Mark Vejvoda
707a26feb2
- bugfix for server side player color index being wrong
2010-10-22 16:35:16 +00:00
Mark Vejvoda
8ab3366c66
- added player color coding in lobbies as well as chat console
2010-10-22 07:28:55 +00:00
Mark Vejvoda
79318735ab
- cleanup of last compiler warnings in Linux (hurray!)
2010-10-21 18:24:54 +00:00
Mark Vejvoda
be979590c1
- more compiler warning cleanup
2010-10-21 17:42:45 +00:00
Mark Vejvoda
f5f406dfb3
- bugfix related to segfault when a network disconnect occurs while a thread is updating a slot
2010-10-21 00:21:58 +00:00
Mark Vejvoda
59c5fd2581
- moved version checking into one common method in the util file. Now all network related checks use this common method to determine version compatibility
2010-10-15 17:27:00 +00:00
Mark Vejvoda
86b11a7f05
- bugfix (again) for playername index bug
2010-10-08 22:32:23 +00:00
Mark Vejvoda
ae010f85ab
- bugfix for playername index offset on client
2010-10-08 17:17:22 +00:00
Mark Vejvoda
f345835fc4
- final bugfix for 3.3.7, playernames got mixed up when first slot was closed. Also fixed editing when typing playername
2010-10-08 01:41:53 +00:00
Mark Vejvoda
0d050f62d4
- added code to now output all eerors to console (with option to save in log file)
...
- added more LUA debug info
2010-10-06 20:22:06 +00:00
Mark Vejvoda
0e8ed05c2e
- bugfixes for handling missing maps on client
2010-09-17 08:26:22 +00:00
Mark Vejvoda
f84a710d2c
- initial logic to allow client side controlled AI
2010-09-14 19:10:37 +00:00
Mark Vejvoda
ab44c83168
- added leak_dumper header all over the place (not yet functional in linux)
...
- Bugfix for particle cleanup
2010-09-07 05:25:40 +00:00
Mark Vejvoda
fba29d3002
- added new menu option to toggle on / off observers
2010-09-04 01:24:17 +00:00
Mark Vejvoda
e32eb9c162
- modified command object to support special states which flow through network play as well. This allows for better handling of multi-unit build and allows for better future expanding of command processing.
2010-08-30 20:45:12 +00:00
Mark Vejvoda
20a02c28ed
- bigfix for windows compile
2010-08-27 23:04:59 +00:00
Mark Vejvoda
a2f013c51a
- cleaned up lobby message processing
2010-08-27 20:09:55 +00:00
Mark Vejvoda
2e99f69ef1
- added an overall MAX lag counter to disconnect clients that lag beyond recovery
2010-08-27 18:53:59 +00:00
Mark Vejvoda
90f66d99bf
- updated game data checks display on server
2010-08-26 23:14:55 +00:00
Mark Vejvoda
f765ab0880
- updated game data mismatch display
2010-08-26 23:04:14 +00:00
Mark Vejvoda
ddf4fca0bf
- another change to game data packet length for the sake of cheesy windows
2010-08-26 22:29:48 +00:00
Mark Vejvoda
1058065ce7
- changing the max filecount lower to avoid stack overflow due to array taking > 1MB
2010-08-26 20:28:26 +00:00
Mark Vejvoda
f3278c3cf3
- bugfixes for stack overflow issue (static array size too large causing chkstk errors)
2010-08-26 19:01:44 +00:00
Mark Vejvoda
4ebd156828
- added new commandline parameter to display the version of SDL used by the program
2010-08-26 16:03:54 +00:00
Mark Vejvoda
c5624d8662
- bugfix for newer gcc compiler that freaks out on using static ints as a parameter to stl's min and max functions
2010-08-26 15:00:50 +00:00
Mark Vejvoda
979a6ddb09
- fixed compile issues for tomreyn
2010-08-26 14:48:04 +00:00
Mark Vejvoda
8274ff1efb
- windows compile bugfixes
2010-08-26 05:43:08 +00:00
Mark Vejvoda
db173d0fdd
- bugfixes for network playername inline editing in the lobby during a slot switch
2010-08-26 05:30:17 +00:00
Mark Vejvoda
a64fa69d02
- bugfixes for experimental game data synch check in lobby
...
- added a fix for socket sending when the send buffer is full and we have more data to send
2010-08-26 03:15:36 +00:00
Mark Vejvoda
e5678be10c
- bugfixes for experimental game data synch check in lobby
...
- added a fix for socket sending when the send buffer is full and we have more data to send
2010-08-26 02:36:17 +00:00
Mark Vejvoda
5a796444b8
- added a cache for compute fog of war
2010-08-25 23:55:59 +00:00
Mark Vejvoda
c01b43f635
- added another layer of authentication to validate the client is REALLY a mega-glest client
2010-08-23 15:40:43 +00:00
Mark Vejvoda
0509b5d643
- bugfixes for playername change in lobby screen
2010-08-23 04:33:21 +00:00
Mark Vejvoda
0ad20a1a2d
- fixed code for debug asserts
2010-08-22 08:42:43 +00:00
Mark Vejvoda
bf5f6b7f33
- experimental support for idenitfying specific game data which is out of synch with the server.
2010-08-22 08:00:05 +00:00
Mark Vejvoda
cce338a2c6
- atempt to squeeze some extra rendering performance
2010-08-21 18:50:56 +00:00
Mark Vejvoda
455876a3c0
- added the ability to change your playername from the game lobbies inline
2010-08-21 13:04:52 +00:00
Mark Vejvoda
80c54b7a21
- added version mismatch check on server to avoid spurious client connection activity
2010-08-21 02:59:21 +00:00
Mark Vejvoda
d08c8300f0
- more attempts at stability for network games
2010-08-21 01:52:41 +00:00
Mark Vejvoda
07cbcc0bec
- added a bunch of null terminations to all char buffers in network protocol
2010-08-20 23:53:10 +00:00
Mark Vejvoda
ff7828fa6f
- more NULL checking for safer execution
2010-08-20 22:59:32 +00:00
Mark Vejvoda
0e82836e01
- more NULL checking for safer execution
2010-08-20 22:17:30 +00:00
Mark Vejvoda
1fa9efc091
- alittle more bullet proofing using NULL pointer checks
2010-08-20 20:51:25 +00:00
Mark Vejvoda
fc31e7713d
- added null pointer check
2010-08-20 20:29:30 +00:00
Mark Vejvoda
a6d33fe569
- attempt to protect a little against spurious network activity
2010-08-20 20:03:06 +00:00
Mark Vejvoda
277362a6c7
- fixed a possible infinite loop while receiving network packets on clients for network games (found by titi's stack trace dump)
2010-08-20 18:06:03 +00:00
Mark Vejvoda
94e4a85957
- How i love you microsoft... another win32 fix
2010-08-07 06:35:52 +00:00
Mark Vejvoda
0f8eb267c6
- attempt to correct network message alignment problem
2010-08-07 06:19:56 +00:00
Mark Vejvoda
cee6b8dfc8
- attempt to help client wait for network packets better
2010-08-07 05:55:18 +00:00
Mark Vejvoda
a5bf684493
- more network fixes to make lag and disconnects more stable
...
- changed the way the game end logic happens to try to make it more stable
2010-08-07 04:49:06 +00:00
Mark Vejvoda
fe8d3b3130
- numerous bugfixes mostly centered around network lag, but also added more logging and protective code (like buffer overflow checks)
...
*NOTE: This version is NOT backwards compatible with other builds
2010-08-07 03:26:38 +00:00
Mark Vejvoda
7df6d2bc16
- added version string display for network lobbies
2010-08-05 05:58:14 +00:00
Mark Vejvoda
4ba4b756c8
- updated client connect screen to display new game options as set from the server
2010-08-04 23:39:12 +00:00
Mark Vejvoda
a8a3275036
- added an earlier attempt to help lagging clients recover when they start to fall behind.
2010-07-29 05:51:50 +00:00
Mark Vejvoda
e9e1a317e4
- cleanup of some compiler warnings
2010-07-17 06:54:04 +00:00
Mark Vejvoda
a3ec4650c4
- moved pause for lagged clients option to custom game menu
...
- bugfix to ignore 0.* ip addresses
2010-07-16 16:53:19 +00:00
Mark Vejvoda
031bfd2f60
- added LAN IP in custom Menu
...
- Updated readme and other text files with more accurate info (thanks Tomreyn)
- Disabled ability to zoom out when game is over if in a network game (creates to much LAG and instability)
2010-07-10 06:14:31 +00:00
Mark Vejvoda
eb34eb1fe5
- more bugfixes for ping logic
2010-07-09 18:49:01 +00:00
Mark Vejvoda
b008594ca8
- missing header for windows compile
2010-07-09 17:46:53 +00:00
Mark Vejvoda
0d7d0e139d
- updated disconnect checking to include a timeout check for our custom ping
2010-07-09 17:12:57 +00:00
Mark Vejvoda
df688c3ede
- some debug comments removed
2010-07-09 15:59:49 +00:00
Mark Vejvoda
3e53b69676
- added client side ping style packet for linux socket disconnect checking
2010-07-09 15:01:49 +00:00
Mark Vejvoda
ab655162cb
- added more bug fixes related to network disconnects.
...
- Added a new global message box to display error messages on top of any graphics window being displayed.
2010-07-08 08:29:51 +00:00
Mark Vejvoda
ff21d26161
- mouse disappearing bugfix (go ahead alt-tab, alt-esc, do it ALL, its fixed!)
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- Added more descritive error message when data checksum is discovered. The client's playername is now disclosed in the error.
- added VS project config to disable STREFLOPs for testing later
- updated version to 3.3.5.1 alpha1
2010-07-07 22:25:29 +00:00
Mark Vejvoda
8478ab80b3
- bugfixes for malformed debug statements
...
- updated version to 3.3.5.1
- added more null checks
- changes to try to fix crash when ending a game (delete cells bug)
2010-07-06 05:30:34 +00:00
Mark Vejvoda
009e6f07e5
- added initial ability for servers to publish an external port for use with internet games. This is in case we must use soft-haus.com which will work with only a few outgoing port numbers.
...
*NOTE: This update add's a new field to the PHP / mysql scripts.
2010-07-03 10:06:31 +00:00
Mark Vejvoda
eda2e84aee
- bugfixes for processing disconnect and game end scenarios. These fixes corrected a bunch of segfaults when client or server disconnect.
2010-07-02 19:57:47 +00:00
Mark Vejvoda
521fb237bf
- bugfix for regression of disconnecting from server on lobby screen
2010-07-02 16:54:28 +00:00
Mark Vejvoda
aa0db2c0f0
- network code bugfixes.
...
- More checking for disconnect and proper handling of those cases
- Changed battle end screen to exit via mouse click on exit button (or press ESC)
- Removed display of unused ping output
- added more error handling debug output of the mystical unknown error caught in window.cpp to track it down better if it happens again
2010-07-02 02:50:20 +00:00
Mark Vejvoda
391fd1f36d
- bugfixes to properly manage and display various kinds of network error conditions.
2010-07-01 06:11:14 +00:00
Mark Vejvoda
3ea81caf92
updated output type to get proper values
2010-07-01 00:52:11 +00:00
Mark Vejvoda
b0b477aa59
- moved clear outside of loop
2010-07-01 00:31:48 +00:00
Mark Vejvoda
c5cb8dbd18
- bugfixes related to chat message processing and error processing. We now stack up messages and process them in a more safe manner
2010-07-01 00:08:59 +00:00
Mark Vejvoda
217c92e939
- updated warnhing message condition to also check LAG time in addition to lag count
2010-06-30 18:59:28 +00:00
Mark Vejvoda
1f04fd3106
- added another LAG validation (this is in addition to the excisting ones) a time in seconds LAG. This should be able to deal with disconnected clients better
...
- added more error handling to try to handle different kinds of errors during gameplay
- added new mouse toggle hotkey (toggles between OS and mega-glest mouse) default key is / in glestkeys.ini
2010-06-30 07:03:04 +00:00
Mark Vejvoda
9508dad51b
- network related bugfixes:
...
menu slowdown when picking network slots
clients can once again change network slots
performance fixes for network receiving
2010-06-29 06:50:35 +00:00
Mark Vejvoda
a7954abc02
- updated version number to beta15
...
- fixed bug affecting performance due to unconnected slots
2010-06-28 03:17:50 +00:00
Mark Vejvoda
00860813b2
- bugfixes for LAG checking:
...
- proper disconnect for clients passed MAX lag
- proper lag packet time initialzation for clients sending LAG update info to the server
2010-06-28 00:21:12 +00:00
Mark Vejvoda
1d4f47718c
- added many new things and fixed a number of bugs (too tried to mention them all)
2010-06-24 01:23:18 +00:00
Mark Vejvoda
87b4706940
- Attempt to use libcurl in a thread safe manner
2010-06-23 14:49:20 +00:00
Mark Vejvoda
2d50beecfa
- bugfix for mutex deadlock
2010-06-18 20:04:05 +00:00
Mark Vejvoda
82f412453e
- bugfix for mutex deadlock
2010-06-18 18:47:20 +00:00
Mark Vejvoda
4647497cee
- bugfix for proper thread shutdown which caused a number of crashes when navigating menus
2010-06-17 23:24:15 +00:00
Mark Vejvoda
2015843d69
- added optional server game pause if client lags
2010-06-17 21:46:36 +00:00
Mark Vejvoda
eeda623b4f
- removed the rotateunit flag (its now just part of MG)
...
- updated rendering to consider both visible and explored cells when rendering untis and objects
- added a warning message when a client is lagging and coming close to being kicked off
2010-06-17 00:08:27 +00:00
Mark Vejvoda
39acffa2aa
- enable mouse while new game is loading
2010-06-16 06:35:35 +00:00
Mark Vejvoda
5356a3de23
change of data type to correct type for time lag
2010-06-15 05:44:29 +00:00
Mark Vejvoda
e091460f40
- attempt to add a client LAG checker to notify and disconnect clients that fall too far behind.
2010-06-15 05:36:07 +00:00
Mark Vejvoda
cdb820a8e8
- fixed a network read problem where there is more data needed before reading large command lists can be processed.
...
- added more error checking
2010-06-14 06:38:24 +00:00
Mark Vejvoda
085d4e4bfe
- added more debug statements to try to track beta bugs
...
- added safer customization of ini files
- added ability to customize game keys
- added more error checking for ogg file loading
- added faction loader progress
- added a few more thread protections on custom menu
2010-06-12 18:27:39 +00:00
Mark Vejvoda
4fd75e5d7d
- fixed two nasty AI bugs which would cause out of synch and memory corruption problems
...
- added new glest.ini setting to log commands for each client
2010-06-08 07:40:32 +00:00
Mark Vejvoda
cf6d43247d
added networkframeperiod support to gamesettings and added possibility to over-ride in glest.ini for now
2010-06-05 07:52:14 +00:00
Mark Vejvoda
3b06db30e9
commented out ping code and added synch check for large comamnds list
2010-06-05 00:00:36 +00:00
Mark Vejvoda
2970e5114a
added mutex protection in custom game menu to protect access to member variables to avoid crashes when background thread and user changes both occur
2010-06-04 21:46:10 +00:00
Mark Vejvoda
964be91fa9
added ping times to UI
2010-06-04 19:42:58 +00:00
Mark Vejvoda
dc0315d0d6
bugfix in server connection slot shutdown processing, only update server listener if BEFORE game started, not after game exits
2010-06-03 23:00:31 +00:00
Mark Vejvoda
8005fa96e1
disabled threaded send
2010-06-03 21:55:17 +00:00
Mark Vejvoda
4227d2bd1d
attempt to fix threaded network send bug
2010-06-03 21:49:41 +00:00
Mark Vejvoda
ff6d90a5f1
added more pointer inits
2010-06-03 21:25:33 +00:00
Mark Vejvoda
6b10c5696f
- added missing gamesettings to network packet and added experimental threaded server message broadcasts to client
2010-06-03 07:52:17 +00:00
Mark Vejvoda
1b000376d4
- updated client connection screen to NOT crash if client does not have the tech selected on the server
2010-06-03 06:03:41 +00:00
Mark Vejvoda
ace1cef8a8
- added safe mutex wrapper class
2010-06-02 01:37:45 +00:00
Mark Vejvoda
b8dac6de50
- updates to random number generation
2010-06-01 00:57:48 +00:00
Mark Vejvoda
fc63460e07
- updated unitid offset for each faction so that we support up to 100,000 units per faction per game (which is larger than previously supported)
2010-05-31 09:45:54 +00:00
Mark Vejvoda
0069fbf4f0
- added more debug code and fixed a server bug where client connecting at the same time a server opens a slot would result in a crash sometimes.
2010-05-31 06:11:31 +00:00
Mark Vejvoda
e4f885ecf3
removed some debug output to make reading logs easier
2010-05-29 11:12:45 +00:00
Mark Vejvoda
9159d44b7a
- added a VERY IMPORTANT synch check in order to find unit id mismatch
2010-05-29 08:23:52 +00:00
Mark Vejvoda
8b6af02ece
- Added better error handling for in-game errors
2010-05-29 06:56:32 +00:00
Mark Vejvoda
a03853ad13
- made some stability improvements
...
- Fixed chat message processing
2010-05-28 14:59:09 +00:00
Mark Vejvoda
908b155d62
some changes to how we use streflop:
...
- Removed all unneeded includes of cmath
- added proper wrapper classes for lua calls to toggle streflop back and forth
- some code cleanup
2010-05-28 05:31:17 +00:00
Mark Vejvoda
f0da609e7f
trying to track down network bugs
2010-05-28 00:57:24 +00:00
Mark Vejvoda
ac34fc6d99
Commented out some mutex use that should no longer be required.
2010-05-28 00:26:29 +00:00
Mark Vejvoda
0aade73335
- Did some refactoring to move connectionSlotThread into ConnectionSlot class
2010-05-27 23:46:38 +00:00
Mark Vejvoda
f92bf42d82
- Attempted fix for some synch network errors (ensure client messages are processed in proper order)
2010-05-26 05:33:15 +00:00
Mark Vejvoda
4b6e017241
- Added particle support to g3d viewer
2010-05-25 18:06:42 +00:00
Mark Vejvoda
69d7070f54
Added some more mutex guards around multi-player server side thread that processes incoming messages
2010-05-21 16:36:08 +00:00
Mark Vejvoda
258cd1fea1
- bugfixes for custom port# configurations
...
- changed version to alpha2
2010-05-17 20:41:18 +00:00
Mark Vejvoda
272a072ec3
added client socket accept info to debug log as well as some change detection
2010-05-17 06:41:05 +00:00
Mark Vejvoda
1ae2a9ae10
- Added partial threaded network server handling of incoming socket data to try to improve performance
...
- Small changes to client network handling to be more accurate and efficient
- Added observer mode when a user loses a network game
2010-05-15 18:59:17 +00:00
Mark Vejvoda
4fc043ddb6
more bullet proofing of network activity
2010-05-13 07:13:53 +00:00
Mark Vejvoda
57d0420b76
Added some threading for URL calls for new masterserver game play
2010-05-13 06:43:56 +00:00
Mark Vejvoda
319b672e20
added better handling of network connections:
...
- only listen for new clients on a server if an open slot exists (unconnected)
- for both server and client we wait a max of 10 seconds to receive a proper intro packet or we disconnect (could have connected to / from a non glest application using the same port)
2010-05-12 15:25:56 +00:00
Titus Tscharntke
13a1630e69
first steps for masterserver join menu
2010-05-09 21:23:13 +00:00
Mark Vejvoda
8aa14009d1
- added a more proper #define setup to completely stub out debugging to test performance
...
(simply uncomment #define UNDEF_DEBUG and the debug statements become nothing)
- Added piles of experimental changes for testing different performance scenarios (all of these changes are turned off by default and will most likely eventually be removed)
2010-05-07 06:46:55 +00:00
Mark Vejvoda
4b1a392f00
Bugfixes for network game launching:
...
- discard inprogress messages that don't apply during launch
- added better error handling of disconnects during game launch and play on both server and clients
2010-05-04 02:32:43 +00:00
Titus Tscharntke
73be43d6ad
some (possible) bugs are fixed when starting but not all. Discussion needed .
2010-05-04 00:05:10 +00:00
Mark Vejvoda
04bb6659ce
Added more debugging and option to disable new streflop usage.
2010-05-01 20:14:25 +00:00
Mark Vejvoda
2417f37e21
added more debugging for error conditions
2010-05-01 10:46:56 +00:00
Titus Tscharntke
3e7f3ed485
client slot selection bug hopefully fixed
2010-04-30 18:36:38 +00:00
Mark Vejvoda
6577762297
- Added a new pre-Cache thread for CRC value calculation
...
- Added support in the client UI if multiple local LAN servers are discovered.
2010-04-30 06:45:30 +00:00
Mark Vejvoda
35cd622f43
changed max network command batch size to use unsigned int to allow more commands to be sent at once
2010-04-30 02:41:42 +00:00
Mark Vejvoda
e7cb595ae8
small change to compiler version stamp
2010-04-30 02:34:19 +00:00
Mark Vejvoda
19cd66fc2d
Changed compiler stamp in version string
2010-04-30 02:20:27 +00:00
Mark Vejvoda
e8aa5083cb
Added new binary compatibility check
2010-04-30 01:32:37 +00:00
Titus Tscharntke
0687a56e27
clients can choose their slots
2010-04-30 01:08:29 +00:00
Mark Vejvoda
cc08074acf
more caching and bug fixes for data synch compare
2010-04-29 08:36:37 +00:00
Mark Vejvoda
4f147b2d89
Added more guards and debug info related to network play
2010-04-29 07:59:44 +00:00
Mark Vejvoda
805015fd83
Updates to cache CRC values and folder traversal lookup
2010-04-29 06:10:51 +00:00
Titus Tscharntke
50341e9db6
clients can choose team and faction ... client triggered slot change is prepared
2010-04-28 23:59:37 +00:00
Mark Vejvoda
aad5c056a3
Added more info in data synch check debugging
2010-04-28 21:38:15 +00:00
Mark Vejvoda
6d4838f470
Changed the logging system to be more flexible and to support world synch logging
2010-04-27 03:36:36 +00:00
Titus Tscharntke
edd3b66273
connected playernames and free slots are shown on the client.
...
some bugfixes
2010-04-22 23:18:04 +00:00
Titus Tscharntke
06660e3a17
clients can see which setups are made on the server. ( work in progress !)
...
menu gfx-components can be set editable/non editable now
+ in addition fixed several memory problems and FOW in scenarios ...)
2010-04-21 23:13:39 +00:00
Mark Vejvoda
d412cb5f79
Added a bunch of NULL pointer guards, changed undertake to cleanup dead units more safely and added more debug tracing
2010-04-20 02:19:37 +00:00
PolitikerNEU
e06e964728
Added queing commands with shift
2010-04-18 07:35:48 +00:00
Mark Vejvoda
30c4eb2b96
Added some performance logging capabilities and socket cleanup for new broadcast thread sockets
2010-04-15 01:19:00 +00:00
Mark Vejvoda
8c438b812d
Some final fixed related to combined cross platform socket code
2010-04-13 07:29:48 +00:00
Mark Vejvoda
4e12d8dbcf
Bugfix for tracker#: 2985601
...
- Added checking for NULL pointer as well as clients now check connection state of the server during load.
2010-04-12 20:32:47 +00:00
Mark Vejvoda
af87e53bbe
Bugfix for trace bug#: 2984991
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falling back to english text for scenarios text.
- Also added more error checking and commented out some excessive debug output statements.
2010-04-11 01:25:06 +00:00
Mark Vejvoda
924ec79364
Removed fogofwar code that I had in my synch check logic from, long ago as it is no longer needed due to Silnarms new feature
2010-04-03 05:50:07 +00:00