Added some performance logging capabilities and socket cleanup for new broadcast thread sockets

This commit is contained in:
Mark Vejvoda 2010-04-15 01:19:00 +00:00
parent 86f0b8adb0
commit 30c4eb2b96
12 changed files with 108 additions and 38 deletions

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@ -234,13 +234,17 @@ void Commander::updateNetwork(){
GameNetworkInterface *gameNetworkInterface= NetworkManager::getInstance().getGameNetworkInterface();
perfTimer.start();
//update the keyframe
gameNetworkInterface->updateKeyframe(world->getFrameCount());
SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] gameNetworkInterface->updateKeyframe for %d took %d msecs\n",__FILE__,__FUNCTION__,__LINE__,world->getFrameCount(),perfTimer.getMillis());
perfTimer.start();
//give pending commands
for(int i= 0; i < gameNetworkInterface->getPendingCommandCount(); ++i){
giveNetworkCommand(gameNetworkInterface->getPendingCommand(i));
}
SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] giveNetworkCommand took %d msecs\n",__FILE__,__FUNCTION__,__LINE__,perfTimer.getMillis());
gameNetworkInterface->clearPendingCommands();
}
}
@ -254,7 +258,6 @@ void Commander::giveNetworkCommandSpecial(const NetworkCommand* networkCommand)
case ncstRotateUnit: {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] found ncstRotateUnit [%d]\n",__FILE__,__FUNCTION__,__LINE__,networkCommand->getTargetId());
//!!!
int unitTypeId = networkCommand->getUnitId();
int factionIndex = networkCommand->getUnitTypeId();
int rotateAmount = networkCommand->getTargetId();

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@ -17,12 +17,14 @@
#include "vec.h"
#include "selection.h"
#include "command_type.h"
#include "platform_util.h"
using std::vector;
namespace Glest{ namespace Game{
using Shared::Graphics::Vec2i;
using Shared::Platform::Chrono;
class World;
class Unit;
@ -42,6 +44,7 @@ private:
private:
World *world;
Chrono perfTimer;
public:
void init(World *world);

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@ -848,14 +848,14 @@ void Game::render2d(){
renderer.renderChatManager(&chatManager);
//debug info
if(config.getBool("DebugMode")){
string str;
str+= "MouseXY: " + intToStr(mouseX) + "," + intToStr(mouseY)+"\n";
string str;
if(config.getBool("DebugMode") || difftime(time(NULL),lastRenderLog2d) >= 1){
str+= "MouseXY: " + intToStr(mouseX) + "," + intToStr(mouseY)+"\n";
str+= "PosObjWord: " + intToStr(gui.getPosObjWorld().x) + "," + intToStr(gui.getPosObjWorld().y)+"\n";
str+= "Render FPS: "+intToStr(lastRenderFps)+"\n";
str+= "Update FPS: "+intToStr(lastUpdateFps)+"\n";
str+= "GameCamera pos: "+floatToStr(gameCamera.getPos().x)+","+floatToStr(gameCamera.getPos().y)+","+floatToStr(gameCamera.getPos().z)+"\n";
str+= "Render FPS: "+intToStr(lastRenderFps)+"\n";
str+= "Update FPS: "+intToStr(lastUpdateFps)+"\n";
str+= "GameCamera pos: "+floatToStr(gameCamera.getPos().x)+","+floatToStr(gameCamera.getPos().y)+","+floatToStr(gameCamera.getPos().z)+"\n";
str+= "Time: "+floatToStr(world.getTimeFlow()->getTime())+"\n";
str+= "Triangle count: "+intToStr(renderer.getTriangleCount())+"\n";
str+= "Vertex count: "+intToStr(renderer.getPointCount())+"\n";
@ -872,15 +872,17 @@ void Game::render2d(){
str+= "Visible quad area: " + floatToStr(visibleQuad.area()) +"\n";
// resources
for(int i=0; i<world.getFactionCount(); ++i){
str+= "Player "+intToStr(i)+" res: ";
for(int j=0; j<world.getTechTree()->getResourceTypeCount(); ++j){
str+= intToStr(world.getFaction(i)->getResource(j)->getAmount());
str+=" ";
}
str+="\n";
}
for(int i=0; i<world.getFactionCount(); ++i){
str+= "Player "+intToStr(i)+" res: ";
for(int j=0; j<world.getTechTree()->getResourceTypeCount(); ++j){
str+= intToStr(world.getFaction(i)->getResource(j)->getAmount());
str+=" ";
}
str+="\n";
}
}
if(config.getBool("DebugMode")){
renderer.renderText(
str, coreData.getMenuFontNormal(),
Vec3f(1.0f), 10, 500, false);
@ -902,6 +904,11 @@ void Game::render2d(){
//2d mouse
renderer.renderMouse2d(mouseX, mouseY, mouse2d, gui.isSelectingPos()? 1.f: 0.f);
if(difftime(time(NULL),lastRenderLog2d) >= 1) {
lastRenderLog2d = time(NULL);
SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d Statistics: %s\n",__FILE__,__FUNCTION__,__LINE__,str.c_str());
}
}

View File

@ -77,6 +77,7 @@ private:
ParticleSystem *weatherParticleSystem;
GameSettings gameSettings;
Vec2i lastMousePos;
time_t lastRenderLog2d;
public:
Game(Program *program, const GameSettings *gameSettings);

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@ -260,8 +260,9 @@ void MainWindow::setProgram(Program *program) {
SystemFlags debugger;
int glestMain(int argc, char** argv){
SystemFlags::enableNetworkDebugInfo = true;
SystemFlags::enableDebugText = true;
SystemFlags::enableNetworkDebugInfo = true;
SystemFlags::enableDebugText = true;
SystemFlags::enablePerformanceDebugInfo = false;
MainWindow *mainWindow= NULL;
Program *program= NULL;
@ -273,13 +274,14 @@ int glestMain(int argc, char** argv){
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
SystemFlags::enableNetworkDebugInfo = config.getBool("DebugNetwork","0");
SystemFlags::enableDebugText = config.getBool("DebugMode","0");
SystemFlags::enableNetworkDebugInfo = config.getBool("DebugNetwork","false");
SystemFlags::enableDebugText = config.getBool("DebugMode","false");
debugLogFile = config.getString("DebugLogFile","");
if(getGameReadWritePath() != "") {
debugLogFile = getGameReadWritePath() + debugLogFile;
}
SystemFlags::debugLogFile = debugLogFile.c_str();
SystemFlags::enablePerformanceDebugInfo = config.getBool("DebugPerformance","false");
NetworkInterface::setDisplayMessageFunction(ExceptionHandler::DisplayMessage);

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@ -36,7 +36,7 @@ namespace Glest{ namespace Game{
// =====================================================
const int ClientInterface::messageWaitTimeout= 10000; //10 seconds
const int ClientInterface::waitSleepTime= 50;
const int ClientInterface::waitSleepTime= 10;
ClientInterface::ClientInterface(){
clientSocket= NULL;
@ -353,15 +353,23 @@ void ClientInterface::updateKeyframe(int frameCount)
{
case nmtCommandList:
{
Chrono chrono;
chrono.start();
int waitCount = 0;
//make sure we read the message
NetworkMessageCommandList networkMessageCommandList;
while(!receiveMessage(&networkMessageCommandList))
while(receiveMessage(&networkMessageCommandList) == false)
{
sleep(waitSleepTime);
waitCount++;
}
SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] receiveMessage took %d msecs, waitCount = %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis(),waitCount);
chrono.start();
//check that we are in the right frame
if(networkMessageCommandList.getFrameCount()!=frameCount)
if(networkMessageCommandList.getFrameCount() != frameCount)
{
string sErr = "Network synchronization error, frame counts do not match";
//throw runtime_error("Network synchronization error, frame counts do not match");
@ -378,6 +386,8 @@ void ClientInterface::updateKeyframe(int frameCount)
pendingCommands.push_back(*networkMessageCommandList.getCommand(i));
}
SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] transfer network commands took %d msecs\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
done= true;
}
break;
@ -574,6 +584,7 @@ void ClientInterface::waitForMessage()
Chrono chrono;
chrono.start();
int waitLoopCount = 0;
while(getNextMessageType(true) == nmtInvalid)
{
if(!isConnected())
@ -597,7 +608,10 @@ void ClientInterface::waitForMessage()
}
sleep(waitSleepTime);
waitLoopCount++;
}
SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] waiting took %d msecs, waitLoopCount = %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis(),waitLoopCount);
}
void ClientInterface::quitGame(bool userManuallyQuit)

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@ -63,6 +63,9 @@ NetworkMessageType NetworkInterface::getNextMessageType(bool checkHasDataFirst)
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] socket->getDataToRead() iPeek = %d, messageType = %d\n",__FILE__,__FUNCTION__,iPeek,messageType);
}
else {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] PEEK WARNING, socket->getDataToRead() messageType = %d, dataSize = %d\n",__FILE__,__FUNCTION__,messageType,dataSize);
}
//sanity check new message type
if(messageType<0 || messageType>=nmtCount){

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@ -227,6 +227,8 @@ void ServerInterface::update()
}
void ServerInterface::updateKeyframe(int frameCount){
Chrono chrono;
chrono.start();
NetworkMessageCommandList networkMessageCommandList(frameCount);
@ -241,8 +243,12 @@ void ServerInterface::updateKeyframe(int frameCount){
}
}
SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] build command list took %d msecs, networkMessageCommandList.getCommandCount() = %d, frameCount = %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis(),networkMessageCommandList.getCommandCount(),frameCount);
//broadcast commands
broadcastMessage(&networkMessageCommandList);
SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] broadcastMessage took %d msecs, networkMessageCommandList.getCommandCount() = %d, frameCount = %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis(),networkMessageCommandList.getCommandCount(),frameCount);
}
void ServerInterface::waitUntilReady(Checksum* checksum){

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@ -120,7 +120,8 @@ public:
static string getHostName();
static string getIp();
bool isSocketValid(PLATFORM_SOCKET *validateSocket=NULL) const;
bool isSocketValid() const;
static bool isSocketValid(const PLATFORM_SOCKET *validateSocket);
protected:
static void throwException(string str);

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@ -34,11 +34,13 @@ public:
enum DebugType {
debugSystem,
debugNetwork
debugNetwork,
debugPerformance
};
static bool enableDebugText;
static bool enableNetworkDebugInfo;
static bool enablePerformanceDebugInfo;
static const char *debugLogFile;
static void OutputDebug(DebugType type, const char *fmt, ...);

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@ -650,17 +650,21 @@ std::vector<std::string> Socket::getLocalIPAddressList() {
return ipList;
}
bool Socket::isSocketValid(PLATFORM_SOCKET *validateSocket) const {
bool Socket::isSocketValid() const {
return Socket::isSocketValid(&sock);
}
bool Socket::isSocketValid(const PLATFORM_SOCKET *validateSocket) {
#ifdef WIN32
if(validateSocket == NULL) {
return (sock != INVALID_SOCKET);
return false;
}
else {
return (*validateSocket != INVALID_SOCKET);
}
#else
if(validateSocket == NULL) {
return (sock > 0);
return false;
}
else {
return (*validateSocket > 0);
@ -726,7 +730,7 @@ bool Socket::hasDataToRead(std::map<PLATFORM_SOCKET,bool> &socketTriggeredList)
itermap != socketTriggeredList.end(); itermap++)
{
PLATFORM_SOCKET socket = itermap->first;
if(socket > 0)
if(Socket::isSocketValid(&socket) == true)
{
FD_SET(socket, &rfds);
imaxsocket = max(socket,imaxsocket);
@ -784,7 +788,7 @@ bool Socket::hasDataToRead(PLATFORM_SOCKET socket)
{
bool bResult = false;
if(socket > 0)
if(Socket::isSocketValid(&socket) == true)
{
fd_set rfds;
struct timeval tv;
@ -1452,6 +1456,15 @@ void BroadCastClientSocketThread::execute() {
setRunningStatus(false);
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"Broadcast Client thread is exiting\n");
}
#ifndef WIN32
::close(bcfd);
bcfd = INVALID_SOCKET;
#else
::closesocket(bcfd);
bcfd = -1;
#endif
}
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
@ -1725,7 +1738,7 @@ void BroadCastSocketThread::execute() {
for( pn = 1; ; pn++ )
{
for(unsigned int idx = 0; idx < ipList.size() && idx < MAX_NIC_COUNT; idx++) {
if( bcfd[idx] > 0 ) {
if( Socket::isSocketValid(&bcfd[idx]) == true ) {
try {
// Send this machine's host name and address in hostname:n.n.n.n format
sprintf(buff,"%s",myhostname);
@ -1779,6 +1792,18 @@ void BroadCastSocketThread::execute() {
}
}
for(unsigned int idx = 0; idx < ipList.size() && idx < MAX_NIC_COUNT; idx++) {
if( Socket::isSocketValid(&bcfd[idx]) == true ) {
#ifndef WIN32
::close(bcfd[idx]);
bcfd[idx] = INVALID_SOCKET;
#else
::closesocket(bcfd[idx]);
bcfd[idx] = -1;
#endif
}
}
setRunningStatus(false);
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"Broadcast thread is exiting\n");

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@ -35,12 +35,14 @@ using namespace Shared::Platform;
namespace Shared{ namespace Util{
bool SystemFlags::enableDebugText = false;
bool SystemFlags::enableNetworkDebugInfo = false;
const char * SystemFlags::debugLogFile = NULL;
bool SystemFlags::enableDebugText = false;
bool SystemFlags::enableNetworkDebugInfo = false;
bool SystemFlags::enablePerformanceDebugInfo = false;
const char * SystemFlags::debugLogFile = NULL;
ofstream SystemFlags::fileStream;
int SystemFlags::lockFile = -1;
string SystemFlags::lockfilename = "";
int SystemFlags::lockFile = -1;
string SystemFlags::lockfilename = "";
inline bool acquire_file_lock(int hnd)
{
@ -82,8 +84,9 @@ void SystemFlags::Close() {
}
void SystemFlags::OutputDebug(DebugType type, const char *fmt, ...) {
if((type == debugSystem && SystemFlags::enableDebugText == false) ||
(type == debugNetwork && SystemFlags::enableNetworkDebugInfo == false)) {
if((type == debugSystem && SystemFlags::enableDebugText == false) ||
(type == debugNetwork && SystemFlags::enableNetworkDebugInfo == false ||
type == debugPerformance && SystemFlags::enablePerformanceDebugInfo == false)) {
return;
}