MegaGlest/source/glest_game/network
2010-08-26 14:48:04 +00:00
..
client_interface.cpp - bugfixes for network playername inline editing in the lobby during a slot switch 2010-08-26 05:30:17 +00:00
client_interface.h - added another layer of authentication to validate the client is REALLY a mega-glest client 2010-08-23 15:40:43 +00:00
connection_slot.cpp - bugfixes for network playername inline editing in the lobby during a slot switch 2010-08-26 05:30:17 +00:00
connection_slot.h - added another layer of authentication to validate the client is REALLY a mega-glest client 2010-08-23 15:40:43 +00:00
masterserver_info.h - added initial ability for servers to publish an external port for use with internet games. This is in case we must use soft-haus.com which will work with only a few outgoing port numbers. 2010-07-03 10:06:31 +00:00
network_interface.cpp - some debug comments removed 2010-07-09 15:59:49 +00:00
network_interface.h - experimental support for idenitfying specific game data which is out of synch with the server. 2010-08-22 08:00:05 +00:00
network_manager.cpp - added many new things and fixed a number of bugs (too tried to mention them all) 2010-06-24 01:23:18 +00:00
network_manager.h - Added partial threaded network server handling of incoming socket data to try to improve performance 2010-05-15 18:59:17 +00:00
network_message.cpp - fixed compile issues for tomreyn 2010-08-26 14:48:04 +00:00
network_message.h - bugfixes for experimental game data synch check in lobby 2010-08-26 03:15:36 +00:00
network_types.cpp - made some stability improvements 2010-05-28 14:59:09 +00:00
network_types.h - added a bunch of null terminations to all char buffers in network protocol 2010-08-20 23:53:10 +00:00
server_interface.cpp - experimental support for idenitfying specific game data which is out of synch with the server. 2010-08-22 08:00:05 +00:00
server_interface.h - added the ability to change your playername from the game lobbies inline 2010-08-21 13:04:52 +00:00