MegaGlest/source/glest_game/network
2010-08-20 20:51:25 +00:00
..
client_interface.cpp - fixed a possible infinite loop while receiving network packets on clients for network games (found by titi's stack trace dump) 2010-08-20 18:06:03 +00:00
client_interface.h - numerous bugfixes mostly centered around network lag, but also added more logging and protective code (like buffer overflow checks) 2010-08-07 03:26:38 +00:00
connection_slot.cpp - alittle more bullet proofing using NULL pointer checks 2010-08-20 20:51:25 +00:00
connection_slot.h - attempt to protect a little against spurious network activity 2010-08-20 20:03:06 +00:00
masterserver_info.h - added initial ability for servers to publish an external port for use with internet games. This is in case we must use soft-haus.com which will work with only a few outgoing port numbers. 2010-07-03 10:06:31 +00:00
network_interface.cpp - some debug comments removed 2010-07-09 15:59:49 +00:00
network_interface.h - more bugfixes for ping logic 2010-07-09 18:49:01 +00:00
network_manager.cpp - added many new things and fixed a number of bugs (too tried to mention them all) 2010-06-24 01:23:18 +00:00
network_manager.h - Added partial threaded network server handling of incoming socket data to try to improve performance 2010-05-15 18:59:17 +00:00
network_message.cpp - more network fixes to make lag and disconnects more stable 2010-08-07 04:49:06 +00:00
network_message.h - attempt to correct network message alignment problem 2010-08-07 06:19:56 +00:00
network_types.cpp - made some stability improvements 2010-05-28 14:59:09 +00:00
network_types.h - How i love you microsoft... another win32 fix 2010-08-07 06:35:52 +00:00
server_interface.cpp - attempt to protect a little against spurious network activity 2010-08-20 20:03:06 +00:00
server_interface.h - attempt to protect a little against spurious network activity 2010-08-20 20:03:06 +00:00