propack/factions/magic/units/wicker_behemoth/wicker_behemoth.xml

107 lines
2.9 KiB
XML

<?xml version="1.0" standalone="no" ?>
<unit>
<parameters>
<size value="2" />
<height value="2" />
<ai-build-size value="3"/>
<max-hp value="1400" regeneration="0"/>
<max-ep value="0" />
<armor value="0" />
<armor-type value="wood"/>
<sight value="5" />
<time value="75" />
<multi-selection value="true"/>
<uniform-selection value="true"/>
<cellmap value="false"/>
<levels/>
<fields>
<field value="land" />
</fields>
<properties>
<property value="burnable"/>
</properties>
<light enabled="false" />
<unit-requirements>
<unit name="mage_tower"/>
<unit name="summoner_guild"/>
</unit-requirements>
<upgrade-requirements/>
<resource-requirements>
</resource-requirements>
<resources-stored/>
<image path="images/wicker_behemoth.bmp"/>
<image-cancel path="../archmage/images/magic_cancel.bmp"/>
<meeting-point value="false"/>
<selection-sounds enabled="true">
<sound path="../archmage_tower/sounds/magic_click.wav"/>
</selection-sounds>
<command-sounds enabled="true">
<sound path="../archmage_tower/sounds/magic_click.wav"/>
</command-sounds>
</parameters>
<skills>
<skill>
<type value="be_built" />
<name value="be_built_skill"/>
<ep-cost value="0" />
<speed value="120"/>
<speed value="120"/>
<anim-speed value="300" />
<animation path="models/wicker_behemoth_construction.g3d" />
<sound enabled="false" />
</skill>
<skill>
<type value="stop" />
<name value="stop_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="100" />
<animation path="models/wicker_behemoth.g3d" />
<sound enabled="false" />
</skill>
<skill>
<type value="die" />
<name value="die_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="300" />
<animation path="../mage_tower/destruction_models/wicker_behemoth_destruction.g3d" />
<particles value="true">
<particle-file path="smoke_particles.xml"/>
<particle-file path="glow_particles.xml"/>
</particles>
<sound enabled="true" start-time="0">
<sound-file path="../archmage_tower/sounds/magic_building_fall1.wav"/>
</sound>
<fade value="false"/>
</skill>
<skill>
<type value="morph"/>
<name value="morph_skill"/>
<ep-cost value="0"/>
<speed value="500"/>
<anim-speed value="30"/>
<animation path="models/wicker_behemoth_morph.g3d"/>
<particles value="true">
<particle-file path="fire_particles.xml"/>
</particles>
<sound enabled="true" start-time="0">
<sound-file path="/sounds/wicker_fire.wav"/>
</sound>
</skill>
</skills>
<commands>
<command>
<type value="morph"/>
<name value="promote_to_behemoth"/>
<image path="../behemoth/images/behemoth.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<morph-skill value="morph_skill"/>
<morph-unit name= "behemoth"/>
<discount value="0"/>
</command>
</commands>
</unit>