MegaGlest/source/glest_game/network
2010-04-28 21:38:15 +00:00
..
client_interface.cpp Added more info in data synch check debugging 2010-04-28 21:38:15 +00:00
client_interface.h clients can see which setups are made on the server. ( work in progress !) 2010-04-21 23:13:39 +00:00
connection_slot.cpp Removed fogofwar code that I had in my synch check logic from, long ago as it is no longer needed due to Silnarms new feature 2010-04-03 05:50:07 +00:00
connection_slot.h Removed fogofwar code that I had in my synch check logic from, long ago as it is no longer needed due to Silnarms new feature 2010-04-03 05:50:07 +00:00
network_interface.cpp Added a bunch of NULL pointer guards, changed undertake to cleanup dead units more safely and added more debug tracing 2010-04-20 02:19:37 +00:00
network_interface.h Removed fogofwar code that I had in my synch check logic from, long ago as it is no longer needed due to Silnarms new feature 2010-04-03 05:50:07 +00:00
network_manager.cpp * added missing #include "leak_dumper.h" to new cpp files 2010-03-27 07:09:34 +00:00
network_message.cpp Changed the logging system to be more flexible and to support world synch logging 2010-04-27 03:36:36 +00:00
network_message.h connected playernames and free slots are shown on the client. 2010-04-22 23:18:04 +00:00
network_types.cpp Changed the logging system to be more flexible and to support world synch logging 2010-04-27 03:36:36 +00:00
network_types.h Added queing commands with shift 2010-04-18 07:35:48 +00:00
server_interface.cpp clients can see which setups are made on the server. ( work in progress !) 2010-04-21 23:13:39 +00:00
server_interface.h clients can see which setups are made on the server. ( work in progress !) 2010-04-21 23:13:39 +00:00