- fixed on windows platform
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@ -16,6 +16,8 @@
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#include "vec.h"
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#include "leak_dumper.h"
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using namespace std;
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namespace Shared{ namespace Graphics{
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const float pi= 3.1415926f;
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@ -184,10 +186,10 @@ public:
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Rect2<T> computeBoundingRect() const{
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return Rect2i(
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std::min(p[0].x, p[1].x),
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std::min(p[0].y, p[2].y),
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std::max(p[2].x, p[3].x),
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std::max(p[1].y, p[3].y));
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min(p[0].x, p[1].x),
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min(p[0].y, p[2].y),
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max(p[2].x, p[3].x),
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max(p[1].y, p[3].y));
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}
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bool isInside(const Vec2<T> &pt) const{
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