Bugfix: particles are also colored with daylight effect if they are created. ( if isDaylightAffected is set )

This commit is contained in:
Titus Tscharntke 2012-04-15 22:38:41 +00:00
parent 5cfb7e85d5
commit fe59fe8703
1 changed files with 6 additions and 0 deletions

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@ -997,6 +997,12 @@ void UnitParticleSystem::initParticle(Particle *p, int particleIndex){
const float radRatio= sqrtf(mod / radius);
#endif
p->color= color;
if(isDaylightAffected==true)
{
p->color.x=p->color.x*lightColor.x;
p->color.y=p->color.y*lightColor.y;
p->color.z=p->color.z*lightColor.z;
}
if(radiusBasedStartenergy == true){
p->energy= static_cast<int> (maxParticleEnergy * radRatio) + random.randRange(-varParticleEnergy,
varParticleEnergy);