Remove the wood resource and rebalance the costs

This commit is contained in:
Rampoina 2024-02-24 18:03:01 +01:00
parent c6ae43ca9d
commit c1333b326c
46 changed files with 72 additions and 195 deletions

View File

@ -2,9 +2,7 @@
<faction>
<starting-resources>
<resource name="gold" amount="200"/>
<resource name="wood" amount="200"/>
<resource name="stone" amount="400"/>
<resource name="gold" amount="100"/>
<resource name="energy" amount="14"/>
</starting-resources>
<starting-units>

View File

@ -29,7 +29,8 @@
</unit-requirements>
<upgrade-requirements/>
<resource-requirements>
<resource name="gold" amount="150"/>
<resource name="gold" amount="50"/>
<resource name="stone" amount="150"/>
<resource name="energy" amount="2"/>
</resource-requirements>
<resources-stored/>

View File

@ -28,9 +28,8 @@
</unit-requirements>
<upgrade-requirements />
<resource-requirements>
<resource name="gold" amount="200" />
<resource name="stone" amount="300" />
<resource name="wood" amount="100" />
<resource name="gold" amount="150" />
<resource name="stone" amount="150" />
</resource-requirements>
<resources-stored />
<image path="images/archmage_tower.bmp"/>

View File

@ -9,7 +9,7 @@
<armor value="20"/>
<armor-type value="organic"/>
<sight value="15"/>
<time value="150"/>
<time value="140"/>
<multi-selection value="true"/>
<cellmap value="false"/>
<levels>
@ -28,8 +28,7 @@
</upgrade-requirements>
<resource-requirements>
<resource name="gold" amount="250"/>
<resource name="stone" amount="100"/>
<resource name="wood" amount="100"/>
<resource name="stone" amount="150"/>
<resource name="energy" amount="2"/>
</resource-requirements>
<resources-stored/>

View File

@ -11,7 +11,7 @@
<armor value="50"/>
<armor-type value="organic"/>
<sight value="10"/>
<time value="120"/>
<time value="60"/>
<multi-selection value="true"/>
<cellmap value="false"/>
<levels>
@ -28,8 +28,8 @@
</unit-requirements>
<upgrade-requirements/>
<resource-requirements>
<resource name="gold" amount="100"/>
<resource name="wood" amount="25"/>
<resource name="gold" amount="125"/>
<resource name="stone" amount="50"/>
<resource name="energy" amount="2"/>
</resource-requirements>
<resources-stored/>

View File

@ -27,7 +27,6 @@
<upgrade-requirements />
<resource-requirements>
<resource name="gold" amount="100"/>
<resource name="stone" amount="100"/>
<resource name="energy" amount="-16"/>
</resource-requirements>
<resources-stored/>

View File

@ -9,7 +9,7 @@
<armor value="20"/>
<armor-type value="organic"/>
<sight value="15"/>
<time value="450"/>
<time value="50"/>
<multi-selection value="true"/>
<cellmap value="false"/>
<levels>
@ -27,7 +27,6 @@
<resource-requirements>
<resource name="gold" amount="100"/>
<resource name="stone" amount="200"/>
<resource name="wood" amount="50"/>
<resource name="energy" amount="2"/>
</resource-requirements>
<resources-stored/>

View File

@ -9,7 +9,7 @@
<armor value="30"/>
<armor-type value="metal"/>
<sight value="11"/>
<time value="75"/>
<time value="40"/>
<multi-selection value="true"/>
<cellmap value="false"/>
<levels>
@ -25,7 +25,8 @@
<upgrade name="ancient_summoning"/>
</upgrade-requirements>
<resource-requirements>
<resource name="gold" amount="150"/>
<resource name="gold" amount="75"/>
<resource name="stone" amount="25"/>
<resource name="energy" amount="1"/>
</resource-requirements>
<resources-stored/>

View File

@ -21,7 +21,7 @@
<unit-requirements/>
<upgrade-requirements/>
<resource-requirements>
<resource name="gold" amount="75"/>
<resource name="gold" amount="50"/>
<resource name="energy" amount="1"/>
</resource-requirements>
<resources-stored/>
@ -66,15 +66,6 @@
<animation path="models/initiate_standing_loaded.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="stop"/>
<name value="stop_loaded_wood_skill"/>
<ep-cost value="0"/>
<speed value="70"/>
<anim-speed value="60"/>
<animation path="models/initiate_standing_loaded_wood.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="move"/>
<name value="move_skill"/>
@ -84,15 +75,6 @@
<animation path="models/initiate_walking.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="move"/>
<name value="move_wood_skill"/>
<ep-cost value="0"/>
<speed value="265"/>
<anim-speed value="230"/>
<animation path="models/initiate_walking.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="move"/>
<name value="move_gold_skill"/>
@ -111,15 +93,6 @@
<animation path="models/initiate_walking_loaded.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="move"/>
<name value="move_loaded_wood_skill"/>
<ep-cost value="0"/>
<speed value="230"/>
<anim-speed value="220"/>
<animation path="models/initiate_walking_loaded_wood.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="build"/>
<name value="build_skill"/>
@ -329,22 +302,6 @@
<max-load value="20"/>
<hits-per-unit value="1"/>
</command>
<command>
<type value="harvest"/>
<name value="harvest"/>
<image path="images/initiate_harvest_wood.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_wood_skill"/>
<harvest-skill value="harvest_skill"/>
<stop-loaded-skill value="stop_loaded_wood_skill"/>
<move-loaded-skill value="move_loaded_wood_skill"/>
<harvested-resources>
<resource name="wood"/>
</harvested-resources>
<max-load value="20"/>
<hits-per-unit value="1"/>
</command>
<command>
<type value="morph"/>
<name value="promote_to_battlemage"/>

View File

@ -30,9 +30,7 @@
</unit-requirements>
<upgrade-requirements />
<resource-requirements>
<resource name="gold" amount="100"/>
<resource name="stone" amount="250"/>
<resource name="wood" amount="100"/>
<resource name="gold" amount="150"/>
</resource-requirements>
<resources-stored />
<image path="images/library.bmp"/>

View File

@ -31,9 +31,7 @@
<unit-requirements/>
<upgrade-requirements/>
<resource-requirements>
<resource name="gold" amount="300"/>
<resource name="stone" amount="150"/>
<resource name="wood" amount="50"/>
<resource name="gold" amount="400"/>
</resource-requirements>
<resources-stored>
<resource name= "gold" amount="1800"/>

View File

@ -31,12 +31,10 @@
</unit-requirements>
<upgrade-requirements />
<resource-requirements>
<resource name="gold" amount="100"/>
<resource name="stone" amount="150"/>
<resource name="wood" amount="50"/>
<resource name="gold" amount="150"/>
<resource name="stone" amount="50"/>
</resource-requirements>
<resources-stored>
<resource name="wood" amount="200" />
</resources-stored>
<image path="images/summoner_guild.bmp"/>
<image-cancel path="../archmage/images/magic_cancel.bmp"/>

View File

@ -28,8 +28,7 @@
</unit-requirements>
<upgrade-requirements/>
<resource-requirements>
<resource name="gold" amount="200"/>
<resource name="stone" amount="250"/>
<resource name="gold" amount="150"/>
<resource name="energy" amount="3"/>
</resource-requirements>
<resources-stored/>

View File

@ -28,7 +28,6 @@
</unit-requirements>
<upgrade-requirements/>
<resource-requirements>
<resource name="wood" amount="200"/>
</resource-requirements>
<resources-stored/>
<image path="images/wicker_behemoth.bmp"/>

View File

@ -7,8 +7,8 @@
<unit-requirements/>
<upgrade-requirements/>
<resource-requirements>
<resource name="wood" amount="100"/>
<resource name="gold" amount="50"/>
<resource name="stone" amount="50"/>
</resource-requirements>
<effects>
<unit name="summoner"/>

View File

@ -3,12 +3,12 @@
<upgrade>
<image path="images/dragon_call.bmp"/>
<image-cancel path="../ancient_summoning/images/magic_upgrade_cancel.bmp"/>
<time value="400"/>
<time value="150"/>
<unit-requirements/>
<upgrade-requirements/>
<resource-requirements>
<resource name="wood" amount="150"/>
<resource name="gold" amount="250"/>
<resource name="gold" amount="100"/>
<resource name="stone" amount="100"/>
</resource-requirements>
<effects/>
<max-hp value="0"/>

View File

@ -3,11 +3,12 @@
<upgrade>
<image path="images/energy_compression.bmp"/>
<image-cancel path="../ancient_summoning/images/magic_upgrade_cancel.bmp"/>
<time value="250"/>
<time value="125"/>
<unit-requirements/>
<upgrade-requirements/>
<resource-requirements>
<resource name="gold" amount="150"/>
<resource name="gold" amount="100"/>
<resource name="stone" amount="100"/>
</resource-requirements>
<effects>
<unit name="battlemage"/>

View File

@ -3,12 +3,11 @@
<upgrade>
<image path="images/energy_sharpening.bmp"/>
<image-cancel path="../ancient_summoning/images/magic_upgrade_cancel.bmp"/>
<time value="400"/>
<time value="125"/>
<unit-requirements/>
<upgrade-requirements/>
<resource-requirements>
<resource name="gold" amount="250"/>
<resource name="wood" amount="200"/>
<resource name="gold" amount="150"/>
<resource name="stone" amount="150"/>
</resource-requirements>
<effects>

View File

@ -3,13 +3,12 @@
<upgrade>
<image path="images/faster_movement.bmp"/>
<image-cancel path="../ancient_summoning/images/magic_upgrade_cancel.bmp"/>
<time value="300"/>
<time value="175"/>
<unit-requirements/>
<upgrade-requirements/>
<resource-requirements>
<resource name="gold" amount="100"/>
<resource name="stone" amount="50"/>
<resource name="wood" amount="200"/>
<resource name="stone" amount="100"/>
</resource-requirements>
<effects>
<unit name="initiate"/>

View File

@ -7,8 +7,8 @@
<unit-requirements/>
<upgrade-requirements/>
<resource-requirements>
<resource name="wood" amount="200"/>
<resource name="gold" amount="200"/>
<resource name="stone" amount="200"/>
</resource-requirements>
<effects>
</effects>

View File

@ -7,7 +7,7 @@
<unit-requirements/>
<upgrade-requirements/>
<resource-requirements>
<resource name="wood" amount="200"/>
<resource name="gold" amount="200"/>
<resource name="gold" amount="200"/>
</resource-requirements>
<effects>

View File

@ -2,9 +2,7 @@
<faction>
<starting-resources>
<resource name="gold" amount="200"/>
<resource name="wood" amount="200"/>
<resource name="stone" amount="500"/>
<resource name="gold" amount="100"/>
<resource name="food" amount="50"/>
</starting-resources>
<starting-units>

View File

@ -33,7 +33,7 @@
<upgrade-requirements/>
<resource-requirements>
<resource name="gold" amount="150" />
<resource name="wood" amount="100" />
<resource name="stone" amount="100" />
</resource-requirements>
<resources-stored/>
<image path="images/aerodrome.bmp"/>

View File

@ -27,7 +27,6 @@
<upgrade name="advanced_architecture"/>
</upgrade-requirements>
<resource-requirements>
<resource name="wood" amount="250"/>
<resource name="gold" amount="200"/>
<resource name="food" amount="1"/>
</resource-requirements>

View File

@ -9,7 +9,7 @@
<armor value="20"/>
<armor-type value="leather"/>
<sight value="15"/>
<time value="220"/>
<time value="140"/>
<multi-selection value="true"/>
<cellmap value="false"/>
<levels>
@ -33,7 +33,7 @@
</upgrade-requirements>
<resource-requirements>
<resource name="gold" amount="300"/>
<resource name="wood" amount="250"/>
<resource name="stone" amount="250"/>
<resource name="food" amount="1"/>
</resource-requirements>
<resources-stored/>

View File

@ -32,9 +32,7 @@
</unit-requirements>
<upgrade-requirements />
<resource-requirements>
<resource name="gold" amount="100" />
<resource name="stone" amount="150" />
<resource name="wood" amount="50" />
<resource name="gold" amount="150" />
</resource-requirements>
<resources-stored />
<image path="images/barracks.bmp" />

View File

@ -29,8 +29,8 @@
<upgrade-requirements>
</upgrade-requirements>
<resource-requirements>
<resource name="wood" amount="150"/>
<resource name="gold" amount="100"/>
<resource name="stone" amount="300"/>
<resource name="gold" amount="200"/>
<resource name="food" amount="1"/>
</resource-requirements>
<resources-stored/>

View File

@ -30,11 +30,10 @@
</unit-requirements>
<upgrade-requirements />
<resource-requirements>
<resource name="gold" amount="100" />
<resource name="wood" amount="150" />
<resource name="gold" amount="125" />
</resource-requirements>
<resources-stored>
<resource name="wood" amount="200" />
<resource name="stone" amount="200" />
</resources-stored>
<image path="images/blacksmith.bmp"/>
<image-cancel path="../archer/images/tech_cancel.bmp"/>

View File

@ -30,9 +30,7 @@
<unit-requirements/>
<upgrade-requirements />
<resource-requirements>
<resource name="gold" amount="300" />
<resource name="stone" amount="100" />
<resource name="wood" amount="150" />
<resource name="gold" amount="400" />
</resource-requirements>
<resources-stored>
<resource name= "gold" amount="2000"/>

View File

@ -26,8 +26,8 @@
</unit-requirements>
<upgrade-requirements/>
<resource-requirements>
<resource name="gold" amount="100"/>
<resource name="wood" amount="100"/>
<resource name="gold" amount="150"/>
<resource name="stone" amount="125"/>
<resource name="food" amount="1"/>
</resource-requirements>
<resources-stored/>

View File

@ -30,8 +30,7 @@
<upgrade name="advanced_architecture"/>
</upgrade-requirements>
<resource-requirements>
<resource name="gold" amount="250"/>
<resource name="wood" amount="250"/>
<resource name="gold" amount="100"/>
</resource-requirements>
<resources-stored/>
<image path="images/defense_tower.bmp"/>

View File

@ -33,8 +33,6 @@
<upgrade-requirements />
<resource-requirements>
<resource name="gold" amount="100"/>
<resource name="wood" amount="50"/>
<resource name="stone" amount="50"/>
<resource name="food" amount="-10"/>
</resource-requirements>
<resources-stored>

View File

@ -26,7 +26,7 @@
</unit-requirements>
<upgrade-requirements/>
<resource-requirements>
<resource name="wood" amount="75"/>
<resource name="stone" amount="75"/>
<resource name="gold" amount="150"/>
<resource name="food" amount="2"/>
</resource-requirements>

View File

@ -28,7 +28,7 @@
<upgrade name="stables"/>
</upgrade-requirements>
<resource-requirements>
<resource name="wood" amount="100"/>
<resource name="stone" amount="100"/>
<resource name="gold" amount="250"/>
<resource name="food" amount="2"/>
</resource-requirements>

View File

@ -26,7 +26,7 @@
<upgrade-requirements/>
<resource-requirements>
<resource name="gold" amount="150"/>
<resource name="wood" amount="150"/>
<resource name="stone" amount="150"/>
<resource name="food" amount="1"/>
</resource-requirements>
<resources-stored/>

View File

@ -22,7 +22,8 @@
<unit-requirements/>
<upgrade-requirements/>
<resource-requirements>
<resource name="gold" amount="150"/>
<resource name="gold" amount="75"/>
<resource name="stone" amount="50"/>
<resource name="food" amount="1"/>
</resource-requirements>
<resources-stored/>

View File

@ -31,11 +31,11 @@
</unit-requirements>
<upgrade-requirements />
<resource-requirements>
<resource name="gold" amount="200" />
<resource name="wood" amount="200" />
<resource name="gold" amount="150" />
<resource name="stone" amount="100" />
</resource-requirements>
<resources-stored>
<resource name="wood" amount="200" />
<resource name="stone" amount="200" />
</resources-stored>
<image path="images/technodrome.bmp"/>
<image-cancel path="../archer/images/tech_cancel.bmp"/>

View File

@ -71,15 +71,6 @@
<sound enabled="false"/>
</skill>
<skill>
<type value="stop"/>
<name value="stop_loaded_wood_skill"/>
<ep-cost value="0"/>
<speed value="75"/>
<anim-speed value="70"/>
<animation path="models/worker_standing_loaded_wood.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="move"/>
@ -91,15 +82,6 @@
<sound enabled="false"/>
</skill>
<skill>
<type value="move"/>
<name value="move_wood_skill"/>
<ep-cost value="0"/>
<speed value="260"/>
<anim-speed value="163"/>
<animation path="models/worker_walking_wood.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="move"/>
@ -121,15 +103,6 @@
<sound enabled="false"/>
</skill>
<skill>
<type value="move"/>
<name value="move_loaded_wood_skill"/>
<ep-cost value="0"/>
<speed value="260"/>
<anim-speed value="163"/>
<animation path="models/worker_walking_loaded_wood.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="build"/>
@ -162,19 +135,6 @@
</sound>
</skill>
<skill>
<type value="harvest"/>
<name value="harvest_wood_skill"/>
<ep-cost value="0"/>
<speed value="300"/>
<anim-speed value="90"/>
<animation path="models/worker_harversting_wood.g3d"/>
<sound enabled="true" start-time="0.5">
<sound-file path="$COMMONDATAPATH/sounds/worker_harvest_wood1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/worker_harvest_wood2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/worker_harvest_wood3.wav"/>
</sound>
</skill>
<skill>
<type value="repair"/>
@ -309,23 +269,6 @@
<hits-per-unit value="1"/>
</command>
<command>
<type value="harvest"/>
<name value="harvest_wood"/>
<image path="images/worker_harvest_wood.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_wood_skill"/>
<harvest-skill value="harvest_wood_skill"/>
<stop-loaded-skill value="stop_loaded_wood_skill"/>
<move-loaded-skill value="move_loaded_wood_skill"/>
<harvested-resources>
<resource name="wood"/>
</harvested-resources>
<max-load value="10"/>
<hits-per-unit value="1"/>
</command>
<command>
<type value="repair"/>
<name value="repair"/>

View File

@ -7,8 +7,8 @@
<unit-requirements/>
<upgrade-requirements/>
<resource-requirements>
<resource name="wood" amount="100"/>
<resource name="gold" amount="200"/>
<resource name="stone" amount="100"/>
<resource name="gold" amount="150"/>
</resource-requirements>
<effects/>
<max-hp value="0"/>

View File

@ -3,12 +3,12 @@
<upgrade>
<image path="images/blade.bmp"/>
<image-cancel path="../advanced_architecture/images/tech_upgrade_cancel.bmp"/>
<time value="600"/>
<time value="160"/>
<unit-requirements/>
<upgrade-requirements/>
<resource-requirements>
<resource name="gold" amount="150"/>
<resource name="wood" amount="100"/>
<resource name="stone" amount="150"/>
</resource-requirements>
<effects>
<unit name="swordman"/>

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@ -3,13 +3,13 @@
<upgrade>
<image path="images/piercing.bmp"/>
<image-cancel path="../advanced_architecture/images/tech_upgrade_cancel.bmp"/>
<time value="600"/>
<time value="160"/>
<unit-requirements/>
<upgrade-requirements/>
<upgrade-requirements/>
<resource-requirements>
<resource name="gold" amount="150"/>
<resource name="wood" amount="150"/>
<resource name="stone" amount="150"/>
</resource-requirements>
<effects>
<unit name="archer"/>

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@ -3,12 +3,12 @@
<upgrade>
<image path="images/robotics.bmp"/>
<image-cancel path="../advanced_architecture/images/tech_upgrade_cancel.bmp"/>
<time value="250"/>
<time value="200"/>
<unit-requirements/>
<upgrade-requirements/>
<resource-requirements>
<resource name="gold" amount="150"/>
<resource name="wood" amount="100"/>
<resource name="stone" amount="100"/>
</resource-requirements>
<effects>
<unit name="barracks"/>

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@ -3,12 +3,12 @@
<upgrade>
<image path="images/shield1.bmp"/>
<image-cancel path="../advanced_architecture/images/tech_upgrade_cancel.bmp"/>
<time value="300"/>
<time value="160"/>
<unit-requirements/>
<upgrade-requirements/>
<resource-requirements>
<resource name="gold" amount="50"/>
<resource name="wood" amount="100"/>
<resource name="gold" amount="100"/>
<resource name="stone" amount="100"/>
</resource-requirements>
<effects>
<unit name="swordman"/>

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@ -3,14 +3,14 @@
<upgrade>
<image path="images/shield2.bmp"/>
<image-cancel path="../advanced_architecture/images/tech_upgrade_cancel.bmp"/>
<time value="600"/>
<time value="160"/>
<unit-requirements/>
<upgrade-requirements>
<upgrade name="shield_level_1"/>
</upgrade-requirements>
<resource-requirements>
<resource name="gold" amount="250"/>
<resource name="wood" amount="250"/>
<resource name="gold" amount="175"/>
<resource name="stone" amount="175"/>
</resource-requirements>
<effects>
<unit name="swordman"/>

View File

@ -7,8 +7,8 @@
<unit-requirements/>
<upgrade-requirements/>
<resource-requirements>
<resource name="gold" amount="200"/>
<resource name="wood" amount="150"/>
<resource name="gold" amount="150"/>
<resource name="stone" amount="150"/>
</resource-requirements>
<effects/>
<max-hp value="0"/>

View File

@ -3,12 +3,12 @@
<upgrade>
<image path="images/training_field.bmp"/>
<image-cancel path="../advanced_architecture/images/tech_upgrade_cancel.bmp"/>
<time value="300"/>
<time value="160"/>
<unit-requirements/>
<upgrade-requirements/>
<resource-requirements>
<resource name="gold" amount="150"/>
<resource name="wood" amount="150"/>
<resource name="stone" amount="150"/>
</resource-requirements>
<effects>
<unit name="barracks"/>