propack/factions/magic/units/dragon/dragon.xml

188 lines
4.8 KiB
XML

<?xml version="1.0" standalone="no"?>
<unit>
<parameters>
<size value="2"/>
<height value="1"/>
<max-hp value="1400" regeneration="3"/>
<max-ep value="0"/>
<armor value="20"/>
<armor-type value="organic"/>
<sight value="15"/>
<time value="140"/>
<multi-selection value="true"/>
<cellmap value="false"/>
<levels>
<level name="ancient" kills="8"/>
</levels>
<fields>
<field value="air"/>
</fields>
<properties/>
<light enabled="false"/>
<unit-requirements>
<unit name="archmage_tower"/>
</unit-requirements>
<upgrade-requirements>
<upgrade name="dragon_call"/>
</upgrade-requirements>
<resource-requirements>
<resource name="gold" amount="250"/>
<resource name="stone" amount="150"/>
<resource name="energy" amount="2"/>
</resource-requirements>
<resources-stored/>
<image path="images/dragon.bmp"/>
<image-cancel path="../archmage/images/magic_cancel.bmp"/>
<meeting-point value="false"/>
<selection-sounds enabled="true">
<sound path="sounds/dragon_select1.wav"/>
<sound path="sounds/dragon_select2.wav"/>
</selection-sounds>
<command-sounds enabled="true">
<sound path="sounds/dragon_ack1.wav"/>
<sound path="sounds/dragon_ack2.wav"/>
</command-sounds>
</parameters>
<skills>
<skill>
<type value="stop"/>
<name value="stop_skill"/>
<ep-cost value="0"/>
<speed value="1000"/>
<anim-speed value="75"/>
<animation path="models/dragon_standing.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="move"/>
<name value="move_skill"/>
<ep-cost value="0"/>
<speed value="250"/>
<anim-speed value="75"/>
<animation path="models/dragon_walking.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="morph"/>
<name value="morph_skill"/>
<ep-cost value="0"/>
<speed value="500"/>
<anim-speed value="180"/>
<animation path="models/dragon_attacking.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="attack"/>
<name value="attack_skill"/>
<ep-cost value="0"/>
<speed value="40"/>
<anim-speed value="40"/>
<animation path="models/dragon_attacking.g3d"/>
<sound enabled="true" start-time="0">
<sound-file path="sounds/dragon_attack1.wav"/>
<sound-file path="sounds/dragon_attack2.wav"/>
<sound-file path="sounds/dragon_attack3.wav"/>
<sound-file path="sounds/dragon_attack4.wav"/>
</sound>
<attack-strenght value="250"/>
<attack-var value="40"/>
<attack-range value="8"/>
<attack-type value="energy"/>
<attack-fields>
<field value="land"/>
<field value="air"/>
</attack-fields>
<attack-start-time value="0.3"/>
<projectile value="true">
<particle value="true" path="particle_proj.xml"/>
<sound enabled="true">
<sound-file path="$COMMONDATAPATH/sounds/dragon_hit1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/dragon_hit2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/dragon_hit3.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/dragon_hit4.wav"/>
</sound>
</projectile>
<splash value="true">
<radius value="1"/>
<damage-all value="true"/>
<particle value="true" path="particle_splash.xml"/>
</splash>
</skill>
<skill>
<type value="die"/>
<name value="die_skill"/>
<ep-cost value="0"/>
<speed value="120"/>
<anim-speed value="120"/>
<animation path="models/dragon_dying.g3d"/>
<sound enabled="true" start-time="0">
<sound-file path="sounds/dragon_die1.wav"/>
<sound-file path="sounds/dragon_die2.wav"/>
</sound>
<fade value="true"/>
</skill>
</skills>
<commands>
<command>
<type value="stop"/>
<name value="stop"/>
<image path="../archmage/images/magic_stop.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<stop-skill value="stop_skill"/>
</command>
<command>
<type value="move"/>
<name value="move"/>
<image path="../archmage/images/magic_move.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
</command>
<command>
<type value="attack"/>
<name value="breath"/>
<image path="images/dragon_attack.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
<attack-skill value="attack_skill"/>
</command>
<command>
<type value="attack_stopped"/>
<name value="hold_position"/>
<image path="../archmage/images/magic_hold.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<stop-skill value="stop_skill"/>
<attack-skill value="attack_skill"/>
</command>
<command>
<type value="morph"/>
<name value="promote_to_evil_dragon"/>
<image path="../evil_dragon/images/evil_dragon.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<morph-skill value="morph_skill"/>
<morph-unit name= "evil_dragon"/>
<discount value="0"/>
</command>
</commands>
</unit>