changed max network command batch size to use unsigned int to allow more commands to be sent at once
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@ -18,6 +18,7 @@
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using Shared::Platform::Socket;
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using Shared::Platform::int8;
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using Shared::Platform::uint8;
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using Shared::Platform::int16;
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namespace Glest{ namespace Game{
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@ -184,7 +185,7 @@ private:
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private:
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struct Data{
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int8 messageType;
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int8 commandCount;
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uint8 commandCount;
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int32 frameCount;
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NetworkCommand commands[maxCommandCount];
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};
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