Remove the wood resource and rebalance the costs
This commit is contained in:
parent
c6ae43ca9d
commit
c1333b326c
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@ -2,9 +2,7 @@
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<faction>
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<starting-resources>
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<resource name="gold" amount="200"/>
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<resource name="wood" amount="200"/>
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<resource name="stone" amount="400"/>
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<resource name="gold" amount="100"/>
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<resource name="energy" amount="14"/>
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</starting-resources>
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<starting-units>
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@ -29,7 +29,8 @@
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</unit-requirements>
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<upgrade-requirements/>
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<resource-requirements>
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<resource name="gold" amount="150"/>
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<resource name="gold" amount="50"/>
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<resource name="stone" amount="150"/>
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<resource name="energy" amount="2"/>
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</resource-requirements>
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<resources-stored/>
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@ -28,9 +28,8 @@
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</unit-requirements>
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<upgrade-requirements />
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<resource-requirements>
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<resource name="gold" amount="200" />
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<resource name="stone" amount="300" />
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<resource name="wood" amount="100" />
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<resource name="gold" amount="150" />
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<resource name="stone" amount="150" />
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</resource-requirements>
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<resources-stored />
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<image path="images/archmage_tower.bmp"/>
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@ -9,7 +9,7 @@
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<armor value="20"/>
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<armor-type value="organic"/>
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<sight value="15"/>
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<time value="150"/>
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<time value="140"/>
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<multi-selection value="true"/>
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<cellmap value="false"/>
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<levels>
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@ -28,8 +28,7 @@
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</upgrade-requirements>
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<resource-requirements>
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<resource name="gold" amount="250"/>
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<resource name="stone" amount="100"/>
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<resource name="wood" amount="100"/>
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<resource name="stone" amount="150"/>
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<resource name="energy" amount="2"/>
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</resource-requirements>
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<resources-stored/>
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@ -11,7 +11,7 @@
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<armor value="50"/>
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<armor-type value="organic"/>
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<sight value="10"/>
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<time value="120"/>
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<time value="60"/>
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<multi-selection value="true"/>
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<cellmap value="false"/>
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<levels>
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@ -28,8 +28,8 @@
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</unit-requirements>
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<upgrade-requirements/>
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<resource-requirements>
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<resource name="gold" amount="100"/>
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<resource name="wood" amount="25"/>
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<resource name="gold" amount="125"/>
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<resource name="stone" amount="50"/>
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<resource name="energy" amount="2"/>
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</resource-requirements>
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<resources-stored/>
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@ -27,7 +27,6 @@
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<upgrade-requirements />
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<resource-requirements>
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<resource name="gold" amount="100"/>
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<resource name="stone" amount="100"/>
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<resource name="energy" amount="-16"/>
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</resource-requirements>
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<resources-stored/>
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@ -9,7 +9,7 @@
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<armor value="20"/>
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<armor-type value="organic"/>
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<sight value="15"/>
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<time value="450"/>
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<time value="50"/>
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<multi-selection value="true"/>
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<cellmap value="false"/>
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<levels>
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@ -27,7 +27,6 @@
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<resource-requirements>
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<resource name="gold" amount="100"/>
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<resource name="stone" amount="200"/>
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<resource name="wood" amount="50"/>
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<resource name="energy" amount="2"/>
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</resource-requirements>
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<resources-stored/>
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@ -9,7 +9,7 @@
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<armor value="30"/>
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<armor-type value="metal"/>
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<sight value="11"/>
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<time value="75"/>
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<time value="40"/>
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<multi-selection value="true"/>
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<cellmap value="false"/>
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<levels>
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@ -25,7 +25,8 @@
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<upgrade name="ancient_summoning"/>
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</upgrade-requirements>
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<resource-requirements>
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<resource name="gold" amount="150"/>
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<resource name="gold" amount="75"/>
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<resource name="stone" amount="25"/>
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<resource name="energy" amount="1"/>
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</resource-requirements>
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<resources-stored/>
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@ -21,7 +21,7 @@
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<unit-requirements/>
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<upgrade-requirements/>
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<resource-requirements>
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<resource name="gold" amount="75"/>
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<resource name="gold" amount="50"/>
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<resource name="energy" amount="1"/>
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</resource-requirements>
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<resources-stored/>
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@ -66,15 +66,6 @@
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<animation path="models/initiate_standing_loaded.g3d"/>
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<sound enabled="false"/>
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</skill>
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<skill>
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<type value="stop"/>
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<name value="stop_loaded_wood_skill"/>
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<ep-cost value="0"/>
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<speed value="70"/>
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<anim-speed value="60"/>
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<animation path="models/initiate_standing_loaded_wood.g3d"/>
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<sound enabled="false"/>
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</skill>
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<skill>
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<type value="move"/>
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<name value="move_skill"/>
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@ -84,15 +75,6 @@
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<animation path="models/initiate_walking.g3d"/>
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<sound enabled="false"/>
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</skill>
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<skill>
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<type value="move"/>
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<name value="move_wood_skill"/>
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<ep-cost value="0"/>
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<speed value="265"/>
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<anim-speed value="230"/>
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<animation path="models/initiate_walking.g3d"/>
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<sound enabled="false"/>
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</skill>
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<skill>
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<type value="move"/>
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<name value="move_gold_skill"/>
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@ -111,15 +93,6 @@
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<animation path="models/initiate_walking_loaded.g3d"/>
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<sound enabled="false"/>
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</skill>
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<skill>
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<type value="move"/>
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<name value="move_loaded_wood_skill"/>
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<ep-cost value="0"/>
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<speed value="230"/>
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<anim-speed value="220"/>
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<animation path="models/initiate_walking_loaded_wood.g3d"/>
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<sound enabled="false"/>
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</skill>
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<skill>
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<type value="build"/>
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<name value="build_skill"/>
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@ -329,22 +302,6 @@
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<max-load value="20"/>
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<hits-per-unit value="1"/>
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</command>
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<command>
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<type value="harvest"/>
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<name value="harvest"/>
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<image path="images/initiate_harvest_wood.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<move-skill value="move_wood_skill"/>
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<harvest-skill value="harvest_skill"/>
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<stop-loaded-skill value="stop_loaded_wood_skill"/>
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<move-loaded-skill value="move_loaded_wood_skill"/>
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<harvested-resources>
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<resource name="wood"/>
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</harvested-resources>
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<max-load value="20"/>
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<hits-per-unit value="1"/>
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</command>
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<command>
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<type value="morph"/>
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<name value="promote_to_battlemage"/>
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@ -30,9 +30,7 @@
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</unit-requirements>
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<upgrade-requirements />
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<resource-requirements>
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<resource name="gold" amount="100"/>
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<resource name="stone" amount="250"/>
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<resource name="wood" amount="100"/>
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<resource name="gold" amount="150"/>
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</resource-requirements>
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<resources-stored />
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<image path="images/library.bmp"/>
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@ -31,9 +31,7 @@
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<unit-requirements/>
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<upgrade-requirements/>
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<resource-requirements>
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<resource name="gold" amount="300"/>
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<resource name="stone" amount="150"/>
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<resource name="wood" amount="50"/>
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<resource name="gold" amount="400"/>
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</resource-requirements>
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<resources-stored>
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<resource name= "gold" amount="1800"/>
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@ -31,12 +31,10 @@
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</unit-requirements>
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<upgrade-requirements />
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<resource-requirements>
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<resource name="gold" amount="100"/>
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<resource name="stone" amount="150"/>
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<resource name="wood" amount="50"/>
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<resource name="gold" amount="150"/>
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<resource name="stone" amount="50"/>
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</resource-requirements>
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<resources-stored>
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<resource name="wood" amount="200" />
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</resources-stored>
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<image path="images/summoner_guild.bmp"/>
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<image-cancel path="../archmage/images/magic_cancel.bmp"/>
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@ -28,8 +28,7 @@
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</unit-requirements>
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<upgrade-requirements/>
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<resource-requirements>
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<resource name="gold" amount="200"/>
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<resource name="stone" amount="250"/>
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<resource name="gold" amount="150"/>
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<resource name="energy" amount="3"/>
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</resource-requirements>
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<resources-stored/>
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</unit-requirements>
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<upgrade-requirements/>
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<resource-requirements>
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<resource name="wood" amount="200"/>
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</resource-requirements>
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<resources-stored/>
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<image path="images/wicker_behemoth.bmp"/>
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@ -7,8 +7,8 @@
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<unit-requirements/>
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<upgrade-requirements/>
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<resource-requirements>
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<resource name="wood" amount="100"/>
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<resource name="gold" amount="50"/>
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<resource name="stone" amount="50"/>
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</resource-requirements>
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<effects>
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<unit name="summoner"/>
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@ -3,12 +3,12 @@
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<upgrade>
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<image path="images/dragon_call.bmp"/>
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<image-cancel path="../ancient_summoning/images/magic_upgrade_cancel.bmp"/>
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<time value="400"/>
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<time value="150"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<resource-requirements>
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<resource name="wood" amount="150"/>
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<resource name="gold" amount="250"/>
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<resource name="gold" amount="100"/>
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<resource name="stone" amount="100"/>
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</resource-requirements>
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<effects/>
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<max-hp value="0"/>
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@ -3,11 +3,12 @@
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<upgrade>
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<image path="images/energy_compression.bmp"/>
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<image-cancel path="../ancient_summoning/images/magic_upgrade_cancel.bmp"/>
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<time value="250"/>
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<time value="125"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<resource-requirements>
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<resource name="gold" amount="150"/>
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<resource name="gold" amount="100"/>
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<resource name="stone" amount="100"/>
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</resource-requirements>
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<effects>
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<unit name="battlemage"/>
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@ -3,12 +3,11 @@
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<upgrade>
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<image path="images/energy_sharpening.bmp"/>
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<image-cancel path="../ancient_summoning/images/magic_upgrade_cancel.bmp"/>
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<time value="400"/>
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<time value="125"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<resource-requirements>
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<resource name="gold" amount="250"/>
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<resource name="wood" amount="200"/>
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<resource name="gold" amount="150"/>
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<resource name="stone" amount="150"/>
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</resource-requirements>
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<effects>
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@ -3,13 +3,12 @@
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<upgrade>
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<image path="images/faster_movement.bmp"/>
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<image-cancel path="../ancient_summoning/images/magic_upgrade_cancel.bmp"/>
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<time value="300"/>
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<time value="175"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<resource-requirements>
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<resource name="gold" amount="100"/>
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<resource name="stone" amount="50"/>
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<resource name="wood" amount="200"/>
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<resource name="stone" amount="100"/>
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</resource-requirements>
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<effects>
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<unit name="initiate"/>
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@ -7,8 +7,8 @@
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<unit-requirements/>
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<upgrade-requirements/>
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<resource-requirements>
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<resource name="wood" amount="200"/>
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<resource name="gold" amount="200"/>
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<resource name="stone" amount="200"/>
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</resource-requirements>
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<effects>
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</effects>
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@ -7,7 +7,7 @@
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<unit-requirements/>
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<upgrade-requirements/>
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<resource-requirements>
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<resource name="wood" amount="200"/>
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<resource name="gold" amount="200"/>
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<resource name="gold" amount="200"/>
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</resource-requirements>
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<effects>
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@ -2,9 +2,7 @@
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<faction>
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<starting-resources>
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<resource name="gold" amount="200"/>
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<resource name="wood" amount="200"/>
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<resource name="stone" amount="500"/>
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<resource name="gold" amount="100"/>
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<resource name="food" amount="50"/>
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</starting-resources>
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<starting-units>
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@ -33,7 +33,7 @@
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<upgrade-requirements/>
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<resource-requirements>
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<resource name="gold" amount="150" />
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<resource name="wood" amount="100" />
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<resource name="stone" amount="100" />
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</resource-requirements>
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<resources-stored/>
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<image path="images/aerodrome.bmp"/>
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<upgrade name="advanced_architecture"/>
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</upgrade-requirements>
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<resource-requirements>
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<resource name="wood" amount="250"/>
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<resource name="gold" amount="200"/>
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<resource name="food" amount="1"/>
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</resource-requirements>
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@ -9,7 +9,7 @@
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<armor value="20"/>
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<armor-type value="leather"/>
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<sight value="15"/>
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<time value="220"/>
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<time value="140"/>
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<multi-selection value="true"/>
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<cellmap value="false"/>
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<levels>
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@ -33,7 +33,7 @@
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</upgrade-requirements>
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<resource-requirements>
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<resource name="gold" amount="300"/>
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<resource name="wood" amount="250"/>
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<resource name="stone" amount="250"/>
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<resource name="food" amount="1"/>
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</resource-requirements>
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<resources-stored/>
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@ -32,9 +32,7 @@
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</unit-requirements>
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<upgrade-requirements />
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<resource-requirements>
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<resource name="gold" amount="100" />
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<resource name="stone" amount="150" />
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<resource name="wood" amount="50" />
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<resource name="gold" amount="150" />
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</resource-requirements>
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<resources-stored />
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<image path="images/barracks.bmp" />
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@ -29,8 +29,8 @@
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<upgrade-requirements>
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</upgrade-requirements>
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<resource-requirements>
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<resource name="wood" amount="150"/>
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<resource name="gold" amount="100"/>
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<resource name="stone" amount="300"/>
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<resource name="gold" amount="200"/>
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<resource name="food" amount="1"/>
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</resource-requirements>
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<resources-stored/>
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@ -30,11 +30,10 @@
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</unit-requirements>
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<upgrade-requirements />
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<resource-requirements>
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<resource name="gold" amount="100" />
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<resource name="wood" amount="150" />
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<resource name="gold" amount="125" />
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</resource-requirements>
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<resources-stored>
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<resource name="wood" amount="200" />
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<resource name="stone" amount="200" />
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</resources-stored>
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<image path="images/blacksmith.bmp"/>
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<image-cancel path="../archer/images/tech_cancel.bmp"/>
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@ -30,9 +30,7 @@
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<unit-requirements/>
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<upgrade-requirements />
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<resource-requirements>
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<resource name="gold" amount="300" />
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<resource name="stone" amount="100" />
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<resource name="wood" amount="150" />
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<resource name="gold" amount="400" />
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</resource-requirements>
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<resources-stored>
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<resource name= "gold" amount="2000"/>
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@ -26,8 +26,8 @@
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</unit-requirements>
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<upgrade-requirements/>
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<resource-requirements>
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<resource name="gold" amount="100"/>
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<resource name="wood" amount="100"/>
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<resource name="gold" amount="150"/>
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<resource name="stone" amount="125"/>
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<resource name="food" amount="1"/>
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</resource-requirements>
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<resources-stored/>
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<upgrade name="advanced_architecture"/>
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</upgrade-requirements>
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<resource-requirements>
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<resource name="gold" amount="250"/>
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<resource name="wood" amount="250"/>
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<resource name="gold" amount="100"/>
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</resource-requirements>
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<resources-stored/>
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<image path="images/defense_tower.bmp"/>
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||||
|
|
|
@ -33,8 +33,6 @@
|
|||
<upgrade-requirements />
|
||||
<resource-requirements>
|
||||
<resource name="gold" amount="100"/>
|
||||
<resource name="wood" amount="50"/>
|
||||
<resource name="stone" amount="50"/>
|
||||
<resource name="food" amount="-10"/>
|
||||
</resource-requirements>
|
||||
<resources-stored>
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
</unit-requirements>
|
||||
<upgrade-requirements/>
|
||||
<resource-requirements>
|
||||
<resource name="wood" amount="75"/>
|
||||
<resource name="stone" amount="75"/>
|
||||
<resource name="gold" amount="150"/>
|
||||
<resource name="food" amount="2"/>
|
||||
</resource-requirements>
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
<upgrade name="stables"/>
|
||||
</upgrade-requirements>
|
||||
<resource-requirements>
|
||||
<resource name="wood" amount="100"/>
|
||||
<resource name="stone" amount="100"/>
|
||||
<resource name="gold" amount="250"/>
|
||||
<resource name="food" amount="2"/>
|
||||
</resource-requirements>
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
<upgrade-requirements/>
|
||||
<resource-requirements>
|
||||
<resource name="gold" amount="150"/>
|
||||
<resource name="wood" amount="150"/>
|
||||
<resource name="stone" amount="150"/>
|
||||
<resource name="food" amount="1"/>
|
||||
</resource-requirements>
|
||||
<resources-stored/>
|
||||
|
|
|
@ -22,7 +22,8 @@
|
|||
<unit-requirements/>
|
||||
<upgrade-requirements/>
|
||||
<resource-requirements>
|
||||
<resource name="gold" amount="150"/>
|
||||
<resource name="gold" amount="75"/>
|
||||
<resource name="stone" amount="50"/>
|
||||
<resource name="food" amount="1"/>
|
||||
</resource-requirements>
|
||||
<resources-stored/>
|
||||
|
|
|
@ -31,11 +31,11 @@
|
|||
</unit-requirements>
|
||||
<upgrade-requirements />
|
||||
<resource-requirements>
|
||||
<resource name="gold" amount="200" />
|
||||
<resource name="wood" amount="200" />
|
||||
<resource name="gold" amount="150" />
|
||||
<resource name="stone" amount="100" />
|
||||
</resource-requirements>
|
||||
<resources-stored>
|
||||
<resource name="wood" amount="200" />
|
||||
<resource name="stone" amount="200" />
|
||||
</resources-stored>
|
||||
<image path="images/technodrome.bmp"/>
|
||||
<image-cancel path="../archer/images/tech_cancel.bmp"/>
|
||||
|
|
|
@ -71,15 +71,6 @@
|
|||
<sound enabled="false"/>
|
||||
</skill>
|
||||
|
||||
<skill>
|
||||
<type value="stop"/>
|
||||
<name value="stop_loaded_wood_skill"/>
|
||||
<ep-cost value="0"/>
|
||||
<speed value="75"/>
|
||||
<anim-speed value="70"/>
|
||||
<animation path="models/worker_standing_loaded_wood.g3d"/>
|
||||
<sound enabled="false"/>
|
||||
</skill>
|
||||
|
||||
<skill>
|
||||
<type value="move"/>
|
||||
|
@ -91,15 +82,6 @@
|
|||
<sound enabled="false"/>
|
||||
</skill>
|
||||
|
||||
<skill>
|
||||
<type value="move"/>
|
||||
<name value="move_wood_skill"/>
|
||||
<ep-cost value="0"/>
|
||||
<speed value="260"/>
|
||||
<anim-speed value="163"/>
|
||||
<animation path="models/worker_walking_wood.g3d"/>
|
||||
<sound enabled="false"/>
|
||||
</skill>
|
||||
|
||||
<skill>
|
||||
<type value="move"/>
|
||||
|
@ -121,15 +103,6 @@
|
|||
<sound enabled="false"/>
|
||||
</skill>
|
||||
|
||||
<skill>
|
||||
<type value="move"/>
|
||||
<name value="move_loaded_wood_skill"/>
|
||||
<ep-cost value="0"/>
|
||||
<speed value="260"/>
|
||||
<anim-speed value="163"/>
|
||||
<animation path="models/worker_walking_loaded_wood.g3d"/>
|
||||
<sound enabled="false"/>
|
||||
</skill>
|
||||
|
||||
<skill>
|
||||
<type value="build"/>
|
||||
|
@ -162,19 +135,6 @@
|
|||
</sound>
|
||||
</skill>
|
||||
|
||||
<skill>
|
||||
<type value="harvest"/>
|
||||
<name value="harvest_wood_skill"/>
|
||||
<ep-cost value="0"/>
|
||||
<speed value="300"/>
|
||||
<anim-speed value="90"/>
|
||||
<animation path="models/worker_harversting_wood.g3d"/>
|
||||
<sound enabled="true" start-time="0.5">
|
||||
<sound-file path="$COMMONDATAPATH/sounds/worker_harvest_wood1.wav"/>
|
||||
<sound-file path="$COMMONDATAPATH/sounds/worker_harvest_wood2.wav"/>
|
||||
<sound-file path="$COMMONDATAPATH/sounds/worker_harvest_wood3.wav"/>
|
||||
</sound>
|
||||
</skill>
|
||||
|
||||
<skill>
|
||||
<type value="repair"/>
|
||||
|
@ -309,23 +269,6 @@
|
|||
<hits-per-unit value="1"/>
|
||||
</command>
|
||||
|
||||
<command>
|
||||
<type value="harvest"/>
|
||||
<name value="harvest_wood"/>
|
||||
<image path="images/worker_harvest_wood.bmp"/>
|
||||
<unit-requirements/>
|
||||
<upgrade-requirements/>
|
||||
<move-skill value="move_wood_skill"/>
|
||||
<harvest-skill value="harvest_wood_skill"/>
|
||||
<stop-loaded-skill value="stop_loaded_wood_skill"/>
|
||||
<move-loaded-skill value="move_loaded_wood_skill"/>
|
||||
<harvested-resources>
|
||||
<resource name="wood"/>
|
||||
</harvested-resources>
|
||||
<max-load value="10"/>
|
||||
<hits-per-unit value="1"/>
|
||||
</command>
|
||||
|
||||
<command>
|
||||
<type value="repair"/>
|
||||
<name value="repair"/>
|
||||
|
|
|
@ -7,8 +7,8 @@
|
|||
<unit-requirements/>
|
||||
<upgrade-requirements/>
|
||||
<resource-requirements>
|
||||
<resource name="wood" amount="100"/>
|
||||
<resource name="gold" amount="200"/>
|
||||
<resource name="stone" amount="100"/>
|
||||
<resource name="gold" amount="150"/>
|
||||
</resource-requirements>
|
||||
<effects/>
|
||||
<max-hp value="0"/>
|
||||
|
|
|
@ -3,12 +3,12 @@
|
|||
<upgrade>
|
||||
<image path="images/blade.bmp"/>
|
||||
<image-cancel path="../advanced_architecture/images/tech_upgrade_cancel.bmp"/>
|
||||
<time value="600"/>
|
||||
<time value="160"/>
|
||||
<unit-requirements/>
|
||||
<upgrade-requirements/>
|
||||
<resource-requirements>
|
||||
<resource name="gold" amount="150"/>
|
||||
<resource name="wood" amount="100"/>
|
||||
<resource name="stone" amount="150"/>
|
||||
</resource-requirements>
|
||||
<effects>
|
||||
<unit name="swordman"/>
|
||||
|
|
|
@ -3,13 +3,13 @@
|
|||
<upgrade>
|
||||
<image path="images/piercing.bmp"/>
|
||||
<image-cancel path="../advanced_architecture/images/tech_upgrade_cancel.bmp"/>
|
||||
<time value="600"/>
|
||||
<time value="160"/>
|
||||
<unit-requirements/>
|
||||
<upgrade-requirements/>
|
||||
<upgrade-requirements/>
|
||||
<resource-requirements>
|
||||
<resource name="gold" amount="150"/>
|
||||
<resource name="wood" amount="150"/>
|
||||
<resource name="stone" amount="150"/>
|
||||
</resource-requirements>
|
||||
<effects>
|
||||
<unit name="archer"/>
|
||||
|
|
|
@ -3,12 +3,12 @@
|
|||
<upgrade>
|
||||
<image path="images/robotics.bmp"/>
|
||||
<image-cancel path="../advanced_architecture/images/tech_upgrade_cancel.bmp"/>
|
||||
<time value="250"/>
|
||||
<time value="200"/>
|
||||
<unit-requirements/>
|
||||
<upgrade-requirements/>
|
||||
<resource-requirements>
|
||||
<resource name="gold" amount="150"/>
|
||||
<resource name="wood" amount="100"/>
|
||||
<resource name="stone" amount="100"/>
|
||||
</resource-requirements>
|
||||
<effects>
|
||||
<unit name="barracks"/>
|
||||
|
|
|
@ -3,12 +3,12 @@
|
|||
<upgrade>
|
||||
<image path="images/shield1.bmp"/>
|
||||
<image-cancel path="../advanced_architecture/images/tech_upgrade_cancel.bmp"/>
|
||||
<time value="300"/>
|
||||
<time value="160"/>
|
||||
<unit-requirements/>
|
||||
<upgrade-requirements/>
|
||||
<resource-requirements>
|
||||
<resource name="gold" amount="50"/>
|
||||
<resource name="wood" amount="100"/>
|
||||
<resource name="gold" amount="100"/>
|
||||
<resource name="stone" amount="100"/>
|
||||
</resource-requirements>
|
||||
<effects>
|
||||
<unit name="swordman"/>
|
||||
|
|
|
@ -3,14 +3,14 @@
|
|||
<upgrade>
|
||||
<image path="images/shield2.bmp"/>
|
||||
<image-cancel path="../advanced_architecture/images/tech_upgrade_cancel.bmp"/>
|
||||
<time value="600"/>
|
||||
<time value="160"/>
|
||||
<unit-requirements/>
|
||||
<upgrade-requirements>
|
||||
<upgrade name="shield_level_1"/>
|
||||
</upgrade-requirements>
|
||||
<resource-requirements>
|
||||
<resource name="gold" amount="250"/>
|
||||
<resource name="wood" amount="250"/>
|
||||
<resource name="gold" amount="175"/>
|
||||
<resource name="stone" amount="175"/>
|
||||
</resource-requirements>
|
||||
<effects>
|
||||
<unit name="swordman"/>
|
||||
|
|
|
@ -7,8 +7,8 @@
|
|||
<unit-requirements/>
|
||||
<upgrade-requirements/>
|
||||
<resource-requirements>
|
||||
<resource name="gold" amount="200"/>
|
||||
<resource name="wood" amount="150"/>
|
||||
<resource name="gold" amount="150"/>
|
||||
<resource name="stone" amount="150"/>
|
||||
</resource-requirements>
|
||||
<effects/>
|
||||
<max-hp value="0"/>
|
||||
|
|
|
@ -3,12 +3,12 @@
|
|||
<upgrade>
|
||||
<image path="images/training_field.bmp"/>
|
||||
<image-cancel path="../advanced_architecture/images/tech_upgrade_cancel.bmp"/>
|
||||
<time value="300"/>
|
||||
<time value="160"/>
|
||||
<unit-requirements/>
|
||||
<upgrade-requirements/>
|
||||
<resource-requirements>
|
||||
<resource name="gold" amount="150"/>
|
||||
<resource name="wood" amount="150"/>
|
||||
<resource name="stone" amount="150"/>
|
||||
</resource-requirements>
|
||||
<effects>
|
||||
<unit name="barracks"/>
|
||||
|
|
Loading…
Reference in New Issue