MegaGlest/source/glest_game/network
2010-08-05 05:58:14 +00:00
..
client_interface.cpp - added version string display for network lobbies 2010-08-05 05:58:14 +00:00
client_interface.h - added version string display for network lobbies 2010-08-05 05:58:14 +00:00
connection_slot.cpp - added version string display for network lobbies 2010-08-05 05:58:14 +00:00
connection_slot.h - added version string display for network lobbies 2010-08-05 05:58:14 +00:00
masterserver_info.h - added initial ability for servers to publish an external port for use with internet games. This is in case we must use soft-haus.com which will work with only a few outgoing port numbers. 2010-07-03 10:06:31 +00:00
network_interface.cpp - some debug comments removed 2010-07-09 15:59:49 +00:00
network_interface.h - more bugfixes for ping logic 2010-07-09 18:49:01 +00:00
network_manager.cpp - added many new things and fixed a number of bugs (too tried to mention them all) 2010-06-24 01:23:18 +00:00
network_manager.h - Added partial threaded network server handling of incoming socket data to try to improve performance 2010-05-15 18:59:17 +00:00
network_message.cpp - updated client connect screen to display new game options as set from the server 2010-08-04 23:39:12 +00:00
network_message.h - updated client connect screen to display new game options as set from the server 2010-08-04 23:39:12 +00:00
network_types.cpp - made some stability improvements 2010-05-28 14:59:09 +00:00
network_types.h - fixed two nasty AI bugs which would cause out of synch and memory corruption problems 2010-06-08 07:40:32 +00:00
server_interface.cpp - added an earlier attempt to help lagging clients recover when they start to fall behind. 2010-07-29 05:51:50 +00:00
server_interface.h - added an earlier attempt to help lagging clients recover when they start to fall behind. 2010-07-29 05:51:50 +00:00