Mark Vejvoda
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37c2ace11a
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- rollback last commit
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2013-09-26 16:37:32 +00:00 |
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Mark Vejvoda
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7349a1f126
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- attempt to convert use of more floats to double
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2013-09-25 15:40:19 +00:00 |
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Mark Vejvoda
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11471243ea
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- implement ability to toggle off verbose and normal network crc mode via ini entries:
EnableNetworkGameSynchChecks
EnableNetworkGameSynchMonitor
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2013-09-24 19:35:35 +00:00 |
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Mark Vejvoda
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30913d9ae1
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- see if this regular game crc checking every 20th frame is ok for performance
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2013-09-21 00:02:36 +00:00 |
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Mark Vejvoda
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970de758e4
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- bugfix for network CRC comparison so we don't lose frames
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2013-09-19 01:35:08 +00:00 |
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Mark Vejvoda
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b716cea3e7
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update server crc log count
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2013-09-17 16:36:05 +00:00 |
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Mark Vejvoda
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d22c10ccda
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- added crc logging when crc mismatch detected
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2013-09-17 00:43:14 +00:00 |
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Mark Vejvoda
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b5e26070b1
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- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
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2013-09-12 03:33:43 +00:00 |
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Mark Vejvoda
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88ed55ca8e
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remove uuid from debug view
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2013-06-24 00:29:32 +00:00 |
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Mark Vejvoda
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5524cd6a0e
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- updated exit game menu text vs leaving the application as requested.
- updates from transifex
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2013-06-21 06:01:43 +00:00 |
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Titus Tscharntke
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511ba5134f
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default selection is colorpicking now
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2013-06-20 21:42:01 +00:00 |
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Mark Vejvoda
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d7eaeaead5
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updated next hint to a button and added english label
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2013-06-19 16:12:00 +00:00 |
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Titus Tscharntke
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d13242287c
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client slowdown/wait/speedup messages in verbose mode only
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2013-06-16 18:21:33 +00:00 |
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Mark Vejvoda
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c9aab227e5
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allow pausing network games when not joining an in progress game
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2013-06-13 19:57:19 +00:00 |
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Mark Vejvoda
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0ead6a36dc
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full support for translated techtrees
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2013-06-13 08:55:48 +00:00 |
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Mark Vejvoda
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a8662c8b31
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updated menus to display translated tech name
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2013-06-13 01:37:15 +00:00 |
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Mark Vejvoda
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836172f87c
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more render improvements
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2013-06-12 01:24:10 +00:00 |
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Mark Vejvoda
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4ca6c232cf
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allow game to be paused before player joins game and retain pause state
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2013-06-05 17:17:03 +00:00 |
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Mark Vejvoda
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0af3e349d8
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bugfixes to allow joining in progress game and also ensure disconnect list is correct.
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2013-06-04 08:01:33 +00:00 |
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Mark Vejvoda
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aab72b863c
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enforce that no network commands are sent when game is paused for player who is joining except pause / unpause and disconnect
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2013-06-04 04:26:37 +00:00 |
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Titus Tscharntke
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01e7c28992
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screenshots for savegames without annoying menu in screenshot. ( I render the scene again before taking a screenshot ).
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2013-06-02 21:41:09 +00:00 |
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Mark Vejvoda
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ee271467d0
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attempt to fix join game out of synch (and added more logging to track further if needed)
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2013-06-02 05:57:51 +00:00 |
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Mark Vejvoda
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9c4b469d09
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bugfix for segfault on client disconnect (regression introduced a few checkins ago)
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2013-06-02 05:08:40 +00:00 |
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Mark Vejvoda
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2cd6325806
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attempt to fix message which used servers version of the text always
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2013-06-01 23:45:19 +00:00 |
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Mark Vejvoda
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4af65d1e19
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added unique playerid for every client
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2013-06-01 02:31:12 +00:00 |
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Mark Vejvoda
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a0506e3486
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bugfix for join game segfault posted by atze
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2013-05-30 06:28:09 +00:00 |
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Mark Vejvoda
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79c3c1eed5
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bugfix player # in disconnect message
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2013-05-29 06:13:21 +00:00 |
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Mark Vejvoda
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995617e91e
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bugfix to allow admin to kick player in same slot multiple times
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2013-05-28 07:10:13 +00:00 |
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Mark Vejvoda
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93caf14362
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attempt to fix out of synch of join in progress game
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2013-05-27 08:26:01 +00:00 |
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Mark Vejvoda
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f79dd4be83
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admin can now kick player joining in progress game while he is in the lobby
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2013-05-26 06:45:56 +00:00 |
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Mark Vejvoda
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2c1b181bc7
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a bunch more code cleanup from cppcheck
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2013-05-26 06:03:32 +00:00 |
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Titus Tscharntke
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60a7ea172d
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client slowdown/catchup reenabled again
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2013-05-25 22:30:31 +00:00 |
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Mark Vejvoda
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aa69a5818b
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added some new lua methods to determine day or night and new event
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2013-05-25 20:46:36 +00:00 |
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Mark Vejvoda
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7cd6dfbdca
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bugfixes for loading saved games with bad data or wrong game version
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2013-05-25 08:02:07 +00:00 |
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Titus Tscharntke
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a6920049e8
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lets see if things work without client speedup/slowdown
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2013-05-22 22:15:52 +00:00 |
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Mark Vejvoda
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5b664fb1a2
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- bugfix for transifex tutorial download files now loaded into UI
- updated each thread to provide its name
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2013-05-21 20:28:42 +00:00 |
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Mark Vejvoda
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c55b9c3ffe
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code cleanup based on cppcheck results
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2013-05-17 05:01:23 +00:00 |
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Mark Vejvoda
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c30d78ff74
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saved games for rejoining in progress games saves to .zip and sends that to clients.
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2013-05-01 20:56:19 +00:00 |
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Mark Vejvoda
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c19065ebd0
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bugfix for rain particles when loading keyboard setup in game (and memory cleanup)
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2013-04-30 06:17:30 +00:00 |
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Titus Tscharntke
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a7b1f95ee4
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g3d exporter sets fully transparent objects to opacity=1
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2013-04-10 00:15:53 +00:00 |
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Titus Tscharntke
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59f6688dad
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uuh , I had some == = problems ...
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2013-04-09 23:15:48 +00:00 |
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Titus Tscharntke
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1d8644bff5
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making network things work...
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2013-04-07 20:32:00 +00:00 |
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Titus Tscharntke
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bd5aa2e112
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making network things work...
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2013-04-07 19:25:02 +00:00 |
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Titus Tscharntke
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1071358140
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making network things work...
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2013-04-07 17:44:07 +00:00 |
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Titus Tscharntke
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571775fb30
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making network things work..
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2013-04-07 17:11:29 +00:00 |
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Titus Tscharntke
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4a436066e7
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slowdown and speedup clients based on recorded stats
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2013-04-07 15:27:55 +00:00 |
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Titus Tscharntke
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c72cd2ac4c
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lets try it with a smoother catchup of clients
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2013-03-25 22:25:57 +00:00 |
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Titus Tscharntke
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dba93e2bf4
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I think the frames stored in messages are no network frames but world frames
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2013-03-25 20:55:28 +00:00 |
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Titus Tscharntke
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30cb3926d5
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maybe we are in pause mode
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2013-03-25 19:57:17 +00:00 |
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Titus Tscharntke
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b6b0e989da
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lets try (again) if this makes things less choppy
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2013-03-16 23:05:11 +00:00 |
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Titus Tscharntke
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d041f1eea6
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commented my last changes ( beside "+1" )as itmade clients freeze on exiting games
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2013-03-10 01:32:00 +00:00 |
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Titus Tscharntke
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c2e94985b2
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"\n" was missing ( please look at my last changes it softcoder )
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2013-03-10 01:02:41 +00:00 |
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Titus Tscharntke
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9db9d12891
|
next try
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2013-03-10 00:16:02 +00:00 |
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Titus Tscharntke
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7263274d51
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trying to fix clients with high load.
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2013-03-10 00:09:09 +00:00 |
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Titus Tscharntke
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c8458237e0
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trying to fix slowdowns of clients ( maybe they are ahead )
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2013-03-09 23:36:25 +00:00 |
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Mark Vejvoda
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aec3ff1f63
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- bugfix for restoring explorations on loading a saved game
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2013-03-06 15:02:17 +00:00 |
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Mark Vejvoda
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560ed46cc0
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- more bugfixes for slot switching and joining in progress games
- disallow server to toggle pause state when client is joining
- fix dmp extension on linux
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2013-03-06 14:29:49 +00:00 |
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Mark Vejvoda
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47aa0050b8
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- this seems to be stable now and handles lag quite well i think
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2013-03-02 07:33:01 +00:00 |
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Mark Vejvoda
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951cd33ef4
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- try to get threaded client working without lag
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2013-03-02 02:35:53 +00:00 |
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Mark Vejvoda
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019c7edcc7
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- try to get threaded client working without lag
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2013-03-02 02:19:34 +00:00 |
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Mark Vejvoda
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503627f02b
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- try to get threaded client working without lag
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2013-03-02 01:05:39 +00:00 |
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Mark Vejvoda
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6603e08c96
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- try to get threaded client working without lag
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2013-03-02 00:53:55 +00:00 |
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Mark Vejvoda
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2fc2e51842
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- attempt to fix lagging clients
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2013-03-01 23:31:53 +00:00 |
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Mark Vejvoda
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74119d0b93
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- bugfix for in game joins pause / resume
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2013-03-01 23:05:38 +00:00 |
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Mark Vejvoda
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c3feec02ee
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- increase resume speedup to improve performance
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2013-03-01 19:54:27 +00:00 |
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Mark Vejvoda
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b6cefa3388
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- attempt to fix lag issue when resuming paused network game (also for resume joining in progress game)
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2013-03-01 06:52:33 +00:00 |
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Mark Vejvoda
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5aaa023476
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- bugfix for in game joins pause / resume
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2013-02-28 01:31:02 +00:00 |
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Mark Vejvoda
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e4235cc551
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- attempt to further stabilize joining in progress games
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2013-02-27 06:46:42 +00:00 |
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Mark Vejvoda
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b0a370900f
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- attempt to make joining in progress games a bit more reliable and stable
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2013-02-26 23:31:59 +00:00 |
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Mark Vejvoda
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13665d58f1
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- attempt to fix light sources handling as reported by tomreyn
- allow speed up / slow down for network game as long as no-one is connected
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2013-02-26 20:48:20 +00:00 |
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Mark Vejvoda
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e0bda20f5e
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- bugfix for slot not re-opening after disconnect when required
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2013-02-24 00:28:45 +00:00 |
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Mark Vejvoda
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c8cdca22fd
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- some code cleanup and try to improve joining in progress game performance
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2013-02-19 22:00:15 +00:00 |
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Mark Vejvoda
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8916a86b8c
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- bugfixes for load / save game for in progress joining
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2013-02-19 06:41:56 +00:00 |
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Mark Vejvoda
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69925fb887
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- bugfixes for joining network games
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2013-02-19 04:53:24 +00:00 |
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Mark Vejvoda
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54c026bb3e
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- bugfixes for in game joining
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2013-02-17 07:15:01 +00:00 |
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Mark Vejvoda
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85b1365e7e
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- bugfix for in game joining, loading saved game needs to change this to properly indicate which faction is the joining players
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2013-02-16 20:02:22 +00:00 |
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Mark Vejvoda
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45dc4c0e5d
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- updates to join in progress game, and now allow for switching slots
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2013-02-16 19:11:36 +00:00 |
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Mark Vejvoda
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b38f6b20a1
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- updates to join in progress game, and now allow for switching slots
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2013-02-16 10:07:36 +00:00 |
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Mark Vejvoda
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9d19ff2b57
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- added the first draft of joining games in progress
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2013-02-15 18:25:10 +00:00 |
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Mark Vejvoda
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93773839fd
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- allow for multiple preview / loading / hud textures for different resolutions
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2013-02-11 23:52:44 +00:00 |
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Mark Vejvoda
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5fd8b121a9
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- allow for multiple preview / loading / hud textures for different resolutions
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2013-02-11 23:43:30 +00:00 |
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Titus Tscharntke
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a3635376cf
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no more trouble with middle mouse button camera view
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2013-02-09 23:20:40 +00:00 |
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Mark Vejvoda
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9bc6d33f1d
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- bug fixes to stabilize the windows build
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2013-02-09 06:57:05 +00:00 |
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Mark Vejvoda
|
f87b8b6ee2
|
- updated code to protect against null pointers and uninitialized values and threading issues
|
2013-02-04 08:30:43 +00:00 |
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Mark Vejvoda
|
bff9b1b3bc
|
- cleanup a bunch of vc++ compile / link warnings
|
2013-02-01 08:12:20 +00:00 |
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Titus Tscharntke
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11cd3b4a17
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now you can increase the speed step by step up to "FastSpeedLoops"
|
2013-01-31 12:36:51 +00:00 |
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Titus Tscharntke
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c5dd29f4ff
|
new way to define the selectionType. No more use of EnableColorPicking and so on!
allowed values are: selectbuf color frustrum
Default is selectbuf again as Colorpicking still makes trouble.
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2013-01-27 22:10:24 +00:00 |
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Mark Vejvoda
|
8cd7aa0e43
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- code cleanup from cppcheck
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2013-01-25 02:55:28 +00:00 |
|
Mark Vejvoda
|
cc89b6ba65
|
- add selection type to debug view ingame
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2013-01-24 00:14:29 +00:00 |
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Mark Vejvoda
|
93438d42f4
|
- attempt to see if this fixes units that do not attack when right clicking enemy
- see if this fixes crashes when using color picking
|
2013-01-23 21:03:00 +00:00 |
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Mark Vejvoda
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7b99501697
|
- added a new skill to toggle fog of war for any command.
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2013-01-11 18:18:58 +00:00 |
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Mark Vejvoda
|
5d2066fdbb
|
- added a new thread manager to try to see if it takes less CPU cycles while the thread controller waits for slaves to do their work. To enable the experimental thread manager set: EnableNewThreadManager=true
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2013-01-10 21:16:28 +00:00 |
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Mark Vejvoda
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1f49886755
|
- re-enabled fog of war cache to improve performance
- improve xml file loading speed
|
2013-01-03 17:30:59 +00:00 |
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Mark Vejvoda
|
ee2ad95164
|
- attempt to improve ai decision performance by having each ai player updates done in a thread
|
2013-01-01 18:55:26 +00:00 |
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Mark Vejvoda
|
56dc004119
|
- added fribidi for opensuse and fedora
- allow loading saved games on older versions if version are compatible
|
2012-12-29 21:31:54 +00:00 |
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Mark Vejvoda
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6b32c747b5
|
- fix end game stats if your team won it shows you as a winner.
|
2012-11-20 02:26:51 +00:00 |
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Mark Vejvoda
|
ff58a868b3
|
- attempt to bugfix windows using proper printf syntax for data types
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2012-11-10 06:37:23 +00:00 |
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Mark Vejvoda
|
81989f5947
|
- bugfix if user clicks around while game loading
- cleanup from last checkin (corrections)
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2012-10-26 04:35:14 +00:00 |
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Mark Vejvoda
|
3419127632
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- proper way to handle size_t objects (cleanup warning on other platforms)
|
2012-10-26 02:42:10 +00:00 |
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Mark Vejvoda
|
4598299caf
|
- added the ability for advanced translation features (transifex users can download and remove custom files from the transfex website and test their work)
|
2012-10-22 05:08:52 +00:00 |
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