
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<name value="move"/>
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<image path="../archer/images/tech_move.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<move-skill value="move_skill"/>
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</command>
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<command>
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<type value="attack"/>
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<name value="molotov"/>
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<image path="../technician/images/molotov.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<move-skill value="move_skill"/>
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<attack-skill value="molotov_skill"/>
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</command>
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<command>
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<type value="attack"/>
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<name value="fire_arrow"/>
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<image path="images/fire_arrow.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<move-skill value="move_skill"/>
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<attack-skill value="arrow_skill"/>
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</command>
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<command>
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<type value="attack_stopped"/>
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<name value="hold_position"/>
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<image path="../archer/images/tech_hold.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<stop-skill value="stop_skill"/>
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<attack-skill value="arrow_skill"/>
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</command>
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</commands>
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</unit>
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