Commit Graph

1344 Commits

Author SHA1 Message Date
Mark Vejvoda
b6b1abd43e - added new byte order code 2012-11-01 00:19:46 +00:00
Mark Vejvoda
6a734a0336 - removed unused includes of fontconfig to cleanup some code
- added a warning for developers with older versions of fontconfig, to disable using it
2012-10-30 20:03:23 +00:00
Mark Vejvoda
b5966c3049 - add optional to force non use of fontconfig 2012-10-30 19:47:31 +00:00
Mark Vejvoda
55c7d1976f - show final font file selected in verbose mode 2012-10-30 19:29:41 +00:00
Mark Vejvoda
1e8438eadb - add some more verbose info on font searching and cleanup a leak 2012-10-30 19:24:18 +00:00
Mark Vejvoda
e86a1ea5c0 - added address and port to socket error 2012-10-30 17:47:19 +00:00
Mark Vejvoda
5c15a0e9f4 - cast to unsigned int for all calls to srand 2012-10-30 17:12:04 +00:00
Mark Vejvoda
8b2e2bfd5d - attempt to cleanup for debian compliance (proper copyright, etc) 2012-10-30 07:13:33 +00:00
Mark Vejvoda
b30909f90b - attempt to cleanup for debian compliance (proper copyright, etc) 2012-10-30 06:48:12 +00:00
Mark Vejvoda
1503956c55 - no runtime check for sse on mac (since the asm fails) with: error: can't find a register in class 'BREG' while reloading 'asm' 2012-10-29 20:37:00 +00:00
Mark Vejvoda
c0f29ccad2 - check for sse support when using gnu compilers 2012-10-29 07:45:26 +00:00
Mark Vejvoda
51be122b0c - explicitly check for sse cpu support at runtime (in windows)
- can disable this check using: --disable-streflop-checks
2012-10-29 07:28:55 +00:00
Mark Vejvoda
28d65e8d55 - cleanup from last checkin (corrections) 2012-10-26 03:08:40 +00:00
Mark Vejvoda
3419127632 - proper way to handle size_t objects (cleanup warning on other platforms) 2012-10-26 02:42:10 +00:00
Mark Vejvoda
478c61d18f - remove configurator refs 2012-10-26 00:05:44 +00:00
Mark Vejvoda
bf38a83de3 - fix for compiling on arm using softfloat 2012-10-25 16:35:58 +00:00
Mark Vejvoda
5e3c4e28cf - no longer over-write special tag substitutions in ini files in order to preserve derived paths etc 2012-10-24 14:43:02 +00:00
Mark Vejvoda
6d2afae784 - fixed compile on windows 2012-10-24 01:09:53 +00:00
Mark Vejvoda
92de14ac98 - applied a patch from debian gcc 4.7 2012-10-24 00:26:12 +00:00
Mark Vejvoda
57d0104c01 - unescape special html entities when pulling down lng files from transifex
- do not show pw when showing ini settings on commandline
2012-10-22 20:05:42 +00:00
Mark Vejvoda
4598299caf - added the ability for advanced translation features (transifex users can download and remove custom files from the transfex website and test their work) 2012-10-22 05:08:52 +00:00
Mark Vejvoda
64058b17e7 - code cleanup from cppcheck
- added more checks when loading models, maps and textures
2012-10-20 07:15:13 +00:00
Mark Vejvoda
8a7190f6f1 - fixed windows build 2012-10-19 02:01:40 +00:00
Mark Vejvoda
011e0263b0 - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
Mark Vejvoda
39191dc11e - added some safety checks when loading models (in case we have some corrupt data) 2012-10-18 17:59:19 +00:00
Mark Vejvoda
e86cb3aeff - more code cleanup based on suggestions from cppcheck 2012-10-18 08:16:47 +00:00
Mark Vejvoda
829a72db35 - added new intro video by Tiger
- bugfix for video display
- cleaned more code wanrings from cppcheck
2012-10-18 07:49:50 +00:00
Mark Vejvoda
d6334c0c6b - bugfix to use correct port when removing non standard upnp port forwards 2012-10-16 16:23:24 +00:00
Mark Vejvoda
bb2ba50589 - attempt to let user know when host does not have data port open 2012-10-16 00:58:49 +00:00
Mark Vejvoda
646a066ec4 - attempt to fix client timeout issues in client connected menu when downloading files 2012-10-15 08:17:31 +00:00
Mark Vejvoda
052fd3373c - attempt to fix client timeout issues in client connected menu when downloading files
- in lobby hold SHIFT + a letter when clicking a map, tileset or techtree and it jumps to the first found item of that letter
2012-10-15 07:44:44 +00:00
Mark Vejvoda
6c62d675c3 - validation now checks for spawn attack units so it does not mis-report suck skills
- badly named texture in g3d model now reports which model file has the problem
2012-10-14 23:57:49 +00:00
Mark Vejvoda
e63e634e1e - added a bit more lua and updated capture enemy flag 2012-10-13 07:33:33 +00:00
Mark Vejvoda
86c083837b - add lua's io package to unsafe list 2012-10-12 14:10:19 +00:00
Mark Vejvoda
a9d5af5261 - updated unit already in cell error with more detail 2012-10-11 14:23:31 +00:00
Mark Vejvoda
6b324cbb4e - added second round of security sandboxing for lua scripts (disable a number of other potentially dangerous functions) 2012-10-11 06:10:21 +00:00
Mark Vejvoda
e3e3832070 - added first round of security sandboxing for lua scripts (disable the os library) 2012-10-11 05:17:37 +00:00
Mark Vejvoda
a70320dd9f - property files can start a comment with # also 2012-10-10 23:16:37 +00:00
Mark Vejvoda
2f1ddf7776 - code cleanup based on verbose output from the latest git version of cppcheck 2012-10-06 07:27:32 +00:00
Mark Vejvoda
5e42c6dc03 - loads of code cleanup based on verbose output from the latest git version of cppcheck 2012-10-06 07:06:40 +00:00
Mark Vejvoda
2a80dd7c3c - more cppcheck code cleanup 2012-10-06 03:42:31 +00:00
Mark Vejvoda
97ba1a27e2 - cleaned up some warnings from VC++ compiler 2012-10-06 02:40:24 +00:00
Mark Vejvoda
c39da4cd69 - code cleanup from cppcheck 2012-10-06 02:10:23 +00:00
Mark Vejvoda
62c82ad9bc - allow the --connecthost commandline to use:
--connecthost=auto-connect
which will auto connect to the first found server on a lan
2012-10-06 00:25:13 +00:00
Mark Vejvoda
b4e6205671 - find servers on LAN now discovers customized game ports 2012-10-05 23:53:10 +00:00
Mark Vejvoda
7f271d0b51 - attempt to fix issue where sometimes the screen starts black and does not render 2012-10-05 05:28:16 +00:00
Mark Vejvoda
2061581be0 - added macro for older libvlc compiling 2012-09-27 21:22:17 +00:00
Mark Vejvoda
4e195e10af - updated random seed generation to be more random 2012-09-27 06:42:57 +00:00
Mark Vejvoda
4bde2882a6 - fixed bug in mod menu where no messages were shown since tit's console class change.
- added new ftp status info and display output from 7z extraction as it happens in game so that the user knows something is happening (and to show errors)
2012-09-27 05:54:37 +00:00
Mark Vejvoda
5d72c3f72b - bugfix for looping 2012-09-27 01:18:50 +00:00
Mark Vejvoda
c33c1826ae - proper implementation of video repeat (looping) 2012-09-27 01:17:57 +00:00
Mark Vejvoda
a21f2b705d - some video rendering optimizations 2012-09-26 23:16:29 +00:00
Mark Vejvoda
1db56463fd - try to make video performance a little better 2012-09-26 08:08:52 +00:00
Mark Vejvoda
74cca86b3f - added new commandline option --connect=x:y format as requested 2012-09-25 21:52:23 +00:00
Mark Vejvoda
7c0e10684a - added lua functions to add / remove cell markers:
addCellMarker(0,'test from scenario!','',cellMarker)
param1=factionindex
param2=cell hint
param3=empty string
param4=cellPosition

removeCellMarker(0,{46,13})
param1=factionindex
param2=cellPosition
2012-09-25 07:05:52 +00:00
Tom Reynolds
bde7b5d94d servers.ini: new IP address for summoner
source/shared_lib/CMakeLists.txt: minor typos
2012-09-22 23:18:26 +00:00
Mark Vejvoda
8e88b36723 - removed pathfinder from GAE and all references 2012-09-22 21:39:13 +00:00
Mark Vejvoda
d91e72a825 - windows compile bugfixes 2012-09-22 21:00:31 +00:00
Mark Vejvoda
e0bf4df646 - cppcheck round #2 cleanup 2012-09-22 20:37:42 +00:00
Mark Vejvoda
1c211e4ce6 - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
Mark Vejvoda
684c35e25a - fix text entry so unicode characters work properly 2012-09-21 03:41:10 +00:00
Mark Vejvoda
3368ee3c96 - some crc debug info 2012-09-18 09:13:17 +00:00
Titus Tscharntke
2bdc487cce fix for "non-selectable" feature, its tested and works now! 2012-09-01 18:38:01 +00:00
Mark Vejvoda
2a06197acd - added new commandline option to disable opengl capability checks to help trouble shoot users with bad video drivers: --disable-opengl-checks
(same as ini setting: CheckGlCaps=false)
2012-08-16 22:36:04 +00:00
Mark Vejvoda
f8630e086e - fixed faction previews for linked factions 2012-08-10 20:06:41 +00:00
Mark Vejvoda
231d86b4f6 - only ask to save map when a change is made 2012-08-10 17:59:04 +00:00
Mark Vejvoda
4b586bc7b3 - added more opengl checking to see if the user has enough support to run megaglest.
- for windows users, bring error message dialog in front of everything else
2012-08-10 06:19:35 +00:00
Mark Vejvoda
ee2c02610d - updated copyright headers is some files that had them missing
- added a new language string for battle end screen
2012-08-02 00:57:28 +00:00
Mark Vejvoda
39c85914e9 - updated to add more verbose info on startup when verbose enabled
- updated some projects for debug mode
2012-08-01 19:06:23 +00:00
Mark Vejvoda
19db401c83 - removed directsound8 as a selectable option in ini or UI 2012-08-01 00:51:27 +00:00
Mark Vejvoda
19937c7512 - removed MD5 related classes as we will not support it after all. 2012-07-31 16:49:31 +00:00
Mark Vejvoda
0309e83791 - attempt to have windows screen come to forefront sooner 2012-07-27 19:08:41 +00:00
Mark Vejvoda
194e1868b9 - if holding ctrl while click to change the player type we will change all non human slots to the same player control type 2012-07-26 20:47:16 +00:00
Mark Vejvoda
8d6cdfb5db - tomreyn broken the intro text centering but adding empty intro text properties, so i commented the properties out
- added more info / safer logic to center text
2012-07-26 06:47:59 +00:00
Mark Vejvoda
f681b309a9 - turned off the interpolation cache which was taking too much memory. Please test this to see if performance is affected, this should REALLY help with memory usage. 2012-07-22 00:04:44 +00:00
Mark Vejvoda
e1054d6e07 - fixed memory leaks in map editor, g3dviewer and the game 2012-07-21 20:21:27 +00:00
Mark Vejvoda
0b9ad4c457 - added support for throwing known errors and skipping stack traces (For friendlier error messages) 2012-07-20 23:51:10 +00:00
Mark Vejvoda
5cb761e5a6 - hint text now centered on screen when game is loading 2012-07-20 19:00:49 +00:00
Mark Vejvoda
bc794178aa - attempt to stabilize socket send a little better 2012-07-20 15:21:32 +00:00
Mark Vejvoda
a55397c5f6 - more safe way to accumulate stack trace and not run out of buffer space. 2012-07-17 23:36:00 +00:00
Mark Vejvoda
9f0546c008 - set correct exit codes (for tomreyn)
- fix loading when too many units on map (do not segfault)
- deprecate ThreadedNetworkClient setting
2012-07-17 23:04:30 +00:00
Titus Tscharntke
d10d5fc770 hopefully working implementation of mpfNoSelect from this discussion: http://glest.org/glest_board/index.php?topic=8165.msg82932#msg82932 2012-07-14 21:29:15 +00:00
Mark Vejvoda
5d129d7569 - force CRC's to be recalculated if on or before July 6 2012 2012-07-07 05:53:26 +00:00
Mark Vejvoda
b5b2c623fe - working on crc bug 2012-07-07 03:42:53 +00:00
Mark Vejvoda
2e7897e5b9 - working on crc calc bug 2012-07-07 03:31:12 +00:00
Mark Vejvoda
4202989014 - attempt to switch CRC to use unsigned int everywhere 2012-07-07 02:46:57 +00:00
Mark Vejvoda
bf0e76c5e7 - added some debugging to figure out CRC issue 2012-07-07 01:16:50 +00:00
Mark Vejvoda
e8288e9c42 - more logging to track down cold's issue 2012-07-06 22:32:45 +00:00
Mark Vejvoda
973c38be8d - fix invalid check for log buffer count 2012-07-06 22:12:21 +00:00
Mark Vejvoda
91f608d800 - more logging to track down cold's issue 2012-07-06 21:58:21 +00:00
Mark Vejvoda
eee0d0ab2e - more logging to track down cold's issue 2012-07-06 21:28:54 +00:00
Mark Vejvoda
2572fcf561 - more logging to track down cold's issue 2012-07-06 21:01:45 +00:00
Mark Vejvoda
2ad24dbe2a - bugfix for windows build and attempt to handle opengl fullscreen init better on windows 2012-07-04 01:23:04 +00:00
Mark Vejvoda
d9e2a64bb3 *NOTE: This is not backwards compatible with previous builds
- disable the alpha fog of war cache as it takes too much RAM (not sure if it really improves performance that much)
- inline some common functions for speed
2012-07-03 19:31:52 +00:00
Mark Vejvoda
a8af70cee1 - when disabling backtrace ensure console output only shows direct errors without backtrace 2012-07-03 00:19:23 +00:00
Mark Vejvoda
76606fbdbe - allow loading of scenarios and tutorials when there are none (show an error message) 2012-06-30 19:11:54 +00:00
Titus Tscharntke
a9049ac887 hints while loading with language support and keycode replacement. 2012-06-19 00:32:39 +00:00
Titus Tscharntke
dc99918cfe first working version of "game hints" displayed while loading. ( still missing language support and techtree specific hint support ) 2012-06-17 22:52:30 +00:00
Mark Vejvoda
cb7bd8ff04 - added menu option and commandline parameter to disable video playback 2012-06-09 05:02:01 +00:00
Mark Vejvoda
c629fae830 - cmake now dynamically detects some versions of miniupnpc 2012-06-05 22:29:43 +00:00
Mark Vejvoda
f78f6bba9b - cmake now dynamically detects some versions of miniupnpc 2012-06-05 22:25:46 +00:00
Mark Vejvoda
771c6d5bd6 - fix file CRC calcs
- fix validation for techs to properly handle special file paths
2012-06-04 04:00:37 +00:00
Mark Vejvoda
6f48ec6330 - play no videos when running special commands like validations 2012-06-04 00:11:29 +00:00
Mark Vejvoda
35b917106c videos properly resize on different resolutions 2012-06-01 04:59:53 +00:00
Mark Vejvoda
19573a5f12 - attempt to fix build for users with libvlc version older than 1.1.13 2012-05-28 16:15:30 +00:00
Mark Vejvoda
660d702e97 - add a fallback url for playing videos in case the user has no internet 2012-05-25 16:33:34 +00:00
Mark Vejvoda
0fac755a5e - video player now displays 'please wait' while loading the video 2012-05-23 19:59:52 +00:00
Mark Vejvoda
e61a17972e - try to fix tomreyns bug 2012-05-22 23:32:23 +00:00
Mark Vejvoda
d35c1b6703 - added a bit more debug info to find tomreyns bug 2012-05-22 23:21:47 +00:00
Mark Vejvoda
6dae391ad6 - added a bit more debug info to find tomreyns bug 2012-05-22 23:12:48 +00:00
Mark Vejvoda
f72c1757d5 - added a bit more debug info to find tomreyns bug 2012-05-22 23:03:01 +00:00
Mark Vejvoda
8fd436b612 - added new lua method to play video's in scenarios:
playStaticVideo
2012-05-22 06:17:56 +00:00
Mark Vejvoda
8ba7fd0fa0 - updated screen render size for videos for win32 2012-05-21 21:31:15 +00:00
Mark Vejvoda
6f78e11542 - fixed compiler warning 2012-05-21 20:42:26 +00:00
Mark Vejvoda
1652d9e810 - fix the build on windows 2012-05-21 20:40:28 +00:00
Mark Vejvoda
29ed59de0b - release media list player if used 2012-05-21 20:11:27 +00:00
Mark Vejvoda
7f1a8693ac - properly detect when streaming video has completed. 2012-05-21 20:05:26 +00:00
Mark Vejvoda
42d7760501 - removed some invalid event attachments for libvlc 2012-05-21 18:49:09 +00:00
Mark Vejvoda
aa2174a101 - support streaming videos from youtube etc 2012-05-21 18:32:53 +00:00
Mark Vejvoda
0d38e2eb5d - added support for main menu background video 2012-05-19 08:40:49 +00:00
Mark Vejvoda
3187252936 - fixed libvlc on windows (timing problem when loading videos)
- commented out retarded environment variable code since we just ship the plugins folder now
2012-05-19 02:47:53 +00:00
Mark Vejvoda
9fdde8c5f3 - when intro video stops playing continue to main menu 2012-05-18 19:53:01 +00:00
Mark Vejvoda
66af241154 - few updates to video player 2012-05-17 21:52:00 +00:00
Mark Vejvoda
895428a954 - fixed vc++ 2008 project file so it builds again (vc++ 2008 missing a C99 header file, requires re-download of win32 deps) 2012-05-16 22:14:50 +00:00
Mark Vejvoda
dec1922060 - disable libvlc for ancient nix platforms (min version required 1.1) 2012-05-16 21:48:51 +00:00
Mark Vejvoda
040872748d - bugfix for loading videos 2012-05-16 15:38:35 +00:00
Mark Vejvoda
b7cf90a09e - attempt to get static linking working for libvlc 2012-05-16 05:46:04 +00:00
Mark Vejvoda
32b4925f31 - attempt for better support for older versions of libvlc 2012-05-14 21:09:44 +00:00
Mark Vejvoda
5d5224b4a2 - attempt to allow support for older vlc 2012-05-14 15:57:50 +00:00
Mark Vejvoda
0a55a9b33d - commented out some useless code because of how bad windows handles environment vars 2012-05-14 07:38:21 +00:00
Mark Vejvoda
093d22ce8b - oh how I despise windows, another evil hack to get proper detection of vlc plugins 2012-05-14 03:36:43 +00:00
Mark Vejvoda
e3c2719458 - fixed build on windows 2012-05-12 23:59:40 +00:00
Mark Vejvoda
69c1de284c - plugin fix on windows 2012-05-12 23:47:16 +00:00
Mark Vejvoda
ec2a708603 - plugin fix on windows 2012-05-12 23:23:24 +00:00
Mark Vejvoda
7d8aee2f78 - fix the check for libvlc and better support for windows users 2012-05-12 23:05:34 +00:00
Mark Vejvoda
af508a1a59 - added new ini setting to explicitly set the vlc plugins folder:
VideoPlayerPluginsPath=c:\program files\videolan\plugins
2012-05-12 22:48:29 +00:00
Mark Vejvoda
ede0a63def - require libvlc version minimum 2.0.1 2012-05-12 22:36:44 +00:00
Mark Vejvoda
46395d1322 - added support for windows build for libvlc to play videos (requires updated deps) 2012-05-12 22:21:15 +00:00
Mark Vejvoda
7b3de2d109 - added support for intro videos using libvlc (if libvlc is installed for the developer, its optional) 2012-05-12 20:33:18 +00:00
Mark Vejvoda
e38c9b5db0 - small changes to checksum file loading 2012-05-12 02:08:08 +00:00
Mark Vejvoda
f79222defa - more pathfinder in progress changes, nothing to test yet 2012-05-05 04:38:49 +00:00
Mark Vejvoda
3ff0796bec - some in progress pathfinder work 2012-05-04 21:03:52 +00:00
Mark Vejvoda
2267011cbc - try to optimize debug flag checking 2012-05-03 01:25:34 +00:00
Mark Vejvoda
897346d1f5 - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
Mark Vejvoda
5c0db25c86 - added a few new lua methods to register cell 'areas' for unit or for factions for wciwow 2012-05-02 06:07:11 +00:00
Mark Vejvoda
35e9577d77 - does this fix the build on Arch Linux? 2012-05-01 20:22:18 +00:00
Mark Vejvoda
8d1300d9a1 - does this fix the build on Arch Linux? 2012-05-01 20:11:32 +00:00
Mark Vejvoda
20ffdbcf2d - fixed on windows platform 2012-05-01 15:21:09 +00:00
Mark Vejvoda
a70b1a9881 - patch to compile on gcc 4.7 2012-05-01 14:55:06 +00:00
Mark Vejvoda
1352f42854 - added support for checking if LuaJit library is installed and use that instead of normal Lua for increased lua performance (Currently only implemented in gcc builds) 2012-04-26 16:17:12 +00:00
Mark Vejvoda
2a1ee15a54 - applied patch for lua 5.2 2012-04-26 00:46:49 +00:00
Mark Vejvoda
e5d1cada0e - fixed cmake build to work again with mingw 2012-04-24 03:52:06 +00:00
Mark Vejvoda
81890b0077 - fixed build on linux 2012-04-20 02:11:15 +00:00
Mark Vejvoda
dbb116f250 - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
Mark Vejvoda
329bb58b04 - a few code cleanup items while doing some testing in VC++ 2010 2012-04-17 19:42:53 +00:00
Mark Vejvoda
8488b9c2b4 - speed up leak checker
- fix a few bugs that were discovered
2012-04-17 07:12:07 +00:00
Mark Vejvoda
c8fdc9269f - fix win32 build
- cleanup a lot of win32 compiler warnings
2012-04-16 20:15:57 +00:00
Mark Vejvoda
3b8dd289ac - updated cmake to check for support of backtraces in gcc compiler
- fixed numerous bugs / warnings from cppcheck
2012-04-16 19:29:37 +00:00
Mark Vejvoda
ae91368a99 - memory leak checker fixed a few issues 2012-04-16 16:57:10 +00:00
Mark Vejvoda
1403a3fe44 - fixed a memory leak and fixed a segfault in a thread class 2012-04-16 15:46:22 +00:00
Mark Vejvoda
a37dc8a7b3 - fix headless server crash due to new call to setgama in headless mode
- a few code optimizations to start to improve performance
2012-04-16 06:14:10 +00:00
Titus Tscharntke
fe59fe8703 Bugfix: particles are also colored with daylight effect if they are created. ( if isDaylightAffected is set ) 2012-04-15 22:38:41 +00:00
Mark Vejvoda
5cfb7e85d5 - Added stack traces to win32 build when we detect an error 2012-04-14 22:48:49 +00:00
Mark Vejvoda
8c0bf75bf5 - got built in memory leak working. Just edit leak_dumper.h and uncomment:
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
9aca26a0f0 - bugfix for unit selection segfault on game exit
- added thread hardening to try to ensure we never try to delete a thread more than once.
2012-04-12 20:43:19 +00:00
Mark Vejvoda
cd5bce3b91 - removed configurator from cmake file
- applied libircclient patch from forums 'the Chakra project'
2012-04-11 18:58:38 +00:00
Mark Vejvoda
83d2474ded - bugfix animated particle model logic 2012-04-04 23:43:31 +00:00
Mark Vejvoda
c1f617481e - bug fixes for load saved game (now fixes loading on windows) and corrects memory bug for loading saved games on all platforms. 2012-04-04 15:36:09 +00:00
Mark Vejvoda
6e66963664 - added validate-tileset 2012-04-03 19:35:22 +00:00
Mark Vejvoda
5b5d753341 - bugfixes for save / load game bugs reported 2012-04-02 15:02:44 +00:00
Mark Vejvoda
f80e440713 - added a bunch of new commandline commands to display lists of different kinds of installed game data:
--list-maps
--list-techtrees
--list-scenarios
--list-tilesets
--list-tutorials
2012-04-02 06:07:32 +00:00
Mark Vejvoda
030582c1ef - added a new EnumParser class to convert enum to string and vice versa
- factions can now customize some more of the AI behavior
2012-03-31 05:54:24 +00:00
Mark Vejvoda
c02c90427b - added some more lua commands:
vector<int> getUnitsForFaction(factionIndex,commandTypeName, field)
int getUnitCurrentField(unitId)
2012-03-30 07:10:14 +00:00
Mark Vejvoda
f7423608ce - bugfix for lua strings 2012-03-30 01:48:41 +00:00
Mark Vejvoda
f3df72bb14 - added a new function to correct some file paths when loading a saved game from another persons computer (may need more tweaking)
- added support for saving and loading tables from Lua
2012-03-29 18:14:25 +00:00
Mark Vejvoda
433f4e84ce - a few more fixes found using cppcheck 2012-03-28 06:34:34 +00:00
Mark Vejvoda
9286130138 - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
Mark Vejvoda
9e1001fac7 - headless server will only give network status info to the locahost now and not on any other ip (for security purposes) 2012-03-27 05:39:02 +00:00
Mark Vejvoda
d6619a9cd3 - added new ability to specify the game status listen port 2012-03-26 06:59:08 +00:00
Mark Vejvoda
4f1bee5aea - attempt to save and load scenario info in saved games 2012-03-26 06:48:58 +00:00
Mark Vejvoda
d356e5f5de - added new headless server status check:
on the SAME box as the headless run:
./megaglest --headless-server-status
2012-03-25 06:55:43 +00:00
Mark Vejvoda
bc3cc07aba - corrected multiple model processing based on hp
- fixed cmake scripts (thanks Andrew Clarke)
- fixed streflop files to ignore softfloats if not used during build
2012-03-24 18:30:49 +00:00
Mark Vejvoda
b14431385f - attempt to make accepting socket connections and dealing with certain connection problems more stable 2012-03-24 01:09:55 +00:00
Mark Vejvoda
a7e45eb354 - added the ability to record all game command to a replay file. To test saving / loading games from a replay file, add this to glestuser.ini:
SaveCommandsForReplay=true
2012-03-20 04:53:26 +00:00
Mark Vejvoda
b481fbcbb5 - proper save and restore for particles 2012-03-19 21:35:54 +00:00
Titus Tscharntke
d738dddab6 particles are no longer saved ( just particle systems ) because they made the savegame huge. 2012-03-17 22:26:50 +00:00
Mark Vejvoda
1ac9aa6d3f - fixed xml loading via rapidxml for some scenarios that had embeddex xml comments in lua
- added automation abilities for automated testing with automated saved games
2012-03-17 08:20:17 +00:00
Mark Vejvoda
d222e6a4ba - fixed windows build 2012-03-17 03:59:30 +00:00
Mark Vejvoda
5f15bf20a9 - yes you can load saved games now :) 2012-03-16 01:58:39 +00:00
Mark Vejvoda
01f8f518b3 - saved games now go into saved folder 2012-03-15 22:09:11 +00:00
Mark Vejvoda
510ee7dfff - bugfixes for loading XML and not dropping newlines
- started work on trying to save lua state (global variables only)
2012-03-15 20:48:27 +00:00
Mark Vejvoda
5cd0a788d2 - updated windows build to compile with latest updates 2012-03-15 16:37:53 +00:00
Mark Vejvoda
3eeb1ddea4 - added option to specify which game to load when loading a saved game.
- added a hotkey to save games any time during game play (F11). This saves files with a timestamp
- we now keep track of the last game the user saved and if commandline does not specify a game to load it uses the last saved game
2012-03-15 15:57:21 +00:00
Mark Vejvoda
fc125bec37 - added command groups and unit selection to save / load game info 2012-03-15 07:09:36 +00:00
Mark Vejvoda
d1dd79047e - no need for xerces anymore? All XML is now done by rapidxml by default (loading and saving) 2012-03-15 05:59:23 +00:00
Mark Vejvoda
8860fd0dc8 - fix saved games in headless server mode 2012-03-14 23:25:47 +00:00
Mark Vejvoda
7425dc8fdf - ALL XML loading will default to rapidxml, we now ONLY use xerces for saving the game (until i get time to implement xml save using rapidxml) 2012-03-14 22:48:46 +00:00
Mark Vejvoda
4bd6b53f9d - added insanely fast rapidxml as a supported xml engine to use. Currently its ONLY used for loading saved game xml and the currently class ONLY handles loading (not saving) xml's. 2012-03-14 21:52:13 +00:00
Mark Vejvoda
8d5de12d42 - added some particles to load game logic 2012-03-14 07:23:41 +00:00
Mark Vejvoda
3b964ebbd2 - fixed xerces crash with version 3 and higher 2012-03-14 00:33:23 +00:00