propack/factions/magic/units/library/library.xml

121 lines
3.4 KiB
XML

<?xml version="1.0" standalone="no" ?>
<unit>
<parameters>
<size value="4" />
<height value="2" />
<max-hp value="5000" regeneration="0"/>
<max-ep value="0" />
<armor value="0" />
<armor-type value="stone"/>
<sight value="12" />
<time value="75" />
<multi-selection value="false"/>
<cellmap value="true">
<row value="1101" />
<row value="0000" />
<row value="1101" />
<row value="1101" />
</cellmap>
<levels/>
<fields>
<field value="land"/>
</fields>
<properties>
<property value="burnable"/>
</properties>
<light enabled="false" />
<unit-requirements>
<unit name="mage_tower"/>
<unit name="summoner_guild"/>
</unit-requirements>
<upgrade-requirements />
<resource-requirements>
<resource name="gold" amount="150"/>
</resource-requirements>
<resources-stored />
<image path="images/library.bmp"/>
<image-cancel path="../archmage/images/magic_cancel.bmp"/>
<meeting-point value="false"/>
<selection-sounds enabled="true">
<sound path="../archmage_tower/sounds/magic_click.wav"/>
</selection-sounds>
<command-sounds enabled="true">
<sound path="../archmage_tower/sounds/magic_click.wav"/>
</command-sounds>
</parameters>
<skills>
<skill>
<type value="be_built"/>
<name value="be_built_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="300" />
<animation path="models/library_construction.g3d" />
<sound enabled="false" />
</skill>
<skill>
<type value="stop" />
<name value="stop_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="300" />
<animation path="models/library.g3d" />
<sound enabled="false" />
</skill>
<skill>
<type value="upgrade" />
<name value="upgrade_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="300" />
<animation path="models/library.g3d" />
<sound enabled="false" />
</skill>
<skill>
<type value="die"/>
<name value="die_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="300" />
<animation path="../mage_tower/destruction_models/library_destruction.g3d"/>
<particles value="true">
<particle-file path="smoke_particles_2.xml"/>
<particle-file path="glow_particles.xml"/>
</particles>
<sound enabled="true" start-time="0">
<sound-file path="../archmage_tower/sounds/magic_building_fall5.wav"/>
</sound>
<fade value="false"/>
</skill>
</skills>
<commands>
<command>
<type value="upgrade"/>
<name value="research_energy_compression"/>
<image path="../../upgrades/energy_compression/images/energy_compression.bmp"/>
<unit-requirements />
<upgrade-requirements />
<upgrade-skill value="upgrade_skill"/>
<produced-upgrade name="energy_compression"/>
</command>
<command>
<type value="upgrade"/>
<name value="research_energy_sharpening"/>
<image path="../../upgrades/energy_sharpening/images/energy_sharpening.bmp"/>
<unit-requirements />
<upgrade-requirements />
<upgrade-skill value="upgrade_skill"/>
<produced-upgrade name="energy_sharpening"/>
</command>
<command>
<type value="upgrade" />
<name value="research_hell_gate" />
<image path="../../upgrades/hell_gate/images/hell_gate.bmp" />
<unit-requirements />
<upgrade-requirements />
<upgrade-skill value="upgrade_skill"/>
<produced-upgrade name="hell_gate"/>
</command>
</commands>
</unit>