Commit Graph

488 Commits

Author SHA1 Message Date
Mark Vejvoda
53d0204cb9 - bugfix network messages 2012-03-31 00:52:43 +00:00
Titus Tscharntke
d8ba2443cf new switches "count-unit-death-in-stats", "count-unit-production-in-stats" and "count-unit-kill-in-stats" for unit.xml ( allows better "resource" production for example ) 2012-03-30 23:38:05 +00:00
Mark Vejvoda
fa31fed5bd - updated to add isGameOver 2012-03-30 14:48:54 +00:00
Mark Vejvoda
c02c90427b - added some more lua commands:
vector<int> getUnitsForFaction(factionIndex,commandTypeName, field)
int getUnitCurrentField(unitId)
2012-03-30 07:10:14 +00:00
Mark Vejvoda
45b92f4316 - allow for a scenario based faction to be 'neutral' by specifying a team # of 9
- added some new lua methods:
networkShowMessageForFaction(text,header,int factionIndex)
networkShowMessageForTeam(text,header,teamIndex)
2012-03-30 05:53:33 +00:00
Mark Vejvoda
f7423608ce - bugfix for lua strings 2012-03-30 01:48:41 +00:00
Mark Vejvoda
435e06db20 - attempt to bugfix lua save/load games, added a new section for scenario files called:
<global>
</global>
Where global vars (but more importantly declared functions) should be declared
- updated amazones scenario to move globals into the global section
2012-03-29 22:30:58 +00:00
Mark Vejvoda
c13e0ef788 - better error handling logic on crashes
- translate scenario to correct file on players system
2012-03-29 00:43:03 +00:00
Mark Vejvoda
9286130138 - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
Mark Vejvoda
8a2b90895d - auto stop efficient timer event after it is triggered 2012-03-27 19:28:16 +00:00
Mark Vejvoda
d25fc14244 - added some new 'predictable' random number generation for use in lua scripts 2012-03-27 07:05:07 +00:00
Mark Vejvoda
5cc39e7c53 - added a new type of lua script timer for efficient checking of elapsed time 2012-03-27 06:42:55 +00:00
Mark Vejvoda
4f1bee5aea - attempt to save and load scenario info in saved games 2012-03-26 06:48:58 +00:00
Mark Vejvoda
d356e5f5de - added new headless server status check:
on the SAME box as the headless run:
./megaglest --headless-server-status
2012-03-25 06:55:43 +00:00
Mark Vejvoda
1b8e1af25b - cleanup of console and button placement in load game menu 2012-03-20 15:01:18 +00:00
Mark Vejvoda
d502e95d9f - bugfix for saving / loading cell info, fixes the resource explored bug 2012-03-20 07:14:50 +00:00
Mark Vejvoda
fc6da7f924 - added a status message while replaying commands 2012-03-20 05:58:24 +00:00
Mark Vejvoda
05c35aa9f4 - a little cleanup for command replay 2012-03-20 05:23:32 +00:00
Mark Vejvoda
a7e45eb354 - added the ability to record all game command to a replay file. To test saving / loading games from a replay file, add this to glestuser.ini:
SaveCommandsForReplay=true
2012-03-20 04:53:26 +00:00
Mark Vejvoda
c8df9dba1c - disable newline in chat mode 2012-03-19 05:51:35 +00:00
Titus Tscharntke
91dce63aac savegame screenshot has smaller size (configurable)/ screenshots are deleted too 2012-03-17 11:26:39 +00:00
Mark Vejvoda
1ac9aa6d3f - fixed xml loading via rapidxml for some scenarios that had embeddex xml comments in lua
- added automation abilities for automated testing with automated saved games
2012-03-17 08:20:17 +00:00
Mark Vejvoda
617344c97d - do not take screenshot when saving game on headless server 2012-03-17 04:19:17 +00:00
Mark Vejvoda
5584121aa7 - updated load game screen and added some missing language text 2012-03-17 03:32:20 +00:00
Titus Tscharntke
7f46cf2749 save a screenshot with every game save and show it in load menu ( you must have set screenshot type set to .jpg at the moment) 2012-03-17 01:32:18 +00:00
Mark Vejvoda
01f8f518b3 - saved games now go into saved folder 2012-03-15 22:09:11 +00:00
Mark Vejvoda
3eeb1ddea4 - added option to specify which game to load when loading a saved game.
- added a hotkey to save games any time during game play (F11). This saves files with a timestamp
- we now keep track of the last game the user saved and if commandline does not specify a game to load it uses the last saved game
2012-03-15 15:57:21 +00:00
Mark Vejvoda
fc125bec37 - added command groups and unit selection to save / load game info 2012-03-15 07:09:36 +00:00
Mark Vejvoda
d1dd79047e - no need for xerces anymore? All XML is now done by rapidxml by default (loading and saving) 2012-03-15 05:59:23 +00:00
Mark Vejvoda
7425dc8fdf - ALL XML loading will default to rapidxml, we now ONLY use xerces for saving the game (until i get time to implement xml save using rapidxml) 2012-03-14 22:48:46 +00:00
Mark Vejvoda
4bd6b53f9d - added insanely fast rapidxml as a supported xml engine to use. Currently its ONLY used for loading saved game xml and the currently class ONLY handles loading (not saving) xml's. 2012-03-14 21:52:13 +00:00
Mark Vejvoda
8d5de12d42 - added some particles to load game logic 2012-03-14 07:23:41 +00:00
Mark Vejvoda
5f95b08c17 - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
Titus Tscharntke
edd7f732ea alpha correction in options menu ( checkin with error included , which needs to be fixed! ) 2012-03-13 00:44:55 +00:00
Mark Vejvoda
485b74af8b - load game restore more game state 2012-03-13 00:00:10 +00:00
Mark Vejvoda
82cd1d3e9c - restore timeflow and gamecamera on load game 2012-03-12 23:40:54 +00:00
Mark Vejvoda
9271d7d7f6 - initial loading logic for loading of saved games.
- currently we always save the game during out of synch or on game quit.
- added a new commandline option to load the last saved game, this doesn't do much yet, just creates units in the map locations they were when the game was saved
./megaglest --load-saved-game
2012-03-12 23:08:22 +00:00
Mark Vejvoda
c5331b7e8a - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
(Currently we store way too much info but this is a starting point)
2012-03-10 03:27:25 +00:00
Mark Vejvoda
246f4b326f - attempt to see if threaded client network receive improves performance (ThreadedNetworkClient=true to enable on a client) 2012-03-03 23:59:44 +00:00
Mark Vejvoda
94f3665285 - added nick sound when user mentions another players name in chat (in game lobby and in game) 2012-03-03 08:45:20 +00:00
Mark Vejvoda
8b7e2a7b9e - when searching for hud, loop until we find a file 2012-03-03 07:48:05 +00:00
Mark Vejvoda
3eba87727c - bugfixes for headless mode, map selection logic was broken for admin user
- during in game, if admin user disconnects, server re-assigns a new admin user so paused game can be unpaused by a new administrator
2012-03-03 04:33:39 +00:00
Mark Vejvoda
9d6607a051 - added new lua method so users can create units without spacing rules:
createUnitNoSpacing
2012-02-21 21:56:20 +00:00
Titus Tscharntke
9870c13a6b GraphicMessageBox can handle multiple buttons now 2012-02-19 17:37:53 +00:00
Mark Vejvoda
4ad42518c0 - updated for better handling of streflop on different platforms
- attempt for bugfix on windows when socket send buffer is continuously full
2012-02-10 06:21:06 +00:00
Mark Vejvoda
3049c5e376 - attempt to fix using grouping hotkeys for AZERTY keyboards (so user can press shift + #) 2012-01-09 21:08:19 +00:00
Mark Vejvoda
50f1fa65ca - bugfix on battle screen when 8 players playing, last player is sometimes chopped off
- masterserver mode bugfix for map filter
- masterserver now outputs in-game stats to console every 10 minutes (can be adjusted via ini setting: GameStatsDumpIntervalSeconds=x where x is update interval in seconds
2012-01-06 06:55:27 +00:00
Mark Vejvoda
ced374410c - added GAE compatible stubs for a few new lua methods 2012-01-05 20:01:22 +00:00
Mark Vejvoda
e351def1cb - added new lua function to display playername:
getPlayerName(i)
2012-01-05 00:45:17 +00:00
Mark Vejvoda
6f924b310d - added new lua method to get system macro values:
dofile(getSystemMacroValue("$SCENARIO_PATH") .. "unit.ai.class.lua")
2012-01-05 00:04:55 +00:00
Mark Vejvoda
a1a0b9e79c - bugfix for not finding hud for scenarios with embedded techtree 2012-01-04 04:10:11 +00:00
Mark Vejvoda
ec2f889a76 - scenario pause command should work in network mode 2011-12-28 07:26:16 +00:00
Mark Vejvoda
ebba25b06f - updated so streflop can be totally ignored when that cmake switch is off 2011-12-16 06:24:21 +00:00
Mark Vejvoda
9852325da6 - fixed Martiño Figueroa's name in all copyrights in source code
- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
f6dafcde3c - added stats on console for headless server when game exits 2011-12-02 17:27:13 +00:00
Mark Vejvoda
d33e1174a5 - bugfixes related to cppcheck report
- bugfixes found using valgrind (memory leaks)
2011-12-02 16:07:59 +00:00
Mark Vejvoda
7cf9c189b2 - disallow non compressed tileset downloads when client IP not on same subnet as host
- bugfix for LAN server broadcasting
- bugfix for empty message on player disconnect (now properly shows that player switched to AI mode)
2011-11-29 05:07:18 +00:00
Mark Vejvoda
c16cdad134 - more complete fix for debug render placement 2011-11-28 07:05:00 +00:00
Mark Vejvoda
cfe01253b9 fixed ambient sounds when rain is disabled. 2011-11-28 06:38:07 +00:00
Mark Vejvoda
1658306b59 - fixed debug output font position --> just for you james! 2011-11-28 05:54:31 +00:00
Mark Vejvoda
4e882796a1 - a bold attempt to push the socket read threads to read continuously to see if this is:
a) stable without causing out of synch
b) not too hard on the CPU
2011-11-25 17:01:35 +00:00
Mark Vejvoda
2a8c712b1a - more socket performance changes
- auto complete now works also in IRC chat, and tabbing loops through all matched names.
2011-11-25 09:12:53 +00:00
Mark Vejvoda
c6b7d3991e - attempt to fix network game play 'stuttering'
- bugfix for ip address gathering
- added tab autocomplete in chat windows for playernames
2011-11-24 23:15:21 +00:00
Mark Vejvoda
3cdf50c399 - a load of bugfixes including:
- proper handling of invalid client connects, after 6 bad attempts in a 60 second period of time the IP address is blocked from the current game
  - Added check for invalid particles for tileset objects
  - Made messagebox wider in game mod menu
  - Fixed numerous threading issues discovered while testing on my 8 core CPU
  - a Little bit of rendering cleanup
2011-11-23 08:00:09 +00:00
Mark Vejvoda
f626ebbe45 - attempt to fix lua code to properly get unit's killer:
lastDeadUnitKillerName
lastDeadUnitKiller
2011-11-18 15:43:05 +00:00
Mark Vejvoda
d29293d3cf - added new lua method lastDeadUnitCauseOfDeath, possible int values are:
None = 0
	Attacked = 1
	AttackBoost = 2
	StarvedResource = 3
	StarvedRegeneration = 4
2011-11-16 21:43:19 +00:00
Mark Vejvoda
2d367bd26e - added new lua functions from Muwum:
new events:
    unitAttacked
   unitAttacking
 
   methods:
   lastAttackedUnitName()
   lastAttackedUnit()
   lastAttackingUnitName()
   lastAttackingUnit()
   giveKills(unit,amount)
2011-11-16 21:38:12 +00:00
Mark Vejvoda
b2adc16ca6 - added Muwums lua function 2011-11-15 17:39:49 +00:00
Mark Vejvoda
41ae17757b - just for you james! Fixed about screen text alignment
- re-enabled unit titles in special debug mode (requires special keys to toggle)
2011-11-15 04:48:57 +00:00
Titus Tscharntke
cbdde66999 we dont need to be too picky with translations which are mainly meant for logfiles 2011-11-04 01:12:05 +00:00
Mark Vejvoda
22c8881902 - update fonts for console when language is toggled 2011-11-03 23:38:43 +00:00
Mark Vejvoda
4930ec109d added a new lua method from Muwuum 2011-11-03 18:24:02 +00:00
Mark Vejvoda
5b0c3accfc changed lua method to camelcase 2011-11-03 17:04:49 +00:00
Mark Vejvoda
30e1f45cc7 - intro is now fully translatable and configurable (see english.lng file at the bottom for intro strings)
- added game loading text strings to language file
- ONLY load the font type we are using
2011-11-02 17:17:28 +00:00
Mark Vejvoda
33549e2b0b no longer show resource info in debug stats in game 2011-10-26 05:10:36 +00:00
Mark Vejvoda
c045f06f44 allow pause hotkey for network games 2011-10-26 04:13:14 +00:00
Mark Vejvoda
50adfb3305 - added ability to switch languages from nearly anywhere (and new hotkeys to do so):
CTRL+L shows language popup selection, CTRL+SHIFT+L toggles to next language automatically
2011-10-25 18:39:11 +00:00
Mark Vejvoda
2cecb2c3a0 fixed horrible UPNP bugs related to timing, where ports would be either NOT properly opened or not closed due to thread timing and no thread protection. 2011-10-23 00:55:34 +00:00
Mark Vejvoda
6863876359 bugfixes from transition to battle end and back to menu 2011-10-22 19:45:05 +00:00
Mark Vejvoda
5ee20018d8 d new way to manage the sound fade for game start/stop via optional ini: GameStartStopFadeSoundMilliseconds=3500 2011-10-21 22:42:59 +00:00
Mark Vejvoda
c305af8063 bugfixes when going from one scenario to another (sound fades ok now) 2011-10-21 20:57:42 +00:00
Mark Vejvoda
0a2a6794f3 cannot fade when transitioning scenarios until we change how sound files are used. 2011-10-21 20:06:18 +00:00
Mark Vejvoda
14736ddfb7 now fade out of music when starting game and fade out of music when ending game 2011-10-21 19:52:55 +00:00
Titus Tscharntke
c151f538b1 3 cycle resource warning instead of percentage warning / sailboat texture fixed in menu 2011-10-18 22:00:59 +00:00
Mark Vejvoda
26afb589a3 - code cleanup (removing / commenting uneeded items) 2011-10-17 20:56:11 +00:00
Mark Vejvoda
4f7559783c support backspace for multi-byte characters in chat mode 2011-10-15 09:27:55 +00:00
Mark Vejvoda
b88d51c3c6 - bugfix to not say teammode when not in game 2011-10-12 03:07:00 +00:00
Mark Vejvoda
c1eedabf84 - added current mouse xy in cell coords to debug stats 2011-10-07 03:48:07 +00:00
Mark Vejvoda
762699ef88 - bugfixes for passing from one scenario into another when keeping faction state 2011-10-07 03:25:17 +00:00
Mark Vejvoda
a7cfcc1d99 - added special placement code when carrying over units from one scenario to another 2011-10-06 22:19:58 +00:00
Mark Vejvoda
b126768d9c - updated scenario lua function to allow carry over of factions or not 2011-10-06 20:44:55 +00:00
Mark Vejvoda
2d42f59fe1 - added a new lua function to allow loading a new scenario from inside an existing scenario
loadScenario('capture_the_flag2')
2011-10-06 18:04:59 +00:00
Mark Vejvoda
e036d820d2 - bugfix, observer cannot join teams, and players cannot join an observers team 2011-10-05 16:02:26 +00:00
Mark Vejvoda
517222a91a - bugfix for special commands (switch team and pause network game) when initiating players is observer 2011-10-05 15:56:08 +00:00
Mark Vejvoda
5a7a37a678 - bugfix 3dlists when showing keyboard menu in game (water was showing wrong) 2011-10-05 03:42:29 +00:00
Mark Vejvoda
22e28c323f - cleanup popup menu sizing so it looks more clean 2011-10-04 00:50:43 +00:00
Mark Vejvoda
bc5c32deb1 - initial attempt to add 'pause game' for network games. The following apply:
- only the server (or headless admin) can pause/resume a network game.
- to pause/resume press ESC in game and select the pause/resume button to toggle the state.
- chatting works while the game is paused. If clients want the game paused they should ask this in the chat window
2011-10-03 20:48:09 +00:00
Mark Vejvoda
d719e8e318 - in game popup menu now also allows viewing/changing keyboard setup
- now display (team) when chat text is intended only for team members
2011-10-03 00:36:28 +00:00
Mark Vejvoda
2a86cb4f7d - added support for proper quiting and console input/output in headless mode. Type: quit followed by return into the console to properly shutdown in headless mode. 2011-09-27 10:16:09 +00:00
Mark Vejvoda
26d0b71bd5 - turn off mouse and keyboard in headless mode 2011-09-26 04:26:44 +00:00