propack/factions/magic/units/archmage_tower/archmage_tower.xml

110 lines
3.0 KiB
XML

<?xml version="1.0" standalone="no" ?>
<unit>
<parameters>
<size value="2"/>
<height value="8" />
<ai-build-size value="3"/>
<burn-height value="11" />
<target-height value="13" />
<max-hp value="10000" regeneration="0"/>
<max-ep value="0" />
<armor value="0" />
<armor-type value="stone"/>
<sight value="15" />
<time value="100" />
<multi-selection value="false" />
<cellmap value="false"/>
<levels/>
<fields>
<field value="land" />
</fields>
<properties>
<property value="burnable"/>
</properties>
<light enabled="false" />
<rotationAllowed value="false" />
<unit-requirements>
<unit name="library" />
</unit-requirements>
<upgrade-requirements />
<resource-requirements>
<resource name="gold" amount="150" />
<resource name="stone" amount="150" />
</resource-requirements>
<resources-stored />
<image path="images/archmage_tower.bmp"/>
<image-cancel path="../archmage/images/magic_cancel.bmp"/>
<meeting-point value="false"/>
<selection-sounds enabled="true">
<sound path="sounds/magic_click.wav" />
</selection-sounds>
<command-sounds enabled="true">
<sound path="sounds/magic_click.wav" />
</command-sounds>
</parameters>
<skills>
<skill>
<type value="be_built"/>
<name value="be_built_skill"/>
<ep-cost value="0" />
<speed value="500" />
<anim-speed value="300" />
<animation path="../mage_tower/construction_models/archmage_tower_construction.g3d" />
<sound enabled="false"/>
</skill>
<skill>
<type value="stop"/>
<name value="stop_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="300" />
<animation path="models/archmage_tower.g3d" />
<sound enabled="false"/>
</skill>
<skill>
<type value="upgrade"/>
<name value="upgrade_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="300" />
<animation path="models/archmage_tower.g3d" />
<sound enabled="false"/>
</skill>
<skill>
<type value="die"/>
<name value="die_skill"/>
<ep-cost value="0"/>
<speed value="300"/>
<anim-speed value="300"/>
<animation path="../mage_tower/destruction_models/archmage_tower_destruction.g3d"/>
<particles value="true">
<particle-file path="smoke_particles.xml"/>
</particles>
<sound enabled="true" start-time="0">
<sound-file path="sounds/magic_building_fall6.wav"/>
</sound>
<fade value="false"/>
</skill>
</skills>
<commands>
<command>
<type value="upgrade"/>
<name value="research_dragon_call"/>
<image path="../../upgrades/dragon_call/images/dragon_call.bmp" />
<unit-requirements/>
<upgrade-requirements/>
<upgrade-skill value="upgrade_skill"/>
<produced-upgrade name="dragon_call"/>
</command>
<command>
<type value="upgrade"/>
<name value="golem_power"/>
<image path="../../upgrades/golem_power/images/golem_power.bmp" />
<unit-requirements/>
<upgrade-requirements/>
<upgrade-skill value="upgrade_skill"/>
<produced-upgrade name="golem_power"/>
</command>
</commands>
</unit>